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Lunar Magics - Big fan but ------


leebrave

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I am a big fan of Lunars but -------

 

 

 

 

 

 

 

I would love to see some additions to it.

 

 

 

 

 

 

 

1. Cook anything in inventory not just pies.

 

 

 

 

 

 

 

2. Using laws to heal others is a bit cruel and you dont get great exp from doing so, that should go and be replaced with something less pricey.

 

 

 

 

 

 

 

3. You really need high lvls to get any good teleports.

 

 

 

 

 

 

 

4. You get super glass but what about super clay etc.

 

 

 

 

 

 

 

I can think about alot more, but with these things in mind I have discovered that very useful magics are not being used alot, alot of people say theres no point as they have low lvls of magic.

 

 

 

 

 

 

 

Its not everyone type of thing but if you haven't tried it you should it can be very rewarding.

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Personally I think there should be more combat uses for lunar magic. Right now, in pvp, it's useless except for maybe vengance and in cw or something sharing pots. Who says a defence mage should be a wimp?

 

 

 

 

 

 

 

I was thinking something like auras, a spell that covers a 9x9 grid surrounding the caster that drains hp/prayer/stats/poisons and stuff. Like a health drain that steals health from surrounding players, prayer auras that work like smite, auras that slowly lower offense stats, maybe a poison spell.

 

 

 

 

 

 

 

Then, why only attack? How about boost auras that make health regenerate faster, cure poison, and such? Improvements over the simple heal group and cure group and stuff.

 

 

 

 

 

 

 

Then you could always put into action resist spells, but that would probably mess things up too much.

 

 

 

 

 

 

 

Anyway, IMO, lunar needs a lot of improvement. It doesn't really count as a defence mage, it counts as a non-combat mage with a couple pvp spells to aid another combat form. That's all. A defence mage should be able to fight with his magics.

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Lunar magicks should be lowered a bit and increasingly spells should be added. Lunar has just way to high requirements for the use it gives!

 

 

 

 

 

 

 

Lvl 82 for the runecrafting spell that makes 100% combi-runes, madness!

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Lunar magicks should be lowered a bit and increasingly spells should be added. Lunar has just way to high requirements for the use it gives!

 

 

 

 

 

 

 

Lvl 82 for the runecrafting spell that makes 100% combi-runes, madness!

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If I remember correctly, lunars is supposed to be the spellbook of high-level mages? Train more. 82 magic isn't hard to get.

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Lvl 82 for the runecrafting spell that makes 100% combi-runes, madness!

 

 

 

 

 

 

 

It doesn't make them 100%. It just makes them without a talisman. You still need a binding necklace and the spell still rocks. So does the make glass spell. 82 magic isn't at all too much to ask for this spellbook.

jfroggy

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Anyway, IMO, lunar needs a lot of improvement. It doesn't really count as a defence mage, it counts as a non-combat mage with a couple pvp spells to aid another combat form. That's all. A defence mage should be able to fight with his magics.

 

 

 

 

 

 

 

Exactly. Apart from the fact that Vengeance makes it a defence mage. The idea is that it makes mundane targets a lot easier, and in a combat situation aids another combat form. As far as I know, all of those spells have 100% accuracy (Although with vengeance i'm not so sure) so it is a very useful boost to eaither melee or ranged or another player that is not a lunar mage.

~ W ~

 

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Anyway, IMO, lunar needs a lot of improvement. It doesn't really count as a defence mage, it counts as a non-combat mage with a couple pvp spells to aid another combat form. That's all. A defence mage should be able to fight with his magics.

 

 

 

 

 

 

 

Exactly. Apart from the fact that Vengeance makes it a defence mage. The idea is that it makes mundane targets a lot easier, and in a combat situation aids another combat form. As far as I know, all of those spells have 100% accuracy (Although with vengeance i'm not so sure) so it is a very useful boost to eaither melee or ranged or another player that is not a lunar mage.

 

 

 

 

 

 

 

But lunar magic is supposed to be the counter of ancients - defence magic vs. offense magic. It doesn't fill that slot, though. A lunar mage isn't a mage in the RS2 sense of the word, he's more of a mage in the RSC sense of the word. A sidearm of melee or ranged.

 

 

 

 

 

 

 

I want a defense mage, not a lame excuse of a spellbook that nobody uses but for 2 or 3 spells.

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yeh, if yer gonna give something the title of "support mage" then make it earn it! i can think of a couple different ideas with this, but they may be quite long. do i got yer permission?

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lunar magic is a great skiller magic

 

 

 

 

 

 

 

Let's see...

 

 

 

 

 

 

 

Imbue Magic (barely used, only a very few rcers use it)

 

 

 

Fertile Soil (somewhat used)

 

 

 

Superglass Make (you lose a huge chunk of the crafting xp using this spell.)

 

 

 

String Jewelry (used once in a while, but only on rare ocasion)

 

 

 

 

 

 

 

That's all. The only other spells used are Vengence, and for lurers, telegroup ice plateu. Nothing more. Do 6 spells count as a spellbook? Not in my eyes.

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I'm not going to say the spells are useless, i have used bake pie which is actually my favourite out of them all, 100% cooked pies alot of exp and no burnt ones now that is a useful spell, plant cure also good, imbue I will be using alot when i get that lvl, infact i see most of the spells as very useful its the price of using spells - catherby for instance normal spells 1 law 5 air lunars 3 astral 3 law 10 water whats up with that, same with the others were most will ust use the normal magics. This is something jagex should look at.

 

 

 

 

 

 

 

All in all though even though im now at 74 magic (+3 with potion 77) i still like lunars. Jst wish it didnt cost and arm and a leg.

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Gorak Chronicles Ended, thinking of something new for next week

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pfff everything costs an arm and a leg these days. The economy is down the drain. Just look at a 'Spending 600m on herbs!' threads on the OF.

 

 

 

OFFTOPIC: ow 600mil on herbs but insane chef senence you new(?) you should leave a post on the idea

 

 

 

 

 

 

 

ONTOPIC:i don't use lunars senence my mage level is crap...

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lunar magic is a great skiller magic

 

 

 

Let's see...

 

 

 

Imbue Magic (barely used, only a very few rcers use it)

 

Fertile Soil (somewhat used)

 

Superglass Make (you lose a huge chunk of the crafting xp using this spell.)

 

String Jewelry (used once in a while, but only on rare ocasion)

 

 

 

That's all. The only other spells used are Vengence, and for lurers, telegroup ice plateu. Nothing more. Do 6 spells count as a spellbook? Not in my eyes.

 

 

 

imbue magic (barely used, but convienient wen u want quick combo runes)

 

fertile soil (used by many)

 

superglass make (super good money as it makes more glass than supplies)

 

string jewelry (another convienience spell)

 

 

 

transfer energy-gives some1 8 dds specials

 

heal groups- title says it all

 

telegroup waterbirth-wat could b better for dag huntin?

 

cure poison- convinience

 

 

 

lunar pwns!

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lunar magic is a great skiller magic

 

 

 

Let's see...

 

 

 

Imbue Magic (barely used, only a very few rcers use it)

 

Fertile Soil (somewhat used)

 

Superglass Make (you lose a huge chunk of the crafting xp using this spell.)

 

String Jewelry (used once in a while, but only on rare ocasion)

 

 

 

That's all. The only other spells used are Vengence, and for lurers, telegroup ice plateu. Nothing more. Do 6 spells count as a spellbook? Not in my eyes.

 

 

 

And from ancients we use:

 

Ice burst, Blood Burst, Ice Barrage and Blood Barrage. Blood Blitz and Edgeville Teleport...

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Lvl requirements and price per spell is a big pointless, since it's relative to how much time/money you want to invest. And healing spells are very handy I think it's fair.

 

No combat spells is the whole purpose of lunar magic.

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ok, there seems to be 2 theories on what kind of mage a lunar mage is. let's explore them, shall we?

 

 

 

noncombat mage: if this is true, then they can swap some spells for better noncombat spells, such as a "cook fish" spell for example.

 

 

 

defense mage: it is my beleif that this is what lunar mage was made for, as a counterweight to ancients. if it were to be so, it would have to be as strong as ancients, but in a defensive stature. we are in aggreement that in a good deal of situations, 1-2 ancient mages can handle almost every combat situation in the game, right? lunar mages should be able to cancel out ancients then. keep the ports, heal/cure others, shares, etc. and swap the unneccessary spells for stat boosting spells, auras, some counterattack spells (like deal half the damage sustained from a spec to the user of spec, for example), etc. i have a feeling that it done proper, this could actually become useful in wildy!

You never know which rabbit hole you jump into will lead to Wonderland. - Ember3579

Aku Soku Zan. - Shinsengumi

You wanna mess with me or my friends? Pick your poison.

If you have any complaints about me, please refer to this link. Your problems are important to me.

Don't talk smack if you're not willing to say it to the person's face. On the same line, if you're not willing to back up your opinions no matter what, your opinion may as well be nonexistent.

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Runescape forums quick find code: 24-25-238-41676025

 

 

 

"Lunar spell suggestions"

 

- My and other ppl's suggestions

 

- Over 40 spell suggestions! All of which realistic!

 

- All of those you asked are already listed!

 

 

 

 

 

edit: had no time to bump so it exists no more

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if you want a more powerful spellbook get ancients! ancients is full out offense besides a couple spells. normal mage is half offense half skiller. lunar is full out skiller except a couple spells. notice the balance in that?

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Lunar magicks should be lowered a bit and increasingly spells should be added. Lunar has just way to high requirements for the use it gives!

 

 

 

Lvl 82 for the runecrafting spell that makes 100% combi-runes, madness!

 

 

 

That spell allows for the fastest runecraft exp in the game, lava runes with castlewars is signifivantly faster exp than fast free laws, and you dont have to rely on runners....

 

 

 

I think the words you are looking for are "I got told"

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