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Why didn't Jagex just remove skilling?


Sly_Wizard

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Remove Skills =/= Replace Wilderness with BH

 

 

 

By removing skills, you are deleting all work done and all experience gained - rendering all that time skillers spent leveling completely pointless.

 

 

 

By replacing the wilderness, you are only forcing PKers into changing what they put their effort towards. Instead of PKing, they now have the option to use their work to play BH or any other PVP game.

 

 

 

What about the people who spent mills to get prayer-less, pure 99 stats for staking? Those who got 85+ mage for teleblock? Guess they can put their effort toward losing whatever they have left in bounty hunter when their "one on one" turns into a four vs one cluster ****.

A REPLACEMENT?

Ok picture this, they replace your yew and magic trees with a tree that if you attempt to cut it alone your axe breaks, if you cut it with a group as soon as you get a log you get a skull on your head, all the other woodcutters attack you and you cant log out for 3 minutes.

Bounty hunter and tournaments were not a replacement, they are garbage.

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Although I don't think that Jagex's "fix" to the RWT was a good idea, removing skills would be 10 times worse than what they did. PKing and staking are fun, and revenants are a pain. However, without fishing, woodcutting, and mining, there would be little cash floating around. If you want to PK and stake, go find a different, combat oriented game. A good deal of players on RuneScape skill to fund their combat goals. Where else would they get the fish they needed for slayer, or the money to buy their armour?

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Remove Skills =/= Replace Wilderness with BH

 

 

 

By removing skills, you are deleting all work done and all experience gained - rendering all that time skillers spent leveling completely pointless.

 

 

 

By replacing the wilderness, you are only forcing PKers into changing what they put their effort towards. Instead of PKing, they now have the option to use their work to play BH or any other PVP game.

 

 

 

What about the people who spent mills to get prayer-less, pure 99 stats for staking? Those who got 85+ mage for teleblock? Guess they can put their effort toward losing whatever they have left in bounty hunter when their "one on one" turns into a four vs one cluster ****.

 

Their stats still exist. It's not as if Jagex went in to each and every pure account and deleted their combat stats. You can still use them.

 

On a different topic, have you tried BH recently? It got some changes, including keeping four on one from happening...

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I pked sometimes(read:1 time a month with dead as result)i only trained combat to stay in my (now torn aparted)clan,Skilling is waaaaaaaaaay more fun then pking,with skilling,you can(if done right)make millions with coal mining,smithing armour,cutting and selling logs,pking was just a thing completely a side-activity of rs,yes it WAS a big thing to sell your armour/potions/food/stuff too.

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Skilling is waaaaaaaaaay more fun then pking,with skilling,you can(if done right)make millions with coal mining,smithing armour,cutting and selling logs,pking was just a thing completely a side-activity of rs,yes it WAS a big thing to sell your armour/potions/food/stuff too.
Even though I support the side of the argument you lean towards, I'm going to tell you what you have there isn't really that good of an argument. A lot of players really enjoyed player killing while it was around, and that was more fun to them than increasing their skills. They made money off of it too along with merchanting (also hit by the "player-killing killing updates"), which they say has become much harder to do (I still think it's possible, but that's another argument). Your opinion by itself doesn't do much.

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Skilling is what the majority of runescape players do, and there is not a single runescape player that does not use an item that comes from skilling. Getting rid of skilling is not like getting rid of pking. Skilling has an effect on everything we do in Runescape, the economy, the lot. Pking on the other hand is not needed, there are other alternatives. Get rid of Skilling and Runescape is no longer the same game. Get rid of pking, the game is changed, but only a small part of it.

 

 

 

Jagex would never get rid of skilling if they value their game.

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I pked sometimes(read:1 time a month with dead as result)i only trained combat to stay in my (now torn aparted)clan,Skilling is waaaaaaaaaay more fun then pking,with skilling,you can(if done right)make millions with coal mining,smithing armour,cutting and selling logs,pking was just a thing completely a side-activity of rs,yes it WAS a big thing to sell your armour/potions/food/stuff too.

 

 

 

I think it is interesting that I haven't seen more on this. I think the change in wilderness has hurt alot of clans.

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You'll have to excuse me if I repeat something that has been previously stated, but I'm a bit short of time, and only had the time to read some of the posts.

 

 

 

First of all, if Jagex were to remove the three main skills from the game, than many more would follow, making it so that it was all of the non-combat skills. Without mining, there would be no smithing. Without smithing, many armours would no longer exist. Also, barrows wouldn't be a suitable alternative, unless Jagex were to get rid of free-to-play also. Another thing is that without smithing, crafting would lose a large part of itself, and all enchanted jewlery would cease to exist. Without the jewlery to enchant, they might aswell as take out all of the enchant spells with mage. Now, take out fishing, where will all of the pkers get there sharks, there lobbies, there monkfish. without fishing, much, much, of cooking is gone. Very few people use cooking on things besides that which is fished. There are some exceptions, but they are so few in comparison that they wouldn't make a viable argument. So that pretty much kills the fighters food. Now, lets get rid of Woodcutting. Well, no wood, so firemaking is gone too. Again making it much harder to train cooking, which has already taken a major blow by taking out fishing. Fletching would also be killed. Construction would also be gone, due to a lack of planks, so for many barrow'ers who you the alter and teleport in your player-owned-houses, find a new method. Pit-falling in hunter would also no longer be, which would get rid of all but the basic camouflages. There are probably tons more things that would have to be taken out, but I am too lazy to find them.

 

 

 

Now, free-to-play has almost no armour, or else weak armour. They would have to rely on members to get them weapons. pay-to-play on the other hand, has barrows...YAY!!! Of course, due to the lack of houses, the price on the will rise a bit. You also have to wonder, what will you barrow in. Jagex said that they will not make rares, so the only way to achieve this would to take just about every single armour and weapon that previously existed out, unless they are still obtainable. So dragonhide armour except the green d'hide body, and treasure trails, would be gone. All melee armour except the low level'd armour, barrows, treasure trail, the dragon-fire shield, and dragon (except the sq. shield, which must be smithed) would all be non-existent. Therefore, only those who already had barrows, will be able to barrow, and taking out Ahrim would be much more difficult without dragonhide. All of this would further increase prices, and boom, armour is expensive.

 

 

 

You are saying to take out many of the skills, but to have kept the wild. Would people risk there suddenly expensive armour out there? Probably not. So everyone will be pk'ing in weak armour. Meaning you get less every time you pk someone. So you will get less income, and have to pay more to get the armour and weapons (except those sold at shops). All of the sudden, you are spending more on pots and armour and supplies (expecially food, due to it being much harder to make), and making less money. Eventually all but the best of the pkers will even be able to pk. The only profitable skill would be herblore. New players will have a hard time playing, be unable to afford any armour or weapons, unless they figure out about herblore, but the prices of armour would be so out of whack, that it could take months to just get enough money to start pking. People would be quiting left and right, and the game would no longer be profitable to Jagex. No more game.

 

 

 

Another thing to pay attention to is the fact that even though macroers would be gone, that doesn't necessarily mean that Real-World-Trading would be gone. They wouldn't sell just gold, armour, weapons, pots, herbs. They would make money buy paying actual people to play, which would jack up there prices, but they could very well still Real-World-Trade.

 

 

 

Thank you to those who took the time to read all of that. I am sorry that it went on for so long. Although I do disagree with the thread-maker, I also understand his viewpoint. Skillers and non-major-combatant peeps often feel negatively towards past pkers, and stakers, and it is unwarented. Removing those three skills would achieve an end of macroers (spelling?), But in my eyes it would also have a much greater negative impact on Runescape. That is just my two cent's worth though. (Sorry for the wall of text)

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You'll have to excuse me if I repeat something that has been previously stated, but I'm a bit short of time, and only had the time to read some of the posts.

 

 

 

First of all, if Jagex were to remove the three main skills from the game, than many more would follow, making it so that it was all of the non-combat skills. Without mining, there would be no smithing. Without smithing, many armours would no longer exist. Also, barrows wouldn't be a suitable alternative, unless Jagex were to get rid of free-to-play also. Another thing is that without smithing, crafting would lose a large part of itself, and all enchanted jewlery would cease to exist. Without the jewlery to enchant, they might aswell as take out all of the enchant spells with mage. Now, take out fishing, where will all of the pkers get there sharks, there lobbies, there monkfish. without fishing, much, much, of cooking is gone. Very few people use cooking on things besides that which is fished. There are some exceptions, but they are so few in comparison that they wouldn't make a viable argument. So that pretty much kills the fighters food. Now, lets get rid of Woodcutting. Well, no wood, so firemaking is gone too. Again making it much harder to train cooking, which has already taken a major blow by taking out fishing. Fletching would also be killed. Construction would also be gone, due to a lack of planks, so for many barrow'ers who you the alter and teleport in your player-owned-houses, find a new method. Pit-falling in hunter would also no longer be, which would get rid of all but the basic camouflages. There are probably tons more things that would have to be taken out, but I am too lazy to find them.

 

 

 

Now, free-to-play has almost no armour, or else weak armour. They would have to rely on members to get them weapons. pay-to-play on the other hand, has barrows...YAY!!! Of course, due to the lack of houses, the price on the will rise a bit. You also have to wonder, what will you barrow in. Jagex said that they will not make rares, so the only way to achieve this would to take just about every single armour and weapon that previously existed out, unless they are still obtainable. So dragonhide armour except the green d'hide body, and treasure trails, would be gone. All melee armour except the low level'd armour, barrows, treasure trail, the dragon-fire shield, and dragon (except the sq. shield, which must be smithed) would all be non-existent. Therefore, only those who already had barrows, will be able to barrow, and taking out Ahrim would be much more difficult without dragonhide. All of this would further increase prices, and boom, armour is expensive.

 

 

 

You are saying to take out many of the skills, but to have kept the wild. Would people risk there suddenly expensive armour out there? Probably not. So everyone will be pk'ing in weak armour. Meaning you get less every time you pk someone. So you will get less income, and have to pay more to get the armour and weapons (except those sold at shops). All of the sudden, you are spending more on pots and armour and supplies (expecially food, due to it being much harder to make), and making less money. Eventually all but the best of the pkers will even be able to pk. The only profitable skill would be herblore. New players will have a hard time playing, be unable to afford any armour or weapons, unless they figure out about herblore, but the prices of armour would be so out of whack, that it could take months to just get enough money to start pking. People would be quiting left and right, and the game would no longer be profitable to Jagex. No more game.

 

 

 

Another thing to pay attention to is the fact that even though macroers would be gone, that doesn't necessarily mean that Real-World-Trading would be gone. They wouldn't sell just gold, armour, weapons, pots, herbs. They would make money buy paying actual people to play, which would jack up there prices, but they could very well still Real-World-Trade.

 

 

 

Thank you to those who took the time to read all of that. I am sorry that it went on for so long. Although I do disagree with the thread-maker, I also understand his viewpoint. Skillers and non-major-combatant peeps often feel negatively towards past pkers, and stakers, and it is unwarented. Removing those three skills would achieve an end of macroers (spelling?), But in my eyes it would also have a much greater negative impact on Runescape. That is just my two cent's worth though. (Sorry for the wall of text)

 

 

 

Perfect! Very well said.

 

 

 

To the topic maker: I would just like to add. If I'm going to use your reasoning to fix these problems Jagex might as well just get rid of runescape. ALL the problems would be solved! (Clearly sarcasm)

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Removing Runescape as a whole would actually be the perfect solution to the RWT bit. No game, no RWT'ers, no gold buying players, etc.

 

 

 

Seriously though, isn't this thread getting a bit stale? The OP quit months ago, I think, and everybody is just repeating the same points, every post (namely removal of 3 gatherer skills = all others go with it).

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  • 2 weeks later...
The way I see it, Jag have used their best means to remove RWT from the game.

 

 

 

If you remove fishing, then a good portion of free and easy food to level cooking and training has gone.

 

 

 

Remove mining and you may as well remove Smithing too, after all, in order to smith your ores, you need to mine them first.

 

 

 

Remove woodcutting, and hell, you may as well just remove firemaking and fletching too.

 

 

 

To me, PK'ing and Staking are Options that you choose to take part in when you play runescape. Fishing, Woodcutting and Mining are all integral parts of the game.

 

 

 

That just about sums it up right here. Removing pking will have far less of a impact than removing skills.

 

 

 

one example...

 

 

 

You take away fishing and cooking there goes all the food your precious pkers need to survive.

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I'm not going to join the argument, but Removing skilling would be an incredibly stupid thing for jagex to do, you know they need to make some money off runescape. Removing pking was a stupid thing to do because there where so many immature players who loved pking in runescape, it cost Jagex a lot of paying members to do that update. However, removing the wilderness wasn't the only way to combat RWIT and botting, they could've come up with more in depth random events, CHANGED the wilderness instead of removing it, or simply made a better pvp game to replace the wilderness with other than Bounty Hunter. Jagex has made some bad decisions but from what I have learned of Jagex while playing runescape is they dont go back on a decision.

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  • 2 months later...

OK, first of all Jagex didn't remove pking to get rid of autoers, they did it because of RWT.

 

 

 

And while autoers indeed made cash by wcing and mining and fishing this wasn't the main problem since they didn't gather cash for themselves.

 

 

 

So Jagex needed to remove ways for players to transfer wealth between different accounts unbalancedly (if that's a word). And 4 main ways of doing that were:

 

-trading (trade limits, ge)

 

-drop-trading (only items below 1k apperar on ground now)

 

-staking (turnaments)

 

-pking (bh and other childysh games)

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OK, first of all Jagex didn't remove pking to get rid of autoers, they did it because of RWT.

 

 

 

And while autoers indeed made cash by wcing and mining and fishing this wasn't the main problem since they didn't gather cash for themselves.

 

 

 

So Jagex needed to remove ways for players to transfer wealth between different accounts unbalancedly (if that's a word). And 4 main ways of doing that were:

 

-trading (trade limits, ge)

 

-drop-trading (only items below 1k apperar on ground now)

 

-staking (turnaments)

 

-pking (bh and other childysh games)

 

 

 

+9999999 :thumbup:

 

 

 

The removal of pking wasn't because of autoers. Autoers cant even pk! If you removed pking and not skills, no way to transfer that money made my skills. If they removed skills instead of pking, sure you couldn't make money at all anymore but you could transfer it. Really, that would make the game stuck in the same state forever, whilst the first method would keep the game moving on even with its inhibitions.

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... you can make money out of player-killing too can't you? :thumbdown:

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Your argument doesn't fully examine all aspects of what Jagex did. You only focused on the auto-ers, not how the gold was sold. All removing skilling would do would make it a bit harder to RWT. Assuming Jagex did as you suggested, RWT could do GWD or PK for the gold, and then transfer the gold via staking, wild, etc. So what you suggested was a flawed comparison of what Jagex did.

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  • 2 weeks later...
... you can make money out of player-killing too can't you? :thumbdown:

 

 

 

You can, but you need food too last out there.

 

 

 

Just one question, If there's no cooking or fishing, Where are all you PKers going to get your food? You need fishing and cooking, without it PKing would be nothing because it would be like this:

 

 

 

Player 1 kills player 3 with dds specs, but player one took damage and is near death

 

Player 2 jumps player 1 and kills player 1, player 2, now, gets both drops.

 

 

 

Also, yeah, you can buy food from the shops, but that takes more time then going up to a player who fished and cooked them and sold them to you in bulk. Time = money for PKers, If they get there food faster, they can make a bigger profit.

 

 

 

Also, sorry if this was a few weeks old and is a "dead topic".

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