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Zaaps1

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Everything posted by Zaaps1

  1. I'd personally never wear it. I like skill capes better anyway. Plus I don't trust myself with one, lol.
  2. Zaaps1 replied to Caxis's topic in Off-Topic
    But those make sense. The hitbox is actually somewhere near Falcon's body when it connects. Snake's utilt and 2nd hit of ftilt, however, hit like 3 feet ahead of his arms. And his bair's hitbox somehow reaches to his head, and it's a kick.... Lol, ok. GaW's invisible hitboxes are now cheap too. He has big invisible hitboxes. His dash attack has a huge invisible hitboxes, and it [bleep]es even auto sweetspot recoveries. Unfinished, please? Yeah, it is unfinished. Snake was just the first example that came to mind. I mean honestly...how the hell does the head do the same thing has his actual kick? If you wanna count all the Pokemon, don't forget all the Pokeballs and the Rayquaza boss. That adds a lot more.
  3. How would take be quicker? In this one you don't even have to move, just click forfeit. I'm wondering, how is the winner decided if everyone is blown up at the same time?
  4. Right, but you're leaving that to statistics then. It's safe to assume you will be red (and win) 1/4 of the time. Is there a more accurate assumption?
  5. :lol: :lol: :lol: ... but at the same time I'm thinking: Wow... and we're the ones who get told to behave and not go around censors! I guess it isn't technically going around the censor :lol: Hey if you ever get banned for doing something like that, just reference this example, call them hypocrites, and nullify their argument against you. "You did it and you're in charge, so it sets an example that justifies me doing it."
  6. Zaaps1 replied to Nenga's topic in Questionnaires
    Imo flank is the best. Right off the bat everyone's spread out enough. Wall comes close, but doesn't exactly do it. My specs are 1 distract, 2 cannon, 2 chin. I use 5 elves and 5 goblins, all heavy except 1 light goblin. If I'm playing defensively, I'd instead spec 3 distract 2 barricade with 7 dwarf light and 3 elf heavy. You last a long time using hit-and-run type fighting, and if he sends a mass invasion, you'd first outrun them, then send a distraction, then run some more. If they're too close, a barricade stops them for the most part.
  7. Zaaps1 replied to Caxis's topic in Off-Topic
    But those make sense. The hitbox is actually somewhere near Falcon's body when it connects. Snake's utilt and 2nd hit of ftilt, however, hit like 3 feet ahead of his arms. And his bair's hitbox somehow reaches to his head, and it's a kick....
  8. I would take a good balance of cost and protection. Karil's Leathertop, Verac's skirt, Skill Cape, Barrows gloves. The rest you can fill with low-cost stuff. Boots can be rune/addy/climbers, necklace can be defense ammy or power ammy, or even a glory, shield can be a godbook (they're free, after all, and sara is +8 to all defense) or Fally Shield, and helmet would be something like the bearhelm or larupia. For weapon, I'd imagine d spear is the best. Although if you have claws, bringing them would give others an incentive to stay away, and you'd protect them besides. Don't just stand around though, you'd waste your time. Train a skill. For example, pickpocketing the master farmer north of ardy is a good way.
  9. Zaaps1 replied to SiLex's topic in General Discussion
    OP might've been true, but this one is definitely a mockery, so I can make fun of it. LOL.
  10. : I love doing that. It annoys the campers so. :twisted: DIE! I have people doing that to me before I even get my formation set up. To teach them a lesson if they come near my I bomb the [cabbage] out of them. They don't try to lure my anymore. : That's my strategy some of the time: the first unit I see coming near me that isn't exploring gets 5 gnome gliders dropped on them, then I don't get distrubed for a while : . [/hide] : Fuuun. I love the combat triangle here... it's so much fun. Less amusing when I have one dwarf and two elves and the other team has two goblins and a dwarf. Of course, I had forgotten about my kamikazes until then... Byebye extra goblin squad! \ Byebye dwarf squad! DIE, REMAINING GOBLIN SQUAD! yaaay I won! Also, a tip: the stacking icons? you can left click those. Makes for much faster switching and killing. 5 Heavy Elfs and 5 Heavy Dwarfs seem to do well against everything I go against :) , but I may add a few light dwarfs to lure campers out (I'll start playing again when the patch comes out...). So no goblins? Okays... You're better off not having 3 races. 2 is much stronger. Having all 3 just makes your team weak.
  11. Well, how about it? Is it possible? I think I've come up with a way. I took a look at the conditions for forfeiting. All it says that there's a chance your army will abandon you and you get no rank, no reward points, and no investment back. There are no negatives (except for having to buy a new army), as far as I know. So it got me thinking. GoP has a 50/50 system, why not Mobilizing Armies? Here's what I thought of, everyone who entered the chat would go to a certain world. This in itself, of course, requires that this system must wait a few days for the hype to die down first. After that, the team of 20 would all enter the same scenario, same level. The game would start. Then, all players MUST submit ONE quickchat message. This is so everyone knows who is who, and also so they can report those who don't abide by the rules to the clan. Everyone is given 1 minute to do so (there is a counter in-game). If they do not respond, the others are to attack the remaining team. Problem arises if more than 1 person doesn't report. You could still have the remaining two team, and since the others aren't united (and have no way of planning to do so), they still have the advantage. But that part should be thoroughly thought out later, as this idea is still young. Once everyone has reported, everyone who isn't on the red team will forfeit. The red team would win and gain 2 rank, while the others lose nothing (except a chance at losing their army). When everyone is out, the game starts anew. If it takes 2 minutes for this entire process to happen (which is probably generous, if everyone is willing) members would get an average of ~14-16 points per hour (statistically, you have a 1/4 chance of being red and therefore a 1/4 chance of gaining 2 rank). You'd get 100 rank in just 5 hours this way. Problems: 1) It'll cost a lot. No doubt that sometime during the hour, your army will abandon you. I don't know how often this is, but buying another only takes 1k or so. Nothing expensive. You would no wager anything before the match. 3/4 times you will lose your 10k (or whatever) and since everyone is just forfeiting, even if you are red you don't get enough points back to cover your investment. For real reward points, just playing the game normally is the better option. 2) Corruption. No doubt there are people who will take advantage of this. That's why everyone reports at the beginning. The other 3 can just report the infidel and the leader can take care of it (by kicking and world hopping). If they do not report, everyone just piles him and he is bound to lose, then the game proceeds as normal. 3) Corruption again. If there is simply too much corruption, this would never work. So that's why people who build these teams must be careful who they choose. Switching worlds may solve it, but not permanently. This is the only major problem I see: if there are simply TOO MANY leechers or infidels. 4) Interference. Of course you can't help the random level 60 who pops by and decides to try it out. This is solved by the reporting. He will not know to report and will get piled. (However, in response to everyone else, he may use quickchat just to be friendly. This is solved by allowing only 1 phrase to be accepted.) If the chance arises that he does report correctly, he will either have a 1v1 (which he will most likely lose because the wandering traveler probably isn't a match for someone who does this minigame seriously), or be the red team and win, in which case the other 3 people lose nothing. Once again, I'll say that this idea will only work once the hype dies down. So what do you all think? EDIT: I lied, it isn't a 50/50, sorry about that :lol: EDIT2: It appears I've misread. You do lose all your squads every time you forfeit. That's ~20k per hour you'd spend to replace your squads. Sure it's a lot, but 600k for 100 rank on a slow minigame like this? I'd take it. You'd only spend 3m to max out, and for an imbued warrior's ring, that's a small price to pay.
  12. : I love doing that. It annoys the campers so. :twisted: DIE! I have people doing that to me before I even get my formation set up. To teach them a lesson if they come near my I bomb the [cabbage] out of them. They don't try to lure my anymore. : Bomb a single unit? Seems kinda like a waste too me, so you're still losing.
  13. Since he's evading combat, I'd place my money on light squads centered on dwarves (since they have the most HP). I may be wrong though, since anything really works. Just a guess.
  14. There is always a way. For example, you know how they retaliate right? Well get 1 light squad to attack them once and quickly retreat to the rest of your army. You are in effect "luring" one squad to your mass. Then you just pile the squad and it's a goner. The light squad probably won't take much damage, since it can easily outrun all heavy squads. If what you're luring is a light squad, then it'll just get decimated by the pile.
  15. Was it changed then? I remember about a year ago this wasn't the case for me.
  16. Sure it will. Just not in the straightforward way you might think. For example, why does using a terrorbird while killing Green dragons give you extra money? It improves your gameplay. By doing so, it lets you bank less often, therefore "giving" you more kills. So indirectly, training summoning increases your profit/hour at green dragons. A similar concept can be applied to the PvP drops. Think brawlers and SC tools. What if you had a drop that was an "enhanced" ring of wealth. This ring would make all rare drops occur twice as often for one hour. Therefore, using the ring would double your average profit per hour while it is equipped. In itself, it doesn't give you money, but it improves your gameplay, which in turn gives you greater profit per hour. That was just an example. There are many more possibilities to be explored. That wasn't a good example, but you get the general idea.
  17. Wrong. Maple and Palms give the game gp/xp ratio, so they should be paired together. Yews give 12 gp/xp, and honestly should not be used when maples are 9 gp/xp. But if you do maples, you should do palms. Don't simply match the level tree, you gotta match the gp/xp ratios for accurate results. Also, never plant oaks or willows. You can't pay the farmer to chop um down, so it's a huge waste of time. Planting maples/palms from ~80 farming should cost around 80m after you subtract profits from herb farming. That's assuming 1 fruit tree and 2-3 tree runs per day and 4 herb runs per day.
  18. That's assuming you want only the ring. The advanced breakdown seems to say otherwise, though.
  19. Probably end up drawing pictures in mine.
  20. Right, and you can also technically get 99 mining in 4 days, but does that make it any easier? Point being that it takes a lot of time. Just because someone spends their whole day playing MA, doesn't mean it takes any less time than someone who spent 4 weeks on it.
  21. being unable to tell 8 from 0 = bad They're fine for me tbh, but I can see how they might get confusing. But from the way the OP stated it, it just seemed like he wasn't used to it, and therefore thought it wasn't good. Yeah it's new, but once you get used to it, I'm sure you'll think it's fine.
  22. I hope there isn't going to be a quest that requires 500 rank.... I mean, fun game and all, but takes FOREVER to get those ranks up.
  23. Unfamiliar =/= Bad
  24. This is true. Blue robes are superior to black robes.

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