Years ago, before the music update, you couldn't get music back. Due to Jagex's reconsideration of the situation, they realized that players should be able to get the music back, and did so. Now, no matter when a player joins, he has the same opportunity as everyone else, to get a full bank of songs, and hopefully display that achievement in the future with a Music Cape of Achievement.
My memory's a bit old, and I don't remember if there was ever a point where we couldn't get old emotes if we didn't attend the original events, but I do know that the problem was remedied very quickly. Now, no matter when a player joins, he has the same opportunity as everyone else, to get all the emotes and have fun dancing around, turning into a chicken, or melting if he does the necessary event... in ANY year.
But there's one thing left. The items. Why can't everyone get these? Why can't Joe Newb ever get a scythe? He just turned 13, and thus was of age to start playing RuneScape. It's not his fault that he didn't join 8 years ago. It's like blaming someone for being a particular race. He or she can't choose it, and should be given the same opportunity as a person from another race. With items, the situation is a bit more complex. There are untradeable items which can be remedied easily, but there are also rare, tradeable items which are a bit more complex to handle the transition. However, I've come up with a mostly foolproof way to solve it. This method WILL upset some people, but you know what? I'm going to make this VERY clear. DO NOT reply to this topic unless you've read the following sentence.
THE WILDERNESS WAS REMOVED. THAT UPSET A LOT OF PEOPLE BUT THEY DID IT ANYWAYS FOR THE GREATER GOOD. AND WE GOT OVER IT.
Type "nachalo" at the top of your post to assure me you've actually read it. And please don't reply unless you have a GOOD argument against my idea. Now, here it is.
[*:165asekc]Give every player access to the holiday items from all past events whenever they play a holiday event (e.g. you play a Christmas 2009 event, you get all the music, emotes and items from all previous Christmases). Diango can offer all the previous items the same way as he does the newer ones.
[*:165asekc]Give every player that owns partyhat(s) or other tradeable rares an amount of coins equal to the current market value of the items and delete the items. This ensures the economy will remain in relatively the same state due to the fact no money is put into the economy, or taken out.
[*:165asekc]Make partyhats and other tradeable rares untradeable and let Diango offer them to anyone.
I'll go item-by-item:
Add a pumpkin patch and allow people to pick them. As stated earlier, all current pumpkins would be deleted and replaced with their current market value in coins. Their market value would then be reduced to something more reasonable like 300 gp, as they can be freely picked by anyone from the pumpkin patch. Attempting to get a lot of money for them could be considered scamming.
Also, as they heal 14 HP, allowing them to be as freely picked as cabbages could hurt the market for fish, among other food items, so perhaps a particular farming level could be required to 'harvest' them, and/or an angry farmer that will yell at you and kick you out of the patch if you try to obtain more than a certain number of pumpkins per day.
Diango can give these out for fun. As stated earlier, all current Christmas crackers would be deleted and replaced with their current market value in coins. They would then be made untradeable.
Same situation as Christmas crackers.
Allow players to make these using the Cooking skill. [One of] the rewards for every future Easter event can be the knowledge to make them, if the player doesn't have it already.
Same situation as Christmas crackers.
Similar situation as Christmas crackers, except instead of having Diango give them out, combine them with the Christmas 2008 reward so they actually become PART of that Santa suit. It should also be renamed "Santa costume hat" to match the rest. It's very stupid to have 3/4 of a suit given for free on a holiday event, but the last 1/4 is a rare item that costs almost 20 million coins.
IN 2003, JAGEX SMARTENED UP.
I shall quote Tip.It's holiday items guide:
In 2003, new holiday drop items were created to be untradeable. This was because the makers of the game did not like to see players hoarding old drops and selling them for huge profits. Jagex said that all future holiday drops would not be tradeable, because these items were not meant to be worth millions of gp, they were meant to be for fun.
Jagex agrees with me. Look at the bold part! The problem still exists! Jagex never fixed it, and it needs to be fixed.
Year 2003 onward
Give the holiday items from each event, at every subsequent event of the same type. E.G. Christmas 2009 unlocks items from 2004-2009, Christmas 2010 unlocks items from 2004-2010. Much more fair system.
Half full wine jug
Simple solution. Bring them back into the game, or just delete them all entirely and replace them with coins. That should have been done IN THE FIRST PLACE. In my opinion they should be brought back. You'd likely choke drinking an ENTIRE jug of wine all at once. And don't mention sharks. I'm just making a point that if people don't want to see an item gone forever, there's a simple way and reason we can re-introduce it.
Disk of returning
Come on... Thurdor's black hole was COOL! Bring it back, OR delete the disk entirely and replace it with coins. Additionally, for those nostalgic people, let Diango give them out free (untradeable) to satisfy you. Or if the first option is chosen, let Thurdor give them out for free.
Now everyone's happy, except for grumpy people who will whine that noobs can get partyhats. Well, you know what? THAT WAS THE ORIGINAL IDEA. It was because of players' greed that partyhats were abused and raised to their ridiculous price. They are USELESS items that do absolutely nothing.
And, remember what I mentioned earlier about the wilderness? That upset MANY people, probably MORE than would be upset by my suggested holiday event changes. The wilderness changes probably upset just about every single player in the entire game. I was never a PKer and never will be, and even I didn't like it too much. But it was for the greater good. It had to be done, and everyone got over it and continued with their RuneScape lives. I can tell you right now, the only people that will probably be upset by this change is high levels. But wait... I'm level 136 and I'm the one suggesting it!
A purple partyhat is 9m more than my Armadyl godsword. No wait, let's use a better example. The abyssal whip is widely regarded as the best weapon ever introduced into the game, and it has never been surpassed since its release in 2005. Four years it's held its rank. And it costs only 1.5m. The most expensive partyhat is 220 times more expensive, yet far more than 220 times more useless. Imagine selling toy paper hats for millions of rubles/dollars/yen/whatever. It would be stupid. Toilet paper is far more useful, and that's cheap. You can... well, you know the primary use, you can use it as a tissue, you can wipe up stuff with it... such a useful item. But the paper hat... uhh, let's see. Walk around town and look silly? That's all I can think of.
If I had my way, players wouldn't even get ANYTHING for their rares. I'd delete them and not give them any coins, because they shouldn't have had that value in the first place. But it would probably cause a lot of economic damage due to their high value and demand, so giving players coins back is unfortunately looking like the best possible solution.
Undoubtedly, economic damage will STILL be caused by my solution due to the complete removal of demand for rare items since they will be available for free. I'm not an economist, but I don't think it can really harm THAT much. If a poster here knows a good deal about the economy, I'd really like to hear your thoughts on the economic effect the removal of rares would have. Would people work less hard and not bring certain items into the economy because they have no desire for rares and don't care to make money anymore? Or is the amount of people with that mentality so small it won't make a difference?
I will repeat this again: the removal of the wilderness, the removal of free trade and especially the removal of goldfarmers caused great economic damage/alteration and we got through it OK. It was for the greater good, as this is. If nothing is done, rares will continue to influence the economy with their fluctuating prices, and continue to maintain imbalance.
Also, MMORPGs are games where you can be anyone; no one player should have less "opportunity" than another because they joined the game at a later date. And again, if you actually read my post, add "konets" to the end of your reply. Thanks.