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Newest update and its affect to the game


hohto

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When a thing like PC gets "nerfed", a lot of discussion and useless cries start. It divided people into different categories in way that can be compared to skillers vs pkers or pures vs impures views. At the moment many people seem to think with their hearts, not with brains. Here we could discuss how the latest update affects to the game, not just randomly rant and curse.

 

 

 

Especially for lower lvl pures, PC was the best thing to train at. Zero risk, no real def needed, free and fast were the reasons why so many played it. Now when it's been "nerfed", a big number of these characters will find a new places to train at. This might lead into a situation where more and more people are trying to train at same places. However the lack of good training spots could lead into a huge rise at the slayer trainers: why not to train it if there's not that much faster alternatives, but that's a profitable thing to do?

 

 

 

At magic and ranged this update might change a lot of things. For them it was easy, fast and especially free thing to do. Now when it's gone, most likely the demand for training arrows, runes and highalch items might increase a lot due the fact that the best way to train those skills got "nerfed". Also red chinchompas might see a jump in price as they are the fastest way to train ranged and even tho they are costy, they are best alternative for PC.

 

 

 

For pkin and staking the affects are rather obvious. This means less "freak characters" with stats like 99att+str+magic+hp+ranged&1def or so as their training becomes a lot harder. Also the rise of NH clans started a bit after pc and most of their members come straight from the PC island to terrorise the wilderness. If we're lucky, this update reduces their number in future.

 

 

 

One common thing said by the ranters is that Jagex hasn't removed things earlier. However this isn't true. Last time they changed "sleep", before chat "charge" and in RSC they did big changes in for example mourners and undead zombies. Only difference to those is that this time the update affected more people than in those earlier ones. However these riots have been seen earlier than they've led only into one thing: bans and mutes. Jagex has never bowed to few noisy people, they have actually put them on their knees.

 

 

 

It's understandable that an overpowered thing gets reduced into something more humane. I've personally been defending "pc productions" at these forums, but same time wasn't so surprised that this update came.

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I'd rather die for what I believe in than live for anything else.

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Check the new trade system..you can not see frst item in trade screen

 

 

 

Oh yea, good I was talking about trade things or make-x options :oops:

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I hope people don't spam this with one sentence posts with a negative comment without reason.

 

 

 

I can see high alch materials rise even higher now. Also herblore will become extremely fast now if my theory is correct.

 

 

 

Hopefully Jagex isn't overcome by the rants. There's currently a riot in w99 fally. People are angry because they won't be able to get free exp, and they'll have to work.

 

 

 

I hope this all leads to jagex creating larger area's, with more monsters then usual in this area, also with 10 servers more. =)

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I'm glad they nerfed it, i don't think Jagex expected that it would become so popular due to the training xp, it was ment to be a minigame. I never like the concept either, 99 ranged and magic without touching a bow&arrows/runes?

Some people dream of success, while others make it happen.

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I'm glad they nerfed it, i don't think Jagex expected that it would become so popular due to the training xp, it was ment to be a minigame. I never like the concept either, 99 ranged and magic without touching a bow&arrows/runes?

 

 

 

Yes, although it took a month or so for players to realize the exact potential of this, the players who took the most hit were pkers. I nearly cried when I fought the first pc product I encountered...23s at in f2p at 45cb?

 

 

 

Mini-Games are suppose to be mini, not so largely used like pc was. So used Pc Clans were made.

 

 

 

Jagex made a good decision.

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i hate pures. because they feel they are entitled to everything/anything and sure thats racist... i guess. if pure/impure is like a race.

 

 

 

 

 

i dont pc any more, after getting a few lvls i quit, so now i dont really care. but its funny to watch people complain. ive considered PCing just for the gloves and hats. i dont really want any lvls higher except range and prayer but the time to train prayer and $ involved id rather not. also... range just isnt a big deal so it can stay like it is for me.

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It's a good thing that hitpoints will affect the combat lvls again, not to mention you actually have to use runes *gasp* for magic now. But is it slower? On the HU forums I am saying different data, the one is saying it's lsower the other it's faster.

 

The conclusion is: With nothing but the points, the xp is slower. BUT. You get 700-800 Zeal per game,so for melee xp it's at least as fast. No more training range and magic without runes, but PC isn't nearly as dead as y'all think.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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Yes, although it took a month or so for players to realize the exact potential of this, the players who took the most hit were pkers. I nearly cried when I fought the first pc product I encountered...23s at in f2p at 45cb?

 

 

 

Hearts was found at pretty early stage and others followed it quite soon after they realised what was possible. Of course it was a fair in one thing: everyone had the chances to pc aslong as they had p2p and it was your own mistake if you didn't.

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I'm finding that PC is still good exp, considering I don't want to shell out millions on runes. This update made it a lot more fun, and I'm not complaining about the lower exp.

 

 

 

Nobody has actually sat down and done the math yet of how much we lose an hour compaired to the old game, but from my end, this update was needed and made a boring minigame fun again.

 

 

 

As for the situation in world 99 at this moment... :|

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The only thing I know for now is that I'm going to get myself some pieces of Void armour.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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The only thing I know for now is that I'm going to get myself some pieces of Void armour.

 

 

 

 

 

i wish the helmets were class specific, except for looks... they have no bonus attack stats or good defenses( like wtf gloves are equal)

 

 

 

 

 

i hope they make the helmets have like +10-20 def stats and +3 to various stats, like slash strength magic range.

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Pc was nearly equal to macroing imho.

 

Yes you would o wasted hours but it was ALOT higher xp than the usual

 

 

 

Except PC was introduced by Jagex, everyone had the same chances to pc and you had to do something. Comparing pc to macroing is either underestimating autoing or overestimating PC.

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I'd rather die for what I believe in than live for anything else.

Name Removed by Administrator ~Turtlefemm

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The only thing I know for now is that I'm going to get myself some pieces of Void armour.

 

 

 

 

 

i wish the helmets were class specific, except for looks... they have no bonus attack stats or good defenses( like wtf gloves are equal)

 

 

 

 

 

i hope they make the helmets have like +10-20 def stats and +3 to various stats, like slash strength magic range.

 

 

 

+10% to attack and strength is great in pc, all you have to sacrifice is your barrow gloves, zerker helm and fighter torso. And I don't think you need your defence now with the update.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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I'm glad the nerfed that worthless minigame. It ruined combat! I hate pures and such because they ruined runescape. It was supposed to be fun like castle wars not some stupid boring game. Now theres a roit in w99 and it's going crazu acouple j mods.

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PC was jagexes second worse update ever(tb is the worse), and nerfing it only makes sence- it took the work out of training combat.

 

 

 

As off whats to come? less high levels and less edge pkers, most people wont bother with combat anymore, but it will essensially be the same.

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PC clans needed to go... it's one thing setting up a clan for a mini-game that has no real beneift it terms of EXP, such as a CW or BA clan for example; it's entirely another thing setting up an ̮̩̉̉litist clan which only causes a gap between those below 90 and those above it. Minigames are meant to be enjoyed by everyone, not whoever Affliction and Hearts decide to accept. Hopefully, this will go some way into giving Level 90-s a shot at PC.

 

 

 

Secondly, I also expect the whole view of PC to change. It's clearly no longer a reliable source of combat EXP, in fact you'd probably get half the amount you used to due to the 3 (or however many) tickets a game. Therefore, the only things of economic worth there are the items, and this pleases me. Why should a minigame be a place to train a skill, especially one such as combat which requires tactical awareness as well as EXP?

 

 

 

As for the long-term effect on the economy. TBH, I think monster drops will depreciate in value as people start to realise training on monsters is a better way to gain EXP while picking up a few rare drops on the way. Hopefully, Level 100+s will start DKing, and this would inevitably lead to a depreciation of dragon axes, which in turn would create a boost for the woodcutting market, which in turn drives skillers into firemaking and fletching. Overall, I think this is a good domino effect... forcing people to actually spend time training their skills rather than purely their combat and then "pwning" everyone in the Wildy just to get by. Self-sufficiency is far better than that.

 

 

 

So, overall, I think this a VERY good update by Jagex. I can see lots of good potential here.

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it's one thing setting up a clan for a mini-game that has no real beneift it terms of EXP,

 

 

 

Don't forget Pyramid Plunder. It's superior xp in thieving when compared to other ways, a lot better than PC.

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I'd rather die for what I believe in than live for anything else.

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I like the update. PC was just totally killing variety, which was my main preoccupation. I couldn't train elsewhere, maybe excluding slayer, without that subtile feeling I was losing my time.

 

 

 

Now, well, the craze is over. Things should get back to the boring normality in a few weeks.

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it's one thing setting up a clan for a mini-game that has no real beneift it terms of EXP,

 

 

 

Don't forget Pyramid Plunder. It's superior xp in thieving when compared to other ways, a lot better than PC.

 

 

 

I wonder how long until Pyramid Plunder is nerf.....zomg too much experience in Thieving. They should also nerf Hunter, red chins are too much of good exp. Smithing is also alot if you use gold bars /w family crest guanlets.

 

 

 

I think Jagex is now trying to make the game harder. They did it with Fletching and Mining. What's to stop them with other skills.

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I wonder how long until Pyramid Plunder is nerf.....zomg too much experience in Thieving. They should also nerf Hunter, red chins are too much of good exp. Smithing is also alot if you use gold bars /w family crest guanlets.

 

 

 

PP = minigame = 50k more xp per hour than normal thieving.

 

 

 

Gauntlets have been there since RSC and chinchompas since the release from hunter. They also aren't minigames, they are part of the skill. You obviously didn't get the point there.

 

 

 

I think Jagex is now trying to make the game harder. They did it with Fletching and Mining. What's to stop them with other skills.

 

 

 

They introduced numerous make-x options today and you're saying they are making it harder? Wake up bro!

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I'd rather die for what I believe in than live for anything else.

Name Removed by Administrator ~Turtlefemm

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it's one thing setting up a clan for a mini-game that has no real beneift it terms of EXP,

 

 

 

Don't forget Pyramid Plunder. It's superior xp in thieving when compared to other ways, a lot better than PC.

 

 

 

I wonder how long until Pyramid Plunder is nerf.....zomg too much experience in Thieving. They should also nerf Hunter, red chins are too much of good exp. Smithing is also alot if you use gold bars /w family crest guanlets.

 

 

 

I think Jagex is now trying to make the game harder. They did it with Fletching and Mining. What's to stop them with other skills.

 

 

 

 

 

 

 

 

 

your opinions are very rs2 pc product like. simply because they slowed exp does not mean the game got any harder then it was without a minigame that poured experience into the game.

 

 

 

also making the game harder? where when? i dont think so, they made a minigame less beneficial... and so what they made this game harder? who cares honestly, with slowing this game down in some areas and speeding it up or making it less focus orientated now the game balances out again.

 

 

 

 

 

minig gets slowed, so they make smelt smith x.

 

stringing gets an X option, which makes exp slower, yet less attention needs to be put into it. and herblore as well.

 

 

 

its like, aw we had good stuff lost it and now we have better stuff then this game originally started with, lets go cry about how this game has evolved.

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I'm really not feeling very sorry for any rioting/angry Pest Controller right now.

 

 

 

Jagex stated plain and simple that the original point of the game was not to destroy all the portals and be done with it, you were supposed to actually get some strategy. And since the ignorant ones decided to simply just go for the portals, Jagex has now faced us with actually having to work, which, again, was the whole point of this minigame anyway...

 

 

 

~Rcty

Rcty

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I'm really not feeling very sorry for any rioting/angry Pest Controller right now.

 

 

 

Jagex stated plain and simple that the original point of the game was not to destroy all the portals and be done with it, you were supposed to actually get some strategy. And since the ignorant ones decided to simply just go for the portals, Jagex has now faced us with actually having to work, which, again, was the whole point of this minigame anyway...

 

 

 

~Rcty

 

Agreed! Perfectly said!

 

 

 

I actually plan to go back to PC maybe in a few days. It's still full of whining idiots who would rather attack the portal when there's 5 spinners regenerating its health... hopefully by then they'll have got a brain or moved onto monsters, and I can actually play with people who have some strategic sense...

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