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Everything posted by chenw
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Woodcutting Analysis: Dragon Axe vs. Rune Axe
chenw replied to PhelimReagh's topic in General Discussion
This suggests that D Axe is indeed worth the money to spend. If you dont feel like keeping the axe, there is nothing stopping you (and in fact it is rather easy to) resell the axe once you have finished with it. Any loss you incur (if any) would be paid by the logs you cut anyway, so its all good. -
incorrect, if I spend a half hour getting my runes, I could already done 5 or more trips, and have the possibility of getting another barrows item, there for it is more efficient, and whatever is more evecient gives you more income and profit. Do you know why people use elevators? not because they're lazy, but because if a construction company carried their construction materials up by hand, they would never finish the building they're making, thus giving them no pay. Ok, using profit chart may have been an error on my part, but note that we are not talking about what spell yields the most INCOME, we are talking about what spell yields the LEAST cost per run. And not once in my sentence i put CHEAP and EFFICIENT together, they are completely and utterly different concepts
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Reb has said it and i am going to say it again. Getting your runes back from the chest has NOTHING to do with how cost efficient a spell is, it merely serves to prove that it is the most EFFICIENT spell. (Whats the most efficient way to get up 19 floors? Lifts of course, but is it the cheapest? no, walking up the stairs is). What you get from your chest is your GROSS EARNINGS, and if you spend it, it is included as a COST. So if you reduce your COST while keeping your GROSS EARNING same, you have a LARGER NET INCOME. Is Slayer dart the best spell for barrows? Yes. Is it the cheapest? Not by a long shot. EDIT: For those who cant think outside the box, here is a hypothetical Example. Assume that we use 100 Chaos or 75 deaths per trip as per stated. Now assume that each time the chest drops 80 deaths and 120 Chaos and 400 Minds, and assume Chaos 150ea, Deaths 300ea, Airs and Minds 20ea If you go chaos, you are left with a net increase of 20 choas, 80 deaths and 400 minds, down 400 Airs (total earnings 27k) If you go Slayer Darts, you are left with a net increase of 120 chaos, 5 deaths and 100 minds (total earnings 21.5k) Any questions?
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A Guide to collecting Herblore 2nds (Draft Complete)
chenw replied to chenw's topic in General Guides
Updated the guide, terribly sorry about the lateness of the update. Family circumstances. I will be adding finishing touches to it over the coming weeks, but it WILL be complete. I thank all those who contributed and will test out a few of the suggestions personally. -
Where Are All The High Level People From??
chenw replied to nightspirit's topic in General Discussion
i'll set the record by putting a 110 in Ireland please? :mrgreen: -
Just in case you didnt know, the only way to safe spot the armors is using a halberd, nothing BUT melee attacks works in the guild. If you know this already, ignore :P
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It is my favourite skill by its rewards (agil shortcuts are dead useful) but the training is rather torturous. -chenw
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29 January 2007 - What's black and white and goes green...
chenw replied to TheEvilGizm0's topic in General Discussion
The breakdown of the Agility course is: 1. Passing the rocks and jumping onto the first stones: 55xp 2. Jumping onto the last Jumping stone onto the land: 80xp 3. Passing each of the icicle obstacle: 40xp 4. Going onto the top of the hill through the slippery ice: 180xp 5. Going through the door after you slide down the slope: 65xp (this is also the lap completion xp) Total xp per lap: 540xp The agility course is one way only and you get no xp in between the xp check points. -
what was the first thing u did when u became a member?
chenw replied to hell1234's topic in Questionnaires
Lost city for me, then very soon after, Dragon Long :mrgreen: -
A Guide to collecting Herblore 2nds (Draft Complete)
chenw replied to chenw's topic in General Guides
No.. but punching them to death suffices unless your combat is too low (like in the 30's) -
As we all know, the art of Herblore in Runescape is all about making potions with herbs and their respective Second ingredients (AKA 2nds). However the skill itself is rather unpopular due to that collecting 2nds can be a rather tedious task (herbs, despite their cost, is somewhat easier to get as a lot of monsters drop herbs, but many seconds are not common monster drops). This guide aims to provide an introduction on how to collect these seconds efficiently and cheaply. [Disclaimer] The items discussed in this guide are: -Eye of Newt* -Unicorn Horn -Limpwurt Root* -Ash -Red Spider Eggs* -Chocolate Dust* -White Berry -Toad's legs -Goat Horn -Snape Grass -Mort Myre Fungi -Gorak Claw -Blue Dragon Scale -Wine of Zamorak* -Potato Cactus The * denotes that these seconds can be obtained by free to play players. Other Items discussed here are: -Cave Nightshade (AKA Nightshade) -Swamp Tar 1. Eye of Newt Street Price: 100-150gp each Easily the easiest 2nd to obtain, however you need a little bit of cash to get a decent amount. A few 10k's should get you plenty. There are 2 ways to obtain this second: Method 1 (Using balloon and Ring of Dueling): This method requires you to have completed the An Enlightened Journey quest, as well as unlocked the travel route between Castle Wars and Entrana. This is the fastest method to obtain Eye of newt. Ring to Castle wars, withdraw a normal log, go to balloon, travel to entrana, run south to the herblore shop there, buy eyes, Ring back to Castle wars. Repeat as desired. However due to the low stock this shop provides, world hopping maybe requried. Method 2 (Using Glory): The use of Amulet of Glory teleports is the second best way to obtain this second ingredient. Glory to Karamja, catch a boat to Port Sarim, buy a load of eyes, and either Ring back to Castle Wars or glory to edgeville. 2. Horn of Unicorn Street Price: 1k - 1.2k each This is one of the hardest second to gather in large bulks, and I would recommend refraining from using this second until you can make Super Antipoisons. Normal Antipoisons can be purchased from various General Stores such as the one in Bwo Wannai Village. The easiest way I have found to gather these horns is Ring to Castlewars, Balloon to Entrana (again requires the completion of An Enlightened Journey) and kill the 4 unicorns there near the law altar. The unicorns are relatively spread out, but you should not have to wait too long for the unicorn to respawn. You may also Glory to Draynor Village, run to Port Sarim, catch a boat to entrana and glory back to draynor when done. This second requires grinding by the use of a Mortar & Pestle An alternative for higher levels is via the use of Carrallangar Teleport (Ancient Magicks Teleport, level 84 mage required). This teleports you to the Graveyard in the Wilderness and directly west of the Black Forest, where a large pack (albeir rather spaced out) of Black Unicorns reside. The Wilderness level is rather low so you can either use Ring of Dueling or Glory teleport out of the forest once you gather a full load. 3. Limpwurt root Street Price: 600 - 1k each One of the tricky ones, this second is mostly monster dropped, while you can also farm lumpwurt plants (which always yields 3 per plant). The best monsters that drop limpwurt roots are Hill Giants, Hobgoblins and Cockatrices. If you find yourself struggling to fight these monsters for the roots because your combat is too low, do not bother. Save the Kwuarms till later and use Tarromin with Ash instead. 4. Ash The reason why I added this second in is that this is the only second worth the effort to make Tarromin potions. It is used to make Serum 207 and yields the same experience as strength potions (though the potion becomes useless, and can only be made during and after Shades of Mort'ton Quest) Normal strength potions do not yield enough benefits to counteract the cost/effort of getting Limpwurt roots. Firemaking is the easiest way to get it. Burn a load of logs, collect the ashes, bank, burn, repeat. If you have progressed in the Fairy Tale part 2 enough so that you have the access to the Fairy Rings, ash collecting is very easy. Go to A L R Fairy ring (this is the alternate Abyss, where there are Abyssal Leeches, Guardians, Walkers and Demons. Not multicombat or wilderness related), and run west literally 5 steps. There should be an abyssal leech in the vicinity. This abyssal leech is very easy to kill if you have a decent combat level (around 80 or so, 10HP), and respawns very quickly. Ash is 100% drop so you can kill until you have a full inv and bank in the Fairy Bank. 5. Red spider eggs Street Price: 600 - 900 each The best place to collect this second is unfortunately in the Wilderness. However you are very much protected because the Red spiders in this area is aggressive and is single combat, thereby giving you plenty of time to glory out should there be any chance of PK'ers. The Egg spawn is in the Edgeville Wilderness dungeon, just north of the Thugs near the gates. (Will put up a map later). All other places not in wilderness have too little respawn spots for them to be pratical (due to their spawn rate). 5. Chocolate Dust Street Price: 200 - 400 each Another easy 2nd to get. The best way to get this is buying out the Culinaromancer's chest when at full stock (50), however this requires the completion of Recipe for Disaster quest (completed to and including killing the Culinaromancers). Buy out the chest, world hop, repeat. If you do not have Recipe for Disaster complete, the Grand Tree food stores are the next best thing. Each of the food shops on the first (British) / Second (American) floor of the tree stocks 20 chocolate bars and 10 chocolate dusts at full stock. There is also a bank on the same floor. This second requires grinding by the use of a Mortar & Pestle OR a knife (latter option for free players) 6. White Berries Street Price: 800 - 1000 each Second hardest 2nd to obtain, as the only reasonable way to get large quantities of White berries requires the access to the Elf Teleport Crystal (requires starting the Mourning's Ends Part 1, the initiation of the quest gives you the crystal). There is a respawn just north of the tracker elf and it spawns very fast (2-3 seconds) so this makes it the best spot to collect white berries. If you do not have the access to this location, your only other viable route to collecting these is by farming the White berry bushes (requires 59 farming). The Spawn in the wilderness is too long of a walk in my opinion to be of practical use. Ancient Magicks spell (the Level 78 Spell) has been suggested, however extreme caution is to be observed as the area is deep wilderness, and the white berry spawns are guarded by Red Dragons. It is also a very long walk around the lava (for wilderness situations) to get to a teleportable level. Use this ONLY for Super Defence potion. The redline denotes the shortest path to the White Berry spawn 7. Toads Legs This second is not popularly collected due to the attainability of toadflax herbs and impraticality of agility potions (Toadflax is mostly used for Saradomin Brew instead). The best place to collect them is the swamp pond beside the Grand tree. There are also some near the pond south of taverly (near the willow trees) and the nearest bank to there would be Falador. When you pick up the toad, you need to left click each of them to remove the legs from the toad. Caution is advised for this second, as its first option is 'Eat', not 'Use'. Taverly Respawn Gnome Stronghold respawn 8. Goat Horn Goat horn is used for Combat potions, and yields the most experience per Harralander used (84 xp per potion). This potion is useful for low cost melee training but higher levels would find super sets much more powerful. The best way to get this second would be using going into the Al Kharid desert via the shantay pass with the best Anti-heat gear (desert robes or better) and a waterskin. From Shantay pass, run west (past the Kalphite Lair) until you come to a coast, then run south a little. Run back to shantay pass to bank. This second requires grinding by the use of Mortar & Pestle. There is also a spot near the Nardah Bank (literally in the same minimap) where there are 4 Desert Goats available for you to kill. However there is only 4 Goats there and so you may have to wait a while longer to get full load. (Nardah map taken from Official Jagex Map) The advantage of Nardah spot is the obvious short walk to bank, however there is relatively low number of Goats present, so you may end up waiting for considerably longer than the spot near the Kalphite Lair. That spot has 6 Goats, which the first Goat would have respawned after you kill the 6th Lair. 9. Snape Grass Street Price: 450 - 600gp each This second is probably the most used second in the game, mainly as the second in Prayer Potions. The best way to get Snape Grass would be to use Lunar Magicks (requires Lunar Diplomacy to teleport to Waterbirth Island, collect the snape grass and use either glory or ring of dueling to bank. There are 6 respawns by the boat back to rellekka and 6 more to the east (near the rock crabs there). If you are without the access of Lunar Magicks, the best way to obtain it is to move your house to Rellekka, run to the boat that brings you to the Waterbirth and go there to collect them. If you do not have access to a house, your last resort would be using Draynor or Falador bank, run to the so called Hobgoblin Pennisula west of the Crafting guild and collect them there. Waterbirth Island respawns. The lunar teleport point is near right by the arrow. (Taken from Jagex Official Map) Hobgoblin Pennisula respawn 10. Mort Myre Fungi Street Price: 800 - 1000gp each This second can only be obtained after obtaining the Blessed silver sickle from Nature Spirit quest (if you have lost yours, simply craft a normal silver sickle, go to the Nature Altar and use your sickle on the altar). To obtain it, you must stand next to a rotten log (NOTE: you cannot be on top of it, you must be beside it) and use the 'Cast Boom' option from the sickle. The most efficient way to collect fungi is to find a spot where you can be right beside 3 rotten logs (such that you can get 3 fungus per cast boom, since it drains your prayer a random amount per cast). Location and direction to the 3 log points. There are 2 such points located in the red box Bring house teleport runes while collecting the fungi, teleport to house when you have a full load, teleport to house, recharge prayer and use yur Kharyrll (Canafis) portal to go back to bank. Wielding your silver sickle while carrying Dust runes and Laws will allow you to carry 26 fungus per load (Dust runes can be obtained in large amounts from Flesh Crawlers in Stronghold of Security while operating the Sickle in the equipment screen casts Boom). 11. Gorak Claws This is the only untradable 2nd in the entire herblore section (Cave Nightshade is also untradable, however it is a first ingredient, not a second). It can only be obtain when you start Fairy Tale Part 2, and is only useful to those with farming level of 47 or higher (The herb, Starflower, can only be picked with 47 farming, although it is available in large quantities). The Goraks can be found via Fairy Ring D I R, and they are very vicious. They have a high combat level, hits hard and prayers do not work there. The Claw drop rate has been decreased once from 100% due to 'balance' issues, hence this second is not very useful unless you wish to train herblore without using any money. Use the Fairy bank to bank the claws. This second requires grinding by the use of a Mortar & Pestle 12. Blue Dragon Scale Street Price: 800 - 1000gp each There is only one place this second can be found: Taverly dungeon, near the Blue Dragons and Baby Blue Dragons. lv 70 agility is strongly recommended, as the long walk around is very long. Bring an anti dragon shield just incase (though you may find it unnecessary due to the number of rangers training there). Use Teleport to Falador for quick banking. This second requires grinding by the use of a Mortar & Pestle 13. Wine of Zamorak Street Price: 1000 - 1200gp each Again, only one place where you can find this second: north of Falador, north of Dorik's house and in the Temple of Zamorak. This requires you to kill every Follower of Zamorak in the room before you attempt to pick up the wine, or telegrab it. Due to its respawn rate, it is adviced that you bring a diversion with you while attaining this second (such as High Alchemy). One of the harder seconds to collect. NOTE: Despite what map suggests, the temple is inaccessible from the Burthorpe side unless you walk around through the gate. 14. Potato Cactus Street Price: 2000 - 2200gp each This is the most expensive second for a very good reason: it is the only pratical second for the Lantadyme herb (which makes Magic Potions, and sells rather well) and it is the hardest second to get. You can only find it in either the room with the Kalphite Soldiers on the first level of the Kalphite level or near the Kalphite Queen. Due to the multicombat area, it is very hard to collect this second without using food. Al Kharid is the nearest bank. Extra Items A. Cave Nightshade (UNTRADABLE) This item is a first ingredient for the Weapon Poison (++) (AKA Super Poison), and is one of the two known untradable herblore ingredient. Nightshade can either be grown or collected from Skavvid Caves. The former requires Belladonna seeds and planted in the farm patch in Draynor Manor. However this methos is a very slow method, as the Nightshade takes a long time to grow for its yield (1 per seed), making it impractical for collecting in large quantities. The second method of Skavvid caves requires Watchtower Quest (up to the point where you use the Death Rune on the Ogre to obtain a map). You need a Light source and the map in your inv to use this method. Due to its respawn rate however, it is advised that you bring High Alchemy items and/or (and option suggested) logging onto a crowded world such as world 2 to maximise your multitasking. The caves that contains the Nightshades will be mapped at a later stage. B. Swamp Tar Street Price: 100 - 350gp ea (According to Official Forums checked on 5th Feb 2007) Swamp Tar is used primarily amongst Black Salamander users (like myself), and is the primary ingredient for the ammunition. Swamp Tar is also desirable for use with Harralander herbs, as you do not need to click a lot in herblore to make mass number of tars (there is a make-x option, which some people may argue slows down the rate you make the tars), you do not need vials or any other ingredients (you only require pestle and mortar in your inventory) and finally you only need to withdraw 1 item per load (the herbs) as the tars are stackable. The experience is also the second highest for Harralander (next to Combat potion). Swamp Tar collection via respawns is a rather slow method for collecting tars, and thus it is adviced to kill Cave Slime for them (it is a 100% drop, and drops anywhere between 1 to 9). They also respawn very fast so you dont need to wait if you know the right spot. The best place to kill them is outlined in the box in the following map (Taken from the Tip It's map of the Lumbridge caves) The best equipment adviced is using Ava's Accumulator using steel arrows, Magic Short bow, best ranger equip and a Charged Glory. The lack of safe spots in the cave is ideal for use of accumulator, as it picks up the arrows for you AND it gets the cave slime to sit right beside you so you do not need to move while gathering the Tar. Addendum Notes: Alternative Herb Droppers Here is a list of good herb droppers that mid and higher level people may utilise for funner herb gathering speeds. Flesh Crawlers Flesh Crawlers can be found all over the second level of Stronghold of Security, they are aggressive to all levels (as far as I know), have a relatively low hp and are close packed. They also drop Dust runes (described in the Mort Myre Fungi) which are very useful for home teleports. These can drop either Fire runes or Nature runes when a herb is dropped. Aberrant Specters These are level 60 slayer monsters on the first(UK)/second(US) floor of Slayer Tower in Canafis. These also require nosepeg equipped as well as either very high defence wearing highest mage defence gear or as high prayer boosting gear as possible with Mage from Protect prayer on. Not recommended unless you have are relatively high level (90+), have access to Salve amulet(e) (obtained from Haunted Mine quest and completion of Tarn's miniquest), and either on slayer task or on Ancient Magicks with access to Kharyrll Teleport. These can drop up to 3 herbs per drop. Another big bonus is that this guy drops level 3 clues. Water Elemental Not exactly a high level monster for herblore, but it is the ONLY monster in the game where it drops vials of water as 100% drop. If you can stand the banking and have at least the access to the Elemental workshop (Starting Elemental Workshop I), it can be a very good herblore starter and/or if you cannot afford to buy vials from other players and cannot stand world hopping for vials. Al Kharid Warrior Again, not exactly a high level monster, but you can force them to be aggressive to you easily by attacking any of the warriors in a room full of them. They all come to you waiting to be slaughtered while all you have to do is wait. After the carnage is over, pick up herbs, drop any undesired ones, and repeat after the room has respawned. However it may be difficult to find an empty world so grab the opportunity if you see it. The bank is also very near to the warriors. Salarin the Twisted Located in the Yanille Dungeon, requires level 67 agility to get to him, as well as a handiful supply of mind (and air runes if you wish to kill him quicker). The main plus about this guy is when he drops a Sinister Key, you have just earned 2 Harralanders, 3 Ranarr weeds, 1 Irit leaf, 1 Avantoe, 1 Kwuarm, and 1 Torstol guarenteed. Thus this can be an excellent place to gather herbs as there are other Chaos Druids in the same room so you can kill them while waiting for Salarin to respawn. Unfortunately the unique herb Torstol from the chest is a less useful herb of the lot. Details of the locations of the Sinister chest can be found in Tip's Herblore guide (for now, I shall add a picture of the location later for your convinience) If you have 82 thieving, it becomes one of the best herb dropper locations in RS. Herblore Training Here is a small level to level guides on how to level Herblore quickly and cost effectively without burning too much cash. In all these guides, I assume that you KEEP all herb drops that you cannot id at your level (they are far better in your bank than sold as cash), and you should combine lower level methods with higher ones to maximise cost effectiveness Level 3 - 15 You should only make one kind of pot, and that is Normal Attack potions. Marrentills are not worth the effort at all for the experience. Monsters that drop significant amounts of Guam include Al Kharid Warriors and Cave Bugs (NOT cave crawlers, i mean the 7hp ones). If you wish, you may throw away all the marrentills you find, or keep them as fuel for home altars. Level 15 - 26 To use this method, you need to Start Shades of Mort'ton quest. Serum 207 is pretty easy to make. [NEED CONFIRMATION]Serum 207 can be used on the Afflicted people in Mort'ton and help you recover some of the Tarromin herbs you use[NEED CONFIRMATION]. Collect Ash by Firemaking if you are low combat level. Level 26 - 45 Energy Potions from here on, forget about all other pots that you are able to make from 26 on. Switch to Combat potions when you can make them. When you com across Ranarr weeds, you should make prayer potions when you can, but keep all your Harralander and Tarromin herbs. They will be your main source of Herblore xp until 45. Level 45 - 52 Make Super Attack potions from now on, and you may completely ignore all Guam leaf drops as their xp will no longer be helpful (however still keep Tarromins and Harralanders). When you reach level 48, you may consider making some super antipoison potions instead of super attacks. They will be useful. Level 52 - 55 Super energies should your primary potion here. You may also start discarding Tarromins and stop using Harralanders (but still keep them for Harralander Tars). Ignore all other potions until level 55. Level 55 - 66 Super Strength should now be included in your potion mixing schedule. Do not make any new potions you encounter until you reach 63, which you may farm Snapdragon herbs for Super Restore potions. If you do not wish to, stick to Super Strengths, Super Energies and Super attacks until 66.
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How famous are you on tip.it? (Over 10k posts)
chenw replied to 2handeddagger's topic in Forum Games
1/10. never seen you before sorry -
although to answer perakp's first question, you never needed to have to have the skills to START the quest, you only need the required skills to FINISH the quest. So one can technically start Lunar dip with 1 crafting and proceed onto the isle but wont be able to finish it because you cant make the armor without the crafting level. weird bug though
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You can do barrows, but you wont make any profit (in fact you will lose quite a bit of cash on prayer pots) unless you get a barrow item. I suggest prayer 60+ Ranged 70+ Def 70+ Mage 70+ Attack and strength arbitrary, you wont need them
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Wanting to know if im good enough to get fire cape!!
chenw replied to desibrainiac's topic in Help and Advice
I agree on all except 2 things: 1. The pots must all be super restores, maximises the chance of making to jad with enough prayer points 2. I do not recommend using Karil's Bow, Crystal Bow is much better and cheaper in the long run since you can train with Crystal Bow when its recharge is 180k per. Also use monk robe top for body, you need that prayer bonus. Replace Glory with Unholy symbol. Attack bonus doesnt matter nearly as much as prayer bonus because the monster's def is generally low. -
For more details, there are 4 such emote enhancers: Powdered Wig, Pantaloons, Flared Pants and Sleeping Cap. These are all possible level 1 clue rewards, and only from Level 1 clues (you cannot get them anywhere else in the game bar players, nor can they be obtained from higher level clues). When you wear them, they modify their respective emote that everyone has the access to, such as ANGRY When wearing the Powdered wig when you do the ANGRY emote will let you do a special version of that emote (only the wig is required, however you do NOT operate it, you just do the emote). Pantaloon changes the BOW emote when worn Flared Pants changes the DANCE emote when worn Sleeping Cap changes the YAWN emote when worn
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I disagree completely. This minigame isn't a challenge, the only challenge is getting a team that know how to play. CW has more of a challenge than this and requires some skills, whereas with BA you just go through the routine of killing/defending/etc. no way , this really needs teamwork, quite a difference with castle wars , i could do nothing all game and still get tickets I agree, There is a MAJOR difference between having a capable team and having a team that works together. a bunch of lv 126's is a capable team, but if all they do is sit there do nothing to help each other out, then its game over. you might argue the same is true for CW, but because there are more ppl allowed on the team, chances are that you CAN get away with doing nothing. In BA, that is near impossible
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Its excellent on Bloodvelds though, the 2 wall safe spots are clear of obstacles
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it was updated within the last month i believe. I suggest you finish Eyes of Glouphrie, gives you a crystal saw that allows you make stuff 3 con levels higher than your current con level if the item needs a saw (so wont work when making rooms, but will work for flat packing)
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Are you certain about that? Because I know for a fact that monsters can poison you while you are protected. For example, poison spiders can poison you even though you are protected from melee, so are you sure it doesn't work that way with players? Protection prayer only prevents you from taking damage from the main hit damage, not from the side effects associated with it. Main damage is the damage that the weapon inflicts without any other effects kicking in (like a Dragon Dagger hit, with no poison, no prayer, etc.). Boost prayers modify this Main Damage, and Protection Prayer reduces this Main Damage to zero if it is non-zero (however if it is non-zero, you are still considered to be hit). For the record, Dharok's Set Special (and the only barrow set special that does this) modifies the Main Damage. Now Protection prayer does NOT stop you from any other side effects applying to you should you be considered to be hit. Popular Examples of side Effects are: Poisons from Poisoned weapons Barrow Set effects (with exception of Dharok. Hence if you were praying against Guthan, and Guthan supposedly hits you for 23 and heals. You will take 0 damage due to prayer, however he will heal 23) Smite Prayer Any Side effects from special attacks from weapons, such as energy drain.
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Mage: Hat +2 Robe top +2 Elemental Staff +10 Magic Amulet +10 total +24 Strength: Strength Amulet +10 R2h +70 total +80
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3rd age Warrior kite has +63 Stab Defence, the highest of all the shields
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from the limited experience of Defender i have (lv 2 with 140 odd points left over), I can say that defender have the potential to be the slowest killer (because luring is hard), but it can also be the fastest killer (since it is the only class that you can actually kill multiple runners at the same time). for those who play defender, here is a hint. If you dropping say tofu when tofu was shouted, and after a while, it changes to say worms, you do NOT need to pick up the tofu you have dropped. The game checks only if the bait was dropped at the correct time, not if the bait was correct when the runner eats it. This definitely works if the bait was left for short time after the correct bait is changed, however i have not tested if longer time retains the same effect. Also, when runner is in the range of multiple baits, it seems to chase the one you dropped first, then checks all bait in range again, gets the oldest one, etc.
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Jagex isnt making another minigame that gives combat xp i reckon, they already made PC
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1. Yes 2. it will regenerate like a normal tree, however its regeneration is FAR slower than that of a normal willow tree (or any tree for that matter), and hence they are really only used for the xp. 3. Like all other farming patches, they will grow even when you log out, however, because trees take quite little time to grow (a few hours), it is strongly advised to pay the nearby farmer to look after your tree for you so you can be sure that you get the xp
