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Artificial_Doom_Flavor

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Everything posted by Artificial_Doom_Flavor

  1. Check out my pro woodcutting skills man! I click on the tree, i walk to the bank, i walk back to the tree and click on it, i walk to the bank.. Oh wait all these other woodcutters use the same method, guess i dont have skills afterall. :( That's about the size of it. The only aspect of, say, Mining I can think of that really takes skill is power mining, and even then once you learn about the iron animation cancel it requires very little thinking and just a good sense of timing and dexterity. After a little practice, you run on autopilot, JUST LIKE EVERYTHING ELSE.
  2. Because they already make enough profit without having to inform us. Why ARE you surprised, qeltar, that a company as large as Jagex would see a need to change anything when their profits stay steady and they're calling the shots? When they know that even if they turned their game upside down and shook it, the addicts would cling to it? Even if they fix all the problems with the GE, it will be at their own pace and not at the players' demand. What Jagex has demonstrated with these updates is that their paying customers are essentially in the palm of their hand. The changes following December 10? Emergency mode. Now? The calm after the storm. No need to move too much.
  3. As a free player, I agree that this game has been destroyed. A month ago, I was totally ready to subscribe; now, I'm on the verge of quitting. The free game is simply no longer enjoyable, and after a little while Jagex will have found that their growth rate has slowed to a trickle. If I'm wrong, I'm wrong, but quite honestly I've had it. Three years of effort and fun come to a crashing halt.
  4. I was a little worked up in my last post. Here's a better one. To say that these particular measures were necessary is a fallacy. There are innumerable working, universally more desirable alternatives that I and others have suggested that Jagex refuses to consider, let alone implement (or will simply take too long to consider and implement for our patience as consumers to handle). Beyond that, many people will continue to subscribe for membership with fraudulent credit cards. That problem is reduced, not gone, and furthermore a more responsible decision by Jagex would have been to do some homework on their subscribers before signing them up. You also say "felony" as though it pertains to Jagex. Correct me if I'm wrong, but I'm pretty sure Jagex isn't liable for a crime a private citizen commits. And no, I agree that Jagex isn't incompetent. They're devious. What happens when you force your playerbase to skill by taking away other, fun activities and power training? They skill by old-fashioned grinding and spend more time in the game. More time in the game means more money sapped means more profit. It's as simple as that. A brilliant business move. The rest might monster hunt or go to the Barrows or do quests for a while, but in the end they will always have to go back to grinding or be stuck at the status that they are; indeed, someone with too much time on their hands will also always be ahead because they spent more time and not because they innovated and found training shortcuts. Last... These measures served their intended purpose, but as a free player I have seen the effects of this war and Jagex has done more to devastate their game than the criminals have. It has been gutted. "BUT ARTIFISHUL, GET MEMEBERZ ITZ BETTUR!" I'm not going to pay five dollars a month for a single-player experience (IE Quests, the only part of the game that hasn't been ruined next to mind-numbing skilling) or multiplayer games (Castle Wars and all the other money dumps) that I'd be better off paying Steam, Valve, or Blizzard for. That's nuts. You guys have fun in RuneScape... If you still can.
  5. To hell with innovation! Mindless repetition takes more time AND MAKES MORE MONEY! (for jagex) The motive here is very transparent.
  6. To be honest, I hate people that think like that.. "If you can't do such as such you deserve such and such" Say a new player is discovering the Wilderness, he hasn't been playing too long and is proudly wearing his new mithril armour. All of a sudden, without a warning on the mini-map, a lvl 100 revenant appears out of nowhere and KOs the poor unexperienced player before he has time to realize what has happened. If that seems fair to you, then I don't know what to say. :boohoo: If he was wearing mithril armor and can be attacked by a 100 revenant, all the better that he dies. Maybe he'll learn not to go to level eightysomething Wilderness, and furthermore to get armor that he SHOULD be wearing at his defence level. I don't feel any sympathy for noobs who go into the wild not expecting to die. Omg bro what have you got against life? "omg hes lvl 3! he doesn't deserve to live..DIE!!!" Have some compassion man....not everyone has been playing for years and been spamming the forums for 2 years with negative comments...seriously I haven't seen a single positive comment from you in all the topics I've read. Well, I'm sorry if someone hasn't the COMMON SENSE- let's forget playing experience here- to read danger notices when they get them. If they don't have that, then let them die and learn their lesson. They'll be the better for it. They could be a level 20, they could be a level 80- doesn't make a difference. Sometimes you need to have a little acid to get a reaction. Got a problem with that?
  7. I wish Jagex would add some REAL shading and lighting effects to their graphics engine. Frankly I'm a little sick of seeing rotating objects that have a "shadow" that spins with them.
  8. I don't know... It's sort of dumb that a person with a lower level would get LESS loot for killing someone ABOVE their level.
  9. Goldfarmer commits credit card fraud, ergo Jagex is legally responsible for the private citizen/corporation's action? Does not compute.
  10. I think the best thing to do would be to generate quests with very high questpoint rewards that require a higher combat or total level (or advanced skills).
  11. I fail to see how a lack of PKing in the Wilderness benefits me, other than making runite easier to mine (or it would have, except now people who wouldn't come out there to mine before are having at it). I fail to see how Bounty Hunter is beneficial. I fail to see how a trading cap promotes a fluid economy. I fail to see how a trading cap benefits me. I fail to see how putting a 3k cap on staking benefits me. I fail to see why the updates were necessary when clearly they have caused bigger problems for the game than the problem they were trying to combat. That is my issue. The moves Jagex made were not as necessary as they claim, or at the very least the wrong moves to make (see my topic on the Wilderneess and many others' proposed alternatives to and suggestions for fixing problems created by these updates). I know some idiot is going to respond with "STFU AT LEAST BOTS ARE GONE LOL RITE ARTIFICIAL?" Please. You know as well as I do that the bots were annoying, but never deadly to the game. Jagex can throw out as many figures as they want about how big a business goldfarming was and how much it cost them and how much content it kept them from working on because of the cost (come on, now, with turning decent profits every year you don't honestly expect me to believe that?! as an f2p I'm content with what I HAD and no longer HAVE anyway), but the fact was that it affected the game itself in fairly insubstantial ways, such as keeping yew and coal prices very low (sorry to all you woodcutting enthusiasts out there; I have 76 myself but still fail to understand how you can enjoy that horrible skill). I hated bots, I wanted them gone, but not at this price. No way.
  12. I developed this formula in an earlier topic; it seems to fit pretty well with your idea. ((Total XP)/3m + (QP + (Total Level - 32) + (Combat Level - 3))/100 + (Trades Completed (Value > 9,000 gp) + Duels Completed + Players Killed)/150) * 3,000
  13. Never said it was, pal. I've never done that and attacked people who did. I PKed PKers, if you will.
  14. Jagex didn't intend for pures to have the same playing privilages as impures... I really hate the idea that Jagex wants to force players into playing a certain way just because that is the way they have "Envisioned" it. People get bored of mains and skilling, like I did.
  15. I prefer the Jagex idea. If combat lvl was also included in a factor, bots might have a slim chance of coming back. Also it would be unfair to lower lvls and skillers... Right now its unfair to quest haters (ME) and everyone by resticting our abilites to interact. Its unfair to noobs not to let them us whips, then with the same logic. If you are more powerful, more involved you should get more accesses. Generally idiots use the term 'noob' to describe people. It doesn't make you look good. Anyways, I don't really care about your suggestion as Jagex will probably never take it up. : Generally, it's idiotic to generalize. HAY I JUST CONTRADICTED MYSELF
  16. I haven't quit, but will if things don't get better.
  17. To be honest, I hate people that think like that.. "If you can't do such as such you deserve such and such" Say a new player is discovering the Wilderness, he hasn't been playing too long and is proudly wearing his new mithril armour. All of a sudden, without a warning on the mini-map, a lvl 100 revenant appears out of nowhere and KOs the poor unexperienced player before he has time to realize what has happened. If that seems fair to you, then I don't know what to say. :boohoo: If he was wearing mithril armor and can be attacked by a 100 revenant, all the better that he dies. Maybe he'll learn not to go to level eightysomething Wilderness, and furthermore to get armor that he SHOULD be wearing at his defence level. I don't feel any sympathy for noobs who go into the wild not expecting to die.
  18. That's the thing, though. Decent group-traveling PKers did and could, and they showed up a lot more often to kill low-leveled miners, which are now the scourge of the rocks. Regardless of your level, revenants are fairly easy to escape if you know what you're doing.
  19. I think revenants should be left the way they are (down to the AI), and if people can't figure out how to trap them then they deserve to die.
  20. RWT is bad, ergo Jagex makes their game into a grind with a chatbox full of such glittering personalities as "P00p Sk8 Pk1." Brilliant.
  21. No Revenants. That teleblock, poison, freeze, and hit 20s. In F2P. And can't hit you if you walk behind a tree. OOOO A BIG SCARY REVENANT IS GONNA GET ME LOOK OUT you should be afraid... with talk like this ur asking for soem revenant pounding. They can teleblock, tele out, they eat, they switch styles according to prayers, the knights magic atack hits over 40, and they dont get stuck on trees, they start walking norrow and using magics. it other words wild IS more dangerous then even before Full rune + protect from magic + walk around the tree till they get stuck But as usual people are like "ZOMG HE HITS 40" and run for their lives instead of using their brains for a change. Pity, that.
  22. It might help to flesh out your idea.
  23. Kill Dragons = HP Exp Train with Curse
  24. No Revenants. That teleblock, poison, freeze, and hit 20s. In F2P. And can't hit you if you walk behind a tree. OOOO A BIG SCARY REVENANT IS GONNA GET ME LOOK OUT

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