Everything posted by xpx
-
Picking up greens and golds
99 summon, only pick blue/crims, not worth the time lost tbh.
-
200M in all Skills
we if all skills were raised to 120 i could see a lot of people really angry about that. Another thing, combat would be messed up so bad. lvl 120 skills + potions = hit hell of a lot higher then 1200 HP. This would break pvp entirely Not really, they updated HP for this reason. Lifepoints doesn't have to follow hp. They could change the lifepoints you have at certain levels to accommodate this. For instance at say, 99 HP, you would have 1500 LP. However I really hope they don't do this, especially for combats. I'm at the point of pretty much being maxed combat and doing a lot of Monster hunting because of it. If I had to raise all my combats to 120 to get on MH teams like I do now, than I'd probably just stop playing. It's not about the hp but food, because 1-hit ko-s would still be rare. Food is what makes the major differance. But yea, there would be MAJOR changes to things we wouldn't normally notice with an update like that.
-
CLS vs CMaul
For what? whip+defender > cls+defender....
-
Chaotic Kiteshield > Divine Spirit Shield?
Err, I did? :mellow: Oh, thought you didn't factor it in for the divine. My bad. Anyways, it's been proven before that divine is better; why would adding the same factor to both sides of the equations do anything to boost one side and not the other? 15% of 50 is 7,5, 15% of 100 is 15. simple maths, still you'd need to have around 200 more def for it to be a contributing factor.
-
200M in all Skills
What? why is 3000 better than 2999, or even 3120? do you really think a simple number is a significant factor in changing EVERYTHING about the game? and if that was a significant reason, they couldn't release any more skills, or they'd have to release 25 new skills at once.... Jagex has already showed that they have no care about numbers, so thinking a trivial thing like this is any factor at all is childish.
-
Penance Horn
Time is very much dependant on the team. a full wave can take anything from 25 to 50 minutes.
-
Chaotic Kiteshield > Divine Spirit Shield?
First you'll be using steel titan VERY rarely, and even then it's alot worse. the reduced damage is 30% vs ~8%(between all combat styles, 200 dps min).
-
Stupid MTK question
as i said, i'm 100%confident you don't get anything while you are free to play. Been f2p loads, never worked.
-
Stupid MTK question
They don't. only thing that changes is that your approval goes down.
-
Double Exp Weekend(s)
I wouldn't expect them to stage these too often seeing how overpowered they were for some skills. Maybe have one before the end of the year, maybe one next year same time. I could honestly see them doing it much more often if they took out buyable skills. If they changed it to a flat modifier, and say 1.2x for the entire weekend (or possibly 20~ cumulative hours) they could do it once a month. Of course that won't happen, but taking all buyable skills out would be a pretty good idea. I honestly didn't much care that so many people trained those skills, but the mess it left the GE in was annoying (this is from someone who managed to get thousands of clean/grimy irits and water tallys the first day of the news). The non-linear modifier they used last time was stupid, as it favored skills that gained exp extremely quickly. I guarantee you wouldn't have seen half as many summoners that weekend if the modifier over 10 hours ('jk 7 hours lol') was a flat average. I'd be all for it for a whole weekend every month being 1.7x xp IF it was only for unbuyable skills. With summoning included, once a year is more then enough.
-
Stop referring to dungeoneering as "Dung!"
Jagex had the dung coming to them, it's their fault, let them eat it. Should have thought twice before coming up with such a prepostrous name for a minigame. I'd have prefered ''sacred-clay-minigame-like skill''.
-
Double Exp Weekend(s)
I wouldn't expect them to stage these too often seeing how overpowered they were for some skills. Maybe have one before the end of the year, maybe one next year same time.
-
09-Jun-2010 - Court Cases
Since jagex seems to know the issue and it might come back...food+choc bomb still works without a delay. Still useable for pking, but not good for soloing.
-
09-Jun-2010 - Court Cases
That's really the funniest thing i've seen on rs. Too bad the timing of this makes them make fun of themselves.
-
Hunter Bots
LMFAO The miserable thing is that it's propably true...although i think 6 might be banning the guy who reported the botter for being a pain in the ...
-
Quick chat
As far as i can tell, jagex has no way to know how old you are. I no say'n nothin.
-
Double Exp Weekend(s)
Too bad i wasn't around for the first weekend, would have been a nice extra 3m summoning experiance over the charms that i reacently did. All in all, because of the way extra experiance was distributed it largely favored 2 skills in farming and summoning with training any other skill being pointless. If they are to do another weekend like the one in march it really shouldn't give xp in those 2 skills or have a linear layout.
-
Bonecrusher training ideas?
Green dragons have 750 hp and if i were to use every offencive bonus possible(including super antifires) my max with chaotic rapier(and remember dragons are weak to stab) is around 600 so an average 2,5 hit is easily possible. Also add in sup att restores with claws and there you go...Not my problem if you can't afford every one of these bonuses :)
-
falconry botters
just because you have crap stats. either way, it's a game, if you get upset because someone botted higher stats than you, go cry. I actually agree with this. I would never personally consider botting or RWTing, but when another player does it, it really doesn't phase me. :thumbsup: And it helps us because prices go lower. (Paying 9k for a Dbone ftl?) But really, if you are sad because people got the same 99 as you, but were able to socially interact with other people irl and you weren't, just cry. You should be happy for them because they did something fun while you sat there and did your daily grind. Then later they did something fun with their botted skills like you did with your legit trained skills, except they got to have fun while they trained to get to the point where they could have fun on Runscape. Its a game, if someone has better pixles than you but got it with less work, that is your choice not to do the same thing as them. So cry. Just like if someone got an arma hilt drop and you cut yews for that much cash which took you much longer, and you complain that that is unfair, cry. The problem isn't people getting skills/cash with less work but the fact that they should be banned. If i had absolute proof of jagex not at all caring about the rules of the game i would quite very soon. Thus jagex has to realise that there has to be some balance and if they decide to not care they will lose much more paying customers than when thy just quit caring.
-
Which Money Sinks Would Help Runescape Economy?
I havn't read most of the entrys on this thread but there are quite a few easy and effective money sinks that could be introduced... 1. Dungeoneering construction hot-spot needs 99/90 construction for an altar. 2. Make dragon bones be buyable quite like battlestaves are atm. 3. Substitute pvp monetary rewards for the exact same ge value(quite like MA) of unalchable raw goods like coal, herbs, dragon bones, flax and planks. 4. Currency exchange for coins->tokkul. 5. Make buying runes from stores(or a special store) worth it again, as it used to be at the start of rs2. Also to everyone who keep saying inflation is not a problem, where the hell have you all been living? Prices are stable? In the last 3 years, bandos has gone up 3 times, all raw materials atleast 1,5 times while dragon bones have gone up 3 times. Divine/Ely are 500m+ and still above that in street. If there were no trade restrictions, max money wouldn't buy you a cracker. Well, you might say that having more money to buy the same amount of items is ok, but since the gp stack limit is 2.1b, we'll all have half of our ge slots blocked in the future because of it. Quite funny to read this. :thumbsup: Street prices exist because GP is undervalued and too easy to get. If there were more gp the street prices would INCREASE accordingly, but the ge wouldn't be able to catch up. Now if GP was scarce, people would rather own it than those items thus they would sell the items in ge instead of items and the ge would be able to accurately reclect the price changes of those items. At this moment, owning gp loses you money because gp comes in faster than the items it can buy. I understand the ge tax idea and how it would be a good sink but you are WAY WAY WAY too optimistic about this. 2%? That's ALOT. The best merchants would be happy to increase their money 2% a day, but this would just kill GE as it is used right now. Noone would use it for items worth more than 10m, getting the prices stuck, killing the economy. A reasnoble ge tax would go within the lines of 0.01% or so, which would still be a huge sink.
-
Bonecrusher training ideas?
It's a 21 dungeoneering reward that needs 34k tokens to buy. I'd never kill a green dragon to either get the bones or to get the xp, but I and or You don't make up 100% of the people playing runescape. It's not the greatest item in game but certainly good in it's own right.
-
Bonecrusher training ideas?
You should meet a new friend called a calculator, really helpful if you want to make a point and not look stupid while doing so. Assuming banking bones takes 40% of the time of getting a full inv(this includes having to pick the bones up too, and being weaker in combat, maybe altaring bones) you'd get 2x the prayer xp but almost half the combat xp, so if you are going by having 3 methods(buying bones, slaying for bones and bonecrushing) then each of the methods has it's edge, and i wouldn't call anyone stupid using any of them.
-
Bonecrusher training ideas?
Could you tell me about your methods of free, no time wasted banking? yeah, thought so. Also, if you guys account prayer to be 38k an hour skill(with which i disagree because i can make much more than a mil an hour), then the bonecrusher at green dragons at about 26k prayer xp an hour IN ADDITION to good melee xp and some drops is a GREAT award.
-
Bonecrusher training ideas?
That was then and this is now. Sure people feel that their skills are devalued, but does that mean Jagex should never introduce any better means of training? I myself had level 50 prayer in RSC. I don't think the bonecrusher even when with a 2x multiplier would be that close in competition with altaring. Altaring is 3.5x the speed and you're also doing full inventories of bones at a time. This is just as fast as you can kill them and still with a lower bonus. When compared with a lot of other items like the stream necklace, coal bag, or the chaotic weapons, the bonecrusher seems a little lacklustre. You're training dungeoneering right not for the sole purpose of getting these rewards, a spot on the leaderboards, or because you find it fun, but by far the rewards are the most significant reason for most. Why not make the rewards worth the time? Isn't the skill already easy enough as it is? i mean, lilyuffie spent 10b+(in todays money, that is) on bones and slayed tens of thousands of blue dragons to get 99, getting all the xp done from burying bones. Nowadays? people even don't know you can bury bones to get prayer xp, because the xp is really low. Bonecrusher already is a great reward if you were to bury bones and would save you a load of time. The fact that it is undervalued atm is the fact that prayer is a really easy skill now and that people wouldn't ever normally bury bones. If you are going to say that it's a bad reward, go to skeletons and try to bury all the bones you get, because that's how prayer experiance used to be gained.
-
MTK
I'm not completely certain, but i think 10 herbs 5 raw fish makes the most money atm. And yes, you'd have to put atleast 750k and then top it up every day to get the most out of your kingdom.