Jump to content

dorcus1

Members
  • Posts

    199
  • Joined

  • Last visited

Everything posted by dorcus1

  1. Buy battlestaves from Zaff's Staffs shop in Varrock. Do Varrock diaries for the ability to buy more battlestaves. That's an extra 8k (or more depending on Varrock diaries) per day, and it only takes a few seconds to buy battlestaves.
  2. what about cows or monks? There are also plenty of goblins near lumbridge. You're obviously a strength pure. What's your max hit?
  3. cballs are slow as hell, perfect for afking otherwise, use fire strike on the fire mage south of falador (or earth strike on earth mage). Those mages get healed when you attack them with "their" element, so they'll never die. Just wear black dhide and be prepared to die if you disconnect. Or, go to a place where there are weak monsters that attack you automatically (like Stronghold of Security) and wear guthans. 15 minutes of afk combat training, unless you get a random.
  4. 50/50 Great Orb Project. Use the points to buy cosmic tabs, make cosmic runes. This is a little bit slower than using the abyss, but much more afk-able. But, really, the best long-term in-game money comes with really high combat, really high runecrafting, or really high amounts of cash (merching). If you're serious about getting money, powertrain combat or runecrafting. Combat is easy to powertrain. If you're gonna go the rc route, may as well raise 8 million gp somehow, then powertrain with fire runes until double nats.
  5. I'd also recommend Great Orb Project, the new minigame in the runecrafting guild. Play in world 99. I can't really explain it right now. Basically you make a tiny effort then stand around chatting. An easy, guaranteed 250k an hour. Ask the people there for details.
  6. my best guess is pickpocketing. Master farmers or guards would do.
  7. glory to tele to edgeville for banking (duel ring is an alternative if you're afraid of losing glory) games necklace to tele to clanwars, close to the green dragons
  8. Stilettos, or something very similar to defenders. A net. Reminds me of the fishnet-and-trident gladiator. (exists in the form of bind and ice spells, but still...) Spears. It relies on range irl, but spears already exist in rs. A pole, it relies on forming a "shield" of moving metal. Should have an agility requirement Shields \ Imagine if we could use the obby shield as an offensive weapon for more modern times: pepper spray mines booby traps machine guns / static defences
  9. In PvP, there's no focus on getting in a reliable amount of damage over time. You just take out your str boosting stuff, get a good spec weapon, and hope for an insanely high hit. Weapons are already (for PvP) overpowered as it is, relative to hp. We really shouldn't add more powerful weapons, unless you want combat to be over in a second, decided by luck of the draw. What we need is an overhaul of the hitting ability v. hitpoints balance. Nerf hitting ability (maybe by 20%), buff exp gained (by maybe 25%). Make monster drops 25% better. That'll slow down the pace of combat. Any additions to weapons or armor shouldn't increase hitting power, they should increase defence power. The spirit shields were the right idea, but Jagex didn't pull it off quite right. Maybe a defense-oriented weapon? A spell / enchantment that makes you invulnerable to the enemy's first hit and all damage in the next second (at the cost of prayer or something)? A summoning familiar that tanks for you? I'm imagining a moving cage with 1hp. Or, instead of a +15% to defense prayer, a prayer that reduces enemy's max hit by 15%. Perhaps some plate armor that also reduces enemy's max hit to 49? (this won't stop DDS or Dclaws spec, but still...) A weapon that damages the opponent's stats, especially strength. I'm thinking something seercull-bow-style. All this is making me see how we really need to get the focus off of hitting high and into hitting consistently.
  10. GOP is around 250-300k an hour, assuming you get on a 50-50 world like 99. You don't even have to play well to get that kind of money. In comparison, 47-50 rc is cheap. I don't know how graahking with nats works. So I'd personally suggest making fire runes with duelling ring for powerleveling.
  11. The seal doesn't do anything for the set bonus. Besides, the seal's too expensive to use. 10 pest points for 8 area-of-effect attacks? No, thanks. Although it does look cool... Oh, and grats on full void.
  12. Playing Great Orb Project on a 50/50 (win half, lose half) world like world 99 would get you an easy 200-250k cash an hour. It doesn't take much skill to play (on a 50/50 world). The only requirement is 50 runecrafting. Also, farm ranarrs. That might go up to 300k an hour, maybe more if you farm fast.
  13. most of the money would come from woodcutting and stringing flax, not from the fletching.
  14. There's always the Great Orb Project on a 50/50 world. 250k gp an hour if you spend the tokens on pure ess. Almost afkable.
  15. String yew longs. You'd make a profit of around 10-20k an hour. Fletching used to be a quick 99 with decent money. Now it's just a quick 99.
  16. No. The friend trades the OP 10k. The OP at this time has given out too much money, and must get money. You just need to find a lot of friends willing to trade you 10k every 15 minutes. (trust me, you shoot past the trade limit too quickly) There's no easy way around the trade limit. Consider some more roundabout ways: Asking the runners to put up junk Hiring some people irl to do the running and req assist for you. But it does happen to be against the rules Just waiting out the 15 minutes. But I think it's just easier to not use W16 at your level. Go for air runecrafting gloves and lumby ring 2, then run airs yourself. Combine it with yew cutting or gold or iron mining to make it more worthwhile.
  17. also consider doing mith bolts, and addy if you can (not sure about lv req for addy) It's pretty quick exp and there's no banking involved. A great way to pass the time if you're hunting or walking around. It does get expensive at around 1gp per xp, though.
  18. Here's the way I see it: The GE is the primary, or "official" market. This is what everyone should always use, in theory. Normal, balanced player-to-player trading is also the "official" market. But this market isn't a perfect market, or a free market, because it doesn't always allow the buyer and seller to agree to a price. Usually it works (like for most items) but sometimes it fails (like for dclaws, unstrung willows, willows, etc.) What do you do when there's something wrong with the primary market? Open up a secondary market, a.k.a. black trading. Junk trading is trading outside the primary market. Why does the black market exist? Because it works (in some cases) where the primary market doesn't. I personally believe junk trading is a ridiculous, but necessary solution. The OP's suggestion is, well, it won't work. BTW, are you trying to buy some underpriced item? :P People are naturally selfish. I'm not gonna sell my santa hat for 1M just because it's 1M on the GE. I'm gonna hold out for the best price I can get. Or just decide not to sell it. The solution that will work is to make the market completely free. Allow unbalanced trades back! That way, we won't need junk trades. Unfortunately, this creates another problem with RWT and all that jazz. It works in practice, but it also creates a host of other problems. The only other solution I can think of is to fix the primary market, the GE. The reason junk trading exists is because the GE has some "market prices" which are different from real market prices, a.k.a. "street price." My solution would be to let the GE prices fluctuate much more rapidly. Let them change each hour, and let them change by 20% each hour. Encourage people to put in trade requests, even if the trades won't go through. Encourage people to offer 1-2M for an underpriced d claws. The trade won't go through, but the GE will realise that there are too many buyers and increase "market price" to compensate. This is already being done, but the prices move much too slowly. Otherwise, Jagex staff need to pay attention to the "Place bad GE item prices here" RSOF thread. All it takes to fix our RS economy is a few (hundred) corrections in the GE database, done on a regular basis. And idiots have to stop spamming it with false reports like "OMG pure ess is too expensive plz reduce price plz ty!!!!"
  19. 287 You slay for slayer experience. That's all there is to it, for me at least. Simple as that. Aside from slaying, there is no way to get slayer exp. One day I hope to get most of my skills at a high level. Slayer is a skill, and I will level it for the sake of leveling it. Sorta reminds me of firemaking in its pointlessness. Except not so grindy.
  20. Runecrafting nats is nowhere as good as it used to be. One and a half years ago (when there were still loads of ess autoers) it was 200k an hour. Now it's closer to 120k an hour. And now you can make 150k an hour mining pure ess (1k ess an hour). Don't bother crafting runes. It's not good money anymore (unless you can do double nats). Pure ess mining is easier and makes more money. The only thing I can think of for easy money is buying battlestaves from zaff. You could get 9k gp for 1 minute's work, but only once a day.
  21. My first 100k, which I got mostly by mining ess. Wearing full rune for the first time. My first 1M, which I got by smelting steel bars. But really, my favorite ones are newbie memories. Wielding an addy longsword, killing cows for hides, which I crafted. Trying to merch cowhides (buy 100 or 120, sell bulk 150). Fishing for lobbies on Karamja. Getting 60 mining after 2 years of play (powerleveling from 1-60 can be done in a day). Pking and getting pked. My absolute favorite has to be the time when I just finished a deathmatch with a friend (in 2005). I won, then tellied back to lumby. We decided to go pking in the wildy north of varrock. So there I was in full rune, going to lvl 1 varrock wildy. Back then, I couldn't afford to lose the full rune that I had. I also forgot to heal up after the deathmatch. I went into the wildy with 7hp. A mage attacked me. I got out with 1hp.
  22. They all give you around 30-40k exp an hour. powermining iron might go up to 45k xp an hour with good clicking, but don't trust me on those rates. And the graphics update a few months ago made it so you'd have to move 2-3 squares or so when mining iron in al-kharid.
  23. Before I say anything else, nice slayer level! :thumbup: Just asking, are you sure you want to craft nats? Why not craft laws as soon as you can, and then switch to double cosmics? (laws need eadgar's ruse, which gives harmless herblore exp. For cosmics, idk.) Nats aren't really worth doing anymore. Graahk crafting made nats even worse money. For farming, stick with ranarrs. I average 5.8 herbs per seed, taking into account the seeds that die. I personally tested 210 seeds for the data, and I used supercompost, no magic secateur, and no amulet of nature. You'll get an average of 14K gp profit from each seed. Stick with ranarrs, stick with ranarrs, stick with ranarrs. At least until you get to snapdragons. Pest control is "broken" in the sense that you don't have to spend runes to get mage exp. Besides, you should break even if you stick with fire strike :lol: Fist of Guthix also gives free runes ;) But do it for fun, not for the tokens or the exp. Then again, the elemental wizards south of Fally are always good afk mage exp. MTA has decent rewards. But Infi armor isn't worth what it used to be, and the glory days of MTA are over.
  24. Let me try to summarize that: pvp is for fun and bragging rights.
  25. How to make money? Let's see... No skilling :wall: Some merching No MTK :wall: You just shot yourself in the foot, but that still (miraculously) leaves the combat skills. Since you wanna get ranging exp, you should be ranging something, but... No GWD bosses Few Aviansies :wall: Now you're a full-fledged masochist. But there's still hope! :shock: Range dragons. Green dragons near clanwars, and brutal greens in ancient caverns when the green dragons in wildy get too crowded. Play pest control. You could go on the high lvled boat. The range exp per hour is pretty good, especially at your level. It's not much in terms of moneymaking, but then again PC is about the exp. If you don't already have it, void range is the best equipment at your range level. Giant frogs. Don't know much about them, though. Slayer! Oh, wait. You don't skill. Never mind. :wall: Men. Go to the house north of edgeville bank. Plenty of men there. The herb drops are pretty decent and they die fast. Use throwing knives here. Cannoning ice trolls. I haven't tried it personally, but truthscape.com has a really nice guide on how to do it. Now for some of the little things: Buy battlestaves from Zaff every day. It's a 9K profit for 30 second's work. Do the varrock achievement diaries so you can buy even more battlestaves! (oh, wait, you don't skill. Never mind.) :wall: When skilling, keep a kitten out at all times. Free death runes! Oh wait. You don't skill. Never mind. :wall: Buy sand from Bert each day. (I think it requires a quest. Can you handle it?) Pick flax. You won't get any exp in any skills :thumbsup: It's late at night. I put a lot of sarcasm in there, but I'm too lazy to point it out. Just assume that every line has a little bit of sarcasm. And now for the worthless advice: sell everything in your bank :
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.