Nadril Posted July 8, 2008 Author Share Posted July 8, 2008 I've fought much more than those 3 [Addiction] skate. Hell, yesterday there were at least 10 of them in town after they called in the troops. I've fought them a lot, a lot of them are bad. Link to comment Share on other sites More sharing options...
InkofDeath Posted July 8, 2008 Share Posted July 8, 2008 I've fought them a lot, a lot of them are bad. No pic, No proof. :-# The class forums for Assassins on the official forums are also discovering a lot, apparently an Assassin can 2-combo another clothe wearer (if they are wearing clothe armour, regardless of class I think) with +dagger-dmg gems. Pretty interesting to read on about it, read through several topics and learned stuff I didn't even know you could do. Also makes me extremely happy I took up gemcutting. As well for the other class forums, they are pretty good to, pretty much learned how to protect myself from most meleers now. And now I'm actually going to sleep... Link to comment Share on other sites More sharing options...
Orpheus Posted July 9, 2008 Share Posted July 9, 2008 Anyone got a few tips for a guy who is just starting(erm, will be starting) to play? I'll have the game tomorrow/day after. I was going to eat hot dogs for dinner tonight. I think I will settle for cereal. OPEN WIDE HERE COMES THE HELICOPTER. Link to comment Share on other sites More sharing options...
InkofDeath Posted July 9, 2008 Share Posted July 9, 2008 Anyone got a few tips for a guy who is just starting(erm, will be starting) to play? I'll have the game tomorrow/day after. 1. Click on Tyranny. 2. Select whatever class you want, or archetype. 3. Don't feel like you have to go through the tutorial (tortage) at any speed, go through it slowly and enjoy it. Basically all you need. Link to comment Share on other sites More sharing options...
Nadril Posted July 9, 2008 Author Share Posted July 9, 2008 Ding 80. :) No time to really test it today, since I gotta go to bed. Will tomorrow. :thumbup: Link to comment Share on other sites More sharing options...
Riku3220 Posted July 9, 2008 Share Posted July 9, 2008 grats Nadril :thumbsup: Link to comment Share on other sites More sharing options...
InkofDeath Posted July 9, 2008 Share Posted July 9, 2008 Congrats on achieving it! Have fun the endgame content. : Link to comment Share on other sites More sharing options...
Kriegsmier Posted July 9, 2008 Share Posted July 9, 2008 Grats. I just hit 54. Taking it slow and steady, less of a chance for a burnout. Link to comment Share on other sites More sharing options...
InkofDeath Posted July 9, 2008 Share Posted July 9, 2008 Same, I've just hit a burnout, probably shouldn't have mined so much silver, and the other resources and then complete the T1 of both gemcutting and weaponsmithing. Then gaining 6 levels in like 4-5 hours. Ways to overcome burn-out. -.- Link to comment Share on other sites More sharing options...
Vidi Posted July 9, 2008 Share Posted July 9, 2008 Gz on 80, have fun with.. nothing. As there is nothing atm :P (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
Nadril Posted July 9, 2008 Author Share Posted July 9, 2008 Gz on 80, have fun with.. nothing. As there is nothing atm :P Nah man, I have plenty to keep me busy. Power leveling guild mates, Atzels fort, Onyx Chambers, mass PvP, epic khesh... The PvP is the main thing. I can spend a few hours doing nothing but PvP easy. Link to comment Share on other sites More sharing options...
Vidi Posted July 9, 2008 Share Posted July 9, 2008 Nah dude, seriously. I was thinking the same (apart from the PvP). I thought there would be plenty to do as there was a couple of instances to farm, onyx is public, crazy fast spawns (by the time you clear your way to a boss, when you go back you have to clear your way back). Atzels needs a good team of 80 to clear, Scorpion Caves is ok.. But they all get boring after a while. Apart from the PvP which I know you find fun, atm there's nothing for a PvE player to do. Trying to get into a guild thats raiding atm. I'm praying there's something for PvE players in tomorows patch. (15:14:25) <Vidi> Peter likes barbie xD (15:14:30) <Peter> totally (15:14:46) <Peter> I've got all the accessories Link to comment Share on other sites More sharing options...
Nadril Posted July 9, 2008 Author Share Posted July 9, 2008 Nah dude, seriously. I was thinking the same (apart from the PvP). I thought there would be plenty to do as there was a couple of instances to farm, onyx is public, crazy fast spawns (by the time you clear your way to a boss, when you go back you have to clear your way back). Atzels needs a good team of 80 to clear, Scorpion Caves is ok.. But they all get boring after a while. Apart from the PvP which I know you find fun, atm there's nothing for a PvE player to do. Trying to get into a guild thats raiding atm. I'm praying there's something for PvE players in tomorows patch. Well, I mean, in that regards it's a lot like WoW endgame as well if you aren't raiding or PvPing. But seriously, PvP is pretty much what'll keep me busy. Link to comment Share on other sites More sharing options...
InkofDeath Posted July 9, 2008 Share Posted July 9, 2008 The above two posts are why I'm not rushing to 80. : At level 50, I've made it a personal goal to collect enough T2 materials to build at least 2/3s of a T2 city. A lot of granite involved, might even buy some of it, but then again gathering it would probably be faster than buying it at this moment in the games unbuilt economy. No point is rushing to the last level. Link to comment Share on other sites More sharing options...
Nadril Posted July 9, 2008 Author Share Posted July 9, 2008 http://forums-tl.ageofconan.com/index.php Test Live forums are now...live. They'll serve as a forums specifically for reporting and testing new bugs both on live and the test server. :thumbup: Funcom is going in the right direction here. At level 50, I've made it a personal goal to collect enough T2 materials to build at least 2/3s of a T2 city. A lot of granite involved, might even buy some of it, but then again gathering it would probably be faster than buying it at this moment in the games unbuilt economy. I'll probably be doing a TON of gathering and such now. My guilds Architect quit the game, so we only have a T1 city without walls. I figured I'd take up that (and some other prof IDK yet) and work on it. I have like 18g atm too, but I spend a bit of money on potions (spam 'em like a mother [bleep]er) and am lazy with the AH. My good friend ended up making like 5g off of the AH in like 2 hours, just buying and reselling mats. Link to comment Share on other sites More sharing options...
InkofDeath Posted July 9, 2008 Share Posted July 9, 2008 Our guild has already invested like 20-30G in our T1 city, and we still have around 40-60G to go. Blueprints & ink for the win. Being an architect is hard if you don't have people in your guild donating materials and at least 5G a week. -.- I wonder if they fixed the duplication bug yet, accidentally made 100 rough leather into 200, oh well, time to abuse that on the test servers. Easiest thing to make money on the AH though is Granite, stacks go from 1g to 1.28g, and they sell quite fast (1-2 hours), so if you spend say 5g your gonna make another g pretty fast, friends have made 20G in a day from this. Another thing though, Rough Leather is pretty fast if your killing Boars, or Diseased Bears for it, Rough Leather is really high in demand, and I'm thinking it's going to increase. Link to comment Share on other sites More sharing options...
arizark Posted July 10, 2008 Share Posted July 10, 2008 I started today, i got a assassin on Tyranny called Saofeng so add me if you want ^_^, this game is everything i hoped it would be :D Link to comment Share on other sites More sharing options...
InkofDeath Posted July 10, 2008 Share Posted July 10, 2008 I started today, i got a assassin on Tyranny called Saofeng so add me if you want ^_^, this game is everything i hoped it would be :D Congrats on getting the game. Make sure you take your time. The patch is also in an hour I do believe. Link to comment Share on other sites More sharing options...
baron8000 Posted July 10, 2008 Share Posted July 10, 2008 Remember I said a while back I'll be coming to this game after building a new pc? Well, it all went well and runs everything I can throw at it like a dream so as soon as I get round to getting the game I'll be joining the nearest EU server ;) Link to comment Share on other sites More sharing options...
Nadril Posted July 10, 2008 Author Share Posted July 10, 2008 Awesome guys. :thumbup: I'll add you when I get home, arizark. http://forums-beta.ageofconan.com/showt ... hp?t=35276 [hide=Jul 10 Patch notes]CLASSES Mage (General) * Dark Meditation is now a self-only channeled spell and will no longer stun the user. * Dark Meditation now has new effects associated with it. Rogue (General) * Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) *Surging Health will now increase in power with more feat points invested. Assassin * Golden Lotus Extract now has a new particle effect. Barbarian * Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. * Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. * Fearsome Agility will now trigger off any melee hits, not just hits that land * The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar * The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. * Covenant of Arms should now have the correct base damage across all levels * Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks * Covenant of Putrescence should now have the correct base damage across all levels * Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based * Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage. * Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage * Talisman Mastery now applies a visible buff next to the Dark Templar's stance in the debuff window when active * Talisman Mastery has been improved to additionally grant a moderate amount of +unholy magical damage when active * Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage * Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. * Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. * Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli * Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. * Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect. * Burn to Death now applies a separate debuff for all Herald of Xotli players. * Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. * Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased. * The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. * Phoenix Cloak and Burning Skull have had their base damage slightly increased. * The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer * Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. * Frozen Hatred pets will now benefit from the Unholy Power feat. * Parasitic Souls will now benefit from the Unholy Power feat. * Flesh of the Wight now has an animation associated with it. * Void now has a persistent effect on the pet while the buff is running. * Melee pets will now do splashdamage. * Scythe Shield now lasts 1 hour instead of 30 minutes * Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds * Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds * The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds * One with Death now lasts 1 hour instead of 15 minutes * One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health * The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb * Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. * Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. * The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. * Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra *Blessing of Mitra now has an effect and animation. Ranger * Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. * Linebreaker should now have a knockback effect. * Piercing Shot combo line should scale properly * Shield Bash now has an animation. * Epic armor is now available with a new look for each tier. CHARACTER * Female characters should now properly display dodge, parry and block animations again. * Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. * Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. * Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. MASSIVE PVP * Border Kingdoms - Several World Design and collision tweaks here. * Thieves' Guild building now has an icon. * Siege weapons should now work properly, and will display a message if your target is out of range. * You should now learn the proper resurrection points in massive siege battlefields. * You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. * Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP * If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. PLAYFIELDS * Fixed some collision issues in Kyilliki's Crypt. * Many collision fixes in Oasis of Zaara. NPC / MOBS * Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. * NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. * Tiggle Knucklebone has been removed from Lacheish Plains. * Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. * The Half Giant in Conall's Valley will no longer slide around. * It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. * The camera movement has been toned down when moving around on a War Mammoth at walk-speed. TRADESKILLS * Larozzo should now show that he has a tradeskill quest for players. * The correct message should now be displayed when mining Aurichalcum. * Stonecutter: Players should be able to hand in Basalt and Adamant again. QUESTS * Walkthrough tips for the Tortage Beach tutorial are now more visible. * Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" * Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. * Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective. * Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked. * Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. * Poitain - "Order Silks in Poitain": Completed quest now has a description. * Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all. * Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity. * Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset. * Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides. * Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one. * Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. * Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now. * Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals. ITEMS * Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. * When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. GUI * The pet GUI now show the correct icon to the left of each pet name. * The control mapping GUI should no longer falsely report a key as reserved any more. * Members of the group is now informed if the group leader change the loot options. * Fixed an issue causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places. * A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. * The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. * A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. * The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab. * The option "Show quest effects" was moved to basic interface options. * The dropdown "Show vicinity tag" was removed. * The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. * Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. GENERAL * The client should now disconnect from the chat server after camping. * The chat server interface queue will now clear when the client logs in. * The Crouch ability should now properly indicate when it is on cooldown. * Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. * If you move while sitting down, you will automaticly abort the sit down animation * 'Shield of the Risen' tooltip should now show the correct time remaining * Castingbar will not be stuck anymore if you move right as the spell finishes. * Fixed several minor server memory leaks and one major leak. This should improve the server stability. * Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). * Pets will now have a lower chance of breaking crowd-control effects, in most cases. * Option to block team invites should now work again * If attacked while dancing and autodraw weapon option is off, you will go to idle instead of combat. * Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything.[/hide] * Fixed several minor server memory leaks and one major leak. This should improve the server stability. * The client should now disconnect from the chat server after camping. * The chat server interface queue will now clear when the client logs in. These I think are the biggest changes of this patch, which is mostly fixes. Necros got some more love and DT/Rangers seem like they're starting to get some love as well. But this, well, I think it'll fix a lot of issues. I think the chat server d/c'ing on client server disconect will fix the group bug, which is usually due to crashing and the chat not disconecting. The memory leak, depending on if it's fully fixed them or not, is a big help. Should hopefully fix (or at least tone down) the frequency of the "grey map" bug. Link to comment Share on other sites More sharing options...
Orpheus Posted July 10, 2008 Share Posted July 10, 2008 I'm finally getting it today, I have to wait about five hours, go to my doctor's appointment, and grab the game while i'm out there. I was going to eat hot dogs for dinner tonight. I think I will settle for cereal. OPEN WIDE HERE COMES THE HELICOPTER. Link to comment Share on other sites More sharing options...
InkofDeath Posted July 10, 2008 Share Posted July 10, 2008 The official Patch Notes: [hide=Notes]Classes Mage (General) * Dark Meditation is now a self-only channeled spell and will no longer stun the user. * Dark Meditation now has new effects associated with it. Rogue (General) * Mountaineer will now reduce duration of the effects of Bruised Body by 50%/100% and Broken Bones by 25%/50% per respective rank. Soldiers (General) * Surging Health will now increase in power with more feat points invested. Assassin * Golden Lotus Extract now has a new particle effect. Barbarian * Clickable abilities - Unstable Mind, Reaver Stance, Blood Rage Stance, Haste, Dance of Death, Armageddon Falls, Impale, and Adrenaline Rush now have spell effects. * Fearsome Agility will now proc more consistently at all ranks, rather than reducing in rate for rank 4. * Fearsome Agility will now trigger off any melee hits, not just hits that land * The bonus granted by Fearsome Agility has been increased from 5% to 10% evade chance at max rank, and stack. Dark Templar * The variance on damage dealt by unholy-based Soul Covenants has been reduced to make the damage more consistent. Average damage was not modified by this change. * Covenant of Arms should now have the correct base damage across all levels * Covenant of Arms should no longer disappear from the player's spell book or fail to appear after training multiple ranks * Covenant of Putrescence should now have the correct base damage across all levels * Covenant of Putrescence now deals unholy damage instead of poison damage Unholy-based * Soul Covenants now gain a significant percentage of the Dark Templar's unholy or magical damage. * Malacodor's Blight, Sadistic Soul, Blighted Touch, Blighted Soul, Touch of Death, and Curse of Gwahlur now gain a minor amount of the Dark Templar's unholy or magical damage * Talisman Mastery has been modified to be a percentage increase of the modified damage of a Soul Covenant instead of the base damage * Pact of Malacodor will now cost 1% of health every 2 seconds over the duration of the effect. This reduces the health cost to 15% over 30 seconds instead of 25%. * Reaper of Malacodor will now cost 2% of health every 2 seconds over the duration of the effect. This reduces the health cost to 30% over 30 seconds instead of 50%. * Fixed an issue which caused Reaper of Malacodor to not always proc on secondary targets. Herald of Xotli * Desecrating Essence should now scale more consistently across all levels. Additionally, the variance between minimum and maximum damage has been decreased to be more consistent. * Burn to Death now receives a substantial portion of the Herald's bonus magical damage on its damage over time effect. * Burn to Death now applies a separate debuff for all Herald of Xotli players. * Spreading Flames will now always tick 5 times, instead of occasionally only ticking 4 times. * Inferno, Tongue of Xotli, and Phoenix Cloak's gain from bonus magical damage has been increased. * The area of effect damage from Inferno has been renamed to Inferno instead of Lash Field. * Phoenix Cloak and Burning Skull have had their base damage slightly increased. * The following abilities now properly scale with the Herald's bonus magical damage: -Avatar of Xotli -Bonds of Anguish -Burning Hex -Burning Skull -Burning Words (Word of Command) -Chains of Anguish -Desecrating Essence -Fiery Weapons -Flame Cleave -Hatred of the Living -Hellstep -Improved Burning Skull -Knowledge of the Underworld -Searing Curse -Searing Hatred -Spitfire Necromancer * Frozen Hatred pulsing AoE is now an AoE proc with a 100% chance instead of a passive effect. * Frozen Hatred pets will now benefit from the Unholy Power feat. * Parasitic Souls will now benefit from the Unholy Power feat. * Flesh of the Wight now has an animation associated with it. * Void now has a persistent effect on the pet while the buff is running. * Melee pets will now do splashdamage. * Scythe Shield now lasts 1 hour instead of 30 minutes * Scythe Shield's casting time has been reduced from 3 seconds to 1.5 seconds * Quell the Ether's casting time has been reduced from 3 seconds to 1.5 seconds * One with Death now lasts 1 hour instead of 15 minutes * One with Death has been changed to debuff invulnerability ratings by 50% per stack instead of health * The Unholy Power feat will now increase the magical damage dealt by the Undead Minion: Corruptor and Undead Minion: Necrotic Bomb * Siphon Unlife's damage component should now scale better relative to the heath of undead minions across all levels. This solves some issues with Siphon Unlife dealing inconsistent damage to the minion in some level ranges. * Siphon Unlife and Frenzy will now avoid selecting undead minions which have been recently affected by Siphon Unlife or Frenzy. This should solve issues with the same pet being targeted shortly after Siphon Unlife or Frenzy expiring, instead of targeting pets with higher health. * The core buffs placed on all Necromancer pets are now visible in the pet's buff GUI. This should allow Necromancers to better see the impact of their pet-oriented feats, as they are not displayed on the player. * Deathless Acolyte: Arcanist will now gain the correct bonus from Unnatural Dexterity ranks 2 and 3 Priest of Mitra * Blessing of Mitra now has an effect and animation. Ranger * Using your bow/crossbow while not in combat mode will not block you from moving for the length of that animation anymore. Instead, your attack will now be aborted. * Linebreaker should now have a knockback effect. * Piercing Shot combo line should scale properly * Shield Bash now has an animation. * Epic armor is now available with a new look for each tier. Character * Female characters should now properly display dodge, parry and block animations again. * Female characters using a weapon-combination consisting of either a One-Handed Blunt weapon or a One-Handed Edged weapon in their right hand, and a Dagger in their left hand, should no longer swing the Dagger as if it was a One-Handed Edged weapon. * Neither Male nor Female characters should have animation issues causing their legs to slide around without animation when fighting with a weapon combination consisting of a One-Handed Blunt weapon equipped in their right hand and a Dagger equipped in their left hand or no weapon in their right hand and a Dagger in their left hand. * Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16. Massive PVP * Border Kingdoms - Several World Design and collision tweaks here. * Thieves' Guild building now has an icon. * Siege weapons should now work properly, and will display a message if your target is out of range. * You should now learn the proper resurrection points in massive siege battlefields. * You will receive notification when you are about to be teleported out of a siege battle zone during a battle you are not involved in. * Players should no longer be teleported out of a Massive PvP battle if they log back in directly after they lost connection. PVP * If your pet does the most damage to a target for a minigame, you will now get credited for the kill instead of the pet. Playfields * Fixed some collision issues in Kyilliki's Crypt. * Many collision fixes in Oasis of Zaara. NPCs * Raid bosses and Group bosses will now die in a dignified way, and refuse to be fatalitied anymore. * NPC combo "Rupture" is now named "Breach" and will now use the appropriate icon. * Tiggle Knucklebone has been removed from Lacheish Plains. * Yakhmar will now spawn minions at a correct interval. These minions are also weaker than before. * The Half Giant in Conall's Valley will no longer slide around. * It is now possible to spawn the Dark Beast boss in Sanctum of the Burning Souls just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed. * The camera movement has been toned down when moving around on a War Mammoth at walk-speed. Tradeskills * Larozzo should now show that he has a tradeskill quest for players. * The correct message should now be displayed when mining Aurichalcum. * Stonecutter: Players should be able to hand in Basalt and Adamant again. Quests * Walkthrough tips for the Tortage Beach tutorial are now more visible. * Minor visual adjustments to the cutscene played in Mithrelle's Mansion during the Rogue Destiny quest Awakening II - "Mansion of the Wizard" * Eiglophian Mountains - "Cannibal Commotion": The goal marker for Attadeus now points directly to Attadeus rather than the entrance of his cave. * Khopshef Province - "Stygian Superstitions": Quest marker moved closer to quest objective. * Khopshef Province - "Troubles of Thuthmekri": Derekhar should now agro when attacked. * Khopshef Province - "Lusts of the Flesh": You will now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will unfortunately have to delete it from their quest journal and get it again. * Poitain - "Order Silks in Poitain": Completed quest now has a description. * Tarantia Noble District - "The Chef": This quest will now complete properly. If you picked up the recipe, you can ask Juan about it. If you've not picked up the recipe, Juan will not ask for it at all. * Tarantia Noble District - "The Love of a Countess": Goal markers have been modified for simplicity. * Tarantia Noble District - "The Love of a Countess": Player should have an easier time talking to this NPC, without her getting too upset. * Tarantia Noble District - "Paetus & the Nemedian Crown III": This quest now has coordinates to get to Pallantides. * Tarantia Noble District - "Patterns in Insanity": The Junk Seller will not give you a pattern if you already have one. * Tarantia Noble District - "Obtaining the Noble Arena Key" now works. Aquilus will now duel the player, and complete the quest. The goal text has been modified as well. * Tortage - "Tarisha's Sacrifice": Changed goalmarker for the Pirate's Gold Earring to an X instead of the small radius so it will be easier to locate now. * Tortage - "Tarisha's Sacrifice": Collecting a Cannibal's Tooth waypoint has been altered to cover the entire area of the Cannibals. Items * Long robes and dresses should appear with less graphical errors when the player is wearing one and running or attacking. GUI * Resolved an issue which was causing players to recieve a message stating that a spell was on cooldown and be unable to cast even though the cooldown had finished in the GUI. * The tooltip for "Cold Nerves" now shows up as intended, in green color and with a percent sign. Other feats affecting stats with percent values should also show up correctly. * Castingbar will not be stuck anymore if you move right as the spell finishes. * A new tab named "Nametags" has been introduced in the Interface options. All nametag related options were moved there. * The options "Show target's target" and "Show team buffs" were moved to the "HUD Options" tab. * The option "Show quest item effects" was moved to basic interface options. * The dropdown "Show vicinity tag" was removed. * The options "Enable target highlighting" and "Enable target decals" were moved to the Targeting section of the interface options. * Option to block team invites should now work again * The pet GUI now show the correct icon to the left of each pet name. * The control mapping GUI should no longer falsely report a key as reserved any more. * Members of the group is now informed if the group leader change the loot options General * The client should now disconnect from the chat server after camping. * The chat server interface queue will now clear when the client logs in. * The Crouch ability should now properly indicate when it is on cooldown. * Made the attributes give their correct modifications (lower) so skills like fasthealing needs more than 1 point to work properly. * If you move while sitting down, you will automaticly abort the sit down animation * When an item gives invulnerability bonus for several different reasons, the bonuses will now be summed up and not shown individually in the tooltip. * Heal spells are no more generating a small amount of hate when they ticked, even when not actually healing anything. * Pets will now have a lower chance of breaking crowd-control effects, in most cases. * Solo players will now have their kill XP proportionally reduced if other players damage their mobs (this was already happening for groups). * 'Shield of the Risen' tooltip should now show the correct time remaining * A list of recent messages are now stored per chat channel so that when subscribing or unsubscribing chat channels to a chat window the content in the window will be instantly updated to display the history for the new set of susbscribed channels. When enabling or disabling timestamps on chat messages the entire scrollback buffer for the affected chat window is updated to show or hide timestamps. * Fixed a bug causing the cooldown timer to sometimes appear out of sync on items/spells/abilities that was displayed multiple places.[/hide] They excluded several things from the Test Server patch notes, which is a major disappointment mainly for those memory leaks, but like as you said, those three were the big juicy ones, and they got excluded, so minor other things. As well stealth nerfs are coming in from the EU's. Though they are unconfirmed. Also the Tradeskill fix for duskmetal, or whatever it was for 'Mining', it very welcomed. Plus the extended downtime is 2 hours, which equals 1 pm eastern, or rather an extra 3 hours, so a total of an 8 hour downtime at the moment. They'll have to go home soon...>.> Link to comment Share on other sites More sharing options...
InkofDeath Posted July 10, 2008 Share Posted July 10, 2008 Sorry for double post but unofficial bugs & nerfs: http://forums-us.ageofconan.com/showpos ... tcount=260 And if you look over the EU forums in General for English is flooded with things like Immoral (or w/e it's called) and invisible walls. Lol. Confirmed bugs & issues: http://forums.ageofconan.com/showthread.php?t=127841 Note, these may change when they patch us in at 2pm eastern, or be fixed. --- Servers are up: Whatever Funcom did I'm pleased with it, I've doubled my Framerate from 9-12 to 18 to 24. I'm using a Nvidia 7350, which is a sad card to use in my opinion. Very pleased. Link to comment Share on other sites More sharing options...
fatbill Posted July 10, 2008 Share Posted July 10, 2008 Just patched mein to see if ive still got any days left. Hoping so as ive been abit bored with the games ive got resently, so need something to play instead. Download Sins of a Solar Empire demo at same time makes it slow...... Please click below to help with my ICT A Level, for which I have to monitor my website for 8 weeks, hits and feedback welcome. http://www.chauncystweb.co.uk/sm Feedback page now up and working. Link to comment Share on other sites More sharing options...
Nadril Posted July 10, 2008 Author Share Posted July 10, 2008 For those who may be curious on what a fresh level 80 ToS looks like: My build: 15/43/21 :thumbup: Link to comment Share on other sites More sharing options...
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