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New combat requirement for the questcape


mario_sunny

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Well, let me ask you a question: Have you done this quest yet?

 

 

 

Even back in the good ol' days, I thought that a level 75 could do every single quest. In fact I frequently reassured myself of this because Jagex never imposed a strict combat level requirement on any of the quests they produced. (Contact doesn't count since that's only an advantage, and not really much of one at that.)

 

 

 

First of all, this quest is hard. Even for a 117 like myself, with stats like the way that I have. Those three fears are comparable to fighting the Chaos Elemental (since you can't pray against it anyway) solo, and not many level 75s would do that, unless they're fearless, gutsy or just plain suicidal.

 

 

 

Besides that, imposing this combat requirement isn't really all that much different from imposing skill requirements -- instead of three, four or even five separate requirements for this quest, one simple level 85 combat requirement was placed. And for good reason -- those monsters don't joke around.

 

 

 

It's not that Jagex is trying to discriminate on lower levels (and no, I don't have that "holier-than-thou" attitude when it comes to level; all it means is that I've played slightly longer), they're trying to seriously make sure that people who can't do this quest don't go losing things they can't replace. (I'd have lost my Dragon Square and Whip had I died in there.) I say that it's a fine restriction to place, and there's absolutely no bother in someone who aspires to be an ultimate quester to raise their combat level to that of a mid-level player.

 

 

 

If someone refuses to get their combat to 85 or higher to do this quest, and then goes to complain about it, I don't feel that they deserve anything more than what they would get had they decided not to start the quest in the first place.

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...Alright, the Elf City update lured me back to RS over a year ago.

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i personally think this is a bad move on jagex's part. a lot of the high lvld ppl here say that quests are aimed at low to medium lvl players. i agree with this, i am a medium lvl player and i am bored with quests so i can imagine how bored high lvld players are bored with quests. by that combat level, all you really want to do is make money. quest rewards can't help you much, most ppl that lvl already have done the most useful quests rewards, so they see no point in doing any more quests. now i don't no the reward for this quest, but it better be REALLY good to attract ppl who are able to do this quest.

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They have been trying to change DT to make it so pures dont finish it, and they come out with a quest with combat requirements now? I dont really understand that. However, I do agree with making combat a requirement. Combat stats are skills as well. People dont complain with a 65 smithing reqirement or a 58 Herblore for a quest but they will for a combat requirement? It dosnt make much sence to me. Requirements are requirements, thats they way all quests are.

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i personally think this is a bad move on jagex's part. a lot of the high lvld ppl here say that quests are aimed at low to medium lvl players. i agree with this, i am a medium lvl player and i am bored with quests so i can imagine how bored high lvld players are bored with quests. by that combat level, all you really want to do is make money. quest rewards can't help you much, most ppl that lvl already have done the most useful quests rewards, so they see no point in doing any more quests. now i don't no the reward for this quest, but it better be REALLY good to attract ppl who are able to do this quest.

 

 

 

The Quest unlocks some good Lunar Spells for the Higher levels (I'm enjoying them) plus a good dose of xp (quest reward wise)

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Quest Cape - 10/18/2006

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I like it, I dislike seeing little low levels wearing a quest cape, now you have to actually PLAY the game to earn it, and to be combat 85, I don't mind at all, I think if you get a quest cape (or any other achievement cape for that matter) you should be a higher level, especially the quest cape. And as a level 100 who just finished it, the bosses you fight in the end, especially the first one can get your health down quickly (the others are easy, but annoying lol) I almost got killed by the first fear. So let's see a low level do it, there are NO safe spots. You CANNOT pray against it, and SUPER POTTING the first guy doesn't help (I forget why.) So how the fudge could a low level kill it? Not easily, they'd die a LOT of times before killing it (Even with range or mage). Hooray for Jagex, they finally released a HIGH LEVEL quest, not some easy one that 67 can do, and what's this? You HAVE to be 85, yay!

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i personally think this is a bad move on jagex's part. a lot of the high lvld ppl here say that quests are aimed at low to medium lvl players. i agree with this, i am a medium lvl player and i am bored with quests so i can imagine how bored high lvld players are bored with quests. by that combat level, all you really want to do is make money. quest rewards can't help you much, most ppl that lvl already have done the most useful quests rewards, so they see no point in doing any more quests. now i don't no the reward for this quest, but it better be REALLY good to attract ppl who are able to do this quest.

 

 

 

The Quest unlocks some good Lunar Spells for the Higher levels (I'm enjoying them) plus a good dose of xp (quest reward wise)

 

 

 

well that should about do it... i personally love lunar spells <3: i think ancients is for noobs though, cuz its almost impossible to kill an ancients mage :shame:

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I like it, I dislike seeing little low levels wearing a quest cape, now you have to actually PLAY the game to earn it, and to be combat 85, I don't mind at all, I think if you get a quest cape (or any other achievement cape for that matter) you should be a higher level, especially the quest cape. And as a level 100 who just finished it, the bosses you fight in the end, especially the first one can get your health down quickly (the others are easy, but annoying lol) I almost got killed by the first fear. So let's see a low level do it, there are NO safe spots. You CANNOT pray against it, and SUPER POTTING the first guy doesn't help (I forget why.) So how the fudge could a low level kill it? Not easily, they'd die a LOT of times before killing it (Even with range or mage). Hooray for Jagex, they finally released a HIGH LEVEL quest, not some easy one that 67 can do, and what's this? You HAVE to be 85, yay!

 

 

 

umm what do u think lvl 3s with skill capes do? you try getting a skill cape, it takes a long time and low levels can find a way, ive seen a screenie of a lvl 67 picking up a KQ drop

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I think this quest is great; the requirements as well as the rewards.

 

 

 

Honestly, I'm glad to see a combat requirement on the Quest Cape. Quests are generally the 'meat' of an RPG, aren't they? So it makes sense that a "Quest Master" would have to be well versed in many (if not all) aspects of the game. If you wish to limit yourself to certain things, that's up to you, but you'll be missing out and it's totally on your part, not Jagex's.

 

 

 

If Jagex decides to raise the bar higher, my character will improve that much more to meet that standard. While they haven't yet, I'll proudly don my Questy cape *dramatic pose*

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I think this quest is great; the requirements as well as the rewards.

 

 

 

Honestly, I'm glad to see a combat requirement on the Quest Cape. Quests are generally the 'meat' of an RPG, aren't they? So it makes sense that a "Quest Master" would have to be well versed in many aspects of the game. If you wish to limit yourself to certain things, that's up to you, but you'll be missing out and it's totally on your part, not Jagex's.

 

 

 

If Jagex decides to raise the bar higher, my character will improve that much more to meet that standard. While they haven't yet, I'll proudly don my Questy cape *dramatic pose*

 

 

 

umm if you have low combat and have the quest cape doesn't that make you even better at the game? being able to beat high lvl monsters at low lvls.... thats some1 i would respect having the quest cape on =D>

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personally i could careless about the lvl requirement.. Jagex will prob give in and change it because of the peolpe that whine and whine.. Jagex always gives in... I don't do quests unless the rewards are worth it i don't find them fun at all

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

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personally i could careless about the lvl requirement.. Jagex will prob give in and change it because of the peolpe that whine and whine.. Jagex always gives in... I don't do quests unless the rewards are worth it i don't find them fun at all

 

 

 

i don't do quests cuz they are either too long or too easy or both, i have to REALLY focus if the reward is good. and yeah jagex always gives in, it's a buisness, although it ain't possible, u gotta take care of every1. course then there are ppl making fun of the whiners and when they take cb lvl requirement away, they will whine, it's just how humans work. good thing i'm not one \'

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It's good that they put 85+ because you will not be able to defeat it unless your exactly 85+ so why just say high warning when it their should be a combat req. Jagex shouldn't deceive people.

 

 

 

To people saying you respect low levels who had quest cape. None of the quests are hard so really not much of a respect.

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if you like doing quests as a low lvl, then why don't you leave the quest off until the end? and killing those monsters at lvl 85 is still an accomplishment, plus there will always be more hard quests being released.

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It's good that they put 85+ because you will not be able to defeat it unless your exactly 85+ so why just say high warning when it their should be a combat req. Jagex shouldn't deceive people.

 

 

 

To people saying you respect low levels who had quest cape. None of the quests are hard so really not much of a respect.

 

 

 

wow you completely missed the point. ever heard of monkey madness? i've seen a lvl 63 with a d scimmy and even though i owned him in cw, he had earned my respect. i've heard lvl 80s say it was too hard for them. if a lvl 67 can beat these monsters, shouldn't he(or she) be allowed to?

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Few comments about this, no particular order and I'm not quoting since most of my posts don't get read due to being 'long'.

 

 

 

To those who said no complaining about noncombat skill related reqs: You must be playing a different game than me. I can't tell you how much groaning and whining I heard about getting 65 smithing or, God forbid, that pathetic crafting req for Lunar Diplomacy.

 

 

 

Now for the rest. People who are on this tangent about how only truly deserving people can wear this cape annoy me. How is a lvl 80 with a skill total above 1700 a lower level than a level 110 with the bare minimum of skills (~1200 - 1300 total) to get the quest cape. Sorry to break it to you but the 110 is the lower level IMO and the one that plays a less balanced game. I'd go with that lvl 80 any day. I don't see how PCing your way to lvl 85 makes you any more deserving of a quest cape.

 

 

 

This is technically the highest total xp req they've instituted to date but it's combat based. Don't go playing the martyr here that this is something hard to accomplish. Have this be 2M worth of xp in, hmm let's say Herblore and see how people would react. You would never see whining as great as that.

 

 

 

The simple fact is they didn't have to put any req if this is as hard as they say. It would have kinda worked itself out with lower combat people not being able to do it. What I find unbelievable is that this quest has a combat req when it's for a skill based spell book. Even if you want to act like it's combat based, it's only so in a backup kind of way. There should be reqs like this for DT, not lunars. :roll:

 

 

 

Oh, and before any comments get made: As with every quest that has come out for the last 20 months, I can do this one without having to do any leveling whatsoever. I'm not complaining because I can't do it. I'm complaining because it doesn't make sense and I consider this to be a poor excuse for high leveled updates. Give me a mining update that's high leveled. Yeah, I'll start waiting on that....

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571st to 99 Fm Nov. 4 '06 - 315th to 99 Crafting Mar. 3 '07 - 3410th to 99 Fishing Sept. 18 '07

26378th to 99 Cooking Oct. 16 '07 -.- 99 Thieving Dec. 29 '07 - 1343rd to 99 Farming June 5 '08

1807th to 99 Agility Nov. 8 '08 - 3094th to 99 Smithing Feb. 14 '09

2012 total - 91 combat

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rare i did monkey madness at 50 something cb it isn't a hard quest at all....none of the quests are that hard really only one that really challenged me was the light puzzle on me2 because i had to figure out most of it on my own. Stop complaining omg wow 85 cb requirement get over it sometimes new releases are geared towards different players you don't see me complaining even though i haven't seen a new release geared towards higher players in how long? Unless you count achievement diary which involves a few higher levels but still other than a free tele to shilo and some gem rocks what has there been for higher levels lately? Oh wait new quests yay that a level 50 could do just as easy as a level 100 yay my favorite! The world doesn't revolve around those level 67s who can't get a quest cape anymore because they don't want to train combat.

 

 

 

ll tallest love your comment bout how no one reads your post due to there length <3 tallest i read your comment and i hope they add high skill requirement quests like 80+ skills now that would make questing more interesting

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^ if they put a combat requirement on it because they thought its to hard, it's a first. all other quests with hard monsters, with the exception of legends and DT, have had recommended lvls. legends was only because that was admittance to a guild, idk why it was on DT. anyway, they should just put recommended: able to beat a level 300+ monster.

 

 

 

also, let me point something else out. a lot of high level players on this forum complain because they think too many "noob" updates are added and they want higher level updates. but notice how when they get something they want, they chastise lower level players for complaining. i'm not complaining about this, because i will probably never do this quest till lvl 100+ but i think it's unfair to players who have a chance of doing it. now i realise that leveling your combat is the same as leveling your skills, but some ppl like their combat low, no doubt to pk or show off their skill capes at low lvls, i think this is unfair to those players who can find a way to beat any monster at low level, except jad, but are not allowed to try. i like standing up for the noobs(boy that was a random thought)

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rare i did monkey madness at 50 something cb it isn't a hard quest at all....none of the quests are that hard really only one that really challenged me was the light puzzle on me2 because i had to figure out most of it on my own. Stop complaining omg wow 85 cb requirement get over it sometimes new releases are geared towards different players you don't see me complaining even though i haven't seen a new release geared towards higher players in how long? Unless you count achievement diary which involves a few higher levels but still other than a free tele to shilo and some gem rocks what has there been for higher levels lately? Oh wait new quests yay that a level 50 could do just as easy as a level 100 yay my favorite! The world doesn't revolve around those level 67s who can't get a quest cape anymore because they don't want to train combat.

 

 

 

ll tallest love your comment bout how no one reads your post due to there length <3 tallest i read your comment and i hope they add high skill requirement quests like 80+ skills now that would make questing more interesting

 

 

 

no doubt you had 43+ prayer at that time and access to prayer pots. i heard a lot of ppl admit the quest is almost impossible, you'd need high cb, if you don't have prayer. honestly, you high lvl players are so self-centered...

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Anyone who has finished this quest at lvl 90 or below think they could've easily finished the boss monsters without prayer/safe spots at lvl 75 or 65? I think less than 1 in 10 could manage without dying/leaving at least a few times.

 

 

 

Sure there are some folks who could get even the fire cape at lvl 50 or lower, but I think Jagex was doing themselves a favor with the combat requirement....

 

 

 

Essentially I think a lot of you are missing something in this.

 

 

 

Think about it, pure mages are ALREADY overpowered (and heavily ranted on). However, could you imagine if a lvl 60-70 mage (96 mage+ or so) had the ability to be a mage pure AND be able to switch spell books in the wildy?

 

 

 

Absolutely there needed to be a combat requirement with that one spell in the lunar book. Otherwise you'd hear even more whining about how this would unbalance mages even more and make them unstoppable pures.

 

 

 

Obviously I fully appreciate that Jagex probably wanted to set the bar high for players who would complain/QUIT if they lost their stuff. So, they figured they'd avoid that craziness by setting the bar high enough where most people would be able to complete it (even with a tad of difficulty).

 

 

 

What they REALLY need to do is make combat levels completely invisible (or only visible on high scores or using the new Lunar Stat Spy spell), and then also make the wildy open to all attacks - regardless of level. The ditch of stupidity alone should suffice as a warning.

 

 

 

There's simply way too much attention in this game focused on combat level (at least from the gameplay point of view). Combat is important, but shouldn't be the only thing you see when you click on another player.

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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It's good that they put 85+ because you will not be able to defeat it unless your exactly 85+ so why just say high warning when it their should be a combat req. Jagex shouldn't deceive people.

 

 

 

To people saying you respect low levels who had quest cape. None of the quests are hard so really not much of a respect.

 

 

 

wow you completely missed the point. ever heard of monkey madness? i've seen a lvl 63 with a d scimmy and even though i owned him in cw, he had earned my respect. i've heard lvl 80s say it was too hard for them. if a lvl 67 can beat these monsters, shouldn't he(or she) be allowed to?

 

 

 

Monkey Madness is an easy quest :?

 

 

 

Reasons why those 80s had trouble:

 

 

 

1. They are new members and want to use that scimitar (dragon)

 

2. Most likely have a low range (lots of people hate range?)

 

3. Not much of a quester (this is probaraly most of why they failed)

 

4. Don't use a quest guide

 

5. Have bad encounters with looters

 

-------------------------------------------------

 

If I saw a 67 weild a dragon scimitar I will be like: So? You did monkey madness. Am I suppose to be impressed? Tons of people have done monkey madness.

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There was a time when quest had combat requirements, not directly but were hard enough where lower lvls just couldnt do it. No with all the weapons and pots and extra skill raisers and such it just cant be done. Maybe this is jagex's way of bring back the aspect of the game where not everyone can complete quests...

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I say they should change it...as long as you can beat the quest, it shouldn't matter. Now we all know that the lowest is 85 for quest cape...no more challenge at getting it at a lower level.

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Etha! Saradomin Forever~CW

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first of all i think the 85 cb requirement isnt a big deal. sure oh ya comin from sone1 who has 96 cb but idc about the quest i have no plans on gettin that cape. i don't however think there should be a restriction because there will be a way for low lvls and pures to beat the quest using frineds canon safespots etc... but lifes not nice so people will have to suck it up and get 85 combat its not that difficult and for all the people who flame others for usin pc to gain lvls and claim its cheating.. if it was cheating jagex wouldnt put it into the game.

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