napasaran Posted October 16, 2007 Share Posted October 16, 2007 This week we have added an extra feature to the Clan Chat system: LootShare! By switching this option on, all monster drops and rewards will be fairly shared between the clan members fighting with you. LootShare even remembers if you were unlucky enough to receive nothing in a battle, increasing your chance of being lucky next time! Because it is based on the existing Clan Chat system, setting up a group is simple. To activate it, turn on the LootShare option on your Clan Chat menu. You can organise yourselves into a LootShare clan beforehand, or you can invite people to join your chat channel in any multiway area. Once organised, you can chat to your friends using the Clan Chat system and work out tactics for defeating any brutish beasties! The Clan Chat owner can set the minimum rank for anyone wishing to LootShare in a multiway combat area. After two minutes, LootShare will become activated and you will be included in the sharing of the monster drops. As long as you are within 16 squares of the defeated creature, you will be considered for LootShare! To get a better understanding of the LootShare system, we advise you to read the Knowledge Base article, here. Summary Ability to share monster drops and rewards with your clan Fair and even LootShare in multiway areas Just turn 'LootShare' on in your Clan Chat menu! -------------------------------------------------------------------------------- In other news... The ring of life has had its behaviour slightly modified. It will now remove any poison that you may have been affected with as well as its usual effects. A few seagulls on Karamja were getting a bit stuck. They can once more fly freely around this lush area. The Hunter pitfall trap has had some tweaking to fix a graphical problem for certain camera angles. Also, the gnome scarf and the Fletching Cape of Accomplishment have been altered to fix render issues. White knights have been re-trained to hold swords correctly and not hit themselves on their heads! The ambient sounds of magic trees have been somewhat toned down and adjusted so the result is a less intrusive and more pleasant magical jingle. A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone. Link to comment Share on other sites More sharing options...
jessy87 Posted October 16, 2007 Share Posted October 16, 2007 ah no more liars loot share has themed worlds(like 20 of them) Link to comment Share on other sites More sharing options...
Adellund Posted October 16, 2007 Share Posted October 16, 2007 It kind of ruins the concept of dying in a training spot ( risk -> rewards ) Now if you die = high rewards -> small risk ( presuming you have a teleportation method to you'r training spot, like a glory if you kill lessers... ):o Woohoo........ Link to comment Share on other sites More sharing options...
Happysniff Posted October 16, 2007 Share Posted October 16, 2007 My homewolds been turned into a lootshare world :x Seems like an all right update but now hitting the most damage isn't necessarily good now. Link to comment Share on other sites More sharing options...
Fresi Posted October 16, 2007 Share Posted October 16, 2007 only thing i see wrong whit this is if you die at dk or at kq, you offen have your friends geting your items back, but now they have to stand the monster for 1min till they can get them back, that might be hard a specialy at dk as you get more enemys. corect me if wrong, havnt been to the dk's :XD: ̢̮â¬Å¡ÃâçFresi1̢̮â¬Å¡Ãâç Dyslexia lvl 99, Youtube:3D RS, My 3D on Tif, My Runetrack, My Tif Profile Link to comment Share on other sites More sharing options...
Master_Smither Posted October 16, 2007 Share Posted October 16, 2007 I'm thinking not many people will use this..... But you never know. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Michael Posted October 16, 2007 Share Posted October 16, 2007 only thing i see wrong whit this is if you die at dk or at kq, you offen have your friends geting your items back, but now they have to stand the monster for 1min till they can get them back, that might be hard a specialy at dk as you get more enemys. corect me if wrong, havnt been to the dk's :XD: ̢̮â¬Å¡ÃâçFresi1̢̮â¬Å¡Ãâç It will be problimatic at DK's and maybe at Kq Link to comment Share on other sites More sharing options...
Agunimon979 Posted October 16, 2007 Share Posted October 16, 2007 BOO!! at the last change in "In Other News..."!!! Stop trying to change our old faithful game, Jagex! We like it the way it is! In other news, there are tons of important character issues, and graphic issues, and stuff that can be majorly important to fix, like Autoers. But instead, jagex fixes Seagulls -.- Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted October 16, 2007 Share Posted October 16, 2007 I think the dying update will be more beneficial than not. Ape Atoll monkeys is one thing... as long as you can get back there quickly enough, you have less worry of other players taking your items. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
The Observer Posted October 16, 2007 Share Posted October 16, 2007 I'm disappointed about the Loot Share system. It's P2P oriented as it only works against monsters. Link to comment Share on other sites More sharing options...
Jordanweb Posted October 16, 2007 Share Posted October 16, 2007 Atleast they made it optional to use. I personally wouldn't use this system. Link to comment Share on other sites More sharing options...
mr_invisable Posted October 16, 2007 Share Posted October 16, 2007 I dont go boss killing much soo i guess nothing special for me. :( Link to comment Share on other sites More sharing options...
misterxman Posted October 16, 2007 Share Posted October 16, 2007 The "waiting 1 min" for items to appear isn't so great, what if you die at a boss and your friend now can't save your armor because he has to stand there alone for 1 min? :? The Loot Share system looks good tho, no one can hide the drops anymore. Pixel sigs by me.Pixel Art Link to comment Share on other sites More sharing options...
Zuit Posted October 16, 2007 Share Posted October 16, 2007 this update doesnt really bother me too much i wont be useing the lootshare system at all and i dont really die, allthough i do like the update to the seaguls :lol: Link to comment Share on other sites More sharing options...
Enipeus Posted October 16, 2007 Share Posted October 16, 2007 wont be any use to me really :/ Link to comment Share on other sites More sharing options...
Runeman231 Posted October 16, 2007 Share Posted October 16, 2007 I really wish JaGeX hadn't made that dying change, defeats the purpose of risk > reward. Anyway, I'm not sure what to think of this LootShare system, seems like it will be somewhat unused. Link to comment Share on other sites More sharing options...
Bobbington Posted October 16, 2007 Share Posted October 16, 2007 Napa! is that you? Hia :) I personally don't think I will ever use this feature, as I am not in a clan, and nor do i kill boss monsters (i'm rubbish :P) Having said that though I am very glad Jagex are finnaly recognising the clan asspect of the game which they have been naglected from for so long. Link to comment Share on other sites More sharing options...
sk8_tolivv Posted October 16, 2007 Share Posted October 16, 2007 The Lootshare is pretty decent but the thing about no one else can see your items if a monster kills you for 1 minute...thats bull. I think you should at least be able to activate it on or off for things like Kq where you really don't have that good of a chance to get all the way back in time and you partner doesn't have enough food/pots/prayer to wait 1 minute. Also monsters are supposed to be dangerous...Jagex keeps making this game worse and worse by changing things that are FINE the way they were. Link to comment Share on other sites More sharing options...
Aneron Posted October 16, 2007 Share Posted October 16, 2007 At least the update killed DK luring :? No one will really use shared loot, but meh. I suppose it could be useful if you decide to go killing a boss with a complete stranger. Link to comment Share on other sites More sharing options...
cyco Posted October 16, 2007 Share Posted October 16, 2007 Still eons from clan support. Link to comment Share on other sites More sharing options...
Dragonlordjl Posted October 16, 2007 Share Posted October 16, 2007 Still eons from clan support. What would you like to see done, then? And yes, it would make the most sense for items to appear immediately to those people in your Lootshare if you should die; otherwise, it makes KQing and GWD vastly more dangerous. But alas, expecting Jagex to use logic is like expecting the insurgents in the Middle East to willingly cease their hostilities, even though we mean their people well. Link to comment Share on other sites More sharing options...
R_2_H Posted October 16, 2007 Share Posted October 16, 2007 Useless to me. \ But the seagull bit had me jittering with excitement. The ULTIMATE Runescape weapon Link to comment Share on other sites More sharing options...
lordkafei Posted October 16, 2007 Share Posted October 16, 2007 Nothing in this week's updates to take me away from my wc drive. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
cyco Posted October 16, 2007 Share Posted October 16, 2007 Still eons from clan support. What would you like to see done, then? And yes, it would make the most sense for items to appear immediately to those people in your Lootshare if you should die; otherwise, it makes KQing and GWD vastly more dangerous. But alas, expecting Jagex to use logic is like expecting the insurgents in the Middle East to willingly cease their hostilities, even though we mean their people well. What would I like to see done? I would like them to start. All they have done is added extra chat and mediocre loot system that only works in some worlds. Link to comment Share on other sites More sharing options...
Mat Posted October 17, 2007 Share Posted October 17, 2007 I like the lootshater but... uhmm.. to the 1 mins thing should be be toggle. Link to comment Share on other sites More sharing options...
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