Everything posted by Kimberly
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17th August 2015 - Patch Week
But they fixed it a week after it launched originally... The gauntlets were FoG rewards and were obtainable in f2p. Last week with the FoG update they moved them off FoG onto monster drops. Mid-last week they mentioned in the stream they recongised they'd messed up by putting the f2p gauntlets on p2p only mobs and they'd put them on some f2p drop tables. This week they are added to f2p drop tables. No stop it my rhetoric nooooo The quest release batch must have had a LOT of other patch content that they could not release without pushing out the quest as well. This must've been all the stuff they could do on the fly. Interesting how this has worked out.
- The Rich get Richerer | 294m/2147m
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[10-8-15] Fist of Guthix | Centralised Toggles
Do you have a habit of stating the obvious just because it makes you feel good or do you genuinely believe you're offering something to the discussion if not the community at large?
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With Enough Support Would Tip.It Ever Consider Adding a Real OSRS Section to the Site?
Casual reminder that posting guides on the forum are 1) faster 2) require less front-loaded work 3) easier to crowdsource, critique, and improve (the absolute most important aspect) 4) don't require the site crew whatsoever (Which is best for your goals atm as they have too much on their plate to handle OSRS)
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[10-8-15] Fist of Guthix | Centralised Toggles
I wish these changes were made before f2p clan warring died off completely. I would've actually cared then. Otherwise it's a neat little update. Not really great, not terrible. Just small little things that always needed doing but they never were able to. It's a good thing.
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Raids - The Liberation of Mazcab (13/07/2015 Update)
There's no more reason to log on... Then quit.
- Tans - maxed [BPL IS BACK]
- Tans - maxed [BPL IS BACK]
- The Rich get Richerer | 294m/2147m
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Future Update Discussions
guys don't worry nx will save us forever and the concept art will always match the ingame models don't worry pray to nx
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Future Update Discussions
Stop cramming shit in that terrible tabular layout dfoijrfsddgetrkgorsktelsgra.
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Dev Blog: Elite Skills
I like this conceptually, but I dislike that we're raising the barrier of entry even higher than it already is for new players. I guess the whales of the current playerbase is sufficient enough for a few more years :/
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New Senior Moderator
He shall replace me as I ascend into godhood. ;). Sorry but I attribute your lack of presence to the fact that you're actually a highly sophisticated VI written by Stev himself on his deathbed. The original has long since passed away. Conrgatulations Arceus. Now as your role as Stev 2.0, please learn how to update DGSweeper. :)
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Hearthstone: Heroes of Warcraft General - New expansion announced
Battle.net creds? I'm looking forward to this wednesday's new brawl. Kinda hated the opening one.
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[1-6-15] Tuska World Event
That's virtually impossible to find out on our own. It needs jmod confirmation. Stands to reason it's probably not equivalent to a full round's worth of damage to Tuska, though. Skill based gathering historically has been so insignificant that it might as well not be considered at all.
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[1-6-15] Tuska World Event
http://runescape.wikia.com/wiki/Meteorite_chunk "A strange remnant that has crashed from above. I can use it to hurt Tuska if I take it there." In that exact same article you linked to, it very clearly states that it only awards exp. While it might hurt her lore-wise, it does not contribute to your World Event score.
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Eldevin - F2P Indie MMORPG
Gave it a solid try over the course of a week, found it boring without people. Just has too low a population to sustain an MMO clearly built around raids and group activity :/
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This appears to be the game from Mark Gerhard's new company that several J Mods have left Jagex to work on.
Looks like most modern game websites tbh, not just RS. To be honest strategy games just aren't my bag. I'll give this a pass.
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[15-6-15] Adamant and Rune dragons
Some people on reddit are saying this is a bug as the enrage mechanic isn't reset to zero when a new player attacks it. I don't know what to think.
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Mod Pi talks spawnrates.
No, Urza isn't a Jmod. Nor did he claim to be.
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Mod Pi talks spawnrates.
Fair enough. I focused on spawnrates only, that was foolish of me. Thanks for the corrections!
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Mod Pi talks spawnrates.
And how on earth does increasing his spawn rate solve the fundamental issue with CE's profitability?
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Future Update Discussions
That's sort of the point he's trying to make.
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Future Update Discussions
You're joking right? I think that's a joke. I didn't realize this was still a thing. People are ACTUALLY pushing for 120 content? That's absurd. It pisses me off though. We will NEVER see a skill rework. Ever. At all. They will never commit the funds to it because none of them are inherently broken. And I can understand that, but at the same time there are skills that are clearly suffering for it, namely construction. Most of these other skills can be "patched" by these smaller updates to increase the quality of the product. Construction lacks even that, since its purported to have so many coding problems its almost impossible to update efficently.
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Future Update Discussions
I'm disappointed they've removed the name your weapon feature. I was sort of hoping it would create custom kill messages. "The world knows the might of Kimberly and her Schlongdong drygore rapier." (Stealing a page from GitP - blue is for sarcasm.) E: Lio, stay away from my post. This color is readable on both mobile and default skins.