Everything posted by xpx
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11-Dec-2012 - Player-Owned Ports
For slayer, as everything is multi now, you can just be in continuous combat all the time. And as said earlier, why the f would you even be using it for slayer? Pop armor doesn't have to be universally the best armor everywhere, or even anywhere.
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11-Dec-2012 - Player-Owned Ports
As far as i'm aware of, the many body problem only applies for nex gear/etc degradation in that every attack or absorbed hit will count as a degrading tick. Pop armor should be 12 hours of being in combat stance- you aren't 4x in combat stance when you are fighting 4 opponents, as far as i'm aware of, anyway. Also, as much as you can poke holes in the items i brought as an example, they all have something in common that you can't wrap your head around- they are special. Special effects are usually given to items that are harder to obtain and are thus beyond the tier system. Pop armor is normal t85 gear, nex gear is special t80 gear, as it is much harder to obtain. Same goes for sigil shields and hex. Chaotic maul is an example of a lower tier weapon having an advantage over much higher tiered items, as it's better against anything t75 and less(in terms of defense).
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11-Dec-2012 - Player-Owned Ports
Well, if you consider that the full armor lasts 12 hours in real time combat and takes 2.1m to repair, that's still less than 200k an hour in repairs. Realistically, the only places you'd need the defense are going to make you atleast 3m an hour, thus the repair cost is quite negligible. Also, in terms of efficiency, the armor will cost you very little hours/gp to obtain. The only thing i can see people having a problem with is that it's a t85 armor that's worse than t80 armor, but that's only a problem of perception- higher tired things don't always need to be universally better than the lower tier equivalents- and we have quite a few examples(hex, sigil shields, chaotic maul).
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11-Dec-2012 - Player-Owned Ports
No, you absolutely shouldn't. Assuming you have enough time, the 3rd ship will be useless until the scythe(4th island) , and by then you'll easily get the needed bamboo(you still get 1-2 ac missions a day and can always use merchants on them). I don't think you ever really have to turn back for resources when you do things right. Anyway, i read somewhere that story missions give no distance. Can anyone confirm that and can anyone tell if the story missions have tiers or they will always pop up for the region you are focusing on? Planning on skipping all the story missions until pincers, but i'd need to know if that would make those missions harder to do later on. Of course I read this like 2 minutes after the game reset... It's no big deal really, I'm not racing anybody :P Don't worry, you can change your focus at any time and all the voyages that haven't been rolled yet will be affected. As for degrading armor, i really can't see any problem with it. It's a concept they introduced with barrows to basically differentiate between training and bossing armor, and has really worked pretty well. For things you'd actually want to use nex/pop gear for the degrade system difference really won't make a huge difference, and the repair prices have always been reasonably low.
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11-Dec-2012 - Player-Owned Ports
No, you absolutely shouldn't. Assuming you have enough time, the 3rd ship will be useless until the scythe(4th island) , and by then you'll easily get the needed bamboo(you still get 1-2 ac missions a day and can always use merchants on them). I don't think you ever really have to turn back for resources when you do things right. Anyway, i read somewhere that story missions give no distance. Can anyone confirm that and can anyone tell if the story missions have tiers or they will always pop up for the region you are focusing on? Planning on skipping all the story missions until pincers, but i'd need to know if that would make those missions harder to do later on. Story missions have tiers--they aren't affected by the focused region. Only affect on story regions have is each adventurer gets 1 instalment unlocked per region unlocked. Good, and as we can see from people having trouble getting scrolls later on, putting off story missions as long as possible might actually be the way to go. Again, this also assumes story missions give no distance, which i haven't seen any conformation for.
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11-Dec-2012 - Player-Owned Ports
No, you absolutely shouldn't. Assuming you have enough time, the 3rd ship will be useless until the scythe(4th island) , and by then you'll easily get the needed bamboo(you still get 1-2 ac missions a day and can always use merchants on them). I don't think you ever really have to turn back for resources when you do things right. Anyway, i read somewhere that story missions give no distance. Can anyone confirm that and can anyone tell if the story missions have tiers or they will always pop up for the region you are focusing on? Planning on skipping all the story missions until pincers, but i'd need to know if that would make those missions harder to do later on.
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EoC Question: Gear vs Weaknesses
It's actually a bit less dependent on weaknesses now and more dependent on tiers. Here are some general rules to follow(general, as in most cases, but not all). Against something much lower in tier, use your best dps method available. Against something slightly lower than your tier, use the right style, but not necessarily the right type of weapon. Against something your tier or higher, use the right style and type of weapon whenever possible. The problem with the last rule, however, is that bosses aren't weak to anything specific, thus the last one only applies to you until you can achieve tier 80(highest available in all styles apart from the rare t90s) in all styles, then it just turns into rule 1(given the boss doesn't do anything specific). The tier of enemies can be defined by your accuracy against them, with >90% making up the lowest; 60-80% for medium and <50% for your tier and below.
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11-Dec-2012 - Player-Owned Ports
Whoah!! just finished reading trough all these pages after just recently returning to scape'- took almost a day to get(and think) trough, although there is alot of incoherent rambling in there. Having just recently started pops(only reaching the 3rd region tomorrow) there is alot of valuable information i can use to make catching up with other alot easier, although, right now, i can just complete everything in under half a day. Things like knowing when to get the next ships, how to manage earlier resources and the new upgrades have already made my life alot easier thus far. By far the biggest thing to consider for a newbie, though, are the usefulness of merchants and the mechanics of speed- i will certainly take advantage of these aspects when the time is right. As for pops in general, i really like it, and i can see there is a real liking to it in the community. However, i can't help but feel like we have gone back 2 generations in rpg's with this minigame, losing the graphical aspects aswell as multiplayer interactions. This minigame is just one generation above(being automated instead of written on paper) DnD, basically taking us back 40 years. Although i like pops, i really hope the success of this update doesn't aspire alot more 2nd gen RPG's turned into minigames within RS. I haven't seen much discussion about the runedate on this thread, but it seems odd that 4k runedate almost exactly matches the chinese new-year, which kind-of makes sense with all the other chinese/asian references they have in pops. Also, as far as i can work out, 1 runedate=1 real day, which is a bit confusing as it would mean that runedate 0 is around the start of february , 2002, many months after the introduction of rs, but also a few weeks prior to the release of members(which is a pretty significant date). Any ideas on what theory might be correct? Edit: yeah, my calculations weren't accurate enough, it's exactly the day members was released. Just a funny coincidence with the chinese new-year thing, then.
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5-Feb-2013 - Sinkholes + EoC Improvements
Sadly, this is true. The top floors of both castles are full of level 200s who afk. There are probably more people up there than actually playing the game. Runescape does feel like it has declined alot since the hayday. And i was getting hammered on tif for being a big opponent of this req in the first place, being over 10 times as time consuming as any other minigame req... Oh well, sucks to be right.
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5-Feb-2013 - Sinkholes + EoC Improvements
I'm sorry, i don't think you follow. The argument is that you don't need to make 'fun' content efficient for it to be popular. All they could have done is add rare drops of the mage/melee equivalent of hexhunter bow or maybe a level 90 hood and people would actually bother to show up. Right now, unless you want the costume, you are better off dungeoneering normally, unless you really, really like the game(which, as we can see, people don't).
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5-Feb-2013 - Sinkholes + EoC Improvements
And yet you're all still trying to make it seem as though there is a competition between the two. Newsflash: Comp cape is RIDICULOUSLY inefficient. Lots of high level content? yeah, you guessed it, inefficient. So why are those efficiency goons trying to acquire all this inefficient stuff? go figure. And as far as i'm still aware of, the most popular minigame in game, the most popular minigame for what 8 years now, is still really popular... and has never had anything even remotely to do with efficiency.
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5-Feb-2013 - Sinkholes + EoC Improvements
Why do we still have to pretend that fun and efficiency can't go hand in hand?
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5-Feb-2013 - Sinkholes + EoC Improvements
There are numerous activities in the game that are extremely inefficient yet widely popular. The problem here is that jagex, as far as i'm aware of, made this update about the rewards, and they are just lacking right now. There is really no creativity to the rewards right now(like, add weapons/armor as rewards that you can bind and only use when dungeoneering, yet are slightly better than existing weapons/armor).
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Post all RS Screenshots, Videos, and Sounds here!
Took me less than a year to achieve 90 of those levels, but over 9 years to get the last 9. Oh well..
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5-Feb-2013 - Sinkholes + EoC Improvements
Haven't we got enough fun but dead content already? All i'm saying is that if you are going to introduce new content that is also limited in the number of trys, you need to make it atleast as good or slightly better than existing content to even have a chance of it surviving.
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5-Feb-2013 - Sinkholes + EoC Improvements
You know you can get 240k xp and 24k tokens in less than 10 minutes of work, too, right?
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200M in all Skills
I assume not. http://puu.sh/1Wx1m That's an awful example of the use of a scrimshaw. Sure, some skills like mining(due to the complex nature or extra xp from varrok armor and urns) and fishing(C2) won't benefit much from them, but quite a few will get a full 20% boost, effectively giving you free 50 minutes of xp.
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Good Dung Set-up?
Best would be either maul,shortbow,CCS and any plate(depending on theme weaknesses)/hood or maul, sag short, blood neck and one of the 2 plates/hood. Just one style would be horrible. Hex, if you get one, is about the same or slightly better than sag short(but you are unlikely to encounter one until ~105-115 dg). Also, this assumes you are any good at dungeoneering, hence only one defensive bind.
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Where to find a good 'pro team'
You don't just go out and find pro teams, they find you. For the most part, particularly now with shared keys etc, floor times are very much dependent on a leading dungeoneers skill and thus you can average good times even with only 3 dungeoneers doing all the work. Thus it'd be advised to learn and get better at pathing and leading a team first, then finding and accumulating good dungeoneering contacts to achieve fast experience. I'd suggest DGS but unfortunately your goals are set way too low.
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Best Possible Non-Degrading Magic Gear?
void
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SSH vs Prom Skirt
I wouldn't expect any less of you than to understand the value of knowledge. In any case, here is a link to some useful information on binds in EoC: http://www.xp-waste....inds-t3423.html While magic might have a lower hit bonus than melee/range(assuming same speed), melee ring is basically useless(small accuracy increase), and thus mage is still very potent(for some reason, i can't seem to find the damage bonus on CCS, but assuming it's around 250, mage still gets around 1.7k damage bonus, 2k assuming t10 blitz), that is compared to around 2.3k for prim 2h. Also, all ranged weak monsters are really weak to range(no bolts, thrown) and mage weak monsters are ´´weaker´´ to mage than melee weak monsters are to all melee, for which attack style still makes a significant difference.
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SSH vs Prom Skirt
Yeah, i forgot about being capped by the spell. Still, magic is by far the best in f2p.
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SSH vs Prom Skirt
How is it not relevant? It makes all the difference in the world. You should bind best melee wep(2h>maul>spear), CCS/sag short and any body or hood, hood being better for survivalist purposes. Although there is no consensus on binds for EoC, some very experienced dungeoneers have found range and mage to be generally better than melee in dungeoneering(inculing ring abilities). I myself have seen that slower weapons(weapons with higher base bonuses) will have an advantage over faster ones assuming one uses abilities alone, thus making mage and melee prefrable.
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SSH vs Prom Skirt
It'd help if we knew what your other binds are and how many items you can actually bind...
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14th Jan - Kalphite King
It's great that you're still here :wub: And in any case, jagex doesn't really care if you abuse minor bugs for nominal gain and don't encourage others to do so aswell. This was simply an oversight on their part, and as they casually use their players as a QA team, works well for everyone.