Jump to content

Tip.It Times Presents: Nowhere to Build but Up...


Turtlefemm

Recommended Posts

in terms of new melee weapons we dont need any that hit higher, but rather ones that hit more accurately. a weapon that has a high attack requirement that has a minimum hit yet has a max hit that is relatively low

 

 

 

give us the choice between surgical strikes and brute force.

 

 

 

for magers a spell that buffers incoming melee hits would be perfect, they cast the spell at the start of the fight, boosting melee def stats or acting as a shield of sorts, in order to keep the combat triangle balanced it would have less effect on range def bonuses,

I agree i dont think hp will be raised but with the new shield that can lower max hits... A new weapon with low str bonus but very high slash something like a razer sword or something that rarely hits 0s but only hits at a max lets say 15 and hits 15 only rarely.
Link to comment
Share on other sites

  • Replies 77
  • Created
  • Last Reply

Top Posters In This Topic

Another option, besides adding more HP one way or another, is have defense lower the damage done to a player, rather than the reduction of frequency it does now, so that future weapons can be made to the lvl cap.

 

 

 

edit - didn't notice the post above me, sorry for the not-new(ish) idea

Two men were walking through the forest. When they got out, they saw a war. One said cool, and ran forward, the other turned back. Later, both envied the other's decision. Who was right?

 

~It's not done till you're done with it~

Link to comment
Share on other sites

With these new updates it seems they consider the game almost finished in areas and content. They are simply trying to improve its gameplay and let it coast into a state with only new quests minigames and interface improvements.

 

 

 

This gets me angry.

 

Runescape is by no means coasting.

 

Have a little faith =)

Link to comment
Share on other sites

The only way I can see it being possible is to start doing something they should have from the start.

 

Give real negative bonus' on armour.

 

Range -> Gives negative melee/magic bonus'

 

Magic -> Give negative range/melee bonus'

 

Melee -> Gives negative range/magic bonus'

 

 

 

They already do but not as much as they should.

 

 

 

Look at black dhide you can hit as hard in it as you can in guthans or torags (bodys and legs)

 

 

 

If they were to rebalance the negatives that would allow for higher level armour which gives less of a negative bonus.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

Link to comment
Share on other sites

Interesting article but I disagree with a few things - raising the HP cap, and the uselessness of ranged. The dark bow can do something like 96 damage in one "round" of combat, which is higher than any other weapon in the game. Dragonfire bolts hit in the same area of the armadyl godsword, and the special can be used more often (I should say it random occurs more often, but whatever). Although it's true armor such as bandos and barrows are substantial obstacles for PKing rangers, meleers can't pk in those due to the need to protect their whip/godsword. Rune crossbows are cheap, allowing rangers to use 1 expensive armor item.

 

 

 

In regard to hitpoints. Most people don't realize that with the current level/experience system (gaining 7 levels every time you double your exp), 200,000,000 exp in a skill would put it at level 126. To put things in perspective, 200,000,000 cooking experience takes near 1000 hours. Level 199 in a skill would require over 2,048,00,000,000 exp. That's twice the experience Zezima and Kingduffy have acquired in all the time they've been playing runescape. It simply isn't happening unless jagex eases the exponential growth of experience required after 99 - which I see no impetus for them to do.

Link to comment
Share on other sites

I think they should nerf god swords, not enought that they stop being 'godly' tought , and make some good mage armor/weapon.Also agree with that guy that said that negative bonus should be balanced , so that you cant use ranged clothes and still hit hard with a melee weapon.

 

 

 

I really like the ideia of having a higher hp level or maybe hp on armors, but only hp . and make it 199 , even it takes a life time to get it , no one NEEDS to get it , jut leave it there.

 

 

 

Now many fights are based on a high hit lucky special , im not sayng that luck shouldnt be there , but now its like 70% about your weapon+luck, you can acctualy kill someone in two rounds, maybe even one , somenthing that would be impossble one year ago.

 

 

 

The point is, the old 'pking skill' is becoming more and more a 'luck skill'

Link to comment
Share on other sites

increasing all levels to 199 max would solve the problem

 

yes then we would see an abundance of "no lifers" frantically wasting their lives to achieve those levels! and what would the max xp be? still 200 mil?

 

.......yea, ok. i know that was dumb. jagex cant up the stat limit. it would screw the game entirely. i do agree with who ever said they should have weapons with higher requirements though. :)

Sean_Av3ry.png

Link to comment
Share on other sites

Melee has always been the hardest hitting skill. Ranged and magic are not really suposed to beat that, they are good alternatives though. Since melee counts so much heavier in the combat system I think it's fair (I'm 99 range 94 magic, 95 combat while average melee accounts have about 80 str). I have no problems with godswords being so strong, if I get specced out by somebody who risks 60m, i care less then when I get specced out by somebody who risks 30k but ye the dds is accepted in generel because it's out for so long I don't see anyone changing it (reducing the amount of specs :pray: ).

Link to comment
Share on other sites

2 solutions:

 

 

 

first: bring ranged and especially magic up to equal damage lvl.

 

 

 

second: change the effect of the defense skill to reduce damage. For instance, 99 defense automatically reduces damage received by 50%. Armour stays the same, giving you a change to avoid damage all together.

phata_elise.png
Link to comment
Share on other sites

Raising the level cap would really just make me want to stop RuneScape. It already requires no skill (sorry but it's true, where's the skill in firemaking for example) and I don't want it made worse. Jagex have shot themselves in the foot so many times half their foot is gone.

Link to comment
Share on other sites

Raising the level cap would really just make me want to stop RuneScape. It already requires no skill (sorry but it's true, where's the skill in firemaking for example) and I don't want it made worse. Jagex have shot themselves in the foot so many times half their foot is gone.

 

why would you quite runescape over that lol?

 

 

 

I really don't understand what this fuss about raising the level cap is... What the problem if you dont'have the max level in something? Are you less of a person in that case or something?

 

 

 

In my opinion the whole idea of a cap should be removed: just make it so you can keep leveling!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

Link to comment
Share on other sites

As someone else mentioned, have hp levels increase hp by more than one. Say three to five for each level. Given the new interface, we could see our health in one corner and our actually hp level in the skills interface.

If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

Link to comment
Share on other sites

Simple solution that doesn't require any increase to HP.

 

 

 

Make Defense count for something besides what kind of armor we can wear.

 

 

 

As our Defense level goes up the max damage we can take should go down.

 

 

 

A sliding scale so we take 1/3 less damage at 99 Defense.

 

 

 

For example if our opponents max hit is 30 and we have 1 Defense we can still take a max damage of 30, against the same opponent if our Defense is 99 the max damage we can take will only be 20.

 

 

 

Pures would still be able to hit their max damage against other pures and players who train Defense actually get a benefit for it.

Link to comment
Share on other sites

what makes pvp interesting is ko thats you work for and got.

 

Veng does that in sytle.

 

even the DDS you had to switch to so if you didn't expect that good hit you missed you spec chance.

 

Magic is underpowered and i have 94 magic before anybody asks. Its very easy to beat with hide and godsword. You will be hit 30s alot and you have to take a few hits to even attempt the barrage. Blitz now doesn't stall now because blitz+AGS spec can ko anybody in no matter what armour they have alot.

 

Range is fun and pretty balanced these days. As much as a great dark bow spec is murder they never hit it and its safely slow.

 

 

 

I used to own a AGS agreed thats it truely overpowered in PVP and vs monsters to be fair. I would just camp in matches till the person got 20ish hp which is certain in matches if you hit a non spec 50 or combo around 30-40. These then gives you a spec at about 40ish which is extremly common.

 

 

 

I think Jagex should nerf their gear and boast others. They need to put more skill into the PVP ultimatey.

My IQ is 146 - Free-IQTest.net - IQ Test

 

darthnixon16.png

Link to comment
Share on other sites

I think the most efficient and easy way to increase hit points would be to add items that increase your hit points while wearing them.

 

 

 

For example adding a type of plate that increases your hitpoints by 20 while wearing. But you would need to have level 99 hp in order to equip it in the first place.

Link to comment
Share on other sites

Nice artical, however it fails to speak of the combat triangle.. Jagex states that rangers own mages, and melee owns rangers, and mages own meleers.. Despite all pures and nonpures that never holds true because jagex neglects rangers and mages, over the course of 2 years or so, The magic short bow got reduced to just 1 special, whilest the dragon dagger (ddt), (dds) maintains three special attacks before it needs a recharge, even the dark bow, and seercull all have one special.. At combat level 39, with no potions, or prayor, or even strength bonus armour you can hit 22 in a member's world. Melee is too over-powered, if jagex really wanted to improve the game they would give rangers a much needed update, while not giving melee or mages an update during that update, i know many people, both pures and nonpures who would quit runescape just because of the unfairnesses of the triangle jagex created. :shame: :twisted:

la la la!

Link to comment
Share on other sites

I think the most efficient and easy way to increase hit points would be to add items that increase your hit points while wearing them.

 

 

 

For example adding a type of plate that increases your hitpoints by 20 while wearing. But you would need to have level 99 hp in order to equip it in the first place.

 

 

 

 

 

The sara brew gives you more health at the cost of reducing other stats.

la la la!

Link to comment
Share on other sites

No offense, but the article was too short and too vague. I think deathmath, as the author, has the responsibility to offer more solutions and try to make more precises statements and arguments.

 

 

 

I think the next logical step is to beef up magic and range so that all three classes are overpowered. Then the health disparity will be fixed the same way it always has, better health restoration and new damage reduction technologies. I would imagine a new prayer specifically designed to limit big hits and not small ones, new potions that can heal large amounts (and possible boost your health above max, well above max, for a short period (like say 150%, or even 200%))but do nothing if taken too often (like most stat boosting potions do now), armours or other equitable items that can limit the power of high force hits (imagine modern day reactive armour, but for RS, so that the item would expend itself negating, or severely limiting the hit, like a ring of reduction instead of recoil (something cheap enough to challenge the power, but expensive/limited enough not to nerf the weapon))), or you could have familiars that can do some or all of the following, with the added ability of my personal favorite: healing the summoner.

 

 

 

The familiar would essentially be doing the proverbial hp boost you all want, without breaching the max of 99. It could be something like lunar magics heal other except your familiar can expend itself in order to save you, or at least extend your life (then if you die anyway the possibilities for entertaining cut scenes upon death increases (I gave my life for you and you died anyway!?)). Lets not forget the possibilities of weapons that heal the user for hits dealt, arrows that do the same (yes I realize RS has attempted this, but I am talking about better ones, ones that can fight back against uber hits) or possible (another favorite of mine) magic spells that leach "life" out of the surrounding... whatever-RS-wants-to-say-the-health-is-coming-from...thing (I am guessing they would either go with the "untapped" magic properties of the ground, or the invisible spirit realm (I would personally lean towards the spirit realm one, because then they could factor in "pity" so if you are reeaaaalllyyy low health you would heal for more because the spirits "pitied" you more)).

 

 

 

As you can see the list of ways RS can balance this "corner" they have backed themselves into is really only limited by their creativity, and their guts to try something truly awesome with the chance of it biting hard if they made a mistake. What I am really hoping for is that RS backed themselves into this "corner" just so that when the next update that fixes it come you will all be so amazed at how awesome RS is you will personally invest in Jagex stocks. On the other side, which is more probably more likely given RS's below par history on these kinds of things, it will take a long time and many millions of fan complaints from readers like you, as well as really good suggestions from readers like you (feel free to steal anything you see here and publish it as your own, seriously I don't get around enough to defend anything as my one, I would rather see the good ideas stolen and run with instead of "respectfully" left to me to spread) before RS finally takes a step towards fixing this disparity in power to HP.

 

 

 

OK now for my conclusion, seriously if you like my ideas steal them and run with them. Secondly I really hope RS finally gets around to beefing up Range and Magic (I am talking at least DOUBLING their power (or something)) because until Range and Magic get the power they deserve to keep the infamous combat triangle alive (because as deathmath hinted at, the PvP combat triangle looks like magic is actually weak to melee instead of the intended other way around) the whole PvP combat system is going to be flawed, before you even factor in HP. Finally, thanks for reading through this long response, I hope it was worth your time, now go republish my ideas as your own (because mimicry is the highest form of flattery? Na, its because I'm not a big contribute and this seems like the best way to disseminate information that you like)!

 

 

 

(DO IT NOW! SERIOUSLY! DO IT!)

 

 

 

(Edit: lol this post has more words than the original article...ftw!)

Link to comment
Share on other sites

about a year and a half ago there was a big thread called "runescape doomsday 2009" on the rs forums. totalling 7000 posts (it had to be restarted when it filled) it was a very very deep discussion on the economy of runescape. There were two major points that came through in this:

 

 

 

deflation of items: because of being a closed market (finite and non repeat consumption of items) but with unlimited item creation and resources (people keep getting drops) the prices would continue to go down. Our only conclusion was to make some form of breakable/degradable system to armour, make it so armour is being lost from the game so it has to be replaced. This happened with pvp worlds and now there is a "throughput" of items again.

 

 

 

deflation of stats: since stats are only additive there is an ever increasing number of people with 99 skills, single or multiple. The "value" that these once held is fading fast and soon more and more people will have majority 99s. This is the problem that the times has been referring to.

 

 

 

Now people saying "I worked hard for my 99 and don't want the cap raised" are being not only selfish, but narrow minded. that 99 they worked hard for will soon mean nothing unless something happens and it's not only combat skills this applies to.

 

 

 

Consider the following few points: while there has never been a sucessful extrapolation of the formula for level exp (I tested lagrange methods, exponential forms, differential forms, etc), you can probably expect even lvl 125 to be in the order of 200m+ exp. People say they'd never be able to reach lvl 199...GOOD! That means there is always something more to work for

 

 

 

More than that, you'd never be able to reach lvl 140 in a skill in a sensible amount of time unless you stopped training all other skills. This would mean the need for specialists. A lvl 130 miner with access to a new ore which only 3-4 people in the game can mine...but only 1 person has the smithing skill to smelt it, and the items it makes only 10-20 people have the stats to wear it (becoming temporarily godlike). Imagine being the first person to be able to cook a new fish healing 40, but no one can fish it yet so you have to wait? Maybe a lvl 145 mage who can charge genie lamps but without a lvl 140 crafter to make the lamps they cant make any genies to sell? The first person to have the slayer level for the monster that drops dragon plates? (you'll be wanting to buy some good food)

 

 

 

The potential becomes nearly limitless, it forces again cooperation, relying on others to do the next stage of the production and we will have people competing to be highest in that skill for good reason now, let it count for more than just a spot on the hi scorse (who seriously checks that anyway?)

 

 

 

That to me is the reason for extending the level cap: it opens the potential top end of the game up, drives to specialisation, makes room for new items (not listed in the manual until 10 people have the level for it). Jagex can secretly line items up and wait for people to have the levels and get a nice surprise.

Creater of QuestRanker

 

"I hate it when my target's die laughing, makes me think my fly is open or something"

-Me

Link to comment
Share on other sites

about a year and a half ago there was a big thread called "runescape doomsday 2009" on the rs forums. totalling 7000 posts (it had to be restarted when it filled) it was a very very deep discussion on the economy of runescape. There were two major points that came through in this:

 

 

 

deflation of items: because of being a closed market (finite and non repeat consumption of items) but with unlimited item creation and resources (people keep getting drops) the prices would continue to go down. Our only conclusion was to make some form of breakable/degradable system to armour, make it so armour is being lost from the game so it has to be replaced. This happened with pvp worlds and now there is a "throughput" of items again.

 

 

 

deflation of stats: since stats are only additive there is an ever increasing number of people with 99 skills, single or multiple. The "value" that these once held is fading fast and soon more and more people will have majority 99s. This is the problem that the times has been referring to.

 

 

 

Now people saying "I worked hard for my 99 and don't want the cap raised" are being not only selfish, but narrow minded. that 99 they worked hard for will soon mean nothing unless something happens and it's not only combat skills this applies to.

 

 

 

Consider the following few points: while there has never been a sucessful extrapolation of the formula for level exp (I tested lagrange methods, exponential forms, differential forms, etc), you can probably expect even lvl 125 to be in the order of 200m+ exp. People say they'd never be able to reach lvl 199...GOOD! That means there is always something more to work for

 

 

 

More than that, you'd never be able to reach lvl 140 in a skill in a sensible amount of time unless you stopped training all other skills. This would mean the need for specialists. A lvl 130 miner with access to a new ore which only 3-4 people in the game can mine...but only 1 person has the smithing skill to smelt it, and the items it makes only 10-20 people have the stats to wear it (becoming temporarily godlike). Imagine being the first person to be able to cook a new fish healing 40, but no one can fish it yet so you have to wait? Maybe a lvl 145 mage who can charge genie lamps but without a lvl 140 crafter to make the lamps they cant make any genies to sell? The first person to have the slayer level for the monster that drops dragon plates? (you'll be wanting to buy some good food)

 

 

 

The potential becomes nearly limitless, it forces again cooperation, relying on others to do the next stage of the production and we will have people competing to be highest in that skill for good reason now, let it count for more than just a spot on the hi scorse (who seriously checks that anyway?)

 

 

 

That to me is the reason for extending the level cap: it opens the potential top end of the game up, drives to specialisation, makes room for new items (not listed in the manual until 10 people have the level for it). Jagex can secretly line items up and wait for people to have the levels and get a nice surprise.

 

That is so true. that would be the ultimate solution, but then again people would still be able to K0 people at lvl 99 in the different stats... i believe they would still have to change the way hp works if it is supposed to be balanced in PvP...

 

 

 

I personally love the idea about unlimited levels :P it would bring the aspect back into the game that was there in rsc where only close friends of bluerose13x would have a chance of gettin a r2h... It would add alot more competition to the game, and it will be possible for jagex to keep evolving the game forever :P

Link to comment
Share on other sites

I don't know... I think if jagex decideds to open it up they need to seriously rethink their xp level formula (or however they came up with those numbers) because the absurdity of a system where the 13 some million points of xp it took to get your skill cape being aprox. the same amount it takes to go from 99-101 or maybe a little higher is just insane. Trying to run a worldwide economy based upon the stats of a select few "no-lifers" is not where I want to see the game going. If RS does decide to open up its self prescribed 99 cap it needs to rethink its entire leveling xp system so that level 199 or whatever they decided to cap it at was, like stated, virtually impossible to attain, but so that the low to medium 100's are still attainable in an amount of time/energy to allow average gamers a chance to get in on the bonus of being up there, instead of being forced to make/stay friends with the guys they know are going to be up there. I would hate RS to get turned into some kind of weird place where a few guys with god-like stats controlled 99% of the market thanks to the fact that everyone sucks up to them so they can have some of the new stuff when it comes out.

 

 

 

P.S Tritous, long posts ftw!

Link to comment
Share on other sites

not long posts, appropriate and well thought posts ftw, although that was fairly short for me

 

 

 

I don't think it should be made any easier. There are people out there with 200m in certain skills already. that would get them to about 110-115 maybe? enough to get partway into new items. It would balance such that 99 is still a great achievement, anything after that is serious dedication, to be not just a master but a legendary master. if it takes 2 years for someone to get 150? fine. They will keep pressing, because they want to know and so the game has kept us with a goal

 

 

 

granted hp is always going to be an issue but consider some of the spirit shields? reducing the damage you take for prayer instead, or a chance of reducing damage. this is a good way to go for advanced armours

Creater of QuestRanker

 

"I hate it when my target's die laughing, makes me think my fly is open or something"

-Me

Link to comment
Share on other sites

not long posts, appropriate and well thought posts ftw, although that was fairly short for me

 

 

 

I don't think it should be made any easier. There are people out there with 200m in certain skills already. that would get them to about 110-115 maybe? enough to get partway into new items. It would balance such that 99 is still a great achievement, anything after that is serious dedication, to be not just a master but a legendary master. if it takes 2 years for someone to get 150? fine. They will keep pressing, because they want to know and so the game has kept us with a goal

 

 

 

granted hp is always going to be an issue but consider some of the spirit shields? reducing the damage you take for prayer instead, or a chance of reducing damage. this is a good way to go for advanced armours

But what about when one of those uber players quits as they eventually will? Suddenly, the items they brought into the game are no longer coming. This scenario would NOT work, cool though it sounds.
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.