Vex
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Would 300 tasks be enough to determine frequency though? Seems a bit low to me,
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I agree with you, i'm just not entirely sure how much time 4 Str bonus saves. Let's just say it allows you to kill 1 extra dragon per hr, that immediately knocks off 6k in ppot costs and reduces the relevant income needed for that time saved to be worth it. There is also the extra chance at an effigy or visage etc, albeit insignificant. Opportunity cost is an interesting topic by itself and I think I'll save thAt for another day lol
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On phone so can't edit. On topic: a wolper & max magic bonus do have a significant effect at ice strykes based on my testing. Also found leech magic to offer almost no increase in kill speed compared to bonus & gear. Speccing a wolper once a minute is preferable over extreme magics. I found using the same magic bonus a nearly 5min difference in time taken for 100 kills between overloads and ext magic once per 5 min.
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At an income of 2m per hour unless a fire cape saves you 45 seconds or so, it's not worth using over sw. Assuming you use only 20k extra in ppots per hr.
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Here's my planned XP timetable if it's any help - I've budgeted based on this to go from 80-94. It's the relevant XP to be expected within the 30 minute intervals. 680k - 300 Tables 2.7 640k - 300 Tables 2.55 600k - 300 Tables 2.4 570k - 300 Tables 2.25 530k - 300 Tables 2.1 500k - 300 Tables 2.0 480k - 300 Tables 1.9 450k - 300 Tables 1.8 430k - 300 Tables 1.7 400k - 300 Tables 1.6 380k - 300 Tables 1.5 =5.7M XP
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I'm planning on making around 600 per hour. A lot more is possible if you have great latency, mousekeys and a good clicking rhythm, but 5-600 should be a safe bet.
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I'm still working on this & undecided whether to put it in spreadsheet form for my guide. I'd like to eventually have a gp/xp type sheet per monster that updates off the GE, but with all the lag with importing atm, i've put this on the backburner. Dat List[hide] (Kill Rates and thus Effigy Rates are slightly sped up when on Task, these take that into account) Slayer Xp/hr : Summoning Xp/hr : Effigy per hour : Task Frequency : GP Loss/Profit Black Dragons: 40,000 : 43,000 : 0.66 : Low : Profit Bloodvelds: 80,000: 24,000 : 0.64 : High : Loss Black Demons: 48,000 : 66,000 : 0.6 : High : Profit Steel Dragons: 33,000 : 65,000: 0.6 : Medium : Profit Hellhounds: 60,000 : ? : 0.55 : Medium : Loss Mithril Dragons: 24,000: 71,000 : 0.53 : Medium : Profit Dark Beasts : 50,000 : 29,000 : 0.47 : High : Even Suqah: 55,000 : 51,000 : 0.47 : Low : Loss Ice Strykewyrm: 48,000 : 12,000 : 0.46 : High : Profit Aberrant Spectres: 63,000 : 43,000 : 0.46 : Medium : Loss (Titan) Even (Yak) Dagannoths: 80,000 : 51,000 : 0.4 : High : Loss Iron Dragons: 33,000 : 50,000 : 0.37 : Medium : Profit Nechryael: 38,000 : 58,000 : 0.31 : Medium : Profit Blue Dragons: 36,000 : 36,000 : 0.28 : Low : Profit Gargoyles: 34,000 : 27,000 : 0.28 : High : Profit Abyssal Demons: 35,000 : 35,000 : 0.26 : High : Profit Skeletal Wyverns: 30,000 : 72,000 : 0.21 : Low : Even Waterfiends: 35,000 : 88,000 : 0.23 : Medium : Even TzHaar(Jad): 60,000 : 0 : 0 : Low : Loss TzHaar: ? : ? : ? : Kalphite: New Spot Testing Required : Low : Loss Living Rock Creatures: 50,000 : ? : 0.25 : Medium : Loss Terror Dogs: Greater Demons: Dust Devils: Spiritual Mages: Jungle Strykewyrms: Desert Strykewyrms: Fire Giants: Warped Tortoise: Aquanites: [/hide] Task frequency is fairly speculative, however I think it's commonly accepted that the highest slayer skill required monsters are assigned quite frequently & that skele wyvs, kalphite and black drags have low assignment rates. I dunno if any of this info will help anyone but I plan to add it to my guide when it's done I guess.
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Tbh I'd be happy to do this seeing as i'm your mate anyway lol. But would need 3 others I guess. I'd take a 10-20minute cut in time even to make 500k per floor, but I don't think it would be anywhere near that drastic. The only thing you'd need to do is Emote Rooms I guess and Levers, or they might be doable with 5 people idk. I doubt you'd be required for skill doors since you are not maxed.
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Wat is this, I was expecting to find some noob posting with awful Nex gear. That gear is pro - keep up the good work plz
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Dungeonsweepers (DGS) - Huge changes; read first post.
Vex replied to Obtaurian's topic in Help and Advice
I thought gatherer reduced skill damage - or do they both do it. -
Everyone should glorify the Nr.1-in-the-hardest-skill, Mr. Self-Aggrandizement. :) suomi ftw :D Haha, thanks :P I really appreciate the calculations myself but still not sure which tasks I should do if I wanted the fastest slayer exp/most effigies. I am still trying to work out the perfect Slayer list, I know Skiller dropped a hint in this thread, that using Kuradel is not the fastest Slayer XP, however I'm not sure if that was including Effigy gains or not. I could explore the Duradel option but am unsure whether or not Scarabites/Warped Terrorbirds actually drop Effigies, however they are such unpopular creatures there is only limited information on Wiki. It would be nice if Tezz were to post his task list after he is finished with 200m, since I don't have a big enough Slayer XP sample size. I do perhaps plan on getting an additional 10m Slayer XP once I'm happy with a list and logging it all to test it out - this will at least allow me to max out via Effigies. In the context of 200m ALL skills though, I will obviously have to include Summoning & it's XP ratio - Since it's accepted generally that there is what, 100m of combat xp leftover from Slayer - in SUOMIs case he has barb fished to 200m and DG'd already, so he would perhaps only have a bit of Melee left to train - so getting a ratio of Sum xp : Slay xp closer - is perhaps preferable over absolute max speed/effigies. Also in the context of all 200m's Overloads would not be considered a cost, nor would using a rapier perhaps if 200m DG was acquired and not all tokens spent. This would make only Sum scrolls, Cballs & ppots underlying costs & it's around 1-1.5k Cballs averaged per hour (from my limited sample size & around 10 ppots).
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Why? for most people this goal is purely theoretical as there won't be anyone maxed for a number of years, and not many have set it as their ultimate goal. Unless it's for discussion about how to achieve this goal, the thread would be worthless. If you don't like them, you have the freedom of not reading them. I'd say all those extreme calculations are just as offtopic as nolife discussions, none of the top players are THAT fixed on xp gains. I mean.. why all the speculation and discussion about what method is 5k xp/hr faster then the other. It does not matter. Just take it easy. Nobody is going to do fishing with purple sweets for 20k xp/hr more..at a cost of like a few hundred m's.. The extreme calculations were only provided, because they were asked for. A lot of the information and calculations that have been discussed in this thread can be collated and used elsewhere. Be it in guides or help & advice. Aso if you don't want to read them - I put them in hide-tags stating they were calculations, so guess what - you don't have to read them. It is always a good thing to challenge the status quo & truly see if X is faster than Y, rather than just believing Y is always the best way. This approach leads to innovation and new methods/guides are released which ultimately are to help people in the long term. The beauty is, for most people, there are those that enjoy finding things out and publishing guides/sharing information, so all you need is some form of reading comprehension to ensure you can get the most out of the game. You always have the option of discarding the information, or not using it. As for the purple sweets comments - sure people going for 200m probably wouldn't but the method & xp is still relevant for those going for 99 as it would cost them a fraction of the cost and even if they did it for 1hour a day each day only. Would still speed their fishing XP gains up if they really did not enjoy the skill & just wanted it to be finished. I agree it is not a feaseable method for 200m skills, but the guide & method discussion can still be helpful to the majority of players, should they wish to use it. Anyway, to be fair to Drumgun he did what was necessary to achieve Rank 1 and that was to train Summoning the fastest way. Since there is no need to train summoning at it's max xp/hr rate to achieve 200m for the majority of players, they would not view summoning as a sole xp/hr skill but rather as a by-product much like Slayer. A more valid statement would be - Summoning is extremely boring and tedious in it's purest, fastest, form IF you wish to get ahead of the curve and attain a first page rank OR assuming your ONLY goal is 200m Summoning XP. Even fi you wish to max combats and not slayer, the magic xp gained from barraging rock lobs would then have to be taken into account. In the context of attaining 200m XP or 200m XP in ALL skills, there is no inherent need to do Rock Lobs. However based on math and the comparison rates between, even in it's purest form it is not the slowest skill and I think most of us are able to agree on a skills difficulty and level of "hardness" is subjective between players, unless measured purely in time vs xp. That's pretty much all I'm going to say on that topic anyway.
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400 Oak Doors can be done without too much hassle per hour. Like all of Construction it depends on 3 things Latency Clicking Discipline Whether you use mousekeys The top 1 effects the next 2 and so on. However as long as you don't alt-tab or get distracted doing something else, you can expect to make at least 400 Oak doors in an hour without any real special requirement. Same applies with Mahogany Tables for anyone else who is wondering. 500k xp/hr is accepted as around normal, however 700k is possible if you have the above 3 criteria in your favour.
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Lol I remember earning all the infinity items etc available from there when it first came out. Didn't realise anyone even used the place anymore. I might have to go back sometime, for the first time in... 6 years.
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What's that got to do with whether one skill is slower than another. You can't calculate enjoyment or attention span so it's got nothing to do with it. This is is simply for arguing is X slower than Y & that summoning alone isn't the slowest exp/hr skill using the fastest methods available to each skill.
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well said I don't even disagree with that Ari, wth lolol. Though I shall question if the majority feels about it that way. Most people play for fun, not to max out/play for max efficiency etc. Also, when summon came out, older players had 99 cb's + possibly 99 slayer already, so yes summoning was the only skill that mattered to them (except for the people that care for exp beyond 99, which is not the majority). Oh right, and the new players - who is to say they will all do slayer/rock lobs? They are devided into groups, and not all of those groups includes gaining charms. Sw would be a good example. Vex - that's not thorough I'm afraid. Summoning (making pouches) = major exp gains = lots of random events, unlike rc. You have them when quite alot barraging rock lobs (random as soon as you bank), and you have them even more while pouch running. Speaking of banking @ rock lobs, it takes approx 6 mins to regear and get back to your spot (no exp gained during this). Oh and let's not forget the crashers and people messing up rock lobs spawns while doing the blood runs deep quest. Also, your blue charms rate/h is wrong. I aimed for 10 per hour but never made it - its 8/h at best. This is a classic case of robot calcs vs someone who has actually done it. Goodfight. <3: @cave crawlers: ....Okay, gotta admit - didn't think of those. Though we did sort of agree some pages ago that doing them longterm would be rather inhuman to keep up, no? The majority might view summon as a by-product, but the majority sure as hell doesn't keep up with camping cave crawlers for a decent+ amount of time lol XD So my blue charm rate is probably off by 0.5-1%, it's not like its a huge threshold, I even rounded the 103k summoning xp actual from those figures to 100k & rounded the 93 to 90k, so there's less than your 8 blues, but whatever I left a big enough threshold to allow for it to be rough, the calcs aren't robot calcs, they're designed with 5% leeway in mind, and yes your right, I haven't spent months of my life at Rock Lobs, nor am I trying to justify the time I spent there by trying to say Summoning is the hardest skill!@!@!@!!@ Dat Math[hide] Anyway, re-gearing time is what, 6 minutes you say and a trip is what, 6-8 hours? Let's say 6 hours to make it easy. Subtract 1 minute opportunity cost from summoning xp per hour, @ 100,000 this is 1666xp @ 90,000 this is 1500 xp Now for Random Events. Let's break them Down. Types of randoms & their approximate time for completion. Let's assume you have an equal chance to get all randoms. They are also rounded for ease of calculation since if we are down to talking about seconds, stopping to your scratch your nose could be the difference between DA HARDEST SKILL IN DA ROONSCAPE and Dat ZMI. Let's also assume it takes 10 seconds to open your gift, get your genie lamp and spend it on the Respective skill. (Summoning or Runecrafting) We will also assume that on average, every 300k experience you will receive a random event. I think this is the accepted figure from being good fighted at Corp. The respective times are in seconds and take into account teleport/loading time - these are guesstimates, but if anyone feels they are inaccurate feel free to correct. Giles/Miles: 15 Drill/Demon: 60 Freaky Forester: 30 Kiss Frog: 15 Maze: 60 Mime: 60 Arnav Chest: 30 Quiz Master: 30 Sandwhich: 15 Evil Bob: 60 Prison Pete: 60 Surprise Exam: 60 Bee: 15 Evil Twin: 60 Pinball: 60 Gravedigger: 120 Pillory: 30 Abyssal Plane: 10 18 Random Events, equal chance at each. 45 Seconds average Random event + 10 seconds for opening etc. Now I think from 1 random event you get a knowledge book which is more XP than a lamp, but I think from another you don't get one, so we'll just cancel these out, if you really want to be that particular it gives us a 500 xp leeway. Anyway. 55 Seconds Spent at a Random Event once per banking trip at rock lobs since you cannot get them at waterbirth(I guess?) 1 Banking trip takes 6 minutes every 6 hours, so random events per hr at rock lobs is 1/6th of a random event, for hourly xp. So you are spending 9.1 Seconds per hour in a random event So 0.25% (That's 9.1 seconds out of an hour) of 100,000 xp at Rock Lobsters is 250 XP. If you were to spend your lamp of 990 exp on summoning once every 6 hours. Then that would equate to 165 xp per hour. In the time you spend in random events - you of earnt an extra, 85XP at rock lobsters. TLDR: The time and xp gained/saved is so insignificant it's up to you if you want to count it lol. Now turning them into pouches. We will take the charm %'s and apply that weight to see how much time you would spend running each type of charm since they give different exp values. Crimson Charm: 56% 1/1 Gold Charm: 28% 2/1 Green Charm: 13% 4/1 Blue Charm: 1% (Revised down from 2%) 1/26 Out of 3000 pouches that would be run in an hour. 3000 Blue Pouches = 2,346,900 3000 Crimson Pouches = 1,308,600 3000 Green Pouches = 463,200 3000 Gold Pouches = 261,000 Out of a Sample of 3000 Charms we can expect. Crimson: 1680 Gold: 840 Green: 390 Blue: 30 Now we add all the exp we would get from running these pouches. 887,928 xp. Assuming a random event every 300,000 xp Let's be kind and say you will get 3 random event's in this time. 55 * 3 = 165 Seconds spent in random events during that hour. Due to the 3 lamps that is 2970 XP 165 Seconds at Rock Lobsters @ an opportunity cost of 100,000 XP per hour is = 4500 Xp 4500-2970 XP = 1710 XP cost at rock lobsters per hour. Using a lower size rate of 90k, we will do the same calculation again. 165 Seconds at Rock Lobsters @ an opportunity cost of 90,000 XP per hour = 4050 4050-2970 = 1080 XP per hour. Now since per hour we only get enough charms for 6 minutes of pouching then we must divide these by 10 to give the exp for 66 minutes worth of Rock Lobsters. Therefore in the time it takes to convert 1 hours worth of rock lobster charms into pouches & do random events. at 100k = 171 xp at 90k = 108 xp So we subtract this & the banking random from our hourly rock lobsters rate. However the combined XP is around 200. This amount seems extremely trivial, but by all means count it if you like. TLDR: Rock Lobsters are still at least 89000-99000 xp per hour. Randoms at ZMI. @ 69,000 xp gained in 66 minutes. 4.34 hours per random event @ 300k per random. 1 Random every 260.4 Minutes. 55 Second random - @ 62000 XP per hour = 947 XP Lost from time spent in a Random. 990 Xp Gained from Random. 53 xp gained per hour + the 6 minutes, is 58.5 xp additional per hour. Again 3/5ths of nothing. [/hide] So after all that Rock Lobs are still 88,000 - 98,000 XP per 66 Minutes and ZMI is still 69,000 Exp per 66 Minutes So crashers and blood runs deep people would have to cost you at least 20-30 thousand exp per hour, not likely. :twss:
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No, how would I do that. I guess. 3000 pouches per hour? Likely more now thanks to interact option, dunno haven't timed it. 340 charms. 6.5 minutes to turn into pouches. 100,000 * 6.5 Minutes = ~11,000 XP So in the time it takes to make the pouches you could of earnt 11,000 more XP from Rock lobs. = 90,000 However do I compare ti to the xp you could of gotten in 6 minutes at ZMI? or what, kinda difficult since it's 2 aspects of the skill. I guess I could compare 66 Minutes of this vs ZMI? so 90-100,000 xp including pouching in 66 minutes. ZMI is what, 62k/hr I think with all the new bank updates and such Average. 67 or 69k making zero mistakes? yeah don't think that's going to happen long term so we'll use 62k as an average. So in 66 minutes of ZMI you will receive Approx 69,000 RC XP. A side note. Based on my updated Crawler Guide of a kill rate of 750 & drop rate of 700 (it's between 650 & 750 actual but I don't have enough sample so 700 is a good intermediary). 55 minutes per effigy. 66 minutes of "runecrafting at crawlers" is. 1 Effigy is equal to 59550 for RC on average. Lamp + Opening @ 99. 11 minutes of an "effigy" is 59550*0.18 = 10710 So in 66 Minutes 69,000 XP ZMI 70,000 XP "Runecrafting" at Crawlers. (Although this could be 5% + or - either way) 90-100,000 XP Summoning (depending on casts, which probably depends on how full the world is) That thorough enough for you?
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Rock Lobs Crimson Charm: 56% 1/1 [steel Titan (435.2)] Gold Charm: 28% 2/1 [barker Toad (87)] Green Charm: 13% 4/1 [unicorn (154.8)] Blue Charm: 2% 25/1[Geyser Titan (783.2) 370 Crimson per 1000 Barrage, 500 Casts/hr on Average. Crimson = 185 Gold = 90 Green = 45 Blue = 10 Gained Exp 103,122 Hmmm, Dat 80k an hr. Even if you did 10% less casts & received 10% less charms. Gained Exp 92,669 Good Fight.
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Dungeonsweepers (DGS) - Huge changes; read first post.
Vex replied to Obtaurian's topic in Help and Advice
*notices my name is not in it* trollface.jpg trollface.bmp would be more appropriate. Good fight 2mb file size. -
Another friendly bump to see if i can get some confirmation on Melee, Chinning & Barraging Rates
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Roughly/Likely Oak Door: 500 Adamant Plate: 750 This assumes you don't alt tab or do anything else other than the skills for 1hour. It does not require mousekeys etc for this rate.
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Claim you have bad internet lol
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Ashes will still work, it's just the method. Ie, gilded altar & ecto won't work
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Find out Plank Make is AWFUl - 1 click per plank and it doesn't do it top down like superheat. Resell materials. Manage to buy planks at 2600ea after hype dies down ????? Take 2 Profit!
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Find out planks are unbuyable Quickly buy materials for plank make and logs instead Make/save 2m-3m and 150k magic xp an hr ???? Profit 6 Hours of Construction to look forward to, clicking like a boss, then firemaking?
