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Goobore

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Everything posted by Goobore

  1. My gripes and suggestions... 1) I don't like PKing forced on you. If you enter the wildy then, like it or not, you can be PKed. Jagex has placed many game items in the wildy, so, like it or not, you must enter the wildy if you want to advance your character. (BTW, my main is a level 100 F2Per) Now, I know that many players love the thrill of wildy PKing and they should be allowed many ways of playing in that style :) But, to design the game that forces non-PKers to enter the wildy is just stupid. It just sets up a "hurt the other guy" mentality that, IMHO, is not healthy for the game. The game should be designed to appeal to the play styles of all players, and not just the "Pking is fun" player. A one-size-fits-all approach is just limits how many players will buy a membership. A PK play style should be a definite choice. 2) F2P really needs more bank space. More items have entered the game but bank space has not increased in a long time. Increase all bank space by a dozen spots or so. 3) Add more cooperative play between players. Some of the newer mini games are moving in this direction and other aspects of the game allow this. But, for the most part, RS is a solo game. I would like to see extremely tough monsters (with good loot) that required teamwork to overcome. I would like to see this become the "normal" play style when clans take on an uber boss monster. Btw, teamwork doesn't mean a zergfest in a multi-combat zone. 4) Add a temp-membership server to allow F2Pers to sample the members worlds, monsters, and skills. The idea is to wet the appetite of F2Pers so that they will see what they are missing. In done correctly, this could up the number of F2Per that convert to members. IIRC, the RS2 beta system was done that way.
  2. IMHO, Personally, I always thought that Jagex put in "pointless" skills to make up for a lack of game content. From Jagex's perspective, the endless grinding required to raise skills is an easy way to keep you busy, playing, and paying. Remember that most skills were in the game way back in RSC and most quests did not have a multiple skill requirement. Many skills were, essentially, pointless (other than skill total). Jagex has now created a "need" for some skills by designing quests that require certain levels. Some skills are now useful long (years) after the skill was first introduced. Compare that to Atk, Str, Def, Prayer, Cooking, Magic, Ranging, mining, smithing, etc. Those skills were useful from the very start. RS is a game that is always under development and, sometimes, sections of the game may sight idle for a long time before coming into use. For example, consider the "Elf city" on the west edge of members. But my impression is that Jagex just threw a bunch of stuff together to keep us pointlessly busy. Other games, EQ, WoW, GW, etc release big, $$, content filled expansions to provide players with something new to do. They have thousands of quests compared to 200 or so for RS. But in RS, Jagex gives us skill grinding instead...
  3. Sos is the 4 level underground cave complex under the Barbarian village. See Tip Its guide to it. Hope this helps
  4. Why do you think that you need monsters in this level range? Range exp is earned according to HitDone*4 and not according to the level of the monster. Hitting a 2 on a goblin earns the exact same exp as hitting a 2 on a greater demon. Also, most rangers shoot from a safe spot so the monster can't ever hit them anyway. There are lots of monsters that will work for you. Monks from behind their backyard fence, scorpions from above the rim in the Al-kharid desert mine, Al-kharid palace guards, black knight fortress guards, city guards, edgeville "men", moss giants, white knights in their screen room, karamja lessers, etc. Minotaurs in the SoS are also very good. The monks, palace guards, city guards, and white knights are good to use because they are not aggressive until you attack them. You can usually shoot from just outside the monster's "walk range" or use a table, chair, etc between you. It always looks odd when you can shoot a Moss Giant and have it just stand there, with nothing between you and it, and die. lol Finally, you can use the Curse pulling trick to "pull" the monster over to your safe spot. That makes picking up your arrows safe, fast, and easy. Hope this helps
  5. Goobore replied to toast647's topic in Help and Advice
    Well, first, can you use the accumulator? Second, if you use Curse pulling and a safe spot, then you can pick up all of your recoverable arrows in the monster loot pile. So the procedure would be: -- Cast curse -- wait until monster is right outside of safe spot -- begin shooting (until monster is dead) -- take 1 step outside of safe spot and collect loot, coins, and arrows -- repeat The above should work for, say, the karamja lesser demons. You could even it with the white knights in their screen/torture room in the Fally castle. They are not aggressive until attacked. You just shoot them through the screen and then, when dead, walk over to the other side to pick up the loot and arrows. The other white knights will totally ignore you. It would work well for a pure even though the range defense of the knights could be high. I'm sure there are many other places that a pure could use and still get the arrows. (Monks in their backyard, Al-kharid scorps from the rim, city guards from outside their walk area, etc) Finally, 35k iron arrows will get you to about level 82.1 if you don't pick up or to about level 88.2 if you do pick up. 122000 (with pick up) will get you to 99 Hope this helps
  6. Prayer is very, very hard to raise in non-members. I suggest that you just bury bones as a normal part of combat. Kill monster then bury bones. Repeat. Now you can hang out near popular killing places and bury the bones left behind by other players. For example, you could try the first level of the SoS or the chicken or cows places north-east of Lumbridge. Or, go to some of the bone respawn places in RS. The entrance of the Edgeville dungeon has a lot of bones that spawn for free. Look for the red dots on your map. You may have to dodge rats and skellies though. Also, Big bones offer 15 prayer exp when buried instead of the normal 4.5 So, I suggest that you collect Big Bones instead. They spawn for free, along with regular bones, in the east central wilderness. If you wear only 3 items and then do a "pick up and then bury right away" method of collecting, then you don't really need to worry about being PKed. Once you have buried it the exp is forever yours. IIRC, there are about 3 or so big bones in that graveyard guarded by some skellies. Remember that most monsters stop being aggressive (in a small area) after 15 minutes or so. Finally, there are a few quests that you can do for prayer exp. IIRC, the Restless Ghost and maybe a few others. Hope this helps
  7. Well, that would be a very cheap way to do it but it would be an endless tedium of clicking. IIRC, Curse can't be auto-cast. It is 29 magic exp for each and every cast, so smart players dress to fail the cast to allow them to reuse the same monster. Hope this helps
  8. I usually use the Curse pulling trick to make arrow pick up safe, easy, and fast... Sorry, I'm not familiar with that trick. Enlighten me please? Well, from your safe spot, you just cast a Curse on the monster first. You wait for it to walk over to stand just outside your safe spot and only then do you start to shoot it. That way, all of the recoverable arrows will be in the monster's loot pile, (just outside your safe spot), when it dies. So, you take a step out, gather loot, coins, and arrows from the pile, and then step back into your safe spot. Clean and easy. You don't have to run around a large area picking them up. Sometimes I cast from outside and then run to the safe spot but the key idea is to delay shooting until the monster is positioned where you want it to be. You can use any "get mad" type of spell, of course. Curse is nice because it's very cheap and gives full exp even when it fails. Hope this helps
  9. I usually use the Curse pulling trick to make arrow pick up safe, easy, and fast...
  10. About 8600 iron arrows if you pick them up or about 34400 if you don't. Hope this helps
  11. That depends on what you consider "worth" to mean. The original poster expressed an interest only in Magic exp leveling and not in drops or other aspects. So my version of "worth" is based on maximizing the efficiency of his casting. Well you earn Magic exp as BaseExp + 2*HitDone so a lower HP monster would only influence the last killing spell. That is, if the monster has only 2 HP left then a spell that would have hit it with a 10 would have "wasted" 8 potential HP damage. So, in that sense, casting on a lower HP monster results in a slightly lower average exp. However, in my experience, the average exp increase of 5 per cast more than makes up for it. There are plenty of places where you can cast in 100% safety. The key room in the Varrock sewers and the top of Crandor island come to mind but I'm sure there are many more places. Well, the original poster never expressed any preference on monster drops. Some of the increased money that he would get would be "eaten" by the 13% higher cost of Bolt compared to CU. So the OP might consider CU to be worth it because of the lower cost and widespread availability of safe monsters. Ultimately, it's up to the OP to decide what strategy to follow. The best that we, the forum posters, can do is to offer him fact based alternatives. Hope this helps
  12. You will need to use about 97500 iron arrows if you pick them up or about 390000 if you don't pick them up. Well, there are several things that go into the calculation. You earn Range exp as 4*HitDone The average hit is assumed to be MaxHit/2 So the average exp per arrow shot is 2*MaxHit Max hit varies by range level and arrow type. Max hit for Iron is about IronMaxHit = (Range+15)/9 So, a player could calculate the average number of arrows needed, at a given Range level (N) with a given arrow type, to go from level N to level N+1 In your case, you could do that for levels 87 through 99 and come up with the 390000 number above. However, there is 1 final trick to the problem. If you pick up and re-use your arrows then you need far fewer arrows overall. If you pick up 75% of your arrows then you get 1/(1-0.75) as a re-use scaling factor. So, 75% means that we can use each arrow about 4 times. That means that we really need only 1/4 of the 390000 number above, or really only about 97500 iron arrows. I wrote up a post "A range calculation tip" about this method a year or 2 ago but it seems to have vanished from the archive here. Maybe it got lost with the forum re-shuffling. Hope this helps
  13. Hmm, I'm pretty sure it's 2 times the damage done. Melee and Range is 4 times the damage done but magic spells have a "base" exp always given plus a variable amount so that, roughly, Melee, Range, and Magic exp is earned at a comparable rate. Any player can do a casting experiment to easily verify the 2 or 4 value though. Hope this helps
  14. Well, mining is relatively easy to raise if you just power mine iron. It will provide you with a steady source of income. Smithing is always gonna be either slow or expensive. It takes an enourmous amount of effort to get 99 smithing just to be able to make the 4th best armor in the game :? So, you could follow your plan and just smith whatever you mine or, you could power mine until you get high enough where you could sell your coal/mith/addy ore and buy steel bars to smith. Finally, do the Knight's Sword quest. The reward will jump you instantly to level 29 smithing :) (Btw, make 2 swords as you go along and drop one on the ground before the final hand-in to be able to keep one for yourself ;) ) Hope this helps
  15. Wrong... If your spell inflicted 8 damage, you get 28 exp (12+8x2). :wink: For Fire Strike, I use the formula MagicExp = 11.5 + 2*HitDone with a max possible hit of 8 that gives 27.5, which pretty much agrees with your number. Hope this helps
  16. Without Chaos gauntlets, Fire Bolt averages about 34 per cast but Crumble undead averages about 39 per cast. So, 50000 Fire Bolts could get you from magic level 77.5 to 85 but 50000 Crumble Undeads could yet you from magic level 77.5 to 85.76 That's an extra 250000 in exp. Or, 50000 Fire Bolts will give you the same exp as about 43600 Crumble Undeads. So, you could save about 13% on the cost by using CU instead of FB. Finally, IIRC, you can autocast CU with the slayer staff or with the void knight mace. Hope this helps
  17. It means that your client software running on your PC did not receive a piece of data from the server that it thinks it should have. The classic example from RS classic was another player "named" null. Your system knew the player was there but didn't know the name because of lag or whatever. In this update, I suspect that it's a bug in the software where the "Choose Option" code expected more things sent to it than the "trader" code gave it. Hope this helps
  18. Well, the standard way of efficiently raising combat is to kill plentiful and/or fast respawning lower level monsters. You earn combat exp according to HitDone*4 and not according to the level of the monster. So, you may as well make it easy on yourself and just slaughter fleshcrawlers in the SoS. There are plenty available for you. There are other monsters availabel that will also work well for you but the rule to remember is: High level monsters for loot, low level monsters for exp. Hope this helps
  19. Well, consider this: You earn exp according to the hit that you do on the monster. It is Exp = HitDone*4 The level of the monster really doesn't matter. So, as long as you are hitting "constantly" then you are doing well. Rock crabs and experiments are popular because of their total HP and "inability" to hurt you. Many players seem to think that if you are "high" level then you should be fighting "high" level monsters. High level monsters do offer good drops but they are are often slower to kill (better defense) than lower monsters and they cost you more in healing food (higher strength and attack). That means that you don't earn exp as quickly as you could because you are less efficient since you are fighting a tougher monster. Now, you could switch to a training monster that allows you to be hitting something almost constantly and also take very little damage yourself. That means a lower level monster. But, since you will be killing it quickly, you also don't want to have to go far to find the next monster to kill. That means an area dense with monsters and/or fast respawns. One such area that meets the above criteria is the SoS. The second level of the SoS has smallish rooms full of fast respawning, lower level monsters that should provide good training for you. The flesh crawlers are even aggressive to all players. Or, try the minotaurs. They drop a lot of arrows if you want to eventually raise ranging. Hope this helps
  20. Price manipulation is a normal part of the game that Jagex created. Players are free to ask any price that thay want for an item and a potential buyer is free to agree or disagree to that price. Players are also free to buy as much as they want from the RS stores. Now, a smart player will take advantage of item supply and demand and use it to his advantage. There are about 144 worlds so, in general, there are plenty of in-game sources that all players can use. Some items, like runite ore, will always be in short supply because that is how Jagex designed the upper end mining system. Rare items like party hats and halloween masks are totally up to the seller and buyer. Jagex cares if deception and false statements are used in a sale. But other than that, it's between the buyer and seller. A smart player will learn the location and sources of the supplies that he needs and act accordingly. Is there a particular item that is troubling you? Hope this helps
  21. Well, none of your stats are that high so, IMHO, your options are either PKing or raw supply gathering. Selling iron ore for 100 or so each can be good money. 36 fill inventory loads can earn you about 100000 gp. You could try the south-west Lumby mines and use the Draynor bank. You could also try coal or even Steel bars. You could even buy the iron ore and coal ore for 500 or less smelt it, and then sell the bar for 600 or so. You can examine the marketplace forums and see what items are in demand and what typical prices are being offered. Hope this helps
  22. Many skills in RS require the use of certain items. If you go to the trouble of gathering hundreds of eyes, or feathers, or iron ore, or coal, or logs, etc, etc, etc then other players will pay you to be able to get these items in large quantities from 1 seller at 1 time. So, you buy from the store or other players, world hop, and then increase your price and sell large amounts to other players. Look at the marketplace forums to get an idea of item prices and item demand. Hope this helps
  23. Goobore replied to nubz's topic in Help and Advice
    You can read about them here. Hope this helps
  24. Fleshcrawlers in the SoS will attack you even if you are +2x their level. Also, did you know that there are 9 banks that free players can use?
  25. Well, since this is a Tip It forum, I suppose the official Tip It SoS map would be best...

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