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Sy_Accursed

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Everything posted by Sy_Accursed

  1. Yeah they do With the Agrith shrotcut you seem to be able to skip all fighting you do as actual you as well, which eases need for inventory items. I worked out so far you need: Lockpick or Keycode Vial of Blood 2 Vials Red Mist Vial Orange Vial Purple 3 Tin 4 Fire runes 1 Nature Rune Ring of Life Cabbage Rotten Tomato Beer Decoder Black Mushroom Hair of Dog and Sacred Oil and Dwellberries need to be picked up each run through. 10-12 raw meat might be doable on invent, not worked it out.
  2. I was afraid of that -.- I'm trying to suss out what items to keep on me at the very end to make speed running it feasible. Part of that will be seeing wtf the demon slayer and curse of arrav shortcut perks do. Plus weighing the usefulness of the zombie and cultist override vs items. Atm I'm thinking zombie override + keep cultist robes will be more efficient than trying to switch between 2 override sets.
  3. The only thing I'm stuck on: Where do we get the stuff for the Steel, Stud or Silk Salute Task?
  4. The usefulness of poison purge aura is negated by poison being a non-issue anywhere in-game and being inferior to all the other useful cmb centric auras and being easily duplicated by cheap potions.
  5. Yeah it can be offered infinitely same as all other masters special challenges. I think the emphasis on once is due to the fact the wording of the task itself can be misleading as it just refers to killing 9 bosses from a specific list, which is rather ambiguous on the fact its killing each one of the 9 once - not just killing 9 in all.
  6. Glad I have the week off work for this bad boy.
  7. I am pleased with the route they are going with Invention now. Takes the good stuff of the concept, along with a use for divination and delivers it in a way we can see stuff brought out sooner and not as a space filled skill that they dunno wtf to do to fill out the gaps. My only pause for thought is if invention is going to be all about the high end of skills where we go beyond learning known things to invent out own things how are they going to neatly balance/factor in the low end of divination.
  8. No because keepsakes just load the specified item model in place of the item you are wearing. The item models are being replaced by new models. Only reason it ever worked from untrim saving is because the trim and untrim cape are separate items.
  9. Are you 100% sure you've set it to the Freneskae gate? All the other world options are blocked off for entry and some of the symbols do look quite similar.
  10. Have you actually started Fate of the Gods? Can't enter it until you've started that a Sliske has brought the gate out of the shadow realm
  11. I'd rather not see it as well because many quests don't really lend themselves to being replayed and it seems wasteful to slap replay on to them all for the sake of it. I'd much prefer specific quests going forward to be re-playable (like broken home) because they have some sort of worth to being replayed and are built in such a way that allows it. As well as possibly having a project to make *some* older quests re-playable where doing so isn't to hard. For example The World Wakes, Fate of the Gods or the Mighty Fall would be good candidates for replay as they all happen in self contained areas that can easily be instanced and therefore they can be kept contained and avoid impacting the outside world.
  12. Maybe he'll give us spawns every 13 hours for a month? I hope they do these more common spawns so i can make up for being a fail noob and missing my calendar notifcations on like 3 occasions for raven day
  13. Yes, generally that is how one leeches at anything - by not doing something, and letting everyone else do everything. My point was that it would be faster and easier to assist instead of leeching, unless you're really terrible, or your partner excels at solo'ing... It'd be faster to assist instead of leeching in any context, but easier? Not really. The whole reason people leech is because they are horrible at bossing and cannot do it, therefore it is easier for the team as a whole if the leech focuses purely on staying alive and not trying to do other stuff and then they can get their comp cape kill ticked off and go on their merry way.
  14. From the colour cycle it looked like there was a green, but not the same green as the existing skin. The pale blue from VIP didn't seem to appear either. The black did though, but yeah it seems to be a 1 use consumable rather than perma menu options the green blue and black currently have at makeover mage.
  15. Indeed now they can only get 14 points at once, so 36 boss kills to the owl as a minimum.
  16. I have found that if I have a clue voyage giving adventurer in port the tables always highlight for them, plus its less a clue and more the straight up answer. The only issue I've hit is having both adv searching same region and the clues reporting two different islands within that region.
  17. With added bonus that you never see the drop whilst on task - as soon as it is generated on mob death spring cleaner hits it and the ores etc are sent direct to bank.
  18. They could easily add an ironman filter to the grouping system.
  19. To me ironmen and group bossing should be other ironmen only limited. The whole point of ironmen is go it alone self earned blah blah. If a team of ironmen therefore beats a boss they did achieve it all by stuff they each self earned. If they group up with non-ironmen they would end up surviving and getting drops on the basis of players who bought all their stuff and thus the ironmans success at the boss is kinda tainted by non-ironman input.
  20. It's not really that you get it instead of. Each item for spring cleaner is broken down into main item and other items - not all things have stuff in both categories. If the spring cleaner fails you get no items. If it partially fails you lose the main item, but get the other items. In the case of spears the main item is tthe log and the other items is the ore. So successful rune spears give magic logs, rune ore and coal. Part fail gives just magic logs. But yeah on Airuts its best to turn off rune weapons since spears is the only drop. But elsewhere rune/addy bars, weps and armours are are gold to have turned on. Staves is pretty decent too cause seaweed and buckets maybe junk but the battlestaff is good value. Crossbows is a possiblity - after all rune and addy breakdowns are good, but they don't really show up as much and iirc you have to turn it on for all crossbows so you do get junk/waste springs.
  21. For the move counter puzzles there are little counters above where the cogs are connect to that change when linked up. The right one goes from 0 to 50 The left tries to change to 50 but jams and starts sparking, giving infinite moves. You can tell what you need to connect up by the cog 'socket' points on the edges of various things. There's two on each of the left and right bits that links to lowering th back corners and the counters. (See the sides of F1, F7, C1 and C7) There's one front centre which is already spinning - the source of power (where number 4 has a extra bit sticking out) There's one at the centre back which links to dropping the centre pillar. (facing you on a4) There's four around the centre pillar. (one can be seen in above pick) The extra nuance is their heights - some are low down requiring the 'normal' blocks, some are mid-height needing the two high block and some are high up requiring the 3 high block. As with most puzzles figuring out objectives is a combination of logic and guess work. Puzzle 1 is puzzle one because if you look at things it is the only connection point available that is low down - the only other 2 are on the central pillar which is up in the air Puzzle 2 isn't strictly required as puzzle three takes exactly 50 moves (the amount on the default move counter) but having done puzzle 1 you have a choice of two midheight sockets you can reach. The one used in puzzle 2 or the one used in puzzle 3. Puzzle 4 then again is not strictly required, but having infinite moves is very useful and again with puzzle 3 done you have the 3 high block giving you a choice of two new sockets. The one from puzzle 4 or the one from puzzle 5. With that done the central pillar drops and there's a socket on each side - 2 low, 1 mid, 1 high with the obvious goal being to hook up all 4, since connecting just 1 does not do anything. Once that's spinning you then need to raise it back up, so you go back to the connection point that dropped it down. It's true the counter things don't have as a big a fanfare as the 'main' puzzle solves but they do make the counters right near their socket points move and change to show their effect. The art of solving puzzles is to pay attention to all details and not look for big sign posts and flashy cut scenes to indicate stuff. As for it originally being solved - it was done by players. I myself solved it on my own merit and then spent a couple of hours double checking my noted down routines and taking pictures which are the very solutions and pictures used in tip.it's guides.
  22. I have mine turned on for rune and addy too. Acts as auto-banking, plus breaks them up into coal and ore which is more valuable than alch or sell of the items. Made a marked improvement in my gp from slaying
  23. Around 1m+ profit a week if you visit once a week to top stuff off. Kingdom has always been worth the effort for a little bit of extra cash.
  24. Maples haven't been consistently top 2 for quite some time thanks to nests crashing. Plus you don't actually profit on the logs you 'pay' 56gp per log on maples at mtk, they are only worth 25gp each; they only break into profitability as tree seeds outweigh this, but usually not by enough to reach top 2. Top 2 is usual coal, herbs and fish in some combo - that being said as of right now top 2 is coal and maples as bxpw spiked tree seeds nicely and herbs have fallen back down quick then the seed values. I dunno if there's a new version I missed but Grimy's spreadsheet seems to be broken lately. I made my own with like 2 yrs worth of data thanks to beta server data mining https://docs.google.com/spreadsheet/ccc?key=0AiiWNnszLqVydDBJUmxROUNJLVpwR3YwckhDeGk2RXc&usp=sharing Not sure how useful it will be to external users though as I find I hit the same issue as Grimy's sheet that I have link to - importing GE data glitches out these days breaking the sheet. I always have to go into my ge data sheet and change search terms (add and remove capitals) to fix them everytime I go in cause for some reason it finds no data or returns a different search. Also @Arceus advice - god no on Armadyl Crossbow it suffers from the fatal flaw on no-matching off-hand within the tier. It fires normal bolts, but not bolt racks the only t70 off-hand (karils pistol) fires bolt racks but not normal bolts.
  25. If memory serves puzzle two is the extra moves counter on the right hand side. You can see if you beat it by whether or not it has turned up to 50 on the numeric display on the right hand edge of the thing. There is no real overall reset lever - it just resets pieces back to default positions and restores the main move counter to max - the extra unlocks (the two raised corners with the taller blocks) and the extra move counters retain their current state between resets.

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