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NukeMarine

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Everything posted by NukeMarine

  1. Now don't jump the gun just yet. Remember, my suggestion had PK anywhere servers, but that you can go there withoud being part of the PK anywhere rules. That may still be the case here. Remember, you can go to a loot share world, but you're not forced to loot share. However, if you WANT to lootshare, you have to go to limited servers. That said, Jagex did make quick-chat only servers. Maybe they can afford pk-only servers now. Also notice that in the Jagex announcement, there'll be something similar to what I suggested about level differences like the wilderness. Still, it will be a great update, even though I will not partake in it.
  2. Thought I'd bump this seeing that PK anywhere is coming to RS. Wonder how much meshes? I did post this in the "High Level Player Suggestions" thread on the main forum when it was active, and some of my ideas were used. Maybe some of these were used also.
  3. It's going to be hilarious when Jagex removes the price floors, thereby making "Junk Trading" completely impossible. Have NO doubt, Jagex will remove the price floors in time. Guess we'll have that same wave of "I'm REALLY, REALLY, SUPER DOUBLE SERIOUSLY quitting now" posts in response to that too. Again, I'll say junk trading is completely legal. You're using Jagex prices and Jagex rules. Just don't expect it to be long lived.
  4. Here's the irony: Jagex cannot claim that "Junk" trading is illegal without saying that the prices that JAGEX set were, well, "Junk". Player A and B trading a Sheep Mask and 4000 addy javelins for 5 million gp is paying EXACTLY what Jagex said they must pay. The term "Junk" is a player made term, with no association with Jagex. The players are playing within the rules that Jagex gave them and the values that JAGEX set. Now, Jagex can cure "junk" trading tomorrow with just a few lines of code. All it need do is remove the price floor. Once "junk" has a value that reflects player's concept of that value, no one will use it in trades. Oh, and while they're at it: allowing bidding and selling outside the 5% window (though not allow completion of trade) to help move the average price. Also, allow decimal bids for lower price items (say .1 for 100 gp or less and .01 for 10 gp or less). Anyway, bottom line, it's only cheating the system if you assume the system doesn't know about it. Jagex is fully aware and allowing it to happen.
  5. The other option is remove the death drop concept. Instead, implement an "entry" fee. The person that kills you gets your entry fee (and vice versa) so long as A: You're their bounty or B: They're your bounty. Now, there are levels and limits to the entry fee: it's from 1k to 100k each (perhaps 1k, 10k, 25k, 50k, 75k, 100k). You're limited to 10x the entry level fee for the amount of items you can bring into the fight with exception of 100k which is unlimited inventory. The level you can get assigned to hunt also is limited (1k would be within 5, 10k within 10 level, etc, while 100k is unlimited level assignment). So, when you die, you keep your items, but lose your entry fee. This is best in my opinion as it actually discourages 1 itemers and encourages all pkers to bring their best game. Pures still benefit. PS: This is all solo bounty hunting. EDIT: Oh yeah, this concept is so simple, it could be applied to the entire wild (or even the entire world) and still work. Only those that paid the entry fee would have to worry about getting attacked, and even then that'd be by those that also paid the entry fee.
  6. Some obvious answers: Unnoting NPC's at the altars. They take a payment equal to the max runes that can be made at the altar (so 9 airs for air altar, 2 nats for nature, only 1 law for law world. Change value of unnoted essence INSIDE THE ALTAR to be worth the value above. Do nothing. It may be that Jagex does not want service that's done so easily to be so valuable. Granted, that's EXACTLY opposite of how MMORPG's are set up. People do some tasks that others reimburse for and vice versa. If I'm mining iron, it makes sense to sell that iron to get my essence or sharks. On the other hand, Jagex may consider the 3k gp to be your "service" limit. Low level characters cannot offer expensive services, so must build up quest points in order to pay and to offer better services. Granted, this creates a *BIG* gap that botters can exploit. Would a Runecrafter be above the idea of paying a Bot company say 5 an hour in order to have 10 low level bots run his essence for him at the air altar? However, such a set-up is easy to detect (so much *free* service), so maybe Jagex is not concerned with stopping it hard. Eh, who knows.
  7. Sadly, I technically quit playing Runescape this year so cannot offer much insight in the minor improvements or quests. I have been following the large updates in the last half of the year with great interest. For Luring: Here's the problem, there were two types of luring. The "legal" ones would be Dagganoth King luring and a luring where the "bait" is a low level trying to draw a pker or pker team from single player to multiplayer areas of the wild. Problem was, this type of luring was mixed up with the illegal scamming where you got guys to goto dangerous areas on the guise of it being for a legitimate reason. There's reasons Jagex banned players for luring others to Draynor manor for a "drop party". Anyway, was the "luring" that the mod was calling legal the type I consider nothing more than a scam or the legal type (as I see it). 2. Your rants about loaning woodcutting, fishing and mining skills probably single handedly got them removed. While at first it made sense (so the change was welcome), with the Balanced Trading in effect its easy to see Jagex needs to revert it back to allowing those three skills to be loaned. Of course, the problem was Jagex was not honest with the reasons for its updates (even though players could read the writing on the wall). 3. You missed the addition of the Unnoting NPC's. This REALLY made the Blast Furnace useful at themed worlds. They even added the one for essence. Perhaps later we'll see other NPC's (maybe even our Butler make an appearance outside our house) doing similar jobs. 4. Player Suggestions forum. For a year now, there have been 4 or so stickied threads in that forum that has had CONSISTENT Jagex Moderator feedback. I think there have been a number of updates that originate from those stickies. Certainly an improvement for those that like to offer verbose suggestions, but do not have time to live in the forums to keep it from page 50. I found 2007 to be an exceptional year for Jagex. They took a DRAMATIC stance at the end that will have impact in the gaming community over the next few years. Seeing the impact that MMORPG's have had with government entities (such as the IRS looking at what constitutes tangigible wealth), I do not think I'm understating this. Yes, the US Congress could tell a US based corporation in charge of a number one MMORPG it must change its set-up to discourage funding of organized crime syndicates in 3rd world countries by its members. Other than that, the graphical improvements all around have been pretty nice. The addition to mini-game high scores are appreciated (though limited at the moment). Achievement Diaries I think can be adapted further, making them REPEATABLE and be TIMED. Fastest times completing them get in the high scores. I'm of the opinion the average person will go to insane lengths for a little publicity (based solely on the the Jerry Springer phenomenom). Lastly, great article. Good to read a synopsis of the year I missed.
  8. Oddly enough, alot of my skills were leveled due to research. Cooking to 99? I was tracking the burn rates of Sharks. Farming? Tracking yield results of watemelons and herbs before and after release of enchanted shears. Range? Tracking fast xp (about 70k an hour) using cannon while making about 1 mill gp profit each hour. Smithing? Blast furnace techniques. Magic? Lunar and Mage Training Arena techniques getting evaluated. For me, it was looking into the most efficient methods the game offered. Sometimes it delt with seeing that mining iron was the fastest method compared to coal using your house or lyre at the Fremminick place. Anyway, if research was covered as another reason people level skills, I apologize.
  9. As you made many points, I cannot agree with them all, but it was a well written article as usual. Some feedback: 1. When utilizing the Jagex messaging system, you can call it to the attention of a specific mod and post it in parts for lengthy messages. Example "Attn Mod Craddock: Smith Suggestion pt. 1". I was told this by Mod Craddock when he needed further feedback for content suggestions. 2. The price floor I agree with if it were implemented logically: Example would be high alchemy value minus cost of nature rune or lowest price paid by store. Obviously the examples you give go WAY outside the realm of reasonable. 3. Jagex feedback to its customers. I HATE that technically I cannot replicate information sent to me via the messaging center. Sometimes its valuable feedback that the community should know. It's hard to know when a mod posts a response to a message in the forums (except when brought to attention in these forums). Yes, feedback is lacking or at least access to that feedback. Maybe, just maybe, allow us to view posts made by Jagex Mods similar to how we can view our own posts via "my profile". 4. Lootshare: probably more complicated than we can appreciate. It definately needs to be fixed sooner than later. If you never experienced it, when Jagex began to consistently do "Behind the Scenes" as a monthly posts, I think the game improved. The more feedback Jagex gave, I think the better the community accepted the decisions of Jagex. Just a quick sticky on a Tuesday saying "Update is delayed this week due to unforeseen bug in Wildy Tag" alleviated tons of posts that would have been made begging for info on missing week's update. Just things I noticed over the many months. Yes, Feedback Jagex, the more you give, the better the fidelity. PS: For the BEST example of how communication could be handled, check out the Suggestion Stickies that are monitored by Mod Craddock. There you have (outside some useless chatter) some of the best suggestions for the game, some of which have been implemented in some form or another. For mature players with concerns (or ideas), a simple "We hear you" goes a long way.
  10. This is an outstanding post. Great work on the data gathering. Any opinion on how quickly the GE is adapting to Supply and Demand? It's disappointing Jagex did not offer more pages for us to view for prices (though that will be irrelevant after they release price graphs). I think it's not too difficult for Jagex to offer Tabbed displays of items relevant to the price NPC. Example: The Herb NPC has three tabs, 1 for herbs, 1 for secondaries, 1 for potions. The Log NPC has two tabs, 1 for logs, 1 for end items such as bows, crossbows. The Ore NPC has tabs for ores, bars, and probably end items such as plates, bolts, and cannonballs.
  11. No clue, however I think think those are straight loss speed xp and not relevant to the discussion. There's a thread on smelting gold and smithing the gold bowls elsewhere with the full data on that one. Added an example on runite smelting.
  12. Boots, emerald rings, rune longs, addy helms and addy kites are best things to alc .... at the Mage Training Arena. Seeing that Battle Staffs are 7k each, you have a minimum profit return though it's better to invest in higher gear to sell for profit. Oh yeah, get Varrock Achievement 3, buy up your 64 staffs a day, make Air battlestaffs (buy the orbs for like 1k each at GE), and alc for a nice 1k gp profit. Or, you could do the following: Buy up seaweed and sand, super glassmake the batch. Sell at 50gp profit each at GE. (slow though). Alc Steel and Mith plates at Blast Furnace. Lots of stuff to alc. Usually though you'd want to gather the items yourself.
  13. I think Jagex is going to make us stop using runners as a method of speed leveling. Mathematically, you can use the ZMI altar as a faster leveler than world 66. In addition, Double nats are only profitable if you run your own. So, runners only get you slower, more expensive experience at laws or faster xp at nature with no profit. There are other places for runners are a bit tougher to say how the impact will really be felt. You don't have to use them at the Blast Furnace, but it can help. You don't have to use them for power mining, but it can help. Don't get hung up on the prices I offered though. They're only suggestions with little thought as to balance issues beyond the surface level.
  14. Yes, mith bolts are selling very good right now. So, though it's slower, it's profitable (about 300 per bar) if you do bolts. Did not time it entirely, but I assume it's 3 minutes per load of 24 bars. Thanks for the loading tip. It was a hidden update as last year you could not load more ore if it added upto 28 in ores and bars. So this is a good change that speeds up the process on a full world.
  15. The ranter is assuming others are not buying the yew longs at 725 each. Perhaps they are willing to part with the cash and the sellers are willing to sell slowly at that price. Put it this way: They do not produce the number of Ferrari's to match the desire of those that want to buy a Ferrari. They produce the number to match those that want to buy and CAN AFFORD to buy a Ferrari. Now, Natures are going down in price (around 250 for now) while Yews have stabalized at about 725. Seems to me, people are willing to take a 190 gp loss on the 65 xp of magic. Now, if that's the desire of thousands of players, your rant about you not wanting to skill at such a high cost should be irrelevant. Plus, I know that the GE is accounting for no sales cause Daggonoth hides and watemelons have been dropping for over 2 weeks. So if Yews are not dropping it means people are buying them. That said, there's some improvements that could be done to the GE to help account for player prices.
  16. It's a lousy suggestion, but I think it needs to be brought up: Runite rocks need a timer attached to the player not to the server. This will stop one of the major reasons left for world hopping. Each rock has a 20 minute timer. This will encourage (nay benefit) high level miners with high skills and quests to travel between rune rocks on the same server. So, a player teleports to Game Room, runs to hero's guild and gets two rocks. Teleports to edge (banks ore), gets axe to take waka upto near teleport to get near the rune rocks there. Runs the lava maze. Finally, gets to Neitznot for last rune rock. By the time, the first rune rock has refreshed. I think in that, he can pull off about 15 rocks an hour. Slow gp, but better than world hopping on the "hope" of getting a rock.
  17. I'm bumping this as the Blast Furnace is better than ever thanks to being able to unnote coal with the NPC Ortiz. This means you can use World 58 as the blast furnace world meaning faster trading times. I think, at peak times, you and 4 runners can pull off 60 trades an hour. That's 480k profit to you in addition to 55k smithing experience. Granted, this only works for the next month till Balance Trading makes hiring runners impossible. Good Luck.
  18. No problem. In addition, I added a fourth example dealing with Addy Ore running. It's only gonna work for the next 3 or 4 weeks. However, if you have 3 or 4 good runners, you will be more than impressed with your leveling and profits at the Blast Furnace. If I were playing at the amount I used to, I would be doing that right now.
  19. Ok, just finished 1 hour at the Blast Furnace doing 100 sets of mith plates. I went with 1k mith ore, 2k coal, 100k gp and 200 natures. If I could buy mith or coal from the store, I did. I used world 58 which had a haphazard group working it so the last half was slower than it needed to be (I had to pump and fix last few sets). Any, end results: ~108 Mith plates per hour (100 sets in 56 minutes) I gained 110k gp I used 140 Mith (324 each) - 45.36k 540 Coal (162 each) - 87.48k 100 Nats (250 each) - 25k Total Spent: 157.8k gp 47.8k GP spent for 40k XP in Smithing and 6500 XP in Mage.
  20. "use" the noted coal or ore on the ore salesman. It's about 23 gp per coal and I think about 60 per mith ore to unnote it.
  21. Yes, that does read a bit better: 1250 for addy ore, 250 for nat, 970 for the 6 coal add up to 2470 gp for 38.5 xp. You'd take an enourmous loss going for addy platemail after that though. Truth be told I was very conservative in my mith smelting times. I think you could unnote the ore and coal in about 30 seconds. Another minute or so to smith and alchemy the plates. So the guy that posted 2 minutes had it about right. So it comes to about 48k smithing xp an hour. Now, here's the kicker: IF we're still able to use adamite bar runners after the balanced trading, I think you'd an net about 50k xp an hour, and profit big time (well, until runners start wanting more cash). Now, I used runners for adamantite, but you could do it with mithril bars or even steel bars. I don't think I have to tell you the benefit to be had with 3 or 4 runners bringing you 23 noted addy bars, 23 unnoted addy ore in exchange for your 23 unnoted addy bars, 23 noted addy ore and 8k gp. On a busy world you could be exchanging close to once every minute.
  22. Oh, good point about using MTK for cheaper coal. However, it's probably more fair to use the going rate when doing calculations cause technically it's all profit if you mine everything. Of course, the following can happen: People realize the Blast Furnace now works as a group effort (thanks to unnoting) so they start hitting up the GE for more coal and mith. Therefore, Coal and Mith experience an upsurge in price making the Blast Furnace less profitable and more expensive for experience. But, that's what supply and demand is all about, eh? Yes, I experienced a similar thing when I posted a how to guide on this and another forum concerning world hopping at the blast furnace for fun and profit. Granted, players are smart so they'd have figured all this out eventually (and many have already figured it out).
  23. How much time does it take to get that 1600 smithing XP? My problem with the blast furnace has always been simply that I can get faster XP in other ways. Well, I've not timed it on a very busy furnace (I'm in Japan so the fast times are when I'm asleep). However, when I was doing it: Unnoting the Mith (about 30 secs), Unnoting the coal (about 1 minute), getting the ore (almost instant if your on a busy world, but add 30 secs). Now, you're smithing the bars and alc'ing the plates, so about another 1:30. So roughly 3:30 seconds. Now, the smithing and alcing will actually be faster than using Varrock in my opinion. The smelting is WAY faster than any other option and far cheaper. Mathematically, it's currently your best choice in both time and cost. If gp is no option, buy the bars and sell the plates on the GE. Anyone do a full timed run on a busy world for the mith option?
  24. Hmm, did you miss the part where I said 26 addy ore and 78 NOTED coal? Perhaps that meant that you have to do a bank run. In fact, that I put the selling cost of adamantite bars, you're probably gonna want to go to the bank anyway to bank the bars (and get more addy ore). That's the profitable part. Or is 18k gp per bank run not your idea of a profit? Before the GE, yes, if NO ONE had already bought out the store, you got a good deal. However, that involved ALOT of world hopping. Now I don't have to sweat some moron hopping in buying out the store I stocked to 140 coal so it gave cheapest unnoting price. I preferred to unnote my coal cause it saved trips to bank. Yes, you're getting xp at a loss, but at about 1-2 gp per xp, it's not a show stopper. In addition, at 70 gp, you can smelt a bit for profit (with addy) to fund your smithing xp loss with mith. It's called a trade off. So, pardon me for thinking the Blast Furnace experienced a resurgence with the GE update. Yeah, we lost world hoppers, but now group efforts are back into play.
  25. The best about this all is that Jagex is going to offer updates to tweak this major change for the better. Pk'ing? Imagine a solo bounty hunter set-up. Hell, maybe they'll offer something akin to my idea where you "pay" an entrance fee and you can kill others for their entrance fee (bring you best game as you won't lose items). Balanced Trades: currently set to be 30k max but even that might be raised. Jagex will do that in baby steps so as not to upset the major effort against RWT. Dueling: See balanced trades. Heck, they may update the Duel arena to offer awards to anyone that one at least one fight in the tourney. Boss Hunting: They're looking into a shared loot system for better division of bigger items. Most of the complaints are being looked at and answered in a reasonable way. If you want something that will bring back RWT, then you may as well not bother asking cause it won't happen. Jagex drew a line and will guard that line from here on out.

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