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chenw

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Everything posted by chenw

  1. The Range attack is much shorter than the mage attack Ranged attack sounds like a Fire Wave hitting you (it does NOT include the sound of the Fire wave travelling towards you, only hitting you). The Mage attack sounds like the Retribution prayer going off. HOWEVER: You should never use the sound only to judge the prayer you should use, because when you hear the ranged attack sound, the attack is already on its way to you, so you have less than 1 second to change your prayer (that includes changing prayer and let it activate), which is very short. The mage attack sound is better, you can hear it while he is doing the attack, so you have a bit longer to change your prayer.
  2. Bring Iron knives instead of whip then
  3. Level 1: Air (+1) Level 2: Mind (+3) Level 5: Water (+4) Level 9: Earth (+5) Level 14: Fire (+6) Level 20: Body (+7) Level 27: Cosmic (+8) Level 35: Chaos (+9) Level 44: Nature (+10) Level 54: Law (+11) Level 65: Death (+12) Level 77: Bloods (+13) Level 90: Souls You used to be able to see the message at lv 77 that you can make blood runes (which i have seen, but didnt take a pic for) Above list only includes the old runes, it does not include the newer combo or lunar runes.
  4. 2 spears in a day 7 spears out of 60 items (most common) d chain after less than 500 dust devil kills D2h from a kq trip, first on that day 5 items in 8 runs (the last 3 happened in the same week)
  5. I am rooting for ya, hope you get your dragon chain :thumbsup:
  6. Anchor: D Scim + Rune Def: Finally D Long + Rune Def: For viewing pleasures
  7. the anchor is only slightly slower than the scimitar but it has superior strength bonus (80 compared to d scim 71 w/ rune def) Considering what happened during the boss fight, i am inclined to believe that the special lowers the target's defence
  8. Accusing others to hide your own identity eh? Nicely done :P Just kidding, but I can assure you that i am not dodgy ^_^
  9. I always leave: Kalphites Bronze/Iron Dragons Turoths/Kurasks Greater/Black Demons
  10. Most Major Loss (Tarn's Dungeon): Guthan Helm Whip Barrow Gloves Fire Cape (my first one) Rune Boots Other little bits and pieces of gear, not really worth mentioning First Major loss (also the only other major loss, troll general) Obby shield (600k) Obby cape (300k) Amulet of Glory (80k)
  11. it really depends on when they put it up there, about a few weeks ago my mahogany burners are still providing me with 252xp per dragon bone (max from d bone on guilded altar.) Why dont you try it with say 10 d bones with just normal incense burners and see if it works?
  12. The reason behind my statement behind torstol is NOT because the potion it makes is junk, (I should have been more explicit here) is due to the difficulty in processing the ingredients. Torstol can only be grown with a relatively high farming level, and that Jangerberry's first option is 'Eat' not 'Use'. Thus why I said it was less useful (which is different from useless)
  13. I do not think that the bank requires the the quest to use, however I will try to find out more about it.
  14. first draft complete, getting a headache from window switching now :P EDIT: I have not yet implemented the suggestion from this thread. I will investigate the suggestion and give appropriate credits at a later stage, you have my word
  15. This suggests that D Axe is indeed worth the money to spend. If you dont feel like keeping the axe, there is nothing stopping you (and in fact it is rather easy to) resell the axe once you have finished with it. Any loss you incur (if any) would be paid by the logs you cut anyway, so its all good.
  16. incorrect, if I spend a half hour getting my runes, I could already done 5 or more trips, and have the possibility of getting another barrows item, there for it is more efficient, and whatever is more evecient gives you more income and profit. Do you know why people use elevators? not because they're lazy, but because if a construction company carried their construction materials up by hand, they would never finish the building they're making, thus giving them no pay. Ok, using profit chart may have been an error on my part, but note that we are not talking about what spell yields the most INCOME, we are talking about what spell yields the LEAST cost per run. And not once in my sentence i put CHEAP and EFFICIENT together, they are completely and utterly different concepts
  17. Reb has said it and i am going to say it again. Getting your runes back from the chest has NOTHING to do with how cost efficient a spell is, it merely serves to prove that it is the most EFFICIENT spell. (Whats the most efficient way to get up 19 floors? Lifts of course, but is it the cheapest? no, walking up the stairs is). What you get from your chest is your GROSS EARNINGS, and if you spend it, it is included as a COST. So if you reduce your COST while keeping your GROSS EARNING same, you have a LARGER NET INCOME. Is Slayer dart the best spell for barrows? Yes. Is it the cheapest? Not by a long shot. EDIT: For those who cant think outside the box, here is a hypothetical Example. Assume that we use 100 Chaos or 75 deaths per trip as per stated. Now assume that each time the chest drops 80 deaths and 120 Chaos and 400 Minds, and assume Chaos 150ea, Deaths 300ea, Airs and Minds 20ea If you go chaos, you are left with a net increase of 20 choas, 80 deaths and 400 minds, down 400 Airs (total earnings 27k) If you go Slayer Darts, you are left with a net increase of 120 chaos, 5 deaths and 100 minds (total earnings 21.5k) Any questions?
  18. Updated the guide, terribly sorry about the lateness of the update. Family circumstances. I will be adding finishing touches to it over the coming weeks, but it WILL be complete. I thank all those who contributed and will test out a few of the suggestions personally.
  19. i'll set the record by putting a 110 in Ireland please? :mrgreen:
  20. Just in case you didnt know, the only way to safe spot the armors is using a halberd, nothing BUT melee attacks works in the guild. If you know this already, ignore :P
  21. It is my favourite skill by its rewards (agil shortcuts are dead useful) but the training is rather torturous. -chenw
  22. The breakdown of the Agility course is: 1. Passing the rocks and jumping onto the first stones: 55xp 2. Jumping onto the last Jumping stone onto the land: 80xp 3. Passing each of the icicle obstacle: 40xp 4. Going onto the top of the hill through the slippery ice: 180xp 5. Going through the door after you slide down the slope: 65xp (this is also the lap completion xp) Total xp per lap: 540xp The agility course is one way only and you get no xp in between the xp check points.
  23. Lost city for me, then very soon after, Dragon Long :mrgreen:
  24. No.. but punching them to death suffices unless your combat is too low (like in the 30's)

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