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LootShare 16 October 2007


napasaran

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yea thats gay, thats how i was getting drops @ bandos boss first day of GW, go their and spec him with my dagger and then whip like crazy...some how id bet the 10 people in the room, now all they had to do is be like hey, guy standing next to me, join my lootshare so he dont get the drop to.

 

 

 

guess if it came down to things like that i wouldnt be going on loot share worlds, however with gwd the reason i was getting the drop 70% of the time was because my team had left already and a bunch of low lvls came so maybe people will be forced into leaving if their team leaves and the 1 person had intentions on staying.

 

 

 

I dissagree tho. I think its useful as it encourages people to kill in groups, rather than just solo-ing monsters. Jagex is trying to make group partipation more effective than just going by yourself to kill a monster.

 

 

 

Bascailly there now making: Teamwork > Solo.

 

Which is the way it should be?

 

 

 

Say you were at GWD on the old system, and some higher level kept taking your drops from your team, because he can pull out much higher specials. Now, a group of lower levels can stand a chance getting a drop.

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yea thats gay, thats how i was getting drops @ bandos boss first day of GW, go their and spec him with my dagger and then whip like crazy...some how id bet the 10 people in the room, now all they had to do is be like hey, guy standing next to me, join my lootshare so he dont get the drop to.

 

 

 

guess if it came down to things like that i wouldnt be going on loot share worlds, however with gwd the reason i was getting the drop 70% of the time was because my team had left already and a bunch of low lvls came so maybe people will be forced into leaving if their team leaves and the 1 person had intentions on staying.

 

 

 

I dissagree tho. I think its useful as it encourages people to kill in groups, rather than just solo-ing monsters. Jagex is trying to make group partipation more effective than just going by yourself to kill a monster.

 

 

 

Bascailly there now making: Teamwork > Solo.

 

Which is the way it should be?

 

 

 

Say you were at GWD on the old system, and some higher level kept taking your drops from your team, because he can pull out much higher specials. Now, a group of lower levels can stand a chance getting a drop.

 

 

 

It's making monsters that are meant to be teamed well....actually getting teamed.

 

 

 

May not seem good currently because over time new methods of fighting have come about that have made most boss monsters possible to solo.

 

 

 

Im thinking Jagex will release a very high levelled boss monster in the near future where this system will really start to show it's benefits.

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yea thats gay, thats how i was getting drops @ bandos boss first day of GW, go their and spec him with my dagger and then whip like crazy...some how id bet the 10 people in the room, now all they had to do is be like hey, guy standing next to me, join my lootshare so he dont get the drop to.

 

 

 

guess if it came down to things like that i wouldnt be going on loot share worlds, however with gwd the reason i was getting the drop 70% of the time was because my team had left already and a bunch of low lvls came so maybe people will be forced into leaving if their team leaves and the 1 person had intentions on staying.

 

 

 

I dissagree tho. I think its useful as it encourages people to kill in groups, rather than just solo-ing monsters. Jagex is trying to make group partipation more effective than just going by yourself to kill a monster.

 

 

 

Bascailly there now making: Teamwork > Solo.

 

Which is the way it should be?

 

 

 

Say you were at GWD on the old system, and some higher level kept taking your drops from your team, because he can pull out much higher specials. Now, a group of lower levels can stand a chance getting a drop.

 

 

 

 

 

and typically i would be the 1 to pull that off, you mean because i actually spent time fighting monsters and can out DPS every1 on a monster person to person, i should not "win" the fight? so now, it goes like this me< 2 lvl 90s.

 

 

 

also, we dont know all the mechanics to lootshare just yet, or at least im not sure how every detail works. some people, believe for example a team if they get bad drops will recieve better drops then a soloer. not sure if thats true, perhaps 2 rings of wealth combined do better? i dunno, it was thrown out their in the KB but not thoroughly explained, and people brought up questions that might seem stupid but leave doubt. honestly, i dont know yet until i do do lootsharing. hell i might not even have all the answers then.

 

 

 

but, back to it. if im in loot share, my team leaves and im left their and people have come to kill a monster while im their to, what do i do? leave? my teams gone, im now a soloer even if i didnt want to be. thats just like @ kq if your partner gets hurt to badly after the 2nd queen you try to kill and he does a bunch of damage to the 2nd form, and you dont do nearly as much then oh wait some1 comes in and kills it off after he teles out, what do you do? do you get it? because im not sure if damage from first form caries over to 2nd form ive heard it doesnt, ive heard it does... whatever i dont need to know when i have a trust worthy partner.

 

 

 

 

 

i like the lootshare idea, honestly. it just really, didnt seem to planned out the best. because now heres my plan, find 2 friends who are my combat lvl give or take 2 lvls and loot share with them. why? we will beat soloers, we will be a near match if not winner of a team of 6 lvl 90's. and will be extremely over matched if some1 shows up with 4 people in a team with people equal to our combat lvl.

 

 

 

and then, if that does not work out the best, then lets get a team of (example)12 people my combat lvl to goto this boss. how easy will it be for people to get that many friends together to do this to out class me and my friends? provided they just dont add random people from the area into their loot share for no reason.

 

 

 

 

 

 

 

also, dag king loot share? 16 squares? exactly what is 16 squares? 4x4? or is it 16x16? because not every1 stands 4 squares away from prime.

 

 

 

 

 

It's making monsters that are meant to be teamed well....actually getting teamed.

 

 

 

May not seem good currently because over time new methods of fighting have come about that have made most boss monsters possible to solo.

 

 

 

Im thinking Jagex will release a very high levelled boss monster in the near future where this system will really start to show it's benefits.

 

 

 

 

 

id like to see that...but until then every1 here will complain and moan or someone will at least.

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and typically i would be the 1 to pull that off, you mean because i actually spent time fighting monsters and can out DPS every1 on a monster person to person, i should not "win" the fight? so now, it goes like this me< 2 lvl 90s.

 

 

 

Yes.

 

 

 

 

but, back to it. if im in loot share, my team leaves and im left their and people have come to kill a monster while im their to, what do i do? leave?

 

 

 

 

You dont have to, but you are now risking that if a team comes, you wont get the drop.

 

 

 

 

thats just like @ kq if your partner gets hurt to badly after the 2nd queen you try to kill and he does a bunch of damage to the 2nd form, and you dont do nearly as much then oh wait some1 comes in and kills it off after he teles out, what do you do? do you get it? because im not sure if damage from first form caries over to 2nd form ive heard it doesnt, ive heard it does... whatever i dont need to know when i have a trust worthy partner.

 

 

 

 

It does carry over to both forms. (That was confirmed by a Jmod on RSOF). And as long as you and your partnet do more than 1/2 the damage, you lootshare will give your team the drop.

 

 

 

 

and then, if that does not work out the best, then lets get a team of (example)12 people my combat lvl to goto this boss. how easy will it be for people to get that many friends together to do this to out class me and my friends? provided they just dont add random people from the area into their loot share for no reason.

 

 

 

 

The more people, the higher chance you get the teamloot to work and give your teams drops, BUT the more people you have to share with on your team.

 

 

 

 

also, dag king loot share? 16 squares? exactly what is 16 squares? 4x4? or is it 16x16? because not every1 stands 4 squares away from prime.

 

 

 

 

A group of friends and me tested it last night at KBD.

 

Its a 16x16 Square.

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My main problem with loot share is not beeing able to keep ur own non rare kills. It makes the whole thing a bit boring, and it casues frustration amongs those who are getting nothing. I can understand that such a thing is useful for forum build teams and alike, but it is a bit annoying for everyone else. Make all drops visable ( but not randomly redistributed) to all on clan chat would fix the problem for allready build up teams. Its ok to have some healthy competition on the team, not everyone half asleep and anemic.

 

 

 

And also, the ingame messages u get from drops, it would be good if rare drops messages would be put in bold writing. It happened twice on my team that people missed the message that a person got a rare drop from the general now ( probabyl casue they were bored and half asleep).

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You still have to turn it on, even on a LootShare world. That's how I understood it anyway.

 

 

 

It has good and bad aspects I guess but they've done the system for it well.

 

I agree with the masses where you should be able to toggle or people in the chat can see your items immediately.

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Pretty mediocre update, in my opinion. The time coulda been put towards a better one =P

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At first when jagex introduced the idea, it seemed quite good, but there are a few issues:

 

 

 

ALL drops are shared- for example at DK with a 3 person team one will get hide, one will get bone and the third one will get the actual drop- ruins monster drops(apart from chaos elemental).

 

 

 

If you are teaming on a lootshare world, then no matter how big a bigger team will turn up- they will get the kills- very easy to ruin somebody else's trips.

 

 

 

Also, WTF, lootshare on freetoplay? the best drop for ANY f2p monster is a mere 23k, idiotic idea.

 

 

 

About the one minute dying thing- What were jagex thinking of? They have a serious problem with thinking about causes of new updates. They help newbies of runescape a little bit and in change don't let any teamable creature be killed with 3+ expensive items. Way to go.

 

 

 

Quite disappointed in the update. They fix seagulls getting stuck, but have yet to fix two handed swords attack styles(bug since GWD).

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First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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and typically i would be the 1 to pull that off, you mean because i actually spent time fighting monsters and can out DPS every1 on a monster person to person, i should not "win" the fight? so now, it goes like this me< 2 lvl 90s.

 

 

 

Yes.

 

 

 

 

 

unacceptable, seems like if i had ability to i should multi-login with an account of the same capabilities.

 

 

 

 

but, back to it. if im in loot share, my team leaves a ,nd im left their and people have come to kill a monster while im their to, what do i do? leave?

 

 

 

 

You dont have to, but you are now risking that if a team comes, you wont get the drop.

 

 

 

 

 

unacceptable, being able to hold your ground when people come in teams is something i always loved to drive people out of my world where I CAME FIRST

 

 

 

 

 

 

thats just like @ kq if your partner gets hurt to badly after the 2nd queen you try to kill and he does a bunch of damage to the 2nd form, and you dont do nearly as much then oh wait some1 comes in and kills it off after he teles out, what do you do? do you get it? because im not sure if damage from first form caries over to 2nd form ive heard it doesnt, ive heard it does... whatever i dont need to know when i have a trust worthy partner.

 

 

 

 

It does carry over to both forms. (That was confirmed by a Jmod on RSOF). And as long as you and your partnet do more than 1/2 the damage, you lootshare will give your team the drop.

 

 

 

 

 

the fact is, you still might not get the drop if some1 comes in after your partner leaves, wont be often tho.

 

 

 

 

and then, if that does not work out the best, then lets get a team of (example)12 people my combat lvl to goto this boss. how easy will it be for people to get that many friends together to do this to out class me and my friends? provided they just dont add random people from the area into their loot share for no reason.

 

 

 

 

The more people, the higher chance you get the teamloot to work and give your teams drops, BUT the more people you have to share with on your team.

 

 

 

 

 

 

 

you seem not to understand my point, because your explaining to me what i already know. and your missing out on the point that, im saying this could cause and unstopable team to come in where when it was left up to who dealt the most damage people outside of the time could have gotten the kill

 

 

 

 

 

 

also, dag king loot share? 16 squares? exactly what is 16 squares? 4x4? or is it 16x16? because not every1 stands 4 squares away from prime.

 

 

 

 

A group of friends and me tested it last night at KBD.

 

Its a 16x16 Square.

 

 

 

 

 

point remains, if your not in the standing area of prime then you wont get the drop, prime has multi target spell standing away from the attacker person is a good way to not waiste prayer. perhaps this its self could lead to people getting to close, or even dragging supreme to the others...

 

 

 

 

 

 

 

 

At first when jagex introduced the idea, it seemed quite good, but there are a few issues:

 

 

 

ALL drops are shared- for example at DK with a 3 person team one will get hide, one will get bone and the third one will get the actual drop- ruins monster drops(apart from chaos elemental).

 

 

 

If you are teaming on a lootshare world, then no matter how big a bigger team will turn up- they will get the kills- very easy to ruin somebody else's trips.

 

 

 

Also, WTF, lootshare on freetoplay? the best drop for ANY f2p monster is a mere 23k, idiotic idea.

 

 

 

About the one minute dying thing- What were jagex thinking of? They have a serious problem with thinking about causes of new updates. They help newbies of runescape a little bit and in change don't let any teamable creature be killed with 3+ expensive items. Way to go.

 

 

 

Quite disappointed in the update. They fix seagulls getting stuck, but have yet to fix two handed swords attack styles(bug since GWD).

 

 

 

what you say about hide coins and bones and the "drop" is [bleep]ed up. lol damn jagex could have done a bit better.

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Honestly, this game needs a different dungeon style in order to make this work correctly. The way the game is set up, most or all of the noticeable profit in monster killing comes from RARE drops, meaning that for a group of three people going to DKs, theres a very good chance that someone will leave with nothing if you just go by group loot.

 

 

 

We need a dungeon where the monsters take more than 2 people to kill, and they drop something 50k in value EVERY time. These numbers aren't concrete figures of what I think they should be...but its just an example.

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I agree with above post.

 

 

 

I'd go a step further and say that Runescape NOT made for group killing because there's no party system. Jagex made a clan chat, and share loot, while they could have made a guild system and party system instead, but they decided to took the lazy way out.

 

 

 

Runescape just sucks at everything group killing.

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I agree with above post.

 

 

 

I'd go a step further and say that Runescape NOT made for group killing because there's no party system. Jagex made a clan chat, and share loot, while they could have made a guild system and party system instead, but they decided to took the lazy way out.

 

 

 

Runescape just sucks at everything group killing.

 

 

 

This is so true. The "clan chat" is nothing more than an extra chat channel. Might as well use IRC :roll:

 

 

 

All of these group involved updates should have been combined into one update. Jagex is trying to give us all of the superficial elements of group play without actually letting us join a party system. Just don't think it is gonna work...

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BOO!! at the last change in "In Other News..."!!! Stop trying to change our old faithful game, Jagex! We like it the way it is!

 

 

 

 

 

In other news, there are tons of important character issues, and graphic issues, and stuff that can be majorly important to fix, like Autoers. But instead, jagex fixes Seagulls -.-

lmao >_< but ya that's true...i don't use it unless im with my clan but i kinda deserted them since i am double their combat =/
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This update is just one more reason why I am glad that I quit back when I did. Monster hunting was my life, and seems Jagex keeps ruining it update after update.

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This update is just one more reason why I am glad that I quit back when I did. Monster hunting was my life, and seems Jagex keeps ruining it update after update.

 

Jagex hasn't ruined anything, you just haven't read the update properly. No one HAS to use lootshare, it is just a possibility.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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This update is just one more reason why I am glad that I quit back when I did. Monster hunting was my life, and seems Jagex keeps ruining it update after update.

 

Jagex hasn't ruined anything, you just haven't read the update properly. No one HAS to use lootshare, it is just a possibility.

 

 

 

I'm talking about the 1 Minute death timer, Lootshare is good, but the death timer is VERY bad.

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