Everything posted by xpx
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Killing Spiritual Mages
t50 ranged weapon against t70 monsters= not a great idea. Get atleast t70 ranged equipment and then we'll talk. Assuming you can't get royal(only there is no reason you shouldn't), hancannon would be your best option. Karils crossbow at the very least.
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Need chimes! Pop
Yes, ofcource get jade merchants, the difference is huge in the long run. As for crew, swap one witch for merch. Otherwise you are set up perfectly(assuming those will be jade merchants, ofcource).
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Nex and KK
It's not average. Just try bronze dagger and dry off with any boss. Accuracy for dual is same as damage used to be before the update(=only main hand).
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Need chimes! Pop
You shouldn't change anything you are already doing. Chimes will always dribble in. Just keep plugging away at the highest region you can.
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dual, 2h, range and mage setup for max dps
I'm saying that even when wearing an off-hand bronze dagger, your accuracy on abilities will not suffer because of it, thus it's worth choosing the off-hand weapon only based on damage, and EE(elite not required) is 99% that of drygore offhands, only doesn't degrade. Pop armors are 85 def, but you really need the superior versions, which take 2-3 months to get assuming you have the stats.
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dual, 2h, range and mage setup for max dps
Defense by itself is not more useful, but armor is. The only problem with that is that decent defensive armor is either really expensive(nex) or takes a long time to obtain(pops). As for what pertains to how offhand weapons affect accuracy of abilities, before the fix of dual wielding damage was calculated purely based on the main hand weapon, and logically accuracy was, too. After the update, they fixed how damage was calculated, but not accuracy, so it kind-of makes sense why off-hand weapons seem not to affect ability accuracy. Unless you have have nothing else to put your money into, offhand drygores are utterly useless right now.
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Nex and KK
Well, if you already have 130m then you can just buy drygore main hand weapon and use EE as the off-hand. From the testing i've done, only main hand weapon affects accuracy and the difference in damage between the two(EE vs drygore off-hand) is negligible(428 vs 432 on same speed). Also, attacking takes much, much less skill than tanking.
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11-Dec-2012 - Player-Owned Ports
Best, yes, i do agree. But if you really want to be ineffective, the hook region is likely the fastest for purely chime needs. That said, you should never really go back to lower regions and it's possible to just roll 2-3 missions you need per day(the pincers is the first region you'll really have a nice surplus of rerolls).
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11-Dec-2012 - Player-Owned Ports
Making fast progress isn't very hard if you know what to do. I started pops almost 2 months after it was released and i'm already up to pincers(took a total of 39 days to reach pincers, could have been faster but i also did 22 story missions, most in bowl).
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How to become known?
Don't listen to her, she's an idiot.
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dual, 2h, range and mage setup for max dps
Never been a huge video guy(and i play on a laptop anyway) but i'd be happy to have any one of you stand at the entrance while killing- i'm easily able to start a 3rd dragon while on the same overload dose. You guys should really try focusing your dps more on the two most damaging thresholds there are- destroy and assault. For pointers, i start out with 70-90% adrenaline(drinking adrenaline potion before each kill, saving up adrenaline from last kill with anticipation and freedom), first stage goes down with destroy, then assault, second phase basics and destroy, third assault and basics, destroy too if melee carapace and fourth phase assault plus destroy, try to do 4th as fast as possible. As i said earlier, ultimates aren't great for dps and destroy and assault do 125 and 146% weapon damage each second, easily the highest for any abilities(and don't hit cap unless mage carapace).
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dual, 2h, range and mage setup for max dps
Well, i already kill one every 2-3 minutes. With void, dry mace/ee, no familiar the bank-to-bank kph i can manage is somewhere in the 24-26 range, depending on how lucky i get with food(usually use 1/2 per kill). Cba to use a familiar cause i die every 10 or so kills right now(just getting used to void), but it doesn't waste much time anyway. I just don't see a significant advantage to using berserk for me, and having almost full adrenaline for the start of each kill works well. And yeah, derp me for forgetting the cap.
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dual, 2h, range and mage setup for max dps
Considering i'm already having difficulty staying alive with void/drygore, i'll pass on using berserk- the worms and souls would eat you alive, not to mention it wouldn't give that much of a boost- i'd rather use the leftover adrenaline for the next kill. Massacre isn't a great ultimate, both assault and destroy give more raw dps, so if you were to use any ultimate, overpower would be the best(300% damage in a single tick attack). And if it isn't so impolite to ask, how much is much higher kph?
- dual, 2h, range and mage setup for max dps
- dual, 2h, range and mage setup for max dps
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dual, 2h, range and mage setup for max dps
I know, but drygores are a whole nother level. I could kill 18 in an hour tops with void/royal, while as i can manage 24 with drygore. That's a huge jump, and it's mostly from accuracy. Also, apart from testing this while soloing nex or duoing kk, there isn't a monster with higher def than QBD(outside of dg).
- dual, 2h, range and mage setup for max dps
- dual, 2h, range and mage setup for max dps
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dual, 2h, range and mage setup for max dps
Tested drygore mace along with off-hand bronze dagger. Noticed no difference in accuracy and the kill times were consistent with the loss of damage from off-hand. So yeah, i'm 90% sure it's only the main hand weapon that affects accuracy for abilities, thus rendering off-hand drygores little more than cosmetic items. As for the damage part, fastest weapons have a chance of doing 2 auto-attacks when engaging into combat. Also, if you are really good at using abilities, 2.4 second weapons are fast enough to utilize auto-attacks for extra damage. And again, all the armor damage boosts(not void) give a larger increase for faster weapons. You have gotten too used to drygore-scape. Both chaotic staff and royal crossbow miss quite alot on her.
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dual, 2h, range and mage setup for max dps
Mace is best, but if the prices change more, the cheapest. Also, EE is almost as good as drygore offhands, albeit we are unsure as of yet how accuracy is affected. Rapiers and longswords have been proven to have higher dps, maces just have a prayer bonus. We've also been told that accuracy is both of them added together divided by two. Firstly, yes, the ability damage is negligibly higher for long/rapier, but that's not considering more AA damage from mace and more damage boost from nex armor(which we can assume many would be wearing with these). In any case, the best setup would be main mace and off rapier/long. As far as accuracy is concerned, if that is by jagex, it's likely false. Also, from trying the combo at QBD, unless melee is significantly more accurate than ranged on her, it's 100% not true(as EE plus drygore should be similar accuracy to royal, but it's much higher). It's likely either 100% from main hand(from them not updating it along with dual weilding update) or 2 parts main one off(which would make most sense). If it is a blunt average, then it would be easy to abuse it buying the cheapest drygore off-hand for accuracy along(because it's 20% of main weapon cost).
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Tribute to Guthix and New Combat Abilities
New abilities- very nice. Now dual weilding has it's own multi attacks, making up ground on 2h. New mage and range abilities are nice aswell. Also loving the ports fixes.
- dual, 2h, range and mage setup for max dps
- dual, 2h, range and mage setup for max dps
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High Tier Item Access
Aren't stats coming a whole lot more useful in the next combat update? They might, but then again, it took jagex 5 months to fix dual wielding and that was an oversight a 6 year old would have seen. So yeah...
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High Tier Item Access
I think someone hasn't heard of EoC yet... For most of the good monster hunting moneymakers you actually need: 80/90 attack, 70+str(gives negligible boosts anyway), 80 mage, 80 range, 86/87 herblore, 70 prayer, 68 summoning, 84 dungeoneering Those stats are doable in less than 2 weeks with mediocre playing time. I can guarantee you that you can make 3+ m an hour at QBD and 6-10m an hour at nex/kk with those stats. But ofcource, that already assumes you are great at those things, exactly why i've said that knowledge and ability is worth more than stats.