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xpx

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Everything posted by xpx

  1. this game really needs more challenges... also, i soloed up to level 61, so it's totally possible, it's just slower xp. repeat, you can train this skill ALONE. You'd never imagine how hard certain skills were in rsc, but people still trained the skills knowing they would get easier in time. HardER time? the whole skill isn't even released yet but you can still gain nearly the same xp/h rating soloing as rc-ing. Also, as far as i can tell, getting 95 prayer/herblore is much harder than getting 80 dungeoneering, even when soloing.
  2. Yeah, but that was ages ago when this was still planned as an activity. Currently, it's not an activity. It's a skill. If you think Castle Wars can be a successful skill, you're wrong. There is no definition of a runescape skill. Dungeoneering(for ****'s SAKE the name....) is, in many ways, alot differant to all the other skills, but is it really a bad thing? I hate agility and runecrafting. Hate them. But the fact is, remarkably, i don't have to train skills i hate. Dungeoneering is a skill, and if you don't like it, don't train it. If you don't like the team aspect of the game, you can solo(some people train fm on maple/willow). If your stats are too low to gain meaningful experiance, it's certainly not jagex'es fault, as they have done everything to make all the skills kiddishly easy. If castle wars was a skill, i'd suffer to train it up to ~80 and stop. Also, it's funny looking at people prematurely saying that a skill is unsuccesful, farming really sucks, doesn't it?
  3. It sounds to me as though f1 large is supposed to be funner than doing f1-11 rush? As far as i can tell, no C6 cenario is funner than the other(i do conclude that c1-c5 are very boring) thus in the equation of efficency, it's only about getting the most xp in the shortest amount of time. As for the team aspect of the game, you don't really need all 5 people to be good at what they do, the minimal requirement for a succesful and fast floor is a smart keybearer and someone who can rush the other doors fast(toolrush guy). As poor as the other 3 are, you can still do large dungeons in 60 mins with them just killing monsters. I even did a large dungeon yesterday where only one guy in addition to me spoke english.
  4. He's less then level 30, so the only floors he has access to are the lower floors. There is no reason for him to do them at C1 and C2. Reguardless, floors 1 - 27, small, 5:3 is about 48k exp/hr on average. It's better to do it with a team and fill up 2 - 4 floor gaps and C1 - C3 then do all of them at C1 - C3 since you almost reach the Exp/hr for one of the Larger dungeons, per hour, in the process. The time saved by just solo C1ing all of the lower floors doesn't make for the exp gotten with the first Large dungeon you do. C1 Solo: 3 Mins average. 81 Mins to 27, 8k exp total First dungeon: 1 hour, up to 56k exp 141 Mins for 64k exp, or 27.2k exp hour 5:3 Small: 7 Mins average, 189 Mins, ~5.5k exp floor average, 148.5k exp total 47.1k exp/hr with a large dungeon still in the line up C1 Solo becomes better if you take longer then ~138 minutes to find a team. 5:3 Small is a better exp/hr rate and better exp/reset, along with being the better choice UNLESS you cannot get a team in a little over 2 hours, which should be no problem. If you can't find a team, make one and add everyone that goes with you. Message them if you need people and making teams becomes easy. I'd present data for 5:5 small, but I have never done it, except on a few small occations and I don't feel I'm familiar enough with a general round to comment on it. For the lulz Disclaimer: Qeltar made an analysis of soloing 1-29 on C1 solo vs. doing them all in teams, and it only came out being around 2k xp/h worse. You should read it, it's pretty interesting. There are some thing you can calculate, and some you can't- namely intangibles. Doing C1 solo is a bitter grind where as 5:3 or 5:5(i prefer 5:3 on the ice floors) are much less demanding and stressful. You have got to hand it to jagex- they never, ever wanted to see people soloing this minigame and i doubt they will ever do. I can't see any reason for solo medium dungeons to be good. On the actual topic- lately, as the hype has died down so have most of the newbies(people who don't know to use pickaxe on bulwak at level 75), and the large dungeons i have done lately have all gone much better than they would have say a week ago. There will always be enough people to dungeoneer with at this rate, and as the rewards require such high amounts of xp and are very much worth it there will always be people coming in for those too.
  5. Primal Maul was added, too. I was studying the Dungeoneering KB article harder than my homework yesterday, so I'm 100% positive. :thumbup: Sweet. I can't wait. Anything deeper than level 35 is going to be a serious challenge though. As far as i can tell, all dungeons 1-35 are similar is difficulty, it's just the bosses that differ. There isn't anything really challenging in the minigame right now(apart from high level monos, but you can just wait until you get an easy one).
  6. Not the best bug to experiance but meh, i couldn't enter certain doors yesterday in the dungeon, including boss door. The most awkward situation you can be in, ever.
  7. Well i'm sorry for prematurely assuming this, but as far as i can tell, slayer is a louzy moneymaker. Like really terrible if you have any idea of efficient moneymaking. That's the reason rish people(and well, it's way too easy to make money nowadays) would go for the most efficient method of training this skill(really enjoy the people who bring claws/rest sup attacks). The faster you kill the monsters the faster xp you get the more money you get from the tasks. For the whip comment, yes, it is useless now. Not only was i able to do 33 tasks on one full charge(2m or 200k if you already have very high dungeoneering), i only had to not use it on waterfiends(where you'd use maul with high dungeoneering), where as whip is rubbish on dragons and aquanites. I can understand losing out on a load of smaller bonuses, but + 19 str and +12 stab(which is the best style for slayer) is easily worth the slight cost.
  8. When is warrior better than berserker? As far as i can tell, as whip is now obselete, it's next to useless. Neither do i understand why people get onyx rings- there are next to no slayer tasks where a rapier doesn't hit with almost max accuracy(miths, steels, maybe wyverns, waterfiends aswell but you wouldn't use rapier there) so the 5 stab is next to useless compared to 4(or 8) strength. Same with proselyte- if you already have 19 prayer bonus with bandos and are wasting(most would say so i guess) money on overload/turmoil, is the 11 prayer bonus worth the loss of 80 defence(no addidional s/s needed) and 6 strength?
  9. Warped tortoises are very good task, very profitable due to their tortoise shell drops (as well as rune picks etc), easy to bank/access, cannonable, multi, quick to kill, low damaging.. Love them ;P How do you cannon the task when there is only 2 spaws :S? for me atleast, cannoning would just make me wait longer for them to respawn. same problem with kalphites. Why do everyone hate aquanites? I mean they are just like any other slayer creature but for the fact that they use mage. I'm quite happy that i unlocked them.
  10. Offtopic: Slayer isn't a combat skill because it doesn't aid you in pvp combat. and it shouldn't. Also, with all these new updates(kurdal dungeon, rapier, overloads, canceling tasks, ignoring tasks and so forth) i'm not sure slayer is the slowest skill to train anymore. I think it would easily give runecrafting a run for it's money(ourania ~37k/ very efficient slayer 40k xp an hour). On: It's diverse, is a good moneymaker for not so well off people and easy way to gain levels and total xp for skillers.
  11. Okay, I can see that, people naturally tend to exagerate, should be no different in this game I guess. I do wonder, is there anyone who solved the quest completely unassisted, well we'll say the built in hints system is allowed ? Anyone a hard core quester ? How did they find MM ? -G. PS: I am using the first tier white armor, name escapes me atm, and a rune mace, and rune shield with appropriate pots, lobsters, and a few rocktail. Stuff I wouldn't be devastated to lose. Monkey madness and hard? I mean it came out around 5 years ago and it was very easy even then and hundreds of pures have done it since. I don't even understand why all the people talk about nomads requiem so much as being hard. It was the shortest quest ever(can be done within an hour), and the final fight is just a wait and see game of channeling down brews. It might not be easy with a lower combat level, but with 50 brews avaivable(i only used 13) you can easily do it with even the slightest of luck.
  12. The point is, you might not see very many blood necklaces dropped while going for even level 120, but a platebody is easily replaceable. Also, as the only efficient way to gain experiance is 5 man teams the offencive powers and the healing/damaging special makes the amulet much more worthwhile to get. Moreover- the amulet doesn't take up any of the availabe armor spots.
  13. Unfortunately, the hexhunter bow is the only slayer item that may be worth binding (before level 100). blood necklace i'd never bind a blood neck over a promethium platebody :P too bad we just don't have more data on the hexhunter. I've seen sougazers, I'm just amazed that we've barely heard any word of it as a drop. You can get 99 dungeoneering and never see a blood necklace, but any smuck(well, nearly) can make themselves a prom plate. Unless you know of a way to craft blood necklases, you just don't know what you are talking about.
  14. With a 3b+ bank and training slayer with overloads/turmoil/chaotic rapier it'd cost me much, MUCH more to pick up the coins i get on the task. Firstly, time is money, and unless the coins add up to around 2m an hour it's not worth it. Secondly, i'd use alot of prayer points and overload time picking them up, and i doubt the coins would repay for that loss.
  15. It's not just about the top end players tbh, it's about the amount of money in game nowadays, and it is everincreasing. I remember times when dragon med helms, lava battlestaves and dragon squares cost much more than some partyhats, but now with all this money in game, you are not able to complete some trades without using multiple piles of cash. Every raw material has atleast gone up 150% in the last 5 years and some even upwards of 1000% meaning that the average cashpile a person owns has gone up somewhere between those percentages too. As of personal experiance, it really is teadious to be worrying about banking money or having to hold some of your cash in items and any coin-pack solution would easily solve these problems for all of us. It's really a quick and easy fix that is dearly needed if keeping in mind the future market of rs.
  16. Umm...no. It is technically possible(proven by the fact that it was possible at the start of rs2 and in rsc) but they just don't want people to be able to change worlds this often.
  17. I believe they introduced it early on in rs2 to stop people buying out resources too fast and also have a delay on rune rock mining. The first part of this reasoning is now gone, but the second one still holds true.
  18. There are loads of monsters(and slayer ones) with efficiently no defence, meaning that your attack bonuses and levels are overwhelmingly higher than their defence ones causing you to hit at near unmissable levels(i assume there is a cap as we can't one hit level 3 monsters every time). What was tried to say was that speed actually makes alot more differance against moderate foes than attack bonuses do. A whip can be as good as or better than any slower weapon under certain circumstances.
  19. good guide, but to be useful needs to be constantly updated. Last time i took raw fish and herbs, and i got more money for the herbs(assuming using the same number of workers). So i'd presume herbs and raw fish is the best combination now?
  20. Remember that the "resource lvl" in the dungeons depends on your average levels.. So if you have for average a low slayer lvl no high-lvl slayer monsters will come up.. i thought about that but by that logic different resources are distributed differantly- ores, wood and bovimastyx in dungeons i play are 60% tier 10 and 40% tier 9(and a small amount of lower ones) no matter who i play with, but slayer creatures are still very rarely higher level even in teams with other maxed people. Also, i saw my first edimmu yesterday though there were no other level 90 slayers there with me. Also i now see that because i reset dungeons very rarely(do alot of big dungeons) that i havn't really done all that many higher level dungeons.
  21. You have probably no idea how wrong you are. he was rank 20 before dung also dung max of 50k/h, he took abuot 25 days meaning about 500k a day so 10h a day isnt hard i see it as a total waste to do all that with 35 prestige, cuz once u can get 50 prestige it will be 3x faster while skiller took about 300 hours, by waiting for batch 2 im guessing 69-99 will take around 150 hours Where are you even getting this from that there will be a batch 2 or even go up to 50 prestige? you dont read Q&A's do you? first off there is a batch 2 and its quite a large addition, similar to what batch 2 did to amp summoing also they announced floors will go past 35, floor 50 is an assumption of mine because its a nice number and if u folo the pattern floor 50 would require exactly 99 dungeoneering to acess, fitting i guess and wouldnt surprise me if it went to 50+ they mentioned "high level content" also There will most likely be 60 floors and maybe a special final floor. 69 = 35 79= 40 89 = 45 99 = 50 109 = 55 119 = 60 ( or maybe you'll unlock 60th at 120) 120 = special final floor(?) Also, excluding M&T letters, the journal has just enough space for another 25 floors/notes if the rate of getting the notes doesn't change after floor 35. And if that isn't enough there is still 12 missing tier 11 drops. (primal: plate, chain, longsword, spear, 2h, legs and baxe. Celestial: top and bottom, Sagittarian: Body, chaps, shortbow.) That means there should be 12 new bosses. Jagex has confirmed that there will be 2 new environments like the already existing frozen,abadoned and furnished environments. The policy of giving you three new bosses at the start of a new environment will most likely stay for the remaining two new areas (Frozen: g. behemoth, astea, icy bones. Abadoned: skeletal horde, bulwark, geomancer. Furnished: Stomp, Rammernaut, riftsplitter). The 6 level gap between new bosses will most likely stay too. This would mean that after pummeler there will be eight 6level gaps between new bosses. Something like this: 71: new area, 3 new bosses. 77: new boss 83: new boss 89: new boss 95: new area, 3 new bosses 101: new boss 107: new boss 113: new boss. (120: Special floor, with special boss, no bindable drops, or something special that isn't a primal, sagittarian or celestial item ) All this logic is very good but...are they really going to add a new floor design for people over 95 dungeoneering and 2 bosses that need more than 25m dungeoneering xp? Somehow i think floors won't go up to the full 120, and bosses only go up to level 99.
  22. It's all nice and fluffy with the great effects this amulet has BUT. How can you actually(and realisticly) get it? I have never seen a slayer monster above night spider and i'm level 75 having done mostly 5:5 large dungeons after level 60. I really can't imagine these slayer monsters being in every 1000th or so monster room, let alone getting a specific item drop from them. Also as far as i've seen so far, this skill forces you to team up. By soloing my average over all 35 dungeons would be around 20k xp/h, 35k xp/h with 5:5 small and 40k xp/h with 5:5 large, and the less people you have, the less xp you get. As a general rule, i've found that 1-25 small and 26-35 large seems to work best on the xp scale(although large dungeons are always better xp, you get to reset more often and thus get to do more high level large dungeons).
  23. I've been soloing from lv16-44. The random people are normally very uncooperative and all they care about is picking up drops. So even if in a perfect theoretical way teams earn faster xp, I'm sure soloing is faster and more enjoyable, unless you know your team. I solod from 1 to 60 doing one dungeon in around 20 mins, getting like 12k xp an hour max. After that i resorted to RSOF 5:5 large dungeons and got ~35k per dungeon in ~1 hour 15 mins with much less work. This skill is defenitely team based and soloing is ridiculously undervalued. The teams on RSOF are always very well led and i have yet to be frustrated after doing around 12 5:5-s. By the way, why isn't primal warhammer mentioned at all? it's more accurate and a bit less powerful than the spear, but you do have the luxury of wering a kite. Also, spears are rubbish against plate bodied monsters. Cause making a kite is a waste of time. It is less of a waste of time and more of a waste of resources. That Kite could have equiled Platelegs or a Plateskirt. (because some bosses favor crush) Maybe a Helm and a half since no one binds helms. It could even become a spear to replace that war hammer if you alch the hammer for the 100k required for the ore from the smuggler. I don't really understand how the luxury of doing something can be a waste of time or resorces. While using the warhammer you have aproxximly the same melee capability avaivable to you, but, if you choose to do so, you can wear a shield. And as far as i know, you can only wear a fianite number of platlegs(or skirts, for that matter) at a time, so a kite is rather a first alternative to helmet+boots/gloves, which i think it is better and a second alternative to the stab attack of the spear, which, again, i think it is better. Also, i'm not refering here to some 8 minute games since i don't see them being the best experience avaivable.
  24. I've been soloing from lv16-44. The random people are normally very uncooperative and all they care about is picking up drops. So even if in a perfect theoretical way teams earn faster xp, I'm sure soloing is faster and more enjoyable, unless you know your team. I solod from 1 to 60 doing one dungeon in around 20 mins, getting like 12k xp an hour max. After that i resorted to RSOF 5:5 large dungeons and got ~35k per dungeon in ~1 hour 15 mins with much less work. This skill is defenitely team based and soloing is ridiculously undervalued. The teams on RSOF are always very well led and i have yet to be frustrated after doing around 12 5:5-s. By the way, why isn't primal warhammer mentioned at all? it's more accurate and a bit less powerful than the spear, but you do have the luxury of wering a kite. Also, spears are rubbish against plate bodied monsters.
  25. What? I was talking about GP, not experience, the only thing that you that I could have done, was to use hit averages instead of max. What do you mean I forgot magic attack bonus? That only effects accuracy, and that is based random numbers making it extremely hard, maybe even impossible to calculate. I'm curious tough, I would like to see what you ended up with when calculating if it's better or not, experience wise, to use a water or a 10% staff. Even when calculating by gp, doing 110% damage(which actually is more like 106% damage, due to the integer problem) does not in any way lead us to a barrage costing 91% what it would normally(the less you hit the less the bonus helps and visa versa). This really isn't as simple as you wrote it out to be and would require some thorough testing to bring about any meaningful results.

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