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BeNiceOk

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Everything posted by BeNiceOk

  1. GF CORP/DIV/ELY EASY SOLOING Actually I would think it will be the other way around. No grave = Dropped Items Visible to everyone? Meaning if you die at corp (which would be relatively common) instead of being able to run back and pick up your items before the item vanish timer is up, ANYONE could pick up your items immediately. This would make corp more expensive to kill because if you die you lose anything valuable that isn't non-tradeable due to looters. Unless the new grave system doesn't apply to corp that is, and you are given a 60 second grace period. Unless they say otherwise though, I would assume corp death = same mechanics as no grave.
  2. Its ge price?? O_o if so when do you expect it to rise and what to stabilize at I don't expect it to rise- if anything deflation will cause it to fall slightly. The rate of inflation slowed not stopped. We need another major money sink like construction before we really get deflation Ah but we have one, and it grows bigger each day. Chaotics and Degrading armor. In small numbers it may not sound like alot, but if you consider how many thousands's of chaotic weapons there are draining GP at 200k an hour, its alot of GP. 5k chaotic weapons running every day (24/7) drains 1 BILLION gp out of the game every hour. And every person that gets a chaotic adds to that list. (I know its not *exactly* 200k an hour, but you get my point) Add in the removal of statue items, and the fact mage training is commonly done with battle magic such as barraging instead of the traditional alching, and we might even start breaking even if not starting a deflation.
  3. Slightly off topic question, but still relevant. Was your calculation done with or without the bonus from the seers diary? Remember that the diary gives a permanent increase in all bolts activating their special, and thus could have a large impact on your results depending on if the player completed the diary or not.
  4. In all of my years playing this game, I still never got my head around junk. Are they worthless to players or not? Anyway, if a 24 hour lend of dclaws is worth 1m, than that's what they'll go for. Junk was never really "Junk", rather they were overpriced items. Back before the GE Adamant P++ arrows were often sold just above the price of normal Addy arrows. Due to the GE limits, the Addy P++ arrows cannot go lower than ((5 Addy arrow + Weapon Poison)/5). Since the P++ arrows were stuck at a value higher than anyone would ever *want* them at, they became "junk". Nobody wanted to buy them at that price, and nobody wanted to sell them at that price, but GE limits said they had to. So junk items were not always "worthless", simply "overpriced". Even items like needles are worth something at the right price. Think of needles being 1 gp each in the shop, but cannot be lower than 100 gp each in the GE. That is what "junk" is, or this case was. Now item lending will simply be GP / hr. Like you said, instead of being 100k junk per hour, its just 100k cash per hour. The only difference is more people will lend now, so lending prices will be lower due to more competition.
  5. Also in response to its usefulness at Fog, deflector is the way to go. In FoG your opponents defense is (invisibly) reduced in value the closer he/she gets to the center of the fist. At the center, you accuracy is so much higher than theirs that even a rune scimitar can hit on barrows armor quite frequently. So you want to focus more on DPS and str bonus than accuracy (but keep your melee accuracy at a moderate level, 50+ is good, 90+ is great, 120+ is overkill). Barrows Gloves + Deflector also give you a benefit of more accuracy in ranged and magic allowing you to hybrid/tribrid more effectively if you choose to use that strategy.
  6. yeah but D&D dice roll based gameplay is pretty well accepted right now. Sorry, my paragraph didn't flow very well. What I meant was there was no way to prove that NPC's have separate defense and armor bonuses, since we don't know all the variables of accuracy and how defense level is weighted to armor defense. And yes, you are correct that we can assume some sort of dice-roll is in play. The question is, what would be the best way to go about setting up a test to examine which function of the equation is getting removed? 1) You could test against someone with full armor and no armor to see if there is any major accuracy differences in specials. If not, it determines that armor bonuses themselves may be removed. 2) You could test 40 def vs 99 defense in rune armor, to see if there is any difference in special accuracy. If not, it determines that defense levels may be ignored. 3) If no noticeable changes occur on both of the above, the opponents total ranged defense may be reduced by a %, similar to how void boosts your total accuracy by a %.
  7. Possibly, but I'm positive that I hit 0 with the specials more often than 1-300 or whatever my max happens to be. Ya, according to the K-base (which i'm not saying its always right obviously)... "Chance of negating a size able portion of your opponent's defense against Ranged attacks." To me this sounds like it ignores any ranged def boosts that armor gives. So instead of the following formula: A = (Range Attack Level + Range Armor Bonus) B = (Opponents Defense Level + Opponents Armor Ranged Defense) If A > B = Hit If B > A = Miss It would be as follows: A = (Range Attack Level + Range Armor Bonus) B = (Opponents Defense Level) If A > B = Hit If B > A = Miss So by removing the stats of your opponents defense you still have a high chance to hit, but can miss if you get a very low dice roll on your accuracy side of the equation. In the Case of NPC's this pushes the idea that NPC's do have armor that they were for bonuses and weaknesses (Which is how Verac's special would also effect NPC's). There is no real way to prove this, as accuracy is difficult to determine if you don't know all the variables, however it would be safe to say some component is being removed in the equation. Its just not really clear which component.
  8. Ya, assuming range damage is calculated from 0 to max hit, the weapon you will want will be dependent on your gear. For example, at 99 range + void + Rigour, Diamond bolts max at 496. If you have this setup, using a hand cannon for extra damage would be a mood point since you already have almost reached the 500 cap. Damage from HC is only 640-ish? so you wont really hit more high hits with a cannon than you would with diamond bolts. Or would you? If you had lesser gear though, such as not using void or Rigour, you might want to go with a hand cannon instead due to the fact your max with bolts will be more around 397. In that case the cannon will help you reach the cap damage since your bolts damage is much lower. Since both are the same speed, I would say it really depends on the players gear setup rather than one weapon being significantly "better" than the other for everyone. Void + Rigour = Diamond Bolts? Everything else lower = HC?
  9. After doing some research, it appears +150 magic defense gains you immunity for that combat style. EDIT: Confirmed it Needs to be above 200 range and melee def. The setup below keeps me protected from everything except the higher level mages. The only thing that appears to be 100% aggressive is mages. They might possibly need 200 mage def to become un-aggressive? Perhaps they are always aggressive no matter what?
  10. This makes Torva better than a divine. It also means uni specs should heal 208 instead of 148 (for a full Torva Set), since uni spec is 15% of max health.
  11. Maybe, maybe not. The problem with soloing her is outlasting it. Even though he got her down to half, he only got to the easy half of the boss, shadow and smoke. Once you step into the Ice and blood section of the boss things will get ALOT harder solo. Even if you do manage to get past ice (she can freeze and hit at mage distance, which is out of crossbow range) and blood healing her, you still have to deal with soul split at the end, which could prove lethal since you are already low on supplies. SS will not only heal her, but drain your prayer too. So solo is not about not having enough HP to be able to survive her hits, but outlast her healing. Duo *may* be possible, but I don't think solo will ever be possible. At least not with any of the current equipment in game.
  12. Ya it's weird how they have it set up now. To see all past updates: 1) Go to the main homepage 2) Click on any recent update, for example Jan 4th "King of the Dwarves".(under the Latest news section) 3) The news post page will come up for that update 4) Look along the top bar under news and it lists: All Categories Game Updates Website Shop Customer Support Technical Behind the Scenes 5) Click on "Game Updates" on that list. 6) Now you have the entire list of game updates :D
  13. As explained in the post by Myu above, it is a bug due to the Veracs effect carrying over to the deflect. Your melee hit does not show up as a deflect icon. The bug bypasses its 10% limit on deflects (due the Veracs ability to ignore prayer and defense) and is re-calculated as if the player hit an additional hit. Since deflects always hit, the new calculated deflect is always 100% accurate. To be clear, you can get a normal 200(melee icon) and deflect a 200 (deflect icon) at the same time doing a total of 400 damage in one combat cycle with both icons showing up. As far as I'm aware I've never seen this happen in any pvp scenario, so it appears to only be a problem with NPC's. I'ts been around since curses were released, so had it been in PvP someone would have complained/abused it by now.
  14. I have a strong feeling that at least some of the time Nex will be flying and therefore be immune to melee. Based on the teaser pics, it definitely looks like he is on the ground in one picture and flying in the other. Also it is a decent chance he will be using some sort of ancient curses or magicks. He may leech stats, he might freeze, ect.. Bosses typically drop items that are useful for killing them, so its possible range might be a primary offense against him with melee and mage being secondaries at times. Question is, are a 2h melee/ranged/mage weapon going to be most effective, or will a shield and 1h weapons be the better option.
  15. @ above, you could keep iron dragons on your keep list. Despite what you would think, ranging them with broad bolts is not to bad. I rather enjoy them and find them semi-quick, but maybe that's me personally. Steel Dragons and Mithril are on the fence where they are do-able, but only if you like to do them due to the fact they can be slower. Waterfiends are really the only big one for Kuradel you NEVER want to do. They take ages with range. Dagganoth are ok, but due to the fact they use range or melee and are in multi, it can hurt with lower range defense from ranger armor. I personally skip Dagganoth (as I don't like to cannon) but it's up to personal preference.
  16. @ Above, its because of the Vearcs. It's been a bug for some time now actually. I reported it like 1-2 months after curses came out, and it has yet to be fixed. Basically how it works is, every Barrows set has a random effect. The effect activates on game ticks, and lasts for a period of time past just combat ticks. Sometimes the Verac's effect, which ignores prayer and defense, will still be active when the deflect damage is calculated, and it treats the deflect as a normal hit. This is why you see the deflect show such high damage. The bug itself is semi-rare due to the fact it cannot be "forced", since you have to rely on the random special activating at *just* the right time for it to work.
  17. @ convo above. My only point was saying that by changing the scim spec it would help fend of 1 itemers. Ya 1 iteming is not against any rules, however Jagex did not intend for people to 1 item and win either. With items like claws and K-sword you don't need armor to win a fight. Getting a KO 1-iteming in 08' would have been very difficult to pull off with a DDS+piety being your highest damage output. As per rapier, I am a firm believer the Dungeon rewards system should be changed anyways. It should be 200k tokens to unlock the ability to buy a full rapier, which you can buy as many as you want for a small amount of tokens and gold (say 20k tokens and 2M gold?). Either way if something is not changed about 1-iteming, it will be interesting to see how the PK'ing style changes to combat this. Maybe more people will start fighting in the higher wilderness instead?
  18. Imo, seeing as there is no chance in losing anything then you shouldn't gain anything from it either. It's like spinning roulette and if you lose, you get your money back. smite? Most 1-itemers don't bring food with them, so unless they stand around for 20-30 minutes without death, it would be very difficult to smite them out. What they need to do is change the D-Scim special to drop not only protection prayers but ITEM protection prayers. This puts fear that scares people from 1-iteming, rather than block the 1-item mechanic directly. It would also give an interesting twist on Pking in general. Would you use your special bar on a DDS or Kasori to have a higher chance to kill, or try and use a Scim special at the right time for a KO in hopes it drops their item protection.
  19. Well if you are "dueling" (pking) in lower wilderness, and you pray protection prayers, most times the other person will simply walk out on you. I'm not saying I agree with it, but the honor system was designed to turn fights into who could get the biggest hit first instead of who could outlast their opponent first. "Someone was going to die either way so why not make it quick" was their reasoning. In my personal opinion, if you can use it then use it. HOWEVER keep in the mind that your opponent walking out of the wilderness is not against the rules either. Upper-wilderness is a different story and prayer there is excepted due to the fact you can't just run away. Lower wilderness is for "dueling" and "death-matches". Mid to Upper-wilderness is where anything goes. That's the way it's always been and I don't see much of a change anytime soon.
  20. I think that they want to do it in a whole package rather than piece by piece. This is going to be like any other large content update where they have to develop it, generate graphics for it, blue box it, and QA it. Based on other content development, it could take upwards of 2-3 months before we see it in-game. The Volcano, Clan wars arena, and other mini-games/quests take up about 20% of the entire wilderness. That is a lot of graphics and coding to re-do. The only way I can see them speeding that up is stopping all current projects, and not having ANY updates in February. Even then people can only do so much at once as far as programing and designing. Just don't get your hopes up for something right away. I wouldn't expect anything for a month or two after the official "confirmation". They might have already developed it knowing all along it was going to happen, and pull it out sooner. If so, it could be out right away after the vote, but I would expect on 2-3 months of development. If it's here earlier, great.
  21. Tribrid's are less about stats and more about physical switching. Don't get my wrong, stats are important, however even with the best stats if you cant switch for [cabbage] you will never be able to kill anything with a tribrid effectively. Your losses will also be greater and you have a higher risk of getting "out-lasted" if you cant do it correctly since you lose inventory spots for gear. BIG THING to remember is that while tribirding is powerful now, it will be heavily nerfed if the "in-combat rule" is changed to the way it was back in 08'. This means if you are a mage/ranger and farcasting, you can get tagged out of combat by another player. It is unclear if they are going to change this back, but if they do, tribriding (and mage specifically) will be much less effective in low wilderness 1v1. Some things to look at are Zerker pures, and Rune pures. Jagex also tends to favor melee, and these were both pure types that were popular back in 08'. Some questions you need to ask yourself: - Do you want to edge pk, or upper wilderness? - Do you want to hit alot & get hit alot, or tank & outlast? - Do you want to risk expensive equipment, or cheap low level items? - What are your switching abilities? - What is your internet like? If slower, you might want to keep lower level so losing gear is a small setback instead of losing 1M+ every time you die.
  22. Depends how much HP we are talking. Jagex has pushed past the 250 HP limit for quite some time now, and we could possibly see HP 2-3+ times what corp has. Bosses with 50-100k+ LP wont die so quickly. If it has "nomad-style" special attacks, it could even be longer. I'm really hopping this isn't a boss you have to fight 50 other people over, get one hit in, and is dead in seconds. Rather I hope it is a boss you NEED 50 people just to kill it. Only time will tell.
  23. While it needs improvement, Jagex choosing to make soaking 200+ only was something they did right. Had they made it a full % of any hit over 200, Monster Hunting would be Extremely effected making almost any boss a joke. The only boss the 200+ update really effects is Corp & Zammy. What they need to fix is adding a higher tier absorption rate. Armors that can absorb 40-50% of damage over 500, 60% over 600, ect.. By doing that, coupled with LP armor, you make high hitting weapons capped at around 600-700 damage without effecting to much of NPC combat.
  24. It's not the bots that made free trade or the wilderness go away. It's what came WITH the bots that did, which was RWT. Jagex could care less if people bot, as it doesn't cause them any harm directly. They only remove bots because the majority of people say bots are cheating, and thus Jagex likes to remove them to keep it's players happy. If nobody cared whether people botted or not, Jagex would never bother to fight against them. RWT on the other hand can cause problems if people start stealing person ID's, credit card info, ect. This is a problem much bigger than just the tiny little game world we play in. RWT'ers steal credit card info, try to pay Jagex with it, and then Jagex has to refund the money once its proven stolen and can possibly even lose contracts with credit card companies. Had things been left the way they were back then, you wouldn't be able to pay for membership with anything besides Pay by Phone, or check. Perhaps now they picked a different strategy in that if you secretly let people bot more, the desire to buy things via RWT'ers is lessened. If you fight to kill bots, you will always lose the RWT war, but if you forget about bots and work to fight RWT directly, you might have bots but possibly no RWT and thus no harm to the company. It's speculation, but perhaps this might work out for them after all. I voted yes, as I'm willing to risk retuning to the "glory days" once again even if it will drive the game into the ground. If they think they can pull it off, I have enough faith in them to at least try.
  25. This... would... be... epic. No more dungeons pleazse :| I mean, don't get me wrong. Dungeons are fun and all, but we haven't had a "real-world" boss in 2 years! I think its about time for another one. So really hope this is what it is :)
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