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LootShare 16 October 2007


napasaran

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Still eons from clan support.

 

 

 

What would you like to see done, then?

 

 

 

And yes, it would make the most sense for items to appear immediately to those people in your Lootshare if you should die; otherwise, it makes KQing and GWD vastly more dangerous. But alas, expecting Jagex to use logic is like expecting the insurgents in the Middle East to willingly cease their hostilities, even though we mean their people well.

 

 

 

What would I like to see done? I would like them to start. All they have done is added extra chat and mediocre loot system that only works in some worlds.

 

 

 

You still haven't answered Dragonlord's question.

 

 

 

Jagex has basically done all that can be done for clan support.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
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1 min death pile is terrible update.

 

 

 

another update that caters to low levels just like all the scam prevention and stuff.

 

 

 

Terrible for boss monsters and is actually a greater risk for them.

 

 

 

 

 

another win for terrible updates.

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1 min death pile is terrible update.

 

 

 

another update that caters to low levels just like all the scam prevention and stuff.

 

 

 

Terrible for boss monsters and is actually a greater risk for them.

 

another win for terrible updates.

 

 

 

I agree the 1 minute deathpile isnt very good, especially while Boss killing.

 

 

 

But the item sharing owns for teams. Why? All players participating in the drop act like its only one person doing damage on the monster.

 

 

 

Meaning, if you have 2 people in a lootshare, and 1 who isnt, killing KQ, the ones in lootshare will almost ALWAYS get the drop, as both lootshare team members hits are added up as if it was only one person's hit.

 

 

 

Thing being said, it makes it so teaming with partner Boss Monsters is a bit safer in the fact of drops, as the larger team will always get the drop.

 

 

 

On the note of the 1 Minute Death Timer:

 

I believe there is a very logical way to fix this.

 

How? Teamloot share.

 

 

 

Friends on your teamloot should be able to see your deathpile right away, while other people have to wait 60 seconds in order to see the pile.

 

 

 

1) This assures most/all of your items will be picked up by teammates

 

2) Random people cant just run in and lure boss monsters and hope for people to die, and then steal there stuff right away.

 

 

 

I think this addition would solve 99% of the problem, if not make it 10x better than it was before. Not to mention it would further encourage people to use the teamloot options.

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In other news...

 

 

 

The ring of life has had its behavior slightly modified. It will now remove any poison that you may have been affected with as well as its usual effects.

 

 

 

A few seagulls on Karamja were getting a bit stuck. They can once more fly freely around this lush area.

 

 

 

The Hunter pitfall trap has had some tweaking to fix a graphical problem for certain camera angles. Also, the gnome scarf and the Fletching Cape of Accomplishment have been altered to fix render issues.

 

 

 

White knights have been re-trained to hold swords correctly and not hit themselves on their heads!

 

 

 

The ambient sounds of magic trees have been somewhat toned down and adjusted so the result is a less intrusive and more pleasant magical jingle.

 

 

 

A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone.

 

 

 

 

Horrible idea. dying at KQ? your partner won't be able to get any of your stuff. Can't say i completely like this update.

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I really cannot see the loot sharing being useful. The only thing that it is good for is making sure that some idiot doesn't come along and try to jack your kill. Other than that, sharing loot just does not work with Runescape's drops. Loot share on KQ? Whats that gonna look like?

 

 

 

I get 100 natures, you get a few zammy wines, you get a power ammy, I get a rune 2hander, you get a DRAGON CHAIN. People will end up just splitting the drops anyway...

 

 

 

It is sad that the only reason the update is good is for a reason that wasn't intended...

 

 

 

 

 

And the one minute thing is just...strange. Makes the penalty for dying a lot higher in some situations, and a lot lower in others. I always felt that Runescape's death system was a bit harsh, so I guess this is both good and bad.

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The "waiting 1 min" for items to appear isn't so great, what if you die at a boss and your friend now can't save your armor because he has to stand there alone for 1 min? :?

 

 

 

The Loot Share system looks good tho, no one can hide the drops anymore.

 

 

 

Oh yes.... forgot about this.

Hey Nicrune007 , Whats Your Username?

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I think they should combine the advantage of both updates - if you die to a monster, members of your lootshare party should be able to pick up your items immediately, while everyone else will have to wait 1 min.

Live free or die. First option is exhausted, so guess what remains?

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Friends on your teamloot should be able to see your deathpile right away, while other people have to wait 60 seconds in order to see the pile.

 

 

 

1) This assures most/all of your items will be picked up by teammates

 

2) Random people cant just run in and lure boss monsters and hope for people to die, and then steal there stuff right away.

 

 

 

I think this addition would solve 99% of the problem, if not make it 10x better than it was before. Not to mention it would further encourage people to use the teamloot options.

 

 

 

I agree with you on this one :thumbsup:

 

 

 

~ColossuS~

- I'm not proud of everything I've done, but I have no regrets

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Friends on your teamloot should be able to see your deathpile right away, while other people have to wait 60 seconds in order to see the pile.

 

 

 

1) This assures most/all of your items will be picked up by teammates

 

2) Random people cant just run in and lure boss monsters and hope for people to die, and then steal there stuff right away.

 

 

 

I think this addition would solve 99% of the problem, if not make it 10x better than it was before. Not to mention it would further encourage people to use the teamloot options.

 

 

 

I agree with you on this one :thumbsup:

 

 

 

~ColossuS~

 

 

 

I third that motion. It's going too be such a pain at DK's and GW now, because you tend to die when you're running low on supplies, so people will not have enough food left to stay there and get your stuff with. :(

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BOO!! at the last change in "In Other News..."!!! Stop trying to change our old faithful game, Jagex! We like it the way it is!

 

 

 

 

 

In other news, there are tons of important character issues, and graphic issues, and stuff that can be majorly important to fix, like Autoers. But instead, jagex fixes Seagulls -.-

 

 

 

Has ANYBODY here played classic? It's been how it's worked, and I always wondered why it wasn't the same way when it changed over.

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Still eons from clan support.

 

 

 

but its progress, aye? beats having nothing....

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I'm more concerned about the dying bit where your loot stays hidden for 1 minute, rather than the LootShare thing. :-k

 

 

 

BOO!! at the last change in "In Other News..."!!! Stop trying to change our old faithful game, Jagex! We like it the way it is!

 

 

 

 

 

In other news, there are tons of important character issues, and graphic issues, and stuff that can be majorly important to fix, like Autoers. But instead, jagex fixes Seagulls -.-

 

+1, those things you mentioned really need seeing to.

No longer playing Runescape, I caught the WoW bug.

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Lootshare could ruin some bosses. For example I'm soloing the KQ and have done just over 1/3 damage to it myself. Then two people come with Lootshare and do just under 1/3 damage each. Normally I'd get the drop but with this new method they'd get the drop.

 

 

 

It's just a new method for people who don't want to work for their loot can "steal" kills much much more simply.

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Lootshare could ruin some bosses. For example I'm soloing the KQ and have done just over 1/3 damage to it myself. Then two people come with Lootshare and do just under 1/3 damage each. Normally I'd get the drop but with this new method they'd get the drop.

 

 

 

It's just a new method for people who don't want to work for their loot can "steal" kills much much more simply.

 

 

 

Lootshare isn't on every world you know.

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Lootshare isn't on every world you know.

 

 

 

It's hard enough to find a server to KQ on when all are available, when you're left with a small amount of servers that aren't lootshare are going to be packed with soloers, thus forcing you to go to lootshare servers.

 

 

 

And the problem still stands, for example at GWD I go with one other person, we could be using lootshare ourselves, a group fo 5 come who are also using lootshare, the 5 of them will most likely deal more damage than 2 combined and will get the drop 99% of the time, whereas before the 2 people stood a decent enough chance of getting the drop.

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How does lootshare work?

 

 

 

What if its a group of 40 at the kq and they get a dchain?

 

 

 

:-s

 

 

 

Try reading the knowledge base?

 

 

 

The drop will randomly be given out between all people in de clanchat and within 16 (?) squares off the monster...

 

 

 

~ColossuS~

- I'm not proud of everything I've done, but I have no regrets

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1 min death pile is terrible update.

 

 

 

another update that caters to low levels just like all the scam prevention and stuff.

 

 

 

Terrible for boss monsters and is actually a greater risk for them.

 

another win for terrible updates.

 

 

 

I agree the 1 minute deathpile isnt very good, especially while Boss killing.

 

 

 

But the item sharing owns for teams. Why? All players participating in the drop act like its only one person doing damage on the monster.

 

 

 

Meaning, if you have 2 people in a lootshare, and 1 who isnt, killing KQ, the ones in lootshare will almost ALWAYS get the drop, as both lootshare team members hits are added up as if it was only one person's hit.

 

 

 

Thing being said, it makes it so teaming with partner Boss Monsters is a bit safer in the fact of drops, as the larger team will always get the drop.

 

 

 

On the note of the 1 Minute Death Timer:

 

I believe there is a very logical way to fix this.

 

How? Teamloot share.

 

 

 

Friends on your teamloot should be able to see your deathpile right away, while other people have to wait 60 seconds in order to see the pile.

 

 

 

1) This assures most/all of your items will be picked up by teammates

 

2) Random people cant just run in and lure boss monsters and hope for people to die, and then steal there stuff right away.

 

 

 

I think this addition would solve 99% of the problem, if not make it 10x better than it was before. Not to mention it would further encourage people to use the teamloot options.

 

 

 

Another idea for the death pile update, is to have a toggle option. Similar to accept aid, you can turn it on if you want to have the 1 minute wait, but if you turn it off your loot will appear right away (This wasn't my idea, I got it from my friend's RSOF thread).

 

 

 

As for lootshare, I can imagine it being useful for all of the untrustworthy teams set up on forums, but with most friends, you don't really need it. Also, I don't quite understand what would happen in some circumstances.

 

 

 

ex. if a team is killing a boss, and a random person comes up and does the most damage out of anyone, but doesn't do more than the whole team total, does he get the drop? or will it never give him the drop because he's not using lootshare with the other team.

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nice update... but its ruined by the fact that only 20 worlds are on it...

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Lootshare isn't on every world you know.

 

 

 

It's hard enough to find a server to KQ on when all are available, when you're left with a small amount of servers that aren't lootshare are going to be packed with soloers, thus forcing you to go to lootshare servers.

 

 

 

And the problem still stands, for example at GWD I go with one other person, we could be using lootshare ourselves, a group fo 5 come who are also using lootshare, the 5 of them will most likely deal more damage than 2 combined and will get the drop 99% of the time, whereas before the 2 people stood a decent enough chance of getting the drop.

 

 

 

You have 40 servers to choose that don't have lootshare (39 English language, 1 German).

 

 

 

Sure 25 servers have been dedicated to lootsharing, but still that's a lot of choice. It's still easier to get hold of a world to KQ, DK, etc then it is to get a world for Red Chinchompa hunting! :P

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As for lootshare, I can imagine it being useful for all of the untrustworthy teams set up on forums, but with most friends, you don't really need it. Also, I don't quite understand what would happen in some circumstances.

 

 

 

ex. if a team is killing a boss, and a random person comes up and does the most damage out of anyone, but doesn't do more than the whole team total, does he get the drop? or will it never give him the drop because he's not using lootshare with the other team.

 

 

 

The members operating in teamshare, there hits are combined into one total score. So if say, a person hit 100 on KQ, and 2 people on teamshare hit 75 each, the ones on teamshare would be combined to:

 

 

 

75+75= 150

 

 

 

So Teamshare would get the drop.

 

It basically assures a random person cant steal a drop from a team.

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As for lootshare, I can imagine it being useful for all of the untrustworthy teams set up on forums, but with most friends, you don't really need it. Also, I don't quite understand what would happen in some circumstances.

 

 

 

ex. if a team is killing a boss, and a random person comes up and does the most damage out of anyone, but doesn't do more than the whole team total, does he get the drop? or will it never give him the drop because he's not using lootshare with the other team.

 

 

 

The members operating in teamshare, there hits are combined into one total score. So if say, a person hit 100 on KQ, and 2 people on teamshare hit 75 each, the ones on teamshare would be combined to:

 

 

 

75+75= 150

 

 

 

So Teamshare would get the drop.

 

It basically assures a random person cant steal a drop from a team.

 

 

 

 

 

yea thats gay, thats how i was getting drops @ bandos boss first day of GW, go their and spec him with my dagger and then whip like crazy...some how id bet the 10 people in the room, now all they had to do is be like hey, guy standing next to me, join my lootshare so he dont get the drop to.

 

 

 

guess if it came down to things like that i wouldnt be going on loot share worlds, however with gwd the reason i was getting the drop 70% of the time was because my team had left already and a bunch of low lvls came so maybe people will be forced into leaving if their team leaves and the 1 person had intentions on staying.

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I give :thumbup: :thumbup: to LootShare, another great Clan support installment for Runescape.

 

 

 

I also give :| to the 1 minute deathpile wait, it's ok in theory, but it was never needed, and dying in Runescape was supposed to have more severe implications that other games. You were supposed to lose items.

~ W ~

 

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Despite the negative parts of lootshare, I do agree its better than nothing for clan support, clans do go boss-like monsters, and its quite a damper to not get anything at all through the 20 trips the clan will do, so this might just brighten up the ones who used to not get anything.

 

 

 

But it's still an above line update.

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