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Peronix

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Everything posted by Peronix

  1. This kind of discussion might have been done before - but hey it hasn't been done in a while and it never hurts to re-open an old topic - unless it's been done thousands of times. (and I'm sure this one hasn't because I browse this forum a lot). So the question is - which skill brings the most fun to your RuneScape experience? Note that it dosen't actually have to be a skill - it can be somthing like merchanting, PKing, or staking - but it has to be an activity that is productive in some way - not somthing like games room games, which are fun, but aren't productive (but would be if you could stake... *hint*hint* Jagex). Note also that I'm not asking for which skill makes you the most money, but the skill that you ENJOY the most. Also, give a brief - or long, if you prefer, - reason that you like the skill that you do. You can post your second favorites and third favorites ect., but it would probally be best to keep it within the range of 1-3 skills.
  2. I'll be there depending on time. I would order a flatpacked chef's delight, but that's unnescicary as I have 72 construction myself. But I'll definatly drop by and get some free chef's delight to make the barrel :) (although I don't know what I'd do with chef's delight :-s )
  3. Well, you'll have to do combat sooner or later to get *all* your skills 75+ :P ...unless you mean 75+ in all skills except combat, in which case you should change your title :shame: I'm sure you can do it, as from your runecrafting, you're obviously pretty rich. Definatly richer than me (although I have 1550+ \. Yeah a lot of that is combat)
  4. I think it would cost like 20-30m at first, but it would eventually drop to like 2-3m when the fight cave GODs (peope who are so good at it they do it for fun) farm the hell out of it and bring hundreds more into the game, and subsequently make themselves extrodinarily rich. I hope it never becomes tradable. It's the only item in the game that symbolizes an extraordinary achievement. There are level 120+ guys that have tried scores of times, but many level 90-105s that have done it many times. It seperates the skilled, good-reflexed mutitaskers from the rest of us. Sadly, I'm not one of those :(
  5. Peronix replied to Mcqueen's topic in Questionnaires
    I've been called a noob 23 times because I won't give money to t3h poor noob. It's funny, because I can make like 100k an hour on my n00b pker that I just signed for members with NO skills other than 46 ranged by picking flax. Yeah, I don't even need to drop trade :notalk:. Golly gee, if they just got off their lazy [wagon] they could have a decent set of armor in a few hours. And in mabye a few days enough for torags, and another four after that, a whip. (yeah I know it's boring to pick flax. but it's the best way to make money for a noob with no skills). Also been called a noob because... -I won't buy some random item that a level 80 puts up in a trade window after trading me out of nowhere, or when I'm trying to buy/sell somthing. -I don't want to talk to people when they say 'hi' to me. -I got owned by a level 90 with 99 range/mage. -I beat some level 110+ in a fun duel like 5 times in a row (and they keep running back up to me and challenging me...) and then eventually they call me a praying/potting noob. Yeah, I pray/pot, only got literally 500 super attacks in the bank. Lol. -About 50% of the time I get beat in castlewars :roll: -About 75% of the time someone kills me in a house dungeun :roll: :roll: Can't think of anymore off the top of my head, but I'm sure there has got to be like 10-15 more. EDIT: Yeah, I just had to add a few more. -Getting owned by a level 60-70 with DDS specs on the way to mage bank with nothing more than a knife. Yeah, "OMFGORZ BONES NICE PK M8!!!!one!!11eleven!" -I get called a noob when I come back with a DDS and own the noob for a phr33 DDS, and by the level 125 Mr. DI guy that PJs me. -I get called a noob again when I come back and manage to sneak past the 1337 d00d and finally buy some laws from the rune store.
  6. They're monks of ZAMORAK :wink: I think they would wear hoods. If monks for religious reasons don't wear hoods, than zamorakians probally would do the opposite. I like the hood idea; I think they should change the dark wizard hats into hoods, too. Hoods look MUCH cooler.
  7. Magic makes no logical sense. But since when was RuneScape (or any other online Fantasy videogame) logical?
  8. Do you have any idea how rediculously long it would take to get level 276+? :shock: Level 120 is 104m xp. And level 126 is 188m xp. It wouldn't be too unfair, because it would take even the most no-life players ages (literally...) to attain the mega levels. Although it would kinda make pures overpowered... i would hate to encounter a level 120 range guy in wild with pure stats. Not to mention range pot wold give 18 extra levels on top of that. And there is the new prayers, too... kind of scary to think about.
  9. Anyone who says F2P dosen't deserve updates is a total [puncture]. Of COURSE they don't deserve updates . That's obvious. But would it really kill you to see F2P get a much needed update? Is it too much to ask to be NICE for a change? There are lots and lots of free online games out there. Some really, really nice ones. That don't have a members service. And that get updated alot. Perhaps Jagex and members should take a long look at some of those games and consider being generous once in a while.
  10. I don't get what the heck the point is in bringing the ess. You could just bring a stack of like 100 earth runes in the same space the ess would take up. Good idea, but I don't think it would be very fast, or very safe. Definatly cheap, but not very fast. It would probally take like 1:30 per run, which is really long. I think it would be more cost effective just to use the buter to bring the logs from the bank and saw them, because that only takes like 30 seconds for a cycle, and the extra minute you save could easily be converted into a nat crafting run, which is ~10K profit =)
  11. A while back when I collected around 800 Dragon bones/hides in the ogre enclave, I got the abyss teleport thing about every time I teleported. Not too annoying. But what was is that I got EVIL BOB like 8-9 times. Every time I had a full inventory when it happened, which meant I had to take the time to drop items, catch the fish, run to bob and feed him, and run back and quickly pick up my items. And hope nobody else gets teleported in. I think for how irritating that random is you should get somthing more than a k of fishing xp.
  12. I don't see how purposely trying to burn somthing would make your level rocket... when you would obviously get more xp from cooking somthing that you don't burn. It's HALF of that food's xp for slightly burnt, one THIRD the xp for burnt, and NO xp for horribly burnt. At the levels you burn things alot, you would burn and horribly burn it most of the time, giving little xp for burning. A little higher, and you'd still be getting 1/3 xp most of the time for burning. And no, there is no way you would need less coal... runite needs to be heated to a certain temperature to turn to liquid form, therefore it will take 8 lumps of coal no matter how good you are at smithing. And we have a better way of smithing that takes less coal, it's the blast furnace. Granted, yes, it is a lot more complicated to operate.
  13. Why not RuneScape? It has always kind of bothered me that when you burn food in RuneScape, you get NO experience. Yet, in real life, when you burn somthing, you learn what NOT to do, and you get it right the next time. (most of the time). So, I have come up with a little system to make the skill of cooking a tad bit more realistic. Now before you say, 'well cooking is already easy enough to train', I'll just say right now, weather or not you get xp from burning wouldn't effect your cooking leveling by much. Since most people use stuff they don't burn (often), anyway. Ok, here is the idea: There will be three levels of burnt foods: Slightly, normal burnt, and horribly burnt. For slightly burnt, you get half the xp you would for cooking it nicely, and it is edible; but since you burned out a lot of the nutritional value, it only heals half as much. For burnt, you get one third of the xp. Burnt food isn't edible. Horribly burnt food not only isn't edible, but you get NO experience from cooking it, because you obviously didn't know what you were doing when you cooked it, anyway. Horribly burnt is like when you burn somthing so black it more resembles charcoal, than food. At higher levels, you will start burning things badly less often, and eventually, you won't horribly burn anything anymore. Then even higher, you won't burn anything anymore; just slightly burn. And of course, at the standard levels, you won't burn anything anymore altogether. To make an example, I'll use the shark. The chart below shows about what the levels of burn would look like - aswell as recapping some of the info I just put down in the last paragraph. Also, here are some ratios of horribly burn/burn/slightly burn I put together for the shark - with and without gauntlets. Note that you will still burn foods exactly as often as you used to - the ratios are the dividend of the previous odds of burning, to burning them on a certain level. (in 'without gauntlets' I included levels 100-103, to show that at level 99 it is still possible to burn sharks, and what level you would need for a natural-no burn). Without Cooking Gauntlets 80: 2-1-0 81: 2-1-1 82: 3-2-2 83: 1-1-1 84: 2-3-2 85: 2-4-3 86: 1-4-3 87: 1-5-4 88: 0-5-4 89: 0-1-1 90: 0-4-5 91: 0-3-5 92: 0-2-4 93: 0-2-5 94: 0-1-3 95: 0-1-4 96-102: 0-0-1 103: 0-0-0 With Cooking Gauntlets 80: 0-4-4 81: 0-4-5 82: 0-3-5 83: 0-2-5 84: 0-1-3 85: 0-1-4 86-93: 0-0-1 94: 0-0-0 This could apply to other skills with success/fail rates too, except where skill obviously wouldn't have a bearing. Like failing to smelt iron; if the iron is too impure there, nothing you could (hypothetically) have done about it. Ok, so that's basically it. If you don't like it, it dosen't really matter, because the chances of Jagex actually implementing anything from the Tip.it forms is slim anyway. You know, like how they choose to ignore the bank organization thing? Alrightie, discuss.
  14. If this is an anti-macro measure, I would think that they would have at least informed us so we could be alert as to the change, instead of making us find out for ourselves. It's probally a glitch.
  15. Yeah, it's starting to get irritating. Every once in a while my character just sits there not attacking after I use stuff like food or change equipment, and I check to see if auto retal is on, and it is :-s
  16. notice how lvl 149 is EXACTLY 50 levels higher than the max level atm ...It could be a coincidence but Jagex could take this into account as a nice neat number to start off from...HOWEVER...this means that there is NO ABSOLUTE POSSIBLE WAY FOR A MAXED OUT RUNESCAPE ACCOUNT. because maxing out all stat xp to 200 million is absolutely lifeless. Or they would remove the xp cap but that would dissapoint the people who have maxed out the xp in some of their skills. Of course increasing max level would be a massive update that definitely would need prior notification Just pointing out... both of you obviously read the level 1-500 page xp wrong (or at least the former). The max level following the 200m xp cap is 126, not 149. 149 is 1.84 bil xp. But you know what, if it was impossible to have a maxed runescape account, would that really be such a bad thing? Yes it would for the people who absolutly have no life, but no problem for people like me that have absolutly no problem with the fact that they don't even have ONE skill at level 99. Mabye that way we'd have a few 'seers' in certain skills, and nobody who is a god at every skill. (at least not for a long long time).
  17. Well, it's a good thing that whips have dropped so low due to deflation and increased supply, eh? It won't take THAT long to make back. You just gotta get some basic money, and then use that to get some good moneymaking skills, like runecrafting. Then 2.2-2.3m will seem like nothing. And, if you are so careless with an item that meant that much to you, then well, you kinda sorta deserved to loose it. I bet you'll never do somthing so stupid again after this.
  18. Good idea. But the Ignore list needs somthing similar. You know how you get so many people on the list that it fills up, then you empty it to put new people on it? Well, some of those people you put on that list might not be such a good idea to take off. Like people on your clan's blacklist, scammers ect. No harm in taking off annoying noobs from three weeks ago, but there is no way of remembering which is which. So there needs to be categories for the ignore list, too - like one for 'clan blacklist', one for scammers, one for spammers, and whatever else. You can empty your 'spammer' list every once in a while when it fills up, and not touch the scammer or clan blacklist. Also, it would be nice if a player on your list is permbanned, that they be automatically removed. There is no way you're going to know which scammers have been banned and no longer need to be on your list, so it would be helpful if it was automatic.
  19. Wow, funny thing, I have exactly 64 agility. Horray for my sporadic desicion to train my agility a bit! :D
  20. I guess it all depends on one's definition of a BIG update. Your definition could be what adversely changes the game as a whole, what changes your play experience, somthing that the players have wanted, or, simply somthing with a lot of content. You might not consider all of those things big updates, but at least a few people consider what you might not a big update. If you take an unbiased look at the update list, you'll find that there actually have been an abundance of big updates. *Mage Training Arena *Dragon 2 Handers (might not consider the weapon to be particularly good, but the update did bring about a new boss, which we have very few of, and heck, what people have been demanding is finally here. One step closer to filling the entire 'smithing table' with existing dragon weapons). *RFD + Armored Gauntlets *Pest Control *Game Engine Upgrade (from what they said, this will open up the possibility for a multitude of things that were previously impossible for the old engine. including the next thing...) *PLAYER OWNED HOUSES. Only been waiting for this one for... forever. Dosen't matter if you like it or not, it's still a humongously huge update. And that makes it big. I liked it. *Warrior's Guild. Defenders rule, yo. 8-) *Lunar Diplomacy. New magic class, weather it has very many practical applications, or not. *New Crossbows *Demon, Dragon, and Giant update. Yeah, it's not that big, but now demons and dragons actually look cool, instead of like animals. Which is prettymuch what they looked like before. That's ten. If you don't count the last one, nine. That's one big update for every month, which is impressive considering they did it all in conjunction with all of their other updates. And really, you have nothing to complain about anyway. As I have quit and partially rejoined runescape, I now play other online games. They get updated MUCH, MUCH less. Jagex, though, pumps out the updates like a well-oiled machine (which is kind of what makes me stick to it, however little). I guess you guys (or some of you, at least) have just gotten so used to getting updates all the time that you expect way too much of them. Making things for implementation in such a massive game world as this is a lot harder than you may think, yet Jagex seems to be doing an OK job.
  21. I've tried buying ranarr seeds in normal worlds before. Not to merchant, but to farm. It's a lot harder than you might think. I might try dragon bones, though. Always hear how good they are. Just wasn't sure they were sitll good... last time I heard they were good was four months ago.
  22. Well the ogre shamen thing isn't exactly foolproof. I had some skulled person come into the enclave while I was ranging dragons, and they attacked a shamen and got hit for a couple of 30s, then they popped on protect from magic and they were fine. (DO'H :x) Another time, though, I came into the enclave to find a cannon, still spinning, and a pile with a glory and rune helm in a neat little pile :lol: Do NOT attempt to cannon the enclave dragons :shame: Anyways, this seems to be just a variation of a stupid scam that people try all the time. The enclave shamen thing has been around for a long time, although I've never heard of someone giving you a bow and arrows to do it. Tricky, but still stupid.
  23. Small problem with that - d chains are 16m. Besides, not much profit to squeeze out of a singular item. So, do whips work well? I have enough for like 6-7 of those. Or would somthing like d sqs, d legs, ect. be better? Or possibly barrows. What I'm basically after is somthing that works well for someone else. Because if it works well for them, there is no reason why it shouldn't for someone else.
  24. So, I just sold my disk of returning for 15 million (bought for 6). I want to get up to 25M+ or higher so I can get a santa, since at Christmas those suckers will raise in price by quite a lot. I know I have a good ammount of money with which to merchant, so what item is most profitable to attempt to merchant?
  25. I personally don't really like the RS music, because it sounds like all of them were made on a computer rather than using actual instruments. The two I like best, though, are 'Tz'Haar!' and 'Chef's Surprise'. They, to me, actually sound kind of cool. I have others I like, but I'm too lazy to wade through the near infinate list of music to find the names.

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