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Zaaps1

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Everything posted by Zaaps1

  1. Yes. Although for the farming boost, you should get the level to farm snaps anyway.
  2. Lock = banned but you didn't use your appeal yet. Banned = Ban with no appeals left. You have nothing to use by appealing. I've never heard nor experienced getting banned on the appeal alone. It can't hurt you. That's why it's there.
  3. Personally, I've never need alch runes there. Actually, the CTs aren't crowded, so go there no matter what, unless you are normally ranging (safespot at Tower). Since they are a lot more nechs closer together in the CTs, it's much better to go there.
  4. Zaaps1

    Smash Club.

    I mean on a graph though.
  5. I always melee them. I've tried both and I think melee is easier, not to mention faster.
  6. Zaaps1

    Smash Club.

    Isn't lower = harder? If it's lower that means you learn slower, hence why the line isn't steep. But w/e you all know what I mean, idc about the math terms very much.
  7. Zaaps1

    Smash Club.

    Was this to tournament level? Because pikachu definitely has a lot of stuff he has to learn to implement to his game. Yeah, but I meant the easiest for me to learn. The steepest learning curve for me, in other words.
  8. You do the checking, I'll do the reading. No need for that. He's just telling you that you could look there and get your answer a lot quicker. Btw, the two guides I gave you were both from the AoW, first page. You could've found them within 30 seconds.
  9. Do them in CT. You won't need prayer or even food. Excalibur + bunyip is fine for me. Although you should bring ppots to pray Superhuman strength. 2 ppots is more than enough for 1 task though, and it does help quite a bit. Ignore the death spawns entirely. They don't even do a lot of damage. Really, Nechs are just like greaters. Bring exactly what you would bring for greaters, except anticipate a bit more damage (hence excalibur, not dds). You'll also get similar drops, except worth much more on average.
  10. Maybe swap the prossy for veracs if you need defense.
  11. Your two best options: Slayer and chinchompas viewtopic.php?f=103&t=768260 viewtopic.php?f=103&t=785110
  12. Zaaps1

    Smash Club.

    Pikachu was easiest for me, idk why.
  13. yea there is going to be a problem with that as i change my ip from time to time Best not tell them your IPs then. Since you change your IPs, telling them a whole bunch proves nothing, since the hacker's IP could just be one of yours, except changed. Unless you can give the same IP before and after the hack. Even then though...
  14. The IP address of the computers you normally use and the computer you last successfully logged onto (not the hacker, YOU), would help them.
  15. I suppose, but when you look at it in the big picture, it doesn't do you much good.
  16. So we abandon all of our morals to compete with others then? It isn't the case in the game, since the moral isn't very strong, but it's the concept you are implying. Yes, anyone can do it. But people shouldn't have to go against what they believe is "right" in order to compete with other players. Yes, a game evolves, but better combat training methods aren't the same as this. Better training methods are made and fully created by Jagex. When Jagex introduces any training spot or monster, they take it's training ability into consideration. That's why Jagex hasn't nuked Skeleton Monkeys, or Armored Zombies. That's simply in the game's nature to evolve, and that much you are right. However, this isn't simple evolution. This is people taking advantage of the system. While they are justified in doing so (or at least, I believe anyone who does this has a just reason), it's not in the spirit of the game that Jagex intended. Why else would they try to fix this, and why else would they try and make this against the rules? When you played over the years, no doubt you had to go to the bigger and better training spots to compete with other players. Jagex anticipates this. However, when you have to cheat in order to compete with other players, that's where the line has to be drawn. If you have to go to better training spots, that's fine. But if you have to cheat, and are left with almost no other choice, that's not right. And that's why this has to be fixed.
  17. Then you'd use up more time having to go through the whole thing again for the adze.
  18. Get that magic up. Remember that your magic level contributes to your magic defense. You'll want a higher magic anyway for teleblock/ancients/veng, so the added safety should be a bonus. Otherwise, I'd say try to focus on either melee or ranged. I'm not a big pker, but the most feared pkers, in my experience have been meleers or normal magers (not ancients). You can easily escape anyone else, except maybe an extremely lucky dark bower, or you are in deep wild.
  19. Based on the bump button rules, I would say that if you bumped one topic manually once or twice a day, it should be fine and you shouldn't get in trouble. You can ask a mod or someone to be certain, though. Those are only my implied rules.
  20. Underlined. General notes: "Offense" is spelled with an S, not a C. You spell it "Offence".
  21. I think it's been proven that, ultimately, it doesn't get you faster xp in the end, although it does get you an adze. It's only worth doing for that. It does save like 3 or 4k maples in the long run though. Doesn't seem like a lot but that's like 2-3 hours if you're fast From level 92, ~46k with both, and ~48k without. That's ~1 hour of maples. I'm no expert on this, but 1 hour to get everything set up and light all the beacons sounds just about right.
  22. There is a bump button (look at clan recruitment threads), but I don't know the exact rules for them. So yes, there is a way, but it's not an effective way. I think one of the rules is that you can't have used the bump button for 6 hours, or something like that. You could always just bump it normally.
  23. Zaaps1

    ZMI Altar

    Well that assumes you have people who want to make air runes, but I guess if you are alone then ZMI stands at the fastest xp. It's an average. There are always people there, trust me. However, they typically stay to 9x airs, so any level below 88 won't get you enough runners. But right, if so some strange reason the air altar is totally deserted, go to ZMI after level 88. Before the 80s, however, steam runes are still the best.
  24. I think it's been proven that, ultimately, it doesn't get you faster xp in the end, although it does get you an adze. It's only worth doing for that.
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