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Platinum_Myr

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Everything posted by Platinum_Myr

  1. What? It was always this bad?
  2. Rapier for sure before anything else. After that it depends on what you do. I like Maul for some stuff but goliath gloves sort of replaced that. I like CLS for a few bosses. Between the two you listed, I would get the maul over the surge box.
  3. As far as I know, the waterfiend's range attack use mage defense, so I don't think range defense matters. I wouldn't do chaos tunnels without a strong familiar. Anything before a wolpertinger is likely going to get slaughtered during the aggressive stage. Without the familiar, you aren't really able to kill more than one at a time. Glove spec might be ok, but you risk a lot more there, because you have to survive the first part, and not move into the other side of the room. I would stick to Waterfiends at the AC until you have a strong combat familiar.
  4. The forum refers to ardougne, the grand exchange, and catherby. Maybe some massive graphics update? I would love the supposed combat update too. Interesting that it is 8 days though. That should leave it firmly in april. Best guess: Optimus release?
  5. If the teams you play with are fast/efficient, the hood protects you for less time. If the teams you play with are slow the hood protects you for a majority of the time.
  6. They do that still, but the automated system is very bad. It would be easy to just back off the amount people can spam. The public chat works fairly well. I haven't seen many bots spamming the GE as bad as before. However the private message ones escalated, :( I used to love having my private message open so anyone could PM. But now I don't, cause I get ninja'd with bot spam too much and breaks my tab key.
  7. But it is funny to the people who knew the joke. Herring and trees, anyone?
  8. Making the swords well is difficult, and it is a lot more gp/xp. Also failure is fairly possible.
  9. Programming isn't magical. And the number of people it would take to effectively police worlds is massive. Jagex doesn't have that kind of staff. I agree catching spam bots should be monitored by someone. But you need more than one person per world to catch every bot. They removed the bots, and they did it legit. Their entire client changed to make it difficult. But it isn't a magic solution. You can't wave a technowand and say "bots be gone". That isn't reality.
  10. Tagging players won't work well, because it doesn't show how many spins the person bought. Also, no one who is buying hundreds/thousands of spins cares one bit about the items. They are doing it for the stupidly common xp lamps. 20$ buys you 200-300k in the skill of your choice, and you can use them all in like 15-20 minutes if that. Turns into 700-800k/hr xp in *any* skill for 60$+ That's just dumb.
  11. They really should fix the map to properly show keys and doors etc. But they probably won't do that any time soon.
  12. Gold costs what? 60c a million now? That means you need 10million gold to get 6 dollars. Also keep in mind that the botters could perform charge backs if they are banned within the timeframe. They might not get away with it, but it would be mud in the legal system and cost Jagex money to fight it. There are bots in P2P, but there are also plenty of bots in F2P also. You seem to think that it would be "easy" to pay someone to sit in game at areas and just ban botters. First of all, you don't want false positives. Second of all that job would be horrendously boring. How long before they get tired and make mistakes. How much do you have to pay them? I don't know that many people who would want to make a living sitting in an online game clicking the ban hammer all day.
  13. The issue here, is that runescape is primarily a game of achievement rewards. Previously the achievments were all directly tied in with how much you play, or how good you are at the game. (Usually relating to the length of time you can continue doing activities in the game.) Buying XP means that the achievments no longer have meaning. Before the squeel (buying spins), If someone had higher skills than me i knew it was because they were more dedicated, had played longer, or were more efficient in how they go about the game. (Assuming we can determine who broke rules via botting, buying gold etc). Now, if someone has a higher achievment it could simply be because the player bought a ton of XP via the squeel. Now achievments aren't directly tied into gameplay. (Squeel is barely in game, can't even use any other interfaces while playing, and you earn about 4-5 times more xp/hr than most other methods. It is buying XP) I agree Jagex won't remove it, but that doesn't mean that I think it is right.
  14. @Pal: In order to substantiate the claim that Jagex has the ability to destroy/remove bots you need to show a method. Just because you wish something to be so does not make it possible. I believe there is no permanent bot solution that doesn't also catch players, because fundamentally a bot *could* be written which acts enough like a player that the detection methods would result in false positives. I do believe there are ways Jagex can make bot programming more difficult, but this doesn't mean they can "win the war." Banning is not effective because the majority of bots are not run on "real" characters, thus banning results in a new bot created faster than the moderators could ban them.
  15. Agreed. At least they are trying to be more open though. The engine Q/A could've stopped answering optimus questions.... Would've made it a whole lot shorter. I like that they said untradable-notes might come soon, though. ( One of the first answers to the question "why can't we have untradable notes?)
  16. Does the new shop interface by chance allow us to buy large stacks of items as notes?
  17. Seeing as how they are identical from a game play perspective (besides obviously minor changes like locations to click on screen to perform crafting, and the level required to make them.) I agree that sometimes the grind can be annoying, although it is part and parcel of this game. I happen to enjoy many things like Livid Farm :) Sure, I wasn't super excited to complete the entire minigame, but I did find it enjoyable.
  18. There is no benefit if your goal is to obtain maximum levels in the shortest game time possible. I prefer to not always be efficient because I find it more enjoyable and fun. Many people prefer to save up items over time rather than earn cash to buy those items. Keep in mind, that if every single player on RS tried to do the most efficient methods, then those methods have to change. For example let us assume that the best method for crafting XP is black leather crafting. What happens when every single player decides there is a better alternative than killing black dragons? Of course the prices change and suddenly it becomes worth killing them again. DIY means that you don't have to worry about whether someone does the lower level tasks required to do whatever method you chose (creating air orbs, for example.) It comes at a cost of significant time increase to obtain some rewards.
  19. It is possible it could be considered gambling, and therefor illegal without a license. Probably not though.
  20. Don't think it should do all drops, but definitely coins and charms. And it could cost gp to upgrade so that the net increase of coins into the game is offset by the cost of upgrading the thing. Maybe it could pick up coin drops but not give out the money (instead coin drops charge it some other way.). They often cite not wanting to release a coin auto-attractor because it would introduce a large amount of gp to the game. (I fail to see how it would be worse than highalch...)
  21. I would love that if the elite clues didn't have the pain in the ass that is scanning, and hard clues had a way to do uri clues without taking so much bank spots. I don't really think there is a need to be able to start more than one trail at a time. but it should allow you to pick up the first clues. (can't continue till you finish though)? Though I guess running them at once wouldn't be so bad either...
  22. The developers/decision makers have decided to attempt RWT through selling spins to see the reaction. If they feel overall it creates a positive reaction they *will* continue. Previously their belief was that Jagex selling stuff would result in more customer hate than benefit. I think they saw the popularity of games like League of Legends as proof that the microtransaction system works. I'm hoping our outrage is enough for them to undo it.
  23. The problem is: player joe who pays 80$ to spin, might up and quit and *stop* paying membership. The instant profit is very high, but predicting the outcome long term is very difficult. I would love to see cosmetics buyable for RS. I don't mind that because it doesn't interfere with my ability to compete on a fair basis. But this is effectively buying XP. The rate of lucky/rare items on the squeel is so low that even buying max # of spins a day you aren't going to get one on average. (Not to mention most of those are equivalent to main items or xp lamps) So the chances of getting a cosmetic item like the horns or tattoos is effectively 0%. That means that real effort spent playing the game is reduced, which leads to people quitting or not starting because they don't want to spend hundreds of dollars to catch up and compete.
  24. Bots have been able to easily respond to "what is your level in" questions, and usually hi/hello. Beyond that, most stay silent otherwise. I hadn't seen the broken @*% responses though. Real responses are difficult because you can't autorespond to a situation the programmer didn't intend. (Unless you wanna spend tons of $$ on complex systems like the online chat-bots would, but those are dedicated to chatting, whereas these are just trying to appear as legit as possible so that the auto-detect systems can't find them.)

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