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New combat requirement for the questcape


mario_sunny

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I don't have any problems with combat req., but 110+ is too much. My characters is based on def, ranged and magic. If i max out all my stats apart from strength and attack, my combat will be lvl 109. That is the max combat lvl for a magic or ranged based character. Runescape is a RPG, a role-playing-game. Don't force me to do melee, when i really don't like it.

 

 

 

I like the point raised here. Now here's a question for everyone. If Jagex made a quest req of 115 combat would that be considered fair? These players who have decided their class is solely mage or range won't be able to get that level without significant help from melee skills (thus defeating the point of combat classes).

 

 

 

So are they playing a limited game when Jagex, by the way the game is set up, gave us combat classes and also set up the way the combat level is decided?

 

 

 

well, even for a person who works solely on melee, this is difficult. if you think getting 90+ in a skill doesn't take long, you must play 6+ hours a day or have a really fantastic leveling secret i don't know about. a lot of people think it takes a while to get to 70, and i agree with them. think about how many people have 90+ in a skill. now think about how long they have been playing. you will find out either a. they have played for a long time or b. they only work on 2 or 3 skills.

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I don't have any problems with combat req., but 110+ is too much. My characters is based on def, ranged and magic. If i max out all my stats apart from strength and attack, my combat will be lvl 109. That is the max combat lvl for a magic or ranged based character. Runescape is a RPG, a role-playing-game. Don't force me to do melee, when i really don't like it.

 

 

 

I like the point raised here. Now here's a question for everyone. If Jagex made a quest req of 115 combat would that be considered fair? These players who have decided their class is solely mage or range won't be able to get that level without significant help from melee skills (thus defeating the point of combat classes).

 

 

 

So are they playing a limited game when Jagex, by the way the game is set up, gave us combat classes and also set up the way the combat level is decided?

 

 

 

An interesting point, but I think we're safe from a 110 combat requirement for awhile :P

 

 

 

Honestly, I don't see why a combat requirement was needed for the quest. The only possible argument, aside from to kick low level questers in the rear, is to keep low levels safe from attempting a quest too hard for them. What kind of reason is that? No, Jagex wanted to do away with "quest pures." Of course, that said, nothing is necessarily wrong with that. Like Mod Ash pointed out, if you are determined to keep your stats low, you can expect to have to make sacrifices.

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I don't have any problems with combat req., but 110+ is too much. My characters is based on def, ranged and magic. If i max out all my stats apart from strength and attack, my combat will be lvl 109. That is the max combat lvl for a magic or ranged based character. Runescape is a RPG, a role-playing-game. Don't force me to do melee, when i really don't like it.

 

 

 

I like the point raised here. Now here's a question for everyone. If Jagex made a quest req of 115 combat would that be considered fair? These players who have decided their class is solely mage or range won't be able to get that level without significant help from melee skills (thus defeating the point of combat classes).

 

 

 

So are they playing a limited game when Jagex, by the way the game is set up, gave us combat classes and also set up the way the combat level is decided?

 

 

 

An interesting point, but I think we're safe from a 110 combat requirement for awhile :P

 

 

 

Honestly, I don't see why a combat requirement was needed for the quest. The only possible argument, aside from to kick low level questers in the rear, is to keep low levels safe from attempting a quest too hard for them. What kind of reason is that? No, Jagex wanted to do away with "quest pures." Of course, that said, nothing is necessarily wrong with that. Like Mod Ash pointed out, if you are determined to keep your stats low, you can expect to have to make sacrifices.

 

 

 

a pure can still accomplish this quest if they have REALLY high prayer....

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Although I like the fact that they are giving more attention to the higher levels, I think that cutting off the quest cape from lower levels is quite unfair. Although I am not affected by this (seeing as I have the combat level and that I am now f2p and unable to do this quest), I think it is unfair to all those low level members who were proud for having a nice and shiny cape with an awesome emote.

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Almost every quest has multiple level requirements, including some combat stats. This new quest is a kind of like requiring 66 attack, strength, defense, hitpoints, and prayer. Except, in this case, you don't have to have exactly those stats - it's more flexible.

 

 

 

Another way to look at it, I suppose.

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i liked seeing a lvl 69 with quest cape they should be proud to get it at that lvl. but now my 2 friends who where going for cape at lvl 78 and 76 cant. i like high lvl updates but just give a STRONG worning in the quest and let the lvl 75s try killing the lvl 343 :twisted:

 

 

 

P.S. i have not done the quest, i'm too scard :ohnoes: meep

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Every time Jagex makes quests where players get into fights that are harder than they anticipate and in result die and lose items, they get massive rants and spam and complaints about it, despite how crystal clear they make the warnings.

 

 

 

Considering this is a fight without prayer as an option even, I think by making a level requirement that it will greatly minimize this kind of complaint. Now just to deal with all the people who think they can actually manage it below 85 combat...

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I suppose a good way to solve these lame rants is whenever Jagex makes very high lvl quests (maybe 100+ combat requirement, 2 or more 80+ skills needed) maybe it will not be counted in the quest cape but instead players who initially owned the quest cape get a added bonus to the cape upon completion of that very high lvl quest?

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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I don't have any problems with combat req., but 110+ is too much. My characters is based on def, ranged and magic. If i max out all my stats apart from strength and attack, my combat will be lvl 109. That is the max combat lvl for a magic or ranged based character. Runescape is a RPG, a role-playing-game. Don't force me to do melee, when i really don't like it.

 

 

 

I like the point raised here. Now here's a question for everyone. If Jagex made a quest req of 115 combat would that be considered fair? These players who have decided their class is solely mage or range won't be able to get that level without significant help from melee skills (thus defeating the point of combat classes).

 

 

 

So are they playing a limited game when Jagex, by the way the game is set up, gave us combat classes and also set up the way the combat level is decided?

 

 

 

An interesting point, but I think we're safe from a 110 combat requirement for awhile :P

 

 

 

Honestly, I don't see why a combat requirement was needed for the quest. The only possible argument, aside from to kick low level questers in the rear, is to keep low levels safe from attempting a quest too hard for them. What kind of reason is that? No, Jagex wanted to do away with "quest pures." Of course, that said, nothing is necessarily wrong with that. Like Mod Ash pointed out, if you are determined to keep your stats low, you can expect to have to make sacrifices.

 

 

 

a pure can still accomplish this quest if they have REALLY high prayer....

 

 

 

Incorrect. Prayer can not be used in the dream world.

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they set requirements for every quest you need allmost every skill semi high to complete all quests, so why not combat related skills to. if you don't got the right level for a quest train a little just as with all other quests. i remember when fairy tale part 2 came out people were complaining about the herblore requirement, but then they just trained it and got it over with.

 

 

 

with every update people complain. they can't please everyone at once.

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I don't have any problems with combat req., but 110+ is too much. My characters is based on def, ranged and magic. If i max out all my stats apart from strength and attack, my combat will be lvl 109. That is the max combat lvl for a magic or ranged based character. Runescape is a RPG, a role-playing-game. Don't force me to do melee, when i really don't like it.

 

 

 

I like the point raised here. Now here's a question for everyone. If Jagex made a quest req of 115 combat would that be considered fair? These players who have decided their class is solely mage or range won't be able to get that level without significant help from melee skills (thus defeating the point of combat classes).

 

 

 

So are they playing a limited game when Jagex, by the way the game is set up, gave us combat classes and also set up the way the combat level is decided?

 

 

 

An interesting point, but I think we're safe from a 110 combat requirement for awhile :P

 

 

 

Honestly, I don't see why a combat requirement was needed for the quest. The only possible argument, aside from to kick low level questers in the rear, is to keep low levels safe from attempting a quest too hard for them. What kind of reason is that? No, Jagex wanted to do away with "quest pures." Of course, that said, nothing is necessarily wrong with that. Like Mod Ash pointed out, if you are determined to keep your stats low, you can expect to have to make sacrifices.

 

 

 

a pure can still accomplish this quest if they have REALLY high prayer....

 

 

 

Incorrect. Prayer can not be used in the dream world.

 

 

 

i don't remember saying that... anyway if people die doing that quest and its recommended to have 85 cb(which it isn't i know) then they would have no right to complain because the game warned them. if you complain because you can't do a quest under the recommended lvl, then :shame: however, some people could do this quest under 85 cb and therefore should be allowed to do it. skill lvls are required in quests to do something with the skill, but if a person with low cb can do that, they should be allowed.

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i think the combat requirement for that quest was a good idea because the final battle was pretty hard. Like a lot of people said i doubt many people would have been able to kill the bosses below 85, or they could have just put a really long warning, something like the wilderness ditch, before it.

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774th to 99 hunting on July 16th 2007

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Well, let me ask you a question: Have you done this quest yet?

 

 

 

Even back in the good ol' days, I thought that a level 75 could do every single quest. In fact I frequently reassured myself of this because Jagex never imposed a strict combat level requirement on any of the quests they produced. (Contact doesn't count since that's only an advantage, and not really much of one at that.)

 

 

 

First of all, this quest is hard. Even for a 117 like myself, with stats like the way that I have. Those three fears are comparable to fighting the Chaos Elemental (since you can't pray against it anyway) solo, and not many level 75s would do that, unless they're fearless, gutsy or just plain suicidal.

 

 

 

Besides that, imposing this combat requirement isn't really all that much different from imposing skill requirements -- instead of three, four or even five separate requirements for this quest, one simple level 85 combat requirement was placed. And for good reason -- those monsters don't joke around.

 

 

 

It's not that Jagex is trying to discriminate on lower levels (and no, I don't have that "holier-than-thou" attitude when it comes to level; all it means is that I've played slightly longer), they're trying to seriously make sure that people who can't do this quest don't go losing things they can't replace. (I'd have lost my Dragon Square and Whip had I died in there.) I say that it's a fine restriction to place, and there's absolutely no bother in someone who aspires to be an ultimate quester to raise their combat level to that of a mid-level player.

 

 

 

If someone refuses to get their combat to 85 or higher to do this quest, and then goes to complain about it, I don't feel that they deserve anything more than what they would get had they decided not to start the quest in the first place.

 

 

 

Yes I have, and honestly I did not find it that hard. I think people are over-exaggerating just a bit too much on this quest; I am combat 89 and I had no trouble at all. Sure, the first boss hit hard and often, but all you had to do was click a shark when your health was low and reattack him- that was it. I do not consider a single quest hard. One has come very close though, and that is Mornings End part 2, that quest nearly drove me insane, to be honest, but it was not hard. Beating a level 343 without prayer sounds hard right? But it really isn't, I beat it in less than a minute, and still had plenty of sharks leftover where I did not have to teleport out. I don't see how level 100+s had a hard time with this thing, it was very easy. If there was no combat requirement I would bet you I could beat it on a level 67.

 

 

 

I'm aye-okay with skill requirements, it doesn't affect your combat at all. But what jagex has done now is like what pkers are complaining about "making pking easier", with the introduction of torsos and many other items. I beleive the only challenge you can find in quests is seeing how low level you can do it- and then showoff at the end :D. I became so happy when I beat Desert Treasure at 67, I loved the feeling. I just hoped that today many other low levels could feel that way- that they had acheived something even level 90s fear. But now jagex has placed this 85 combat requirement on the questcape, and it just disgusts me.

 

 

 

It's the players fault if they lose items in quests, not jagex's. They should just leave quests alone. Give a few warnings on the questguide, but for gods sake don't impliment a combat requirement. Jagex is taking the challenge out of questing.

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I suppose a good way to solve these lame rants is whenever Jagex makes very high lvl quests (maybe 100+ combat requirement, 2 or more 80+ skills needed) maybe it will not be counted in the quest cape but instead players who initially owned the quest cape get a added bonus to the cape upon completion of that very high lvl quest?

 

 

 

Nah, I disagree. Quests should be quests - not like "Quests Plus" - I didn't like Rag and Bone man being split like it was, and I wouldn't like a quest being the way you described either.

 

 

 

In a way, that'd be like a woodcutting skill cape being differentiated on whether you leveled on willows, maples, yews, or magics (say at least 10k of each or something). Overall it just excessively complicates things. To Jagex (and myself), there's no need to make it complicated just because someone (less than 1% of the Rs pop.) wants to keep their combat low and finish all quests.

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there was a heated rant in the runescpae forums how a guy was complaining because "the kq is harder and i coulnt tele in the new quest" lol i laughed so hard at that

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It's good that they put 85+ because you will not be able to defeat it unless your exactly 85+ so why just say high warning when it their should be a combat req. Jagex shouldn't deceive people.

 

 

 

To people saying you respect low levels who had quest cape. None of the quests are hard so really not much of a respect.

 

 

 

wow you completely missed the point. ever heard of monkey madness? i've seen a lvl 63 with a d scimmy and even though i owned him in cw, he had earned my respect. i've heard lvl 80s say it was too hard for them. if a lvl 67 can beat these monsters, shouldn't he(or she) be allowed to?

 

 

 

right and that lvl 50 somthing that got the fire cape?

 

 

 

having a combat requirement on a quest is dumb, if the person dies, who gives a care? i mean, they did freaking warn you. But if they do it, then gratz you were better/smarter/crafter than me being that im a qp cape holder and at 108 combat i used 10 sharks.

i don't play psykick anymore... i play 2ed: "pure fett"

 

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Attack, strength, defense, and hits are all SKILLS too. Just because they are combat skills doesn't mean they aren't skills. They are part of the calculated skill total. Anyone that considers them to be a "skiller" without having those skills is an idiot.

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i beat it (level 90 then) sure it was difficult but if i had more sara brews and super resores (maybe even reg ones) it would have a great deal easyer and doing that (however expencive it might me) a lower level might be able to do it

 

though maybe this new combat requirement will spark more people to aim for quest capes (and more ppl for me to quest cape emote with :XD: )

 

Ps dont know what im talking about - see the aftermath of the island adventure first page

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Attack, strength, defense, and hits are all SKILLS too. Just because they are combat skills doesn't mean they aren't skills. They are part of the calculated skill total. Anyone that considers them to be a "skiller" without having those skills is an idiot.

 

You seem to be forgetting that languages are dynamic. By the modern Runescape player definition of the term "skiller", one is a skiller if they focus on non-combat skills more than combat. You can look at other defintion of the word and try and replace the Runescape definition with them, but, based on the context, that's just pointless.

 

 

 

I wish the term "idiot" could be some day seperated from "someone who doesn't agree with me" :| . I can dream, can't I?

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sry to say this but any one that is 100+ and died during this quest is not very good (not atempting to start a flame war) but this quest is by far wayt to easy and that first form? pfft i used 5 sharks on it i hit 30s most of the time and yes i know my str is high for my lv but still i used 5 sharks for the whole thing

 

 

 

it was beond easy and i have pictures to prove it (i poted to 101 str 90 some atk and 80 some or 90 def)

 

 

 

this is what i wore for the fight

 

whatiwore.jpg

 

 

 

my final hit on last guy and my invo

 

lasthit.jpg

 

 

 

my stats at end

 

statsatend.jpg

 

 

 

and my final invo at end

 

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my point? i belive a lv 85 or lower could beat this although it may be extremly chalanging

 

 

 

advice for other .....if u have stats like mine 9high str low atk) dds is your best go the first form hit me once an 18 3rd form hit 2 20s on me

 

 

 

i acualy ate more than i needed....

 

 

 

sorry about picture size i didnt no they were that big if it present a problem please notify me and i will take them off and resize them

 

 

 

 

 

( btw i am a guy i just like the detail of armour as a girl...havent witch back since wanted =] )

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