Everything posted by Sylpheed
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Future Update Discussions
The last picture is interesting. I just assumed the update would be randomly spawning demons and that would be it but it looks like we'll be getting some kind of new location.
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21-Jan-2012 - Desert Tasks
Of the closet? I couldn't resist.
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21-Jan-2012 - Desert Tasks
First of all, you need to make sure you have the normal prayer and spell books activated and have full prayer. In terms of items, I wore the robes and amulet from the quest, holy book and a Sara arrow.
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21-Jan-2012 - Desert Tasks
I found Sunfreet's difficulty to be quite overhyped. All you really need to do is memorise the fire pattern and he's pretty much harmless.
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11-Dec-2012 - Player-Owned Ports
I've failed it twice now, both times were 85% plus.
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21-Jan-2012 - Desert Tasks
And that's why that elite requirement is complete shit. I don't see what the problem is. It's no more time consuming than completing Temple Trekking. If anything it takes less time and, to be honest, if you were expecting them not to have a Dom tower 100% complete task for the elite section you are just being naive.
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11-Dec-2012 - Player-Owned Ports
In what way? In that they don't show up an awful lot. Crew for each region have become progressively rarer, a factor only exasperated by the fact of the further you get the more possible crew u can roll; in the case f Pincer apparently the jump is quite significant. I see. It's weird, almost every re-roll I've used since unlocking the Bowl has yielded a Bowl crew member more so than any others.
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11-Dec-2012 - Player-Owned Ports
In what way?
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11-Dec-2012 - Player-Owned Ports
I wonder if there's anything stopping you purposefully failing the voyage until you get the trade goods you want.
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11-Dec-2012 - Player-Owned Ports
I'm so jealous now, about 15 hours trips. Even with this juicy info, being in Bowl region make me sick for future of sea singer set that i will own ... maybe in few months only ! ps. fun fun fun. As soon as you get to the pincers you can finish the storylines which give 25 of a random(?) trade good, and most likely the duo and trio storylines which give even more trade goods. More like a few weeks. How do you know the end rewards? Oh and... Because Gwyn posted a ss of Woox's voyages a few pages back showing the rewards for the final story missions.
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11-Dec-2012 - Player-Owned Ports
That's bizarre. I seriously hope the rewards for the final story voyages aren't randomised otherwise people are going to end up with shit they don't want.
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11-Dec-2012 - Player-Owned Ports
The Convict gives 25 plate? That's weird considering it's the Whaler that's supposed to give out plate.
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11-Dec-2012 - Player-Owned Ports
This is exactly what I'm doing. I'm 90% done with the Scythe and I'm only doing scroll voyages or plate reward voyages.
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14th Jan - Kalphite King
The Kalphite King (members only) The Kalphite King is here, and he's by far the toughest boss ever seen in RuneScape. He has a combat level of 230; three forms, each requiring different tactics; and an array of devastating attacks, including an ability that can one-hit kill anyone who doesn't avoid it! The Kalphite King's too much to handle alone, so you'll need to bring friends. You can face him in groups of up to 20, and you'll need to have mastered the full breadth of EoC combat tactics to survive. You'll need to cycle tanks using threat-generating abilities, take careful note of the king and his minions' vulnerabilities, and co-ordinate your group to avoid deadly area-of-effect attacks. With this in mind, you'll most likely want to face him in a group of friends, with whom you can practice and develop strategies. The Kalphite King's Chamber is instanced, and we've introduced a new grouping system for the area that lets you determine how and with whom you want to undertake this monumental combat feat. When you enter, you'll be asked whether you want to create a new instance or join another, and instances can be locked to a specified number of players; to a minimum combat level; and to those with a pass code of your choice. It's also possible to determine the spawn rate of the king within your instance. Head into the Exiled Kalphite Hive, if you dare. It's going to take all of your skill and concentration, a group of staunch comrades, high combat levels and the very best gear in the game to take down this mandibulate monstrosity. Drygore Weapons (members only) Speaking of gear, the Kalphite King brings with him the first level 90 equipment: the grotesquely powerful drygore weapons. Rare drops from the Kalphite King himself, they comprise a rapier, longsword and mace - as well as off-hand equivalents - and are wrought from nightmarish arthropod appendages. They're the very best dual-wielding melee weapons in the game - requiring level 90 Attack - and are sure to lay waste to whatever stands in your way. Drygore weapons degrade with use, and can be repaired with chitin gathered from enemies in the new Exiled Kalphite Hive. This will drop in the form of untradeable damaged chitin, but a smith of level 60 or higher can break this down into chitin scraps at an anvil. This will render it tradeable, and ready for use in repairs. Alternatively, speak to Bob in Lumbridge to repair your weapons in exchange for coins, or do so at an armour stand in your player-owned house. Exiled Kalphite Hive (members only) Zoologists, desert travellers and entomophobes alike are bewildered by the emergence of a new Kalphite Hive in the Kharidian Desert. Home to a new strain of 'exiled' kalphites, it has been theorised that these creatures have broken away from the original hive, and even that they are preparing for war against their former home. No-one knows for certain why this new hive has been founded; why there are newly-evolved breeds of magic-using kalphite within; or why it is presided over not only by the Kalphite King, but also another Kalphite Queen. For now, those venturing into the hive can expect to find fierce opponents on which to train combat or Slayer, a source of chitin with which to repair drygore weapons, and the entrance to both the Kalphite King's and the Exiled Kalphite Queen's lairs. Drops from kalphites - both regular and exiled - have been improved to make them much more appealing as a combat target, and the original Kalphite Lair has been graphically updated to bring it in line with the quality of the new one, as have all kalphite NPCs, with the exception of the Kalphite Queen. Where to fight the Kalphite King: Enter the Exiled Kalphite Hive, found to the south of the Jaldraocht Pyramid in the Kharidian Desert. The Kalphite King's Chamber can be found deep within. Upon entering the Kalphite King's Chamber, you will be given the choice to either begin a new instance, with parameters defined by you, or to join an existing instance. Requirements: You must be a RuneScape member. While there are no level requirements, it is strongly suggested that you have at least level 80 in both your primary combat skill and your Defence skill (for a combat level of at least 160) before you attempt to fight the Kalphite King. We also suggest a group of at least 10 players, as well as the very best gear that your skill level allows you to wear. Wielding drygore weapons requires level 90 Attack. If you wish to break down damaged chitin for sale or weapon repairs, you will need at least level 60 Smithing. Enjoy! Mod Hunter Behind the Scenes Video If you haven't already, take a tour of the Kalphite King's Chamber in our recent Behind the Scenes video: In Other News Hati and Sköll are terrorising the Fremennik Province once again, and there have been a raft of awesome combat updates focused around high-end gear - including a way to convert dragon claws into new chaotic claws! Take a look here for full details. There are some insect-actular new kalphite outfits available in Solomon's General Store! Enjoying the Construction XP from God Statues? Build on these new foundations with Construction Training Packs - appearing more frequently on Squeal of Fortune this weekend! Details coming soon. Check out the new Monster Weaknesses page: your one-stop reference for the weak points of your nastiest nemeses. A great number of untradeable objects can now be noted, and many of those can also be traded to a familiar. We've also granted the following items additional functionality while noted: Elf crystals can now be recharged while noted. Special teak and mahogany logs can now be exchanged at the sawmill while noted. Eligible Dominion Tower rewards can now be exchanged for Dominion Factor points at a reward box while noted. Untradeable potions can now be decanted while noted. Patch Notes
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Future Update Discussions
Jmods confirmed it was them way back when, but this has since kinda been retconed. 1) We have no evidence Saradomin can shapeshift and he looks entirely different in ROTM cutscene 2) Mahjaratt form got changed away from human which kinda overrides Zamorak 3) Guthix slumber being reinforced retcons Guthix being there 4) That particular easter egg dates from a time in lore when it was the old trio of gods being 'brothers' and being equal It's probably also worth mentioning that the Gods appearance in the old letters has been retconned too. Rather than discuss who Mark is referring too (as its highly likely to be Guthix) it would be more interesting to discuss WHY they are after him. My guess is they want him out of the way so he can't stop them from returning and whooping their asses.
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Java 0day in the wild
It was fixed withing 10-20 minutes or so, and pretty much just affected the login server. Awwwwwwwwwwwww... Would have been fun to see RuneScape dead... :sad: ~D. V. "I'm bummed out..." Devnull Sorry, why are you still here again?
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Post all RS Screenshots, Videos, and Sounds here!
What armour is the green dude wearing?
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Og Blog: Upcoming Changes to the EoC
brb selling armour which takes 10-15 hours to get wait a second, its level 42 and has one of the hardest grand master quests in rs requirements. (sorry normal void doesn't exist) Void's always had good stats because of the time taken to get it, almost as bad as MA rings... So i think its fair it should remain good. Difficulty may be subjective to a certain extent but calling the Pest Queen one of the hardest bosses in the game is an exaggeration. Neither elite void or MA rings are 'difficult' to get, they just take time to attain. That said I agree that Void needs to stay useful otherwise it has no purpose and we already have enough useless items in the game as it is.
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11-Dec-2012 - Player-Owned Ports
Is it just me getting stupidly lucky or is everyone getting a random every time their ships come in? Twice now I've actually had the black market and barmaid randoms back to back.
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11-Dec-2012 - Player-Owned Ports
I'm at 16% and gaining 5-10% a day or so. There's still people 5-10% ahead of me, so let's not be too cautious and assume 8-12 more days? I thought people were far more into the Bowl by now not sure why. I arrived late to it and im at 8% Yeah, that's why I asked. I'm only about 70% done with the Scythe so I've still got a few more days until I reach the bowl. Surely Woox must be around the halfway mark in the Bowl by now?
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11-Dec-2012 - Player-Owned Ports
At a rough estimate, does anyone care to hazard a guess at how long it will be until the first few people reach The Pincers?
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Og Blog: Upcoming Changes to the EoC
I've played other MMO's with this system before and I think it's actually quite good. If Jagex would take the plunge and re-invent Smithing, we could smith armour enhancers that could do such a thing. Another possible method could be to implement a system where you can get said enhancers by breaking down pieces of the armour you want to improve which would give you the enhancers.
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11-Dec-2012 - Player-Owned Ports
Nowhere near a computer right now but I'll have to post some ss of the two 10k captains I have. I guess I just got lucky, one of them has the trait that increases all stats twice. :D
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Tip.It Times - 6th January 2013
The TV ads are actually getting quite frequent.
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Tip.It Times - 6th January 2013
That's a good point and I hadn't really considered that. Considering how old your examples are in relation to the game it is bizarre. I've always thought that the tiny brass key leading to the Hill Giants was rather odd but it is just a shortcut. The reworked Burthorpe/Taverly whilst a good idea for new players feels really cluttered and poorly planned to me and is consequently probably one of my least favourite areas of the game now.