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Ts_Stormrage

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Everything posted by Ts_Stormrage

  1. VERY EXTREMELY LONG POST, READ ALL BEFORE REPLYING! EVEN IF YOU ARE REPLYING TO SOMEONE WHO POSTS IN THIS THREAD! First of all: wow... Awesome weapon this Godsword. The interchangable spec (if you can actually afford those) is also a nice addition. The Saradomin Sword (not the Godsword + Saradomin Hilt) is something of a let-down. Basicly it hits slower, but has a spec to do a bit of extra damage, somethign I'd rather use a DDS for. Other then that it's also 2-handed, so you can add a shield or defender to your Whip Zamorak Spear, while awesome looking and versatile in its use (high stab slash and crush attack bonus), is also a bit of a let-down, largely because of the un-original spec. Just reviewing the specs of all 4 Hilts, I can already tell you that there are some that are far more usefull then others. Zamorak Hilt: Basicly an ice barrage effect, which will freeze your opponent for a good long while. If anything I'd say that this was good for PK-ing, but the cost of it to get and rareness of this weapon makes it far too valuable to risk taking into the wild. Saradomin Hilt: A spec that heals you for half the damage you do, and also restores your Prayer for a quarter of the damage you do (minimum of 10 hp and 5 pray points). If you get this one I'd take it with you to kill Jad. Hey if he can heal, so can you. Armadyl Hilt: Knowing that this weapon already hits insanely high, whats adding another 25% to it? It doesnt give it an extra use, and given it's speed, if you DO use it PvP, you'd better use it on the first attack (Vengeance anyone?). Bandos Hilt: My absolute favorite. In PvP without a doubt one of the best weapons. It does 10% damage extra, but it also will drop the stats of your opponent, starting with Defense, then Strength and then Prayer (all in conjunction with HP loss). If you havent KO-ed him by then the offensive stats are next; Attack, Magic and Ranged. This weapon is also the absolute bane of pures, sapping away their one advantage immediatly. The two major weaknesses of this weapon are ofcourse the speed, and lack of a shield. A logical conclusion of this means that you better hit and damage your opponent on every swing you take at him (this is why I like the Defense draining ability of Bandos). If you get damaged yourself up to a point where you need to eat, then you forfeit an attack, something that can prove fatal with such a slow weapon speed. (My clan has researched a way around this though, and have this as a closely guarded secret) In my opinion, if 2 people were to do a melee-only fight. One in the best melee defense you can muster, with a whip as weapon, will defeat the other one wielding a Godsword with Saradomin, Zamorak, and Armadyl more often then not. However with a Bandos Hilt and its Defense and Prayer draining abilities, will make you hit more and more often. The whip will lose. In the above example I have asumed every player to use the full extend of options available to him: Potions, food, and a volley of Dragonfire from the shield. That'd be it for weapons, on to the new 3rd age God armor: All Armadyl and Bandos equipment have +1 Pray bonus. Something we may see in a future update on rune god armors? Bandos Chestplate: perfect substitute for a Torso. Basicly a hybrid between Barrows and Barbarian Torso. High melee defense (roughly equal to 3rd age Platebody), 1 point better range defense then Barrows, and still the +4 strength bonus of the Torso. Bandos Tasset (legwear): Legwear with strength bonus, its here! 'Zerker' outfits (maxing out strength bonus) have gotten what they wanted. Defense wise its inferior to Barrows (again, range is better though). Bandos Boots: Good defense, better (slightly) then Dragon boots, but no Strength bonus, which you'd expect for boots these days, as well as Bandos equipment normally giving strength bonus. Bug? Armadyl Chestplate, Legs: Like all Armadyl armor, it has superior range attack bonus, and these two have superior defense on ALL stats, beating even Karils, 3rd age and Black Dragonhide. Armadyl Helmet: Also superior range attack, but a few points lacking in crush and range defense compared to Karils Coif. Makes the Robin Hood hat obsolete. The ONE drawback of Armadyl armor compared to the other high level range armors is that it has negative offensive stats in stab slash and crush, making it unsuitable to do melee combat in (people often do melee combat in Black Dhide for added mage protection) Analysing these stats, I can soon forsee Zaros armor filling the gap of 3rd age magic armor. Speaking of magic, the Steam staff has also been released. Now all double-element stavaes have been released that do not include air in the equation. Only a handfull of spells use both Water and Fire runes; Ape Atoll Teleport (even if you can get Bananas, Camelot teleport is still mroe xp / Law) Bake Pie (L) Humidify (L) Magic Imbue (L) I highlighted the last spell, Magic Imbue, because it will revolutionise the making of Combo runes. You will no longer need Talismans to make double-runes. For example to make Smoke runes: [hide]Get either a bunch of Air runes (make em by the thousands) or Fire runes (Harpy Bug swarms drop 500 at a time), and an equal ammount of Pure essence. Wield the Steam Staff and go to the altar you do not have the runes from (If you have Air, go to Fire Altar, I'll use this as example). If you use pouches, make sure to bring the extra elemental runes. And if you have those, you will have without a doubt saved a bunch of Binding Necklaces, wield one of them too. What to wield when doing this: - Steam staff - Anything to get you into the Fire Altar, like Dueling Ring and Fire Tiara. - Binding Necklace What to have in Inventory: Astral Runes Fire Runes Pouches with Pure Essence Pure Essence Before using the Air runes on the Fire Altar, Cast the Magic Imbue spell (will only cost 2 Astral Runes), then use the Air runes on the Altar, withdraw all Pure essence from the Pouches and repeat. The Binding Necklace is there to prevent failure while combocrafting. This gets you (if you make the Air runes yourself) 5.0 + 9.5 = 14.5 RC xp per Smoke Rune made, and 86 Magic xp per Magic Imbue spell cast. And voila, you saved yourself a spot in your Inventory to put more food in. [/hide] The graphics of the Steam Staff couldve gotten a better job. After the Mud Staff its a major let-down... And lastly the Dragonboots. Nice extension to the line of boots, and with its +4 better melee defense, and +2 strength compared to rune, I see this becoming the new standard boots. People will often be found slaying the Spirituals for these. I'd like to thank my clan in bouncing around ideas and thoughts to help me come to this full analysis. FOOTNOTE: I see herblore taking an ever increasnig role in combat. It used to be just Super-sets and perhaps the odd Prayer potion in PvP, but with all these new weapons lowering stats, doing Dragonfire damage, is the future inventory goign to be: Super Attack, Super Strength, Saradomin Brew, Super Restore, and Anti-Fire? Perhaps even Sanfew Serum to replace the Super Restore. The Serum is a Super Restore + Super Anti-poison + Reclym's Balm all in 1. It's just a matter of time before weapons will inflict Disease damage as well... Finally a use for Innoculation Bracelets?
  2. Most from what I gathered was: "Omg more powerfull weapons when I can already be 1-hitted" And still people cling to low defense level trying to save cmb levels, ditto for prayer... Same even goes for Sharks, when there is still a better food out there... And lets not forget Herblore's hp boosters... I'll let you guys in on a lil secret too, but theres a food out there that doesnt force you to skip an attack...
  3. The Anchor is that too (better spec, more accurate and more powerfull, but slower)... It requires less stats to wield then a whip does... Nah, they'll probably make it untradable, and this godwars dungeon be something like a miniquest... As for power, spec and speed and such... I imagine it'll be 1handed, has the speed of a longsword, and similar stats as a whip. It'll probably allow you to train strength with it, and will have a pretty decent spec (like shooting a fireball, or hitting multiple enemies, or both)...
  4. And yet, somehow, I think after they made also the steam staff (aka, having all double elementals that dont include air), an Astral Staff isnt too far fetched... The lunar spells still require a ton of other runes
  5. You know whats become IMPOSSIBLE to sell with recent updates (aka, Visage)? Black Dragonhide sets. Guides say they'll cost you only 35-50k for a well rounded defense. But I added in Elemental Helms, Mind Shields, and even a Pickaxe. Perfect for people who get killed a lot while Abyss-Rcing... Havent sold many of these Abyss sets, I can tell you that...
  6. hey dude, checked your inbox lately? i'm awaiting a reply :)
  7. Hereby we announce the opening of our clan chat to all of the public. Just join the chatroom of Ts_Stormrage and you'll be able to talk. Mind you, I've created it a few hours ago, and not everyone knows of it yet, as we normally, and will continue to, use mIRC. For our mIRC chatroom as usual, go to #Tal_Shiar on irc.netgamers.org, or, If you are using Swiftirc you gotta go to files->option->irc options->add custom server->irc.netgamers.org Go on that server, and again, join #Tal_Shiar. For this to work, you gotta set your mode to -f like this: //mode YOURNAMEONSWIFTIRC -f That way you can enter and read sites without it coming up in stars...
  8. Right now I have the choice of THREE respawn points. Lumbridge: Untill recently (RFD first, and then the guide updates) it had no bank, and hence was one of the least visited places in RS that still can be classified as civilization. After you unlock the Gnome Gliders you have quick access to them from Lumbridge, and thieving a human and buying a bronze axe form Bob will provide you with quick access to the Canoe's, paddling you up to Edgeville or even straight back into the Wild. Falador: Has been popular for a while, because it would finally mean a respawn near a bank, enabling you to fetch a teleport to anywhere you need really fast. In contrary to the Lumbridge and Camelot respawn points, this one does not put you at the spot of its respective teleport spot. I find little uses for this spot, other then quick access to Taverly dungeon. Camelot: The recent addition. It's not as good as people think, because even thought there is a bank nearby, so is there one in Lumbridge and Falador. It doesnt provide anything usefull in my opinion, except for flax autoers who need to respawn close to their field again :\ Future respawns: I'm thinking at the end of the Plague series, we'll see a spawn in Ardougne. And possibly at the end of the Myreque series, in which you could possibly take back the werewolf town for humans, Canifis would be a nice place to come back to life... What i'm really waiting for is a quick route between Seers and Rellekka's market place, or a respawn in Rellekka... What do you guys think?
  9. Especially if you're NOT wearing your Seal of Passage, and have a house in Rellekka with a glory and 6 portals in it :) Anywho, my opinion on what Lunar spells need: Astral Staff.... free astral runes... nuff said Oh yeah, some spells shuld be added opn Lunars form the regular spell book: Superheat Item High and Low Alchemy... and Telekinetic Grab
  10. No offense, but with all your prowess, you could still hit 8 zero's in a row on dds... The Darkbow ALWAYS hits, and from a distance (read, from behind a fence) too!
  11. 'Often the simplest explanation is also the true explanation' -Ockham's Razor... In this case... Hotchick... ...is a noob (his thread in the graveyard pretty much points that out :))
  12. Agreed with my fellow clansmen. For people who wanted to know the whole story of why D Plant challenged hotchick to a DM should read this thread first before making a judgement call on a 1-sides story... Ofcourse I would expect you to leave the parts where you provoked this challenge out of this... All I can say is: It's a good thing that all of my clan can get along great with the rest of your clan... Tal Shiar's point of view has been represented, and backed up with proof. We will say no more...
  13. a guy who names himself hotchick then? odd... Anywho, to hotchick: its Tal Shiar, not Tal Shair... we do not share :P
  14. I wont stick up for anyone, but i'll set some facts straight: D plant got attacked by Hotchick during the cease fire, D plant prevented hot chick from tele-ing because of that... D plant also got attacked by hotchick who interrupted the home-tele cycle for it, and D plant killed her because of that... D plant also returned, but this was after we learned that the party was being crashed... I apologise for Warriortay, he was completely new to the clan and we brought him in in the last few minutes. We briefed him on the way there, but I dont think it all stuck with him. He will be properly trained.
  15. Today saw a friendly skirmish to settle a dispute about who had the right tactics to fight during pk-ing and wars (on f2p). We decided to test eachother and take it up against one another using steel only. The rules were clear, but who would show up was not. Militos Deci had brought in P.K. Masters and known from tipit as well, Queenvalerie, and we were on our own with a friend known as Diggumup ('THE' Futures ex-leader). There were about 10 of us and approximately two dozen on MD's side (largely PKM in hindsight) when the battle commenced. It went fairly well, with me being the first to die on our side, and Bufoman died first on MD's side (I guess you always target leaders first, no matter what strategy you got). Not long after that and a few more deaths, a clan clad almost completely in rune came in and crashed our little skirmish, so immediatly 3 clans turned on the rune-clad-clan and managed to take a handfull down and send the rest scrambling out of there... After this sudden display of cooperation about 5 of Tal Shiar and a dozen or so on Militos Deci' side and none of the leaders left everyone was called back, and in the backyard of Horacio's castle in Lumbridge everyone agreed that it was a Draw. Well, everyone but a few misguided people claimed a win for MD's side, but they were kept in check by their superiors. The meeting afterwards was an interesting one, but the details of that will not yet be disclosed. All in all, good fight everyone. Here are some links to pics: http://i13.tinypic.com/507ohhy.jpg http://i17.tinypic.com/4l4mjpy.jpg http://i16.tinypic.com/646votu.jpg All credit to Diggumup.
  16. If The Forgotten (not to be confused with THE Futures who dont come here), are that good and active on tipit, how come I've only rarely seen them in this section? Let alone participate in CTET events? No, my friends, there is only 1 clan that can claim the title to 'Top Tip-It Clan'...
  17. Completely unwilling to compromise as Tal Shiar had different definitions of honor-pking (you dont go into wildy in full rune gear without intent), and unwillingness to adapt tactics for when we actually do get to kill someone, Tal Shiar will no longer be hunting together with Militos Deci. Wether the Trade part of the previously announced Treaty lasts remains to be seen.
  18. I can tell you right now as a clan leader... I dislike multi-clanning, but never had a problem with people leeching inside a pestcontrol clan... I guess we'll be seeing some people back at our own events :)
  19. I will EDIT my first post, I think the point is not getting across...
  20. That may not always be possible, because pures are usually made for low level wilderness...
  21. I've always heard people rant on and on about all kinds of pures. Wether it was range pures, obby or granite maul pures, basicly any pure can be countered by it... Now, before we counter pures, we first gotta know what makes a pure. usually these fellas have 1 defense and 1 prayer, and either a massivly high strength or range. With the following stat requirements, you can now easily defeat those: 45 Farming, 52 Herblore, 58 Thieving, 59 Agility, 71 Woodcutting for the Grimtales quest. And 5 Smithing for making and being allowed to wield Hastae. Now for the actual things to wield, you would only need: 40 Defense, 40 Attack, and 70 Range, but because you need a total of 130 combined Strength and Attack, you also need 90 strength for this pure, and if you gained it mostly via quests and Pestcontrol, I estimate your hitpoints no higher then 65. (Remember, no prayer at all!) This would mean that you remained well under level 70 combat. So without further ado, here is the list of equipment: Dwarven Helm (Grim Tales quest) Fury Amulet Penance Torso Black Dragonhide Legs Rune Boots Rune Hasta (With poison if possible) Rune Defender Obsidian Cape Rune Gloves (you need 42 prayer to save Sir Amik Varze) These are all 'doable' requirements, and will result in the following stats: Stab attack: +74 Slash attack: +73 Crush attack +78 Magic attack: -44 Range attack: +30 Stab defense: +174 Slash defense: +192 Crush defense: +181 Magic defense: +48 Range defense: +142 Strength bonus: +69 Prayer bonus: +6 As you can see, these stats are pretty versatile, and allow for trading in your Rune Hasta for Runite Crossbow. You would then have about 10 points better Stab Slash Crush and Range defense, as well as have a Range attack bonus of +120, ripping through mages. Both your range and melee attacks will hit 20s unpotted, pretty easily too, considering most pures have no defense or prayer to speak of. And if you use Emerald enchanted bolts as well as a poisoned Hasta, you might even see a green splash if he lives long enough :) [EDIT] This is a counterpure which will have roughly the same level as regular ones, meaning you can effectivly kill them in low level wildy, and even stake their levels :) Some notes: You can substitute any item you like, but I have found that this is what works best overall with the minimum level requirement...
  22. My runescape argh moment has been this one: http://forum.tip.it/viewtopic.php?t=675894
  23. No you werent. Yes I was, and ehre's the proof: http://forum.tip.it/viewtopic.php?t=634569 Eat your words, numbskull...
  24. Ts_Stormrage replied to a post in a topic in General Discussion
    Hmm, Alright, i'll take a stab at why teleports are in the locations as they are: Modern, ofcourse, they had to base that on all the major cities in runescape, so there ya go. You later unlock also Ardougne, Yanille, again major city teleprots for a major favor you do there. Trollheim and Ape Atoll arent really into this line, but you only get them again after doing a major favor. There is also a few tele-other spells, but those go to the same locations, nowhere new... Lunar is also pretty easy to explain. Find a place of importance near water, and there ya go. Initially a good guess is to imagine the Moonclan people just taking a boat across the northern seas and wherever they thougth something was important, theres a tele location, but that doesnt explain Catherby and Port Khazard. Note: The Ice Plateau teleport isnt the same as that of the Ancient spellbook. Ancient telespots are scattered throughout the former realm of Zaros. His grip on what is now Morytania and Wilderness was a pretty strong one. The Digsite is where an ancient city is being dug up, known as Senntisten (later as Zaros was replaced by Zamorak, Senntisten was conquered by Saradomin's followers, and renamed to Saranthium). And even Paddewa, which has been a ghost town since Zamorak was driven away from it, was part of Zaros' empire. Human later reclaimed this ghost town and renamed it Edgeville... My personal favorite teleport spellbook is Lunar. I have my house in Rellekka, and there is a 'secret' teleport from Lunar Isle (after you home-teleported there) back to Rellekka. Just bank your Seal of Passage, and talk to anyone but a banker. In my house I have a Glory, and 6 portals to: Lumbridge, Varrock, Canifis, Falador, Ardougne, and Yanille. If I needed to go to Canifis, I'd just grab the runes for it needed, and mined some clay in Rellekka (theres the clay rock and the iron pickaxe spawn). So I can go for almost free of charge to nearly everywhere in the civilized areas...

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