Everything posted by TheAncient
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Behind The Scenes - December
Looks like one of the most promising months in a long time.
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DKs tribrid w/ Cannon
your killrates and kill orders will be VERY messed up because your spawns won't be timed well. i would do at least 800 pop world... otherwise you'll get a very distorted sense of the pace of cannoning
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Too much damage
td's are in multi and their mechanics are different. So you don't even have to be in combat with more than 1 monster for it to be different? afaik as long as its multi its different, but not sure about that but anyway td shields have some weird mechanism
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99 Mage...
rex is positive (probably like 10 gp/xp gained); lobs are expensive (~10gp/xp?) but give you summ xp too rex xp is somewhere around 50-100K xp/hr; lobs are 150K+xp/hr
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Too much damage
test it yourself; the testing would take a long time and i don't see a need to test it in addition to my personal experience since i'm already pretty certain. there is no point to arguing this - if you are so eager to prove me wrong, go and test it yourself
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DKs tribrid w/ Cannon
citation needed :P if cannon is only affected by range bonus, the point of bringing range gear is to use it while maging rex, not actually shooting prime.
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Spear or 2h for dungeoneering?
2h; spear is only good if you have hexhunter bow and use desperado
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DKs tribrid w/ Cannon
i always thought wearing range gear increases cannon accuracy; if so, i would definitely bring range gear
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DKs tribrid w/ Cannon
i usually just normal 2.5 brid, get about 60 kills an hour, usually last all of my ovls currently don't have arcane (i normally would also have it in inventory) i used to use arcane, now i'm gonna test using a mage book instead (arcane protects over everything).
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Too much damage
pretty sure hp restore is 10lp/min regardless of lvl
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DKs tribrid w/ Cannon
on chaotics: i bring rapier and crossbow; rapier is more important than crossbow but my rapier is protected with the method i use. (i keep bandos top/bot, fury, rapier) your killrate should be steady. if i were to do cannon under prime, i would expect to just alternate between sup/prime on magepray and rex w/ SS
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DKs tribrid w/ Cannon
yeah that guide is fine. there are a lot of small variations you can do too, such as 100% supreme/rex and running upstairs after supreme to get prime off you so you can ss rex; pure tribriding all 3 (ccbow is highly recommended for this); supreme-rex-prime-til-redbarred-rex-prime(KO)-supreme. you can also put the cannon under supreme. cannon works a lot better on supreme than prime because prime has huge defense. you get less kills per hour but it's safer, and still more kills/hr than normal 2.5/trib a lot of the nuances come down to your own playstyle. are you looking for high profit, short trips, and lots of clicking, or lower profit, longer trips, and less clicking?
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99 Mage...
rex and barraging/bursting lobs are the only methods id consider
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DKs tribrid w/ Cannon
yeah, arma fury dfs cstaff risk does NOT sound good at all... i only risk chaotic cbow and i'm pretty experienced i would use ob shield SOL and black dhide instead.
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Too much damage
increase base hitpoints level. this would cause brews, uni specs to heal more damage reduction could work too, since const pot would probably be overpowered in pvm
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Too much damage
guess I misunderstood your language. in any case, i'm like 99% percent sure mage pray reduces damage, 90% sure high (read: ~150+) mage defense reduces max hit
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Too much damage
i know one hit isn't enough to prove anything, but at 0 attack and maxed mage defense i think it really says something.
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Too much damage
anyway OT, what jagex really needs to do is release a constitution pot.
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Too much damage
td's are in multi and their mechanics are different.
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Too much damage
no, it was in single person 1v1. i've survived more; after tanking the spec the key is to use summ pots, blood barrage, etc. and lol... like i said, no rigorous statistics are needed. if you don't want to trust my personal experience, then test it yourself, because i'm like 99% certain. there's also NO way to literally "Prove" it other than to find out the damage formula itself; nothing from our side can be proved with 100% certainty. but that's really just semantics.
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Too much damage
<-- this was referring to me yes i haven't done any rigorous analysis of it, and certainly haven't "proved" it, but i'm so confident about it that i think there's really no point to testing of it. i've survived so many KS specs cause of pray and mage-def armor... a huge amount of my play time is in safe pvp so i should know. plus ive gotten good at tanking KS specs; its the only way i can beat 5+ 130's i mean if you really want to test it rigorously, go for it... i just think it's a waste of time
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Rapid Renewal sucks
rapid renewal ain't bad w regen brace, roughly 1:1 hp:pp ratio with good enough prayer bonus
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Semi-Afk Skills
best is to train combat, but goldsmithing isn't too bad. any skill that involves 14 items per invent instead of 28 (eg crafting) takes too much attention mining at LRC is ok too
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Wolpertinger Barrage or No?
my advice is that if you are going to do lobs you might as well barrage. wf's is generally more economical than bursting you should definitely do lobs though seeing as you are low magic
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Too much damage
If you want we can make 10-20 duels. I will use saradomin brews to lower my attack and magic to 1. You will wear at least black dragonhide ... Surely if the sword can miss the chance will be higher with this setup. As for the damage I can use Super/Extreme str pots to return my str to its original level. you could also just go to safe pvp ffa on w68