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dragoncmd

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Everything posted by dragoncmd

  1. definatly right it out in word. I suggest scrapping the rs talk and any numerals (write out numbers) other than that keep on going.
  2. Well I like it even if archmage's snoring is making it hard to read. ARCHMAGE! WAKE UP!
  3. I agree with striker, you seemed rushed at the end.
  4. i think most of us understand that but good thing you have the disclaimer for the single idiot who doesn't.
  5. well other than the censors and mishap I like it, rs is a drug, just not as addictive as wow (at one point some people at my school were trying to start a WOW Addicts Anoymous)
  6. actually I did think of using them as enemies, (they would make good ones!), but at least some change in that not EVERY sea elf truns into one.
  7. I'd prefer to stick with low magic, so unless you can alter the race so that its not undead I'm going to say no even though I do like the race. The nuber of people on the civilized side of in'ilandrial that can wield magic as wizards barely reach the dcouble digits. Please take a mortal race, though I don't have a problem if you alter this one. I really like it, and it could possibly used if the origions and undead qualities were changed. I have a high magic section of the world set on the other side of the planet.
  8. I talked to forsaken mage about this actually, because this is closer to one story with 3-6 authors (hopefully) instead of a true rpg in which everyone plays only their own character, it belong in the libary.
  9. Woah, haven't seen you for awhile Craven. Anyways I really liked it. It didn't have as much description as I usually like but you managed to keep it flowing nicely and have it be fast paced. Also it felt strange to read something without a ridiculous number of spelling and grammar errors.
  10. Very good especially for a rs based story, most people would just put "hit hit her with his swrod, she hit him back and missed" I love the description. Now I wish RS was that detailed.
  11. The Shadow of an Assassin A Shadow passed over the dark alleys of the dwarven capital. It moved silently from building to building. It stalked down DragonÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Vein St. and climbed on top of a building at the corner of GiantÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Club Ave. It jumped acroos the gap onto a building on the opposite corner and dropped into an enclosed garden inaccessible from the street. Heading immediately to the south western side of the garden, the half-elven figure pushed a brick on the wall and a small passage opened at his feet. Crawling on his hands and knees it squeezed through and into a dim room. It walked to the center of the room and place a small package on a table. ÃÆââââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅWell done, KumlekarÃÆââââ¬Å¡Ã¬ÃâÃ
  12. Welcome to In'ilandrial, Land of the Crystal Sea! The point of this RPG is not to compose the best work of fiction ever, but to get many of the newcomers to the Varrok Libary involved in writing something that people want to read rather than "Omgz l0z3RZ 1 l-latez y0uz! " If you wish to join pm me. We'll start once we get 3-4 people and I'll try to keep it between 4 and 10 people total. Basic stuff before starting. 1) Keep it readable, make an attempt to fix spelling and grammar but it doesn't have to be perfect. 2) Posts should be a few pages long. This isn't instant messenger but you aren't the only person writing either 3) If you are not able to write your section for more than two weeks for whatever reason just try to let us know so we can keep on going until you're able to come in again. 4) Try to keep the other writers up to date on what your doing, so that they may develop ideas while your writing. Setting: A water world I'm working on called In'ilandrial. Part of the reason I want to start a RPG is to expand this world. I'm using an "Outside -in" approach to world creation, and have drawn a map of about half the world with the only 2 continents (both slightly larger than austrailia) for the purposes of this rpg I'd prefer to stay within that region and make it more detailed. All the work I have already done with this world can be found at these links (except one map that I have to redraw on the comp first): http://forum.tip.it/viewtopic.php?t=336 ... nilandrial http://www.freewebs.com/inilandrial oh and feel free to pm me if you really don't want to read through all that. Player profiles: Name: Self explanatory. Make it orginal and make it sound like somethign out of fantasy. Birth place: Please no *great booming voice* "The 4th demension where noone has ever been before blah blah blah" Race: Either Dwarf, gnome, sun elf, moon elf, wood elf, night elf, halfling or human. Age: NOT AGELESS (close is allowed), age unknown is fine but describe how old he appears (I actually have some plans that certian characters may become immortal during the story) Life spans for non-human races: Gnome: adolescence ends at age 25 Middle aged is 50 years, old age is 70 years average age of natural death 90 years. Dwarf: adolescence ends at age 35 Middle aged is 70 years, old age is 100 years average age of natural death 120 years. Halflings: adolescence ends at age 100 Middle aged is 600 years, old age is 1000 years average age of natural death 1200 years. * Elven races: Sea elf: adolescence ends at age 50 Middle aged is 275 years, old age is 450 years average age of natural death 550 years.* Sun Elf: adolescence ends at age 50 Middle aged is 300 years, old age is 500 years average age of natural death 600 years. Moon Elf: adolescence ends at age 50 Middle aged is 275 years, old age is 450 years average age of natural death 550 years. Wood elf: adolescence ends at age 45 Middle aged is 250 years, old age is 425 years average age of natural death 500 years. *I'd prefer if noone played a halfling or sea elf though because they are so powerful and unknown. Halflings are alright if they are outcasts in which case the loss of their natural magic reduces their ageing to that of a human. Appearence: Self explanitory. Backstory: Fairly detailed, but not a full story in its own right please. A few paragraphs should be enough. Weapons / magic / armor and other abilities that are revelent: Do NOT make your character super-powered. It should be realistic. In RS terms this means the lv 60-90 range. All strenghts should be balanced out by a weakness. And what ever other categories you would like to add on that are relevent. NOTE: This character is stolen from The legends of the forum rpg but I am going to change the backstory to fit in with In'ilandrial. Name: Kumlekar Birth Place: Race: Half-elf Gender: male Age: 64 (equivelent to about a huamn of the age of 30) Occupation: Assassin, woodsland scout Standard outfit: Kumlekar wears leather wraps for protection, a dark claoks the continually shifts between dark green and black to camoflague him at all times, and a Symbol of his Gods, Melkili Goddess of Nature, Mystra, Goddess of Magic, and Elistree Goddess of Repentance (yes they are taken from forgotten realms but I have a slightly diferent take on elistree) The symbol is seven stars surrounding a unicorn under a full moon. His prefered weapons are scimitar (his has some minor enchantment to make it on par with a rune scimitar even though it is made of mithral), and a thin runite longsword; all of his weapons are extremely light weight compared to the average weapon of their types and the longsword was made specailly (spelling?) for him in Baroknar the capital of the dwarven empire. Dagger made out of a unknown metal (it is extremely light and far more sturdy than its thin shape would imply) It has a non-lethal contact knockout posion. He also carries a full armament of other weapons hidden in his cloak including: A pouch of 50 mouth darts A war fan Two sai He is well versed at the art of bow making and fletching arrows and is no novice to the forge either. Backstory: Born in the wood elf town of Ce'leantril (pronounced "C-Lane-Tril") he was always an outcast. His father was one of the most well liked and sucessful elves in the land but even so the stigma of his human mother always made him a loner. His mother was a kind caring woman who like many human girls fell in love with a wood elf the first time she saw one. What made her different from the rest was that Eliand Forestwalker returned her love. He brought he back to the wood elf nation after he left the navy. Briana Dragoslove gained acceptance amoung the elves through her own prescerverance and love for her husband, but the elven xenophobia forced them to settle outside of the major city. His mother and father died in the last great war against the dwarven empire, a victim of the incredible casulties before the seaelves intervened. Kumlekar holds a permant grudge against the dwarven commander who attacked his village, but unlike most other elves he does not hold it against all dwarves. At the age of twenty (barely an adolescent) he left the elven alliance islands for the human kingdoms and the dwarven empire. After arriving in the Kingdom of Prut he began to realize just how much of a liabilty being a half-elf would be anywhere in the world. He could only pass freely in the largest of cities and even then only in back alleys and such. The only logical thing to do to remedy this was to move to the dwarven continent and two one of the three major cities. He stowed away on a trading ship bound for baroknar. After arriving he began work as a mercanary hoping to learn of the general that destroyed his home so many years ago. I apologize for my sarcasm.
  13. it seems to me that a minimum of 100,000 monsters would need to be logged for anything that drops rares. THe estimated drop rates for some monsters hit 15K+ so even at 100K thats only like 6 drops. Instead of an items database it would be nice to have this added to the beastiary.
  14. Depends of what I'm training on. I like to risk very little so usually blue dh, boots of lightness, DDS, glory, Ring of dueling, klanks gauntlets or some equivelent, and fremnik cloak. Snakeskin hat, rune kite. (thats for expirements) Set for anythign else: I replace the dh with rune. For training skills other than combat I use rogues.
  15. Probably 256, 2048, 8192 and 16384 (all powers of 2). Actually I'm still surprised that the community did so little research about drop rates; despite all the people keeping large (>500 kills) drop logs. It has been confirmed that some things do drop in the pattern (gems and some other stuff) so it would make sense that it would carry over for this.
  16. woah... A psychoanalyst would have a lot of fun if he ever got his hands on red.
  17. Man, you're picky... Take it as a compliment, for most other people I just tell them to fix up spelling and grammar cause I'm too bored to do much more. I try to comment on anything I read. And honestly, I'm just trying to make sense of that line, it really threw me for a loop when I read it.
  18. well the guy must not be very intelligent, because the signs are all there. He compares himself to Regan rather than insulting regan shows that hes not much better (competitor vs. scum). The location is another, its a fairly rough inn and yet hes making buisness deals there. An, Honest buisness man would try getting guards from a more trustworthy place.
  19. I really enjoyed it. You could try coming up with a different term to describe pkers and maybe a different way of describing the skulls but it was really good.
  20. "non-bias" archimage? HAHA (I'm just messing with you) Archimage is right about terminology though, F2P Should NEVER be used in a serious story, in game abbreviations like this defeat any sense of reality in the story. Also you might want to change the period at the end to an exlamantion point. Your trying to give a dramatic feel to it but it just doesn't have it though I do hope that you continue.
  21. his shop has a low rune spawn rate. to open up the shop you have to complete two puzzles, but the restock it you have to do more
  22. This is actually one of the best proposals I've seen abou the wilderness. The only problem with it is for rune crafters. Most of them risk glory amulets as it is, this just makes it harder for them. The first rule could only apply within the wilderness (otherwise abyss is useless). The second one is worse for crafters though. It removes their primary defense because most of them don't use armor or only have green/blue dh. Even so one of the main reasons clues, abyss, and other things are in the wilderness is to increase the danger which many people are too stupid to recognize. I do not pk and avoid the wilderness except for rcing, buying rune, training aginty, and green dragons.
  23. huh? why does everyone expect these multi-chapter posts? he obviously finished up this one. Post the other one once you finish it.
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