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Intriguing

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Everything posted by Intriguing

  1. The basic problem with the guide is that everyone already knows about this stuff. You basically haven't provided any information that can't be taken from the KBase or Tip.It guide, or even the ingame mini-guide [tells you at what levels you can do what]. It would be handy if you could tell people what to make their bars into, and inform them of little things like that their smithing level will end up being lower than their mining if they train it just off what they mine.
  2. Just do things that in general attract more random events than other things. Alching, fishing, woodcutting, etc.
  3. I haven't actually done this quest [lol.. 183 or 187 qp.. I have no need of a cannon. :)], but isn't it either that cannon right at the start of the quest, or the one just on top of the dwarf mine?
  4. No. You can only poison normal spears, daggers, arrows, knives, and darts.
  5. Erm, why? Every man and his dog has 50 firemaking. 80 is good. [Mind you, I'd still have to get 5 more levels.. :(] Good idea, I think.
  6. Woah! No one's even called you a noob yet! I'm impressed. I guess the 13-year-olds haven't found this thread yet.. Anyway, welcome to RuneScape!
  7. I don't really know the stats of the other RFD gloves, but 'barrows' gloves are as follows : Attack bonus Stab: +12 Slash: +12 Crush: +12 Magic: +6 Range: +12 Defence bonus Stab: +12 Slash: +12 Crush: +12 Magic: +6 Range: +12 Other bonuses Prayer: 0 Strength: +12
  8. lol? I'm sure there are numerous people who don't find listening to music as beneficial as you do for calming your nerves and such.
  9. Good items to get for RS dress-up parties : Camel mask - I cannot stress this enough. Best item in the game. Pirate hook - My personal opinion. It took me a fair while of buying on the official forums, but it's worth it. Flippers - You already have. =D> Rogue items - Already said, but the top and bottom are great things and mix well with lots of other items. Pirate gear! - You already have. I'm meaning more Trouble Brewing pirate gear as opposed to that ugly stripey stuff.
  10. Yes, it's tradable. According to the handy dandy price check guide, it's worth 75k-100k.
  11. Actualy, the knives are worth the same as the bars, so you don't make money off it unless you buy the ores and then smelt it.
  12. I had to do it twice I think. I failed the first time because I stopped running for a second. Just bring energy pots, keep running through it all, and you should be fine. Edit : I didn't read your post properly. Just do what Ethiery said.
  13. I guess that would be ok if this guy wasn't 11 levels off being able to do that. :) Anyway, do the Hand in the Sand quest if you haven't already, buy seaweed/soda ash off the forums, and collect sand. make them all into molten glass, blow them into orbs, and then sell the orbs. You make a small profit, plus, good exp.
  14. Actually, theres a level 50-something that's completed it. Also, Jad [the level 700 something dude] has 312 hp. The monster with the highest hp in the game is the Chaos Elemental, with 350.
  15. I'll just point out some things to correct : Sturdy* - line 3 Mithrel = Mithril Adament = Adamant Also, there's no adamant in the mining guild, just 37 coal and 5 mithril. For F2Pers, the Al Kharid furnace is much better than the Falador one. Shouldn't* - 3rd last line I guess it's an ok guide though.
  16. Ogres or slayer maybe?
  17. Knives so you don't lose any money.
  18. Why, exactly? Just swap the guthan helm with a verac one. That would work perfectly! :)
  19. Isn't it in the place in Seers? You know.. THAT place.
  20. You always get hp xp with cobat spells. Unavoidable. Anyway, you'll notice with the staff that you're using, there's two auto-cast options, use the one without the shield, then you won't get defense xp.
  21. I went from 50-70 with willows. 'tis the way to go for sure.
  22. Well, I've only tried fight caves twice, both times with the second option. First time I was at about 46 health and turned off protect from magic a bit early just a few waves before Jad and died, second time I got to Jad and died. Obviously, both times this was my fault, so I'm not really in a position to judge. Just go with whichever one you feel more comfortable with.
  23. I don't see why it would be any better than just going south of Seers or something. Sure, it's closer to a bank, but there's only one of them [so you have to wait a while once you've chopped it down], plus, you have to get the seed in the first place. Lastly, cutting magics is a slow way of making money in the first place.
  24. Well, doesn't all jewellry stop working at 30? I thought it was only 20 for spells. Anyway, it either stops at 20 or 30 for ROL.

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