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Soma2035

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Everything posted by Soma2035

  1. There's no reason to worry about RWT, since RWT-ing through the Grand Exchange and through Bounty Hunter is still ridiculously easy...
  2. Junk Trading exists. Therefore, GE is extremely, extremely flawed. Players choose to use Lootshare instead of Coinshare for new bosses, and not because they don't want to share loot, but because Coinshare rips them all off far more. Coinshare is extremely flawed. Just because Jagex is optimistic enough to think this is "fine" doesn't mean that it really is. Jagex is notoriously bad at recognizing a poorly designed game feature. EDIT: If you want proof of this, there are many things that were horribly flawed that took Jagex months to fix. Veracs was unable to hit through prayer in barrows for quite a while. The infamous Saradomin safespot existed since the creation of the GWD and wasn't removed for many, many months. I'm sure if you look through the news archive, you'll find similar cases. Jagex doesn't always recognize and fix "extremely flawed" features in a timely fashion.
  3. I've been using my DS Lite as a music player for 4 months or so...
  4. [hide=quote] [/hide] That's further evidence of how the majority of Jagex staff failed pretty much any microeconomics classes they took. :wall: Major crashes were instigated by a few people stocking up on the item ahead of time, then leading a whole bunch of inexperienced merchants to purchase the item, choking demand. 60 a day is still more than enough spread amongst hundreds of merchants. Many of them couldn't afford 600 a day anyhow. "Merchants do have a place in the game. In some cases they contribute to keeping items available, and the market fluid. Of course, some people take satisfaction in using their intelligence to make a profit. In these ways, we recognise that merchanting can be a part of the game." Those are the people who are getting the shaft with this update. Yes, you can spread out your investment over several items to reduce risk, but that also reduces your reward. Merchants who make careful market decisions no longer have the opportunity to earn the money they deserve, whilst the majority of mass merchanting, price manipulation, etc, remains completely untouched. Luckily, Runescape's just a game, so even if the economy is completely and entirely messed up, I can enjoy it regardless. But this is a solid illustration of Jagex's idiocy. As said a million times before, the only reason we even have these problems is because the Grand Exchange was broken. It would be much more efficient to just fix the blasted thing, rather than come up with countless patches to cover all the weaknesses of the current system, such as Junk Trading, Price Manipulation, etc.
  5. Isn't an unfair advantage an advantage that you hold over other players, that they can not obtain for one reason or another? :wall:
  6. ... What the !@$!@$!!% are you talking about!? Jagex understands how to fix their economy because they circumvent the easiest solution, in favor of a score of half-arsed attempts to patch up small holes which shouldn't even exist? And on top of that, they're placing the patches in the wrong places?
  7. How do you propose to fix it? Remove all the restrictions? What would be it diffirent from old system... apart from being faster? Part of this counter manipulation mechanism you talk about is supervision from various govermental and semi-govermental agencies. No market is truly free. I agree that current system is bad and needs changing. What I disagree with is bringing old, inefficent system back. As i pointed out in the post i'd like to GE to be supervised rather than controlled. Limitations on offers - Extended. 10%, or 15% perhaps, but not 5%. Updating prices - 6+ times a day rather than 1, updates based on offers and uncompleted transactions rather than completed transactions. As for the intrinsic mechanism, I don't care how many people are price manipulating Saradomin Godswords up. I'm not paying 500M for it. If you and a bunch of manipulators raise the price of an SGS beyond the price I'm willing to pay, I'll simply get it myself or live without it. Supply and Demand is the concept that Jagex has failed to grasp so far. If an SGS is worth 50M at equilibrium, if you manipulate the price up to 60-70M, you won't be able to sell them, because it's not at equilibrium. The more above the equilibrium you go, the less you'll be able to sell. And all the extras that are trying to be sold will inevitably bring the price back down. The reason market regulations are needed in the real world economy is that there are items you NEED. The majority of us can not go and produce our own food, despite the fact we NEED it to live. In Runescape, anything you need, you can get yourself. Anything you can't get yourself isn't a NECESSITY. And in truth, anyone can get anything with enough persistence.
  8. It's not him deciding it. Obviously if Jagex puts out an intentional update that hurts a certain group (certain groups of merchanters have been hurt directly and intentionally in the past) then they do not support that method of playing. Don't shoot the messenger, be mad at Jagex because they don't like the way mass merchenters are playing, and are taking steps to put it to a halt. A) This so called "step" hardly affects mass merchants. B) Jagex has released intentional updates that hurt other groups before, and have specifically clarified that they are not discouraging that type of play. I.E. Pures. C) The people most hurt by this update are the small time merchants who purchase a high quantity of some low value items, and resell after a short period of time. Not investors. Note that Jagex specifically encouraged this type of exchange in their KB.
  9. That is what happens in mildly free economy. In completely free economy it would be even more rampart - some restrictions are needed. I agree with Queltar and many others that floors and ceilings are a bad idea and should be removed as they create 'junk items' who are 'worth' more than their actual usefulness. A price change limit is not such a bad thing though. In real world when shares of a company raise suddenly by a high percent all sorts of agencies start being very nosey and that is good. It deters (not removes... you cant remove anything that ppl want to do from the world) manipulation. Someone mentiones good old times before GE. Ahem, good old rip-off-the-new-player times? When older players habitually sold things on inflated prices to unsuspecting? Not cool is all i can say. And at last I dont like merchants and 'investors' on RS because unlike in the real world they do not provide any beneficial services. Merchant in our world is basically a person who moves goods from places they are produces to places they are needed and exacts a fee for that. If as Rs merchant bought som, say, lobbies and carried them over to a training spot and sold for profit - fine. Sitting on your back end in GE and 'merchanting' - well... what exacly that archives apart from him potentially getting richer. Sames goes for investors, ppl who essectially lend money to companies to help them grow... In rl that is. RS well not really. Since on RS both merchants and investors do not provide any useful service they are all imho speculants - manipulators. Maybe i'm wrong to think that it is only ever good to profit when you actually produce something or provide an usefull and needed service. But them maybe i'm not. There is an intrinsic counter for price manipulation in the free market. Caps on prices, price changes, and on the amount you can purchase are completely unnecessary... or would be, if Jagex were to fix the damn Grand Failure.
  10. Godswords fall in price, you BH with and lose them on a regular basis, as do your friends. You want to take advantage of the low price and buy some extras. Hence, you buy 20 in the next 8 hours, some for yourself, some that you'll trade to your friend after he gets on after school (which would be too late for him to buy them himself since the GE has already been bought clean by other people). Also, it's about more than God Swords. A new clan is preparing to go to war, but half the members already have multiple GE offers up for other items of their own. A leader with 6 empty GE slots purchases extra rune sets to share with everyone who doesn't want to abort their current offers to buy a few rune scimitars and armor pieces. You decide to train magic by alching water battle staffs. You want to train crafting by making battle staffs, and start purchasing the staffs from the GE. There are many, many reasons to want to buy more than 10 of any armor or weapon. Also, like I said, limiting Godswords does nothing. I highly doubt these mass merchants have enough money INDIVIDUALLY to buy 600 Godswords a day. Even the 60 to which they are limited now is pushing it, that's assuming they have 1200M or 1.2B each to spend on Godswords.
  11. Why are YOU suddenly the person who gets to decide how all players should play this game? I've said it many times before, and I'll say it again and again. If the market was allowed to operate as a free market, then many, if not ALL problems that we have been encountering in the past year, will disappear. Junk trading would no longer exist. Price manipulation will be limited. Merchants (who have every right to play this game as a skiller or PKer does) will have their own opportunities.
  12. +1. I have no idea what Jagex was trying to achieve with this update... or what they've been trying to achieve with ANY economy - related update since the Grand Exchange. :wall:
  13. It really hasn't done a whole lot. If it's a band aid they applied, it's shaped like a donut. I highly doubt the majority of mass merchants had the amount of money to purchase 600 Godswords in one day anyways. In fact, even now I doubt that they can purchase the 60 they're allowed to purchase every day. That's a good 1.2B, and not many people have that kind of value in cash. The power of mass merchants is in the fact that there are so many of them. This won't slow them in the least.
  14. It's easy to transfer money with the GE. I know one friend who gave another friend plenty of cash, and it's not hard if you think about it carefully.
  15. But that's not an arguing point. If players took five minutes to read the Recent Updates, then they'd realize that there was a change. That's when Jagex tells its players that there was a change -- right in the Updates. If you mean that this update was unprompted or unfounded, then that's more or less hearsay. Jagex wanted to balance the game with some danger and minor looting, so there's not much wrong with them wanting to do that. If you wanted to know, you should have read the news. Who else is there to blame for your own ignorance? To be fair, the update said nothing relevant to this. It only mentioned that food drops could be looted now, within the limit. Some people could have inferred this, yes, but if Jagex hypothetically updated the game and stated "The Tormented Wraith has been given a more powerful attack to penetrate the proect from melee prayer so frequently used against him.", I would be pretty darn annoyed if I walked in there and took a 60 from a ranged attack that's not deflected by prayer.
  16. Soma2035 replied to Caxis's topic in Off-Topic
    You're kidding right? Read my post. This lag occurs only rarely against most opponents, and usually in the first round. After that it's clear. EXCEPT for that one match against Ginger Warrior. And "stop playing that person" isn't an option when it's for a tournament match.
  17. Brew, and then instantly after it a shark. (or the other way round, nto sure). Takes only the time of one bite. Shark, then brew. You can eat any "normal" food, then drink any "normal" potion immediately after without taking any extra time. I don't know how this applies to gnome foods or multiple bite items, or barbarian mixes. I posted this originally but a friend mentioned it might be funnier if I didn't explain, I kinda figured I wasn't the only one who knew it though.
  18. I'm going to try to avoid posting further after this one, since it's pretty obvious nothing will come out of it. However, to anyone who reads this thread, don't take the information on this thread as being 100% accurate. While I won't claim that I'm definitely right and the thread creator is wrong, I highly doubt a few of his "facts". I've tested different armors, and the difference is very little, even between high magic defense gear and negative magic defense gear. Coupled with the fact that in the quest, it specifically tells you that defense stats do not affect the beast's attacks, if you want to fight the beast more than a couple times, I suggest you try it yourself and decide what works best. Same goes for the prayers. I can say from personal experience that I take a lot less damage per kill using protect melee than protect magic. The creator obviously disagrees, but this could vary with what tactic you use, or any number of other factors. 60s don't scare me since if I'm paying the slightest attention, I don't get hit solidly twice in a row, and I can heal 36 hp per bite of food anyways. But if they scare you, or if you've been killed multiple times by such combos, then use what you feel best. This monster isn't fully understood. It's fine to start with what other people suggest, but I'd urge you to test these yourselves and find what works best for you.
  19. Dangerous FFA recreated the old feel of the Edgeville Wilderness.... Many people, including me, really liked that. Because in the old edgeville, when you died, you could get dharoks or rune back? #-o Silly me, I always thought PKers took your stuff when they killed you.
  20. I really don't understand how a character like yours doesn't have RFD done... One of my friends is over 125 combat, has multiple party hats and third age items and such, many high leveled skills, and doesn't have RFD done. In fact, he doesn't even have the quests done for Piety. Some people hate Runescape's quests. I find them ridiculously dull and cliche, and I only put up with them for the various rewards that are more fun. Of all the quests in Runescape, I really only enjoyed one or two. Quests like Desert Treasure for example, where Jagex gave up trying to use "epic stories" and simply crafted interesting dungeons and boss fights.
  21. Soma2035 replied to Caxis's topic in Off-Topic
    You're kidding right? I lagged once against Shortman4229 and it literally froze for a MINUTE. As in, I got up, grabbed a coke with some ice and came back, and it was still frozen. Then when it unfroze our characters move super fast for like 3 seconds... When you hit a severe lag [bleep]e, it can be, and usually is, much much worse than that. Also, not playing that specific person wasn't an option, since Ginger was my tournament opponent. :wall: Try it with Lucas, or a character that can reflect attacks back. For the matter, none of the bosses are as beefed up on HP as they are in story mode. You just gotta watch out for Taboo's imitation of the RRoD. Best character is actually MK (Or in my opinion...) This is mostly because of his extremely low learning curve, fast damage, multiple jumps, short air dodge, and he is extremely quick both in the air and ground. Fox is good too, but he is much harder for a beginner. I did it with MK First time I beat it, I had my brother help me, we used PT and PT. We both sent in Charizard and just spammed Rock Smash.
  22. With the Defender of Varrock Update, the Regen brace was updated to have what it's always needed to become a viable item -- combat stats. Its new combat stats are roughly those of a combat brace. It's ~4 points less accurate, ~6 points less defense, and ~5 points less strength. However, it heals an extra 1 hp per minute. Combat Bracelet +7 / +7 / +7 / +3 / +7 +5 / +5 / +5 / +3 / +5 / +5 +6 / +0 Regeneration Bracelet +8 / +8 / +8 / +3 / +7 +6 / +6 / +6 / +3 / +6 / +5 +7 / +0 Unless you're comparing to to Barrow Gloves, in which, a) You probably should mention it, since the way you wrote it, you make it sound weaker than the CB Bracelet, B) Isn't necessarily the best comparison. Barrow Gloves requires a long series of quests, and I have friends with combat levels over 120 who haven't obtained them, simply because they hate quests. Plenty of people don't want to finish RFD, or can't for whatever reason.
  23. Soma2035 replied to Caxis's topic in Off-Topic
    Which is exactly what I said. Increase mindgames and predict your opponent more. I predict a downsmash. I hit counter. Downsmash comes as predicted but counter didn't despite me hitting it a full half a second before he hit me. I fly off, and try to recover. I jump about a second late, and up b doesn't work at all. I spawn, and immediately Marth uses counter, then starts a dancing blade. That's what WiFi looks like in bad lag. No amount of prediction will save you if your attacks don't register for a full 5 seconds. It's not ALWAYS like that, lag is inconsistent, which makes it even worse.
  24. Like I said, I was hit for a 47 by that attack while protect from magic was on. If it does reduce damage, it reduces it by a fairly small amount...

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