Killy_the_Kid Posted July 20, 2007 Share Posted July 20, 2007 With the arrival of the new random, Jagex for some reason thought it was right to abolish one of the randoms that hinder macros the most: when the head of your axe flies off, for some stupid classroom. Now don't get me wrong, a new random is mighty fine and dandy, but why take out another that greatly attacks macros? Is there any reason for it? Why let the enemy win? If anything, there should be more "bad" randoms. Congratulations, Jagex. You scored a point in your own goalpost. EDIT: Fixed. Hyt Chat FOREVERI have quit RuneScape. I have posted on the Leaving sticky saying so. Goodbye."Too late... my time has come... gotta leave you all behind and face the truth."~ Freddie Mercury ~ Link to comment Share on other sites More sharing options...
anonymous1234 Posted July 20, 2007 Share Posted July 20, 2007 i don't think jagex took out the ent... Link to comment Share on other sites More sharing options...
PuppyKing Posted July 20, 2007 Share Posted July 20, 2007 I dont think ents were removed, I just got one now. Blog. Link to comment Share on other sites More sharing options...
no_way2go Posted July 20, 2007 Share Posted July 20, 2007 As said before the ent is still there and the axe head random was fixed by autoers within the week of it's release. I know, I used to be part of the cheating scene. No need for a random that doesn't stop autoers. They replaced it with something harder, what are you complaining about? - Back to casual f2p scaping due to limited time (university and girlfriend ) - Link to comment Share on other sites More sharing options...
jaym112 Posted July 20, 2007 Share Posted July 20, 2007 I have yet to see an autoer that didn't pick up his axe head, so I would assume that the random is ineffective against them. =| Link to comment Share on other sites More sharing options...
Lt_Necro_Lt Posted July 20, 2007 Share Posted July 20, 2007 JaGEx should get rid of Sandwich lady and Evil Bob instead of axe-randoms... *Turns to Lady* "Ya know, it's very rude to interrupt my fight because you just wanna give some stuff away!!" *Gets hit by stupid baguette* *Founds himself in GDS* *Dies in the middle of a clanwar...* That was true story that happened to me, teled by Lady to gds in the middle of clan-war. Cute EDIT: To guy below me: GDS as Greater DemonS in eastern wildy 44-47 lvl (i guess right level, if not fix it) Friend of PKGodz Link to comment Share on other sites More sharing options...
dberg20 Posted July 20, 2007 Share Posted July 20, 2007 JaGEx should get rid of Sandwich lady and Evil Bob instead of axe-randoms... *Turns to Lady* "Ya know, it's very rude to interrupt my fight because you just wanna give some stuff away!!" *Gets hit by stupid baguette* *Founds himself in GDS* *Dies in the middle of a clanwar...* That was true story that happened to me, teled by Lady to gds in the middle of clan-war. Cute gds? Guide to Making a Foolproof RuneScape Password Link to comment Share on other sites More sharing options...
Alg Posted July 20, 2007 Share Posted July 20, 2007 the axe head random hurt people more than it helped kill off macros... on my skiller account, i noticed that most bring a spare tool so that they don't have to stop. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
jewboi0 Posted July 20, 2007 Share Posted July 20, 2007 I've seen about 6 Macros since the new random update, and I'm F2P. They've all gone.... I'd say Macro's 0 - 1 Jagex. --==7,452nd to 99 Woodcutting - 22/08/07 ** as a free player.**==-- Link to comment Share on other sites More sharing options...
twr_phr33k Posted July 20, 2007 Share Posted July 20, 2007 the axe head random hurt people more than it helped kill off macros... on my skiller account, i noticed that most bring a spare tool so that they don't have to stop. Exactly. The new random event actually holds a macroer inside the area until they complete every test given by the teacher. Although it doesn't full 'stop' the macro, macros will have to wait until the human owner logs on to the account to get the character out. I find it's a lot more effective than the broken axe random event. Link to comment Share on other sites More sharing options...
Revenga Posted July 20, 2007 Share Posted July 20, 2007 I've seen about 6 Macros since the new random update, and I'm F2P. They've all gone.... I'd say Macro's 0 - 1 Jagex. Liiiiiesssss. I see autoers all the time still. |Msg me me in-game | IrreIephant| ^ capital i Link to comment Share on other sites More sharing options...
MrTeaSpoon Posted July 20, 2007 Share Posted July 20, 2007 Nobody cares.. The programmers can make a script for a random in like 3 hours. Jagex can add as many randoms they want, the programmers will just laugh. Link to comment Share on other sites More sharing options...
jewboi0 Posted July 20, 2007 Share Posted July 20, 2007 I've seen about 6 Macros since the new random update, and I'm F2P. They've all gone.... I'd say Macro's 0 - 1 Jagex. Liiiiiesssss. I see autoers all the time still. Come to Draynor/Yews between Lumby and Draynor, world 57. There are none. --==7,452nd to 99 Woodcutting - 22/08/07 ** as a free player.**==-- Link to comment Share on other sites More sharing options...
Dragonlordjl Posted July 20, 2007 Share Posted July 20, 2007 The axe head random didn't do jack [cabbage] to autoers, yet it cost many people millions. Macros use rune axes, which are practically free to replace. Meanwhile, a normal player has his dragon axe head fly off and is browsing forums.... So he loses it. It's not fair. And don't give me that [cabbage] about paying attention: are you HONESTLY going to sit there and watch your character chop a tree for hours on end? Link to comment Share on other sites More sharing options...
Who Posted July 20, 2007 Share Posted July 20, 2007 It actually is a bad idea. The easy solution is just to make Dragon Axes impervious to that, since they are the most expensive, and macros wouldn't dare buy and use them. The Complete MTA Handbook | Runecrafting Pouch Analysis | Mobilizing Armies Locator Index Link to comment Share on other sites More sharing options...
Dragonlordjl Posted July 20, 2007 Share Posted July 20, 2007 It actually is a bad idea. The easy solution is just to make Dragon Axes impervious to that, since they are the most expensive, and macros wouldn't dare buy and use them. Actually, if they made Dragon Axes impervious to that, the price would skyrocket and macros WOULD buy them. Removing it and replacing it with a far superior random was a better choice, imo. Link to comment Share on other sites More sharing options...
Aneron Posted July 20, 2007 Share Posted July 20, 2007 The axe head random didn't do jack [cabbage] to autoers, yet it cost many people millions. Macros use rune axes, which are practically free to replace. Meanwhile, a normal player has his dragon axe head fly off and is browsing forums.... So he loses it. It's not fair. And don't give me that [cabbage] about paying attention: are you HONESTLY going to sit there and watch your character chop a tree for hours on end? There IS a sound when they come off... The ultimate random would be something that's impossible to complete with merely a series tests on what pixels the screen is showing. I think this random is getting closer to that goal (you have to answer 3 logic questions, and then exit a specified door) Link to comment Share on other sites More sharing options...
Ichibun Posted July 20, 2007 Share Posted July 20, 2007 Well, the axe head random was quite annoying actually. Link to comment Share on other sites More sharing options...
Who Posted July 20, 2007 Share Posted July 20, 2007 It actually is a bad idea. The easy solution is just to make Dragon Axes impervious to that, since they are the most expensive, and macros wouldn't dare buy and use them. Actually, if they made Dragon Axes impervious to that, the price would skyrocket and macros WOULD buy them. Removing it and replacing it with a far superior random was a better choice, imo. True, but in retrospect it does do some good. Pros: - Dragon Axe prices increase - Dag Kings worth doing more to balance it - Macros buy it for like 3m, which they pay out of their own pocket, thus reducing the amount they have to sell to people - Banning macros with Dragon axes decreases the amount of gold in the game. Cons: - WCers would be mad about the axe price increase - ??? - Profit! The Complete MTA Handbook | Runecrafting Pouch Analysis | Mobilizing Armies Locator Index Link to comment Share on other sites More sharing options...
Dragonlordjl Posted July 20, 2007 Share Posted July 20, 2007 It actually is a bad idea. The easy solution is just to make Dragon Axes impervious to that, since they are the most expensive, and macros wouldn't dare buy and use them. Actually, if they made Dragon Axes impervious to that, the price would skyrocket and macros WOULD buy them. Removing it and replacing it with a far superior random was a better choice, imo. True, but in retrospect it does do some good. Pros: - Dragon Axe prices increase - Dag Kings worth doing more to balance it - Macros buy it for like 3m, which they pay out of their own pocket, thus reducing the amount they have to sell to people - Banning macros with Dragon axes decreases the amount of gold in the game. Cons: - WCers would be mad about the axe price increase - ??? - Profit! Those are some good points. =D> Link to comment Share on other sites More sharing options...
Killy_the_Kid Posted July 20, 2007 Author Share Posted July 20, 2007 I have an idea. Instead of just making Dragon axes invincible just like that, they could make up a woodcutting-based quest that at the end, you could ask the guy who sent you on it to strengthen your axe for a price that varies with the type. But then, that axe would become untradeable and would be called: Ex. Rune axe (s) s for strengthend. So then, Ents couldn't hurt your axe. Hyt Chat FOREVERI have quit RuneScape. I have posted on the Leaving sticky saying so. Goodbye."Too late... my time has come... gotta leave you all behind and face the truth."~ Freddie Mercury ~ Link to comment Share on other sites More sharing options...
Platinum_Myr Posted July 20, 2007 Share Posted July 20, 2007 Lol, the axe head random caused a TON of problems, not least of which was the "dragon axe handle" scam... They sold an axe handle for millions, even though all axe handles are the same... You could put a dragon head on an axe handle that a bronze axe fell off... Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
bangupall Posted July 20, 2007 Share Posted July 20, 2007 Autoers are a pain in the backside, but get banned within a few days which doesn't enable them to make much money. You should treasure randoms lol :oops: because they help to slow down autoers which is a good thing, right? The main problem is 'Gold Farmers'. If you don't know what 'Gold Farmers' are, they are people who sit on runescape all day doing one skill and making lots of money. They then sell it to lazy users on rs for real life money. 'Gold Farmers' effectively use runescape to make a living! #-o. As they are always watching the screen, randoms aren't a problem for them so they don't work in this instance, the main problem is trying to pinpoint out these noobs. It is rather hard to find out if someone is real life trading. This is why they are the bigger problem. I still hate autoers. They are the lazy old farts! :evil: Kill em' all!! Link to comment Share on other sites More sharing options...
toast647 Posted July 20, 2007 Share Posted July 20, 2007 It actually is a bad idea. The easy solution is just to make Dragon Axes impervious to that, since they are the most expensive, and macros wouldn't dare buy and use them. Actually, if they made Dragon Axes impervious to that, the price would skyrocket and macros WOULD buy them. Removing it and replacing it with a far superior random was a better choice, imo. Yeah and when the macro gets banned and loses the 3m it wont be worth it Come to #tip-it on Swift IRC, if you're cool Link to comment Share on other sites More sharing options...
Master_Smither Posted July 20, 2007 Share Posted July 20, 2007 It actually is a bad idea. The easy solution is just to make Dragon Axes impervious to that, since they are the most expensive, and macros wouldn't dare buy and use them. Actually, if they made Dragon Axes impervious to that, the price would skyrocket and macros WOULD buy them. Removing it and replacing it with a far superior random was a better choice, imo. Yeah and when the macro gets banned and loses the 3m it wont be worth it Exactly imagine Dragon axes at 6m each i'm sure noone would like that. They need to have mass macro ban i meen it will take a J mod 10 minutes to ban everyone in draynor in a crowded macro world. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now