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Bank Pins Useless Now?


salim123

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I'd prefer for them to keep security stuff like bank pins in place. I fear that RWTs will move their focus onto stealing accounts and selling those instead. An account with an inaccessible bank account would be a nice mearsure to discourage such an act.

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I'd prefer for them to keep security stuff like bank pins in place. I fear that RWTs will move their focus onto stealing accounts and selling those instead. An account with an inaccessible bank account would be a nice mearsure to discourage such an act.
If they could hold on to an account long enough to steal it for good, they could get rid of the PIN anyway.

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I'd prefer for them to keep security stuff like bank pins in place. I fear that RWTs will move their focus onto stealing accounts and selling those instead. An account with an inaccessible bank account would be a nice mearsure to discourage such an act.
If they could hold on to an account long enough to steal it for good, they could get rid of the PIN anyway.

 

 

 

Still another barrier if not entirely effective. I'd rather it remains, than offering up no hinderance at all.

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Wich update makes you unable to drop trade?

 

 

 

[hide]You will be aware, from newsposts and this week's Development Diary, of real-world trading and the danger it poses to RuneScape. To solve this once and for all, we are tweaking what happens when you drop items, updating the trade system to warn you about unbalanced trades and planning a final adjustment to the trading system, in the first week of January.

 

 

 

We strongly advise you to read this week's Development Diary before this newspost, so that you can fully understand why we have made these vitally important changes.

 

 

 

Unbalanced Trade:

 

 

 

To remove real-world trading from RuneScape, we must stop the gold sellers' ability to function. We believe that the best and only way to do this will be to stop unbalanced trade.

 

 

 

We consider an unbalanced trade to be one that is not equivalent, with a trader receiving items that are much more valuable than those they are giving away. For example, a party hat traded for a bucket is quite obviously an unbalanced trade.

 

 

 

For a trade to be 'balanced', the total value of the items being given must be within 3,000gp of the items being received. For example you WOULD be allowed to trade an item worth 15,000gp for an item worth 17,000gp (because the DIFFERENCE is less than 3,000gp). You will be limited to a 3,000gp gain or loss every 15 minutes.

 

 

 

We are aware that many of you will want to prepare for this change. So, initially, we are just going to make the trade system WARN about unbalanced trades, but it will still allow the trade to go through. This seriously reduces any opportunities for scamming, but still gives you a chance to get used to how it works, organise your items, hand back borrowed stuff, and give Christmas presents. Then, in the first week of January, we will change it to simply not allow unbalanced trades outside of the 3,000gp limit. We will be reminding you when the January date approaches, so that you can be best prepared.

 

 

 

For certain categories of account (mostly new accounts) we are actually implementing the trade restriction immediately. This allows us to stop a large chunk of the cheating immediately, since most of the real-world traders are using new accounts due to their previous ones being banned. For the vast majority of players, the trade restriction will come into effect in the first week of January.

 

 

 

We'd like to reassure you that we plan to keep a thriving player-trading economy. We are certainly NOT planning to remove trading from the game! It's only very unbalanced trades which will be affected. You won't be forced to use the Grand Exchange to trade either, although that will remain a superb means of buying or selling any of your items.

 

 

 

The 3,000gp rule means that you can still help each other out by offering cheaper items for free. We are certainly not going to stop you giving a Fishing rod or an antipoison potion to those who need it or, indeed, offering inflated amounts for items you want in a hurry, within the 3,000gp limit.

 

 

 

This shouldn't overly affect legitimate players, as the aim is to make sure there is no reason to NEED to do an unbalanced trade (more on how we have tried to ensure this below). It stops the real-world traders dead, as there is no way they can make delivery of purchased gold/items any more. Our aim is to make gold-selling so difficult that gold sellers and farmers are forced to leave RuneScape forever.

 

 

 

For more information on unbalanced trade, please read the Knowledge Base article.

 

 

 

Covert Trades:

 

 

 

Any real-world trader will respond to the removal of unbalanced trade by investigating ways round it. They will be looking for alternative ways to transfer gold other than trading. We are one step ahead, however, and have already researched every possible means for them to do so and amended them over the past few months.

 

 

 

We have previously adjusted the Duel Arena, Party Room, shops, etc. to prevent them being used to covertly transfer purchased gold.

 

 

 

One way of covertly transferring gold has not been mentioned yet, and we have addressed it this month. By dropping an item - through death or just discarding it - a real-world trader was able to make an unbalanced trade.

 

 

 

For the removal of unbalanced trade to be successful we must, therefore, change the way that player-dropped items work.

 

 

 

Discarded Item Changes

 

 

 

One way to fix it would be to make all discarded items invisible to other players. After all, a real-world trader would find it difficult to offer another player a stack of gold if their customer could not see it, let alone pick it up!

 

 

 

We've not gone quite that far. Instead, we have decided to just limit the visible amount. When you discard items by dropping them on the floor, they will only become visible to other players if their market value is less than 3,000 coins. Items with a market value less than this will become visible to other players after a delay (like before) - unless you've already reached your limit of 3,000 coins worth of items on the floor in a 15 minute period. This doesn't prevent you from discarding unwanted items or picking them up again; the change only restricts the ability of other players to see your discarded stuff.

 

 

 

There are no restrictions to how many items you can drop and how many of them are visible to you - this is only a change to the way your discarded items appear to other players.

 

 

 

Items Dropped on Death Changes

 

 

 

For the same reasons as mentioned above, we have made changes to how items are dropped on death.

 

 

 

When you die, (unless in the Bounty Hunter area - more on this later), you will leave a temporary gravestone behind. While the gravestone remains, your dropped items will not despawn, giving you a bit of time to run back and collect them. Other players will not be able to see or take items from your gravestone.

 

 

 

Your friends can make your gravestone remain for longer, either by repairing it when it starts to crumble or by expending Prayer points to bless it. Your stone can be maintained this way for up to a maximum of an hour. This will give you more time to return and pick up from where you left off.

 

 

 

Please read the Knowledge Base article to find out more about gravestones and how to purchase a variety of gravestone types.

 

 

 

Previous Updates:

 

 

 

As mentioned before, we have already released several updates that have paved the way for this change. We've tried really, really hard to make sure that for everything affected by this week's changes, we have provided a replacement means of doing the same thing, which is at least as good.

 

 

 

On the left-hand side of the table below, you can see those activities that have been affected by this week's updates. On the right, we show those recent updates that allow you to continue performing that activity.

 

 

 

Popular activity New way of performing activity

 

 

 

Helping other players train their skills Assist System

 

Fighting other players to win their drops Bounty Hunter

 

Fighting other players to win money Duel tournaments

 

Fighting other players for fun and glory Duel Arena is now free, and also Clan Wars

 

Trading items with other players Balanced trades OR the Grand Exchange

 

Keeping an economy where the player determines the prices (based on supply and demand) Grand Exchange

 

Looking after the items of a friend who has died Gravestones

 

Sharing monster drops when fighting together LootShare

 

Having enough room to store stuff, instead of getting your friend to hold it for you Extra bank space

 

Hosting drop parties Using the party room which we moved to the free world for this purpose

 

 

 

If there's anything you think that we've missed then please let us know on the Suggestions forum. We are confident we can stop the cheaters AND still create all of the types of gameplay you enjoy. It just requires a bit of creative thinking!

 

[/hide]

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I'd say keep it. After all, someone might have a grudge against you!

 

 

 

That guy you killed last week might have your password!

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Keep your bank PIN. And you'd be surprised what hackers do. Some hacker hated me so he kept my account for a year or something.

 

 

 

I'd hate losing a fire cape/fighter's torso like that...

 

 

 

And if you really are scared of that, it's always wise to bank everything before logging out (if you have a Bank PIN... Or else that's useless)

 

 

 

Well, that's all I have to say...

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Yes we will still have a good use for the bank pins to prevent hackers.

 

 

 

Also the Ditch will keep people out of the wilderness with those high level ghost things.

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People are that mean, most hackers delete friends lists/drop fire capes and torso just to be jerks.

 

 

 

Even though the incentive to hack is probably gone now, but I'd keep your PIN just in case, it only takes 5 seconds to type it in.

i know and it sucks when that happens.thats why when i logg off i put all my stuff im wearing and all in bank cuz its protected

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out of the first 16 posts, everyone forgot one thing- people will stilll want to steal a really good account and keep it. most hackers probably dont have a lv 126 account, but im sure they'd have a ball kicking but in duel tournaments, killing the kalafight queen and such. but if they couldnt see that party hat set in your bank (or awesome armour or watever) then they'd be less likely to keep it.

 

If they can hold onto it without the original owner getting it back, all they have to do is say they forgot the PIN and wait 3 days for it to go away. The problem is not having the original owner taking the account back which is very likely to happen even if the hacker was able to change the recovery questions (you can use previous passwords and other information to get accounts back too, you know :wink: ).

 

 

 

As for the overall question of whether or not to keep bank PINs, I'd have to say that we should keep them because of all the reasons already outlined on the previous posts.

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the most they could do it drop all of your items for the sake of it and no one is that mean..

 

 

 

Actually some of them do that, like dropping fire capes etc

 

 

 

Totally true. I had a friend once, for a very long time ago, when I was about level 25 or so in combat, that got hacked once. But my friend was very lucky. He was offline when the hacker logged in on his account, took all valueable items and walked into the wilderness and just dropped all his items there. We know that he did this because my friend tried to log in on his account while the hacker was doing this. It didn't go, of course.

 

My friend logged in on another account and saw his old account heading for the wilderness. My friend realised what his was going to do, and after his old account had logged off, he picked up all his stuff again.

 

It seems very strange that this hacker did as he did. Why didn't he just take all the stuff and drop trade it to his account? Until today I haven't found out the answer.

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Even through I can easily get my account back through recovery (I have all my payments saved), I'd be still worried about them try to empty out my bank. So bank-pin is still necessary.

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the most they could do it drop all of your items for the sake of it and no one is that mean..

 

 

 

Okay, I'll give you an example. Say Friend A and Friend B were best friends. Then Friend A did something to Friend B. B wants to get back at A, and knows his RuneScape password. Logs on, realises that drop-trading is out of the question, but PINs have been taken out. Goes into bank, withdraws everything and just drops it. Just to get back at A. Then A finds out all his stuff has gone and comes on TIF to rant that bank PINs are gone, to add to the 50 other people spamming the rants forum with it! :wall:

 

 

 

See what I mean? People will do childish crap like that if they take PINs away.

 

 

 

Plugpoint92 ::'

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Well, someone could log on you account, and sell your stuff to general store

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I don't think that removing PINS will help, because people can be jerks and steal your account for the purpose of solely stealing your (or in the worse cases, someone's) account. Besides, it's completely optional, so there's no point in campaigning to get it removed.

 

 

 

There are some restrictions that can now be removed, but this isn't one of them.

~ W ~

 

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Remember,there are still people who still the account for the account,not the st00fsies.

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