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Mount St-Hellens. Possibly my most realistic piece yet.


Nadril

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http://www.deviantart.com/view/21510059/

 

 

 

 

 

 

 

 

 

 

 

I must say that using 4028x4028 terrains is going to be a standard for me. Again, it was one of those "ah it won't matter much" things. Guess I was wrong, very wrong.

 

 

 

 

 

 

 

also, the quality in this isn't all it should be. I could have rendered it 4200x3600 but the damn render froze when it had like 30 minutes left (after about 13 hours of rendering...)

 

 

 

 

 

 

 

 

 

 

 

Render Time: 6 Hours

 

 

 

Render size: 3200x2400.

 

 

 

Quality: Ultra/smooth blending, sliders maxed out.

 

 

 

 

 

 

 

 

 

 

 

Hope you guys like it. The atmosphere is just how I like it too. Nice and simple. Might be a bit too simple, but ah whatever, I like it :)

 

 

 

 

 

 

 

Well, hope you guys like what I think is my most realistic piece yet. With the signature I made I realy hit something, but this deffinitly throws it over the edge.

 

 

 

 

 

 

 

~Nadril

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well the realism is great, the surface map is AMAZING, I love everything but the atmosphere. I just think that the mountain is the overall focus point, but it is all sorta faded. Maybe take away some of the haze and sharpen it and it would look better.

 

 

 

 

 

 

 

Overall though, its awesome!

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Depending on how I feel, I might make a slightly more complex atmosphere later.

 

 

 

 

 

 

 

However, probaly won't. At least in my head I had just a nice looking landscape, with a simple atmosphere :)

 

 

 

 

 

 

 

Thanks guys.

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Except it looks nothing like Mount St-Hellens really. It looks more like Clay Hill and the contrast is far too low. Very pale.

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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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I guess it realy wasn't my intentions to copy how mount st-hellens looked, just chose the name because it was the terrain I used.

 

 

 

 

 

 

 

contrast too low...hmm, 'tis a first for me. Usualy I realy over saturate it ><

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Except it looks nothing like Mount St-Hellens really. It looks more like Clay Hill and the contrast is far too low. Very pale.

 

 

 

Hmm, yup. Have to agree with Matt on this one.

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Member of #darkwebz.

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I let it render while I was sleeping :D

 

 

 

 

 

 

 

Thanks.

 

 

 

 

 

 

 

LOL. You slept over you keyboard? Wasnt it wet when you woke up? It was still working? ROFL.

 

 

 

 

 

 

 

I like your work! Simply amazing how you do them.

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Looks nice. But you yet again just picked a random name that had nothing to do with the piece. You'd be better off just naming your terragen pieces with numbers "Generic Mountain #452" -- or you could actually start looking up real a mountain and try to design your next piece to resemble it as much as possible.

 

 

 

Just a thought.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

// Azvi.

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Looks nice. But you yet again just picked a random name that had nothing to do with the piece. You'd be better off just naming your terragen pieces with numbers "Generic Mountain #452" -- or you could actually start looking up real a mountain and try to design your next piece to resemble it as much as possible.

 

 

 

Just a thought.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

// Azvi.

 

 

 

 

 

 

 

Azvy my friend, the terrain I used was a mt st-hellens terrain.

 

 

 

 

 

 

 

 

 

 

 

k0m0d0, lol the pc's in my room so I just slept in my bed.

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Looks nice. But you yet again just picked a random name that had nothing to do with the piece. You'd be better off just naming your terragen pieces with numbers "Generic Mountain #452" -- or you could actually start looking up real a mountain and try to design your next piece to resemble it as much as possible.

 

 

 

Just a thought.

 

 

 

 

 

 

 

Azvy my friend, the terrain I used was a mt st-hellens terrain.

 

 

 

 

 

 

 

Nadril, When I use a texture of rust in my photo manipulations i dont call the piece "Rusty Metal Face"

612d9da508.png

Mercifull.png

Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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Hmm, it looks better. But I don't know, the lower-right part looks good, with; the part that is very sharp. But goig further on the piece you can't really see the sharp part going into fade in a gentle way, it's just sharp and *boom* faded, I think you failed a bit in that progress.

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Looks nice. But you yet again just picked a random name that had nothing to do with the piece. You'd be better off just naming your terragen pieces with numbers "Generic Mountain #452" -- or you could actually start looking up real a mountain and try to design your next piece to resemble it as much as possible.

 

 

 

Just a thought.

 

 

 

 

 

 

 

Azvy my friend, the terrain I used was a mt st-hellens terrain.

 

 

 

 

 

 

 

Nadril, When I use a texture of rust in my photo manipulations i dont call the piece "Rusty Metal Face"

 

 

 

 

 

 

 

:lol:

 

 

 

 

 

 

 

The composition is horrible. You almost had it. I like the angle. And I like the whole right side of the piece.... but the left side kills it. You can tell it's not leveled correctly, and it looks like the picture was cutoff.

 

 

 

 

 

 

 

Also, you should do more postwork in photoshop.... the levels on this are no good, it needs alot more contrast and probably some color correction.

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Nadril, I realize you are taking a beating in some of the comments lately, particularly on this and your previous work. So I don't really want to pile on. But ...having said that. I guess I will.

 

 

 

 

 

 

 

I don't mind that you named it Mt. St. Helens. That is fine, it tells us what the inspiration was. But ...um...and here is the crux of the matter for me, a mountain is not inspiration. The thing people were upset with before was that you had too many pieces that look the same. Hello people, it is TERRAGEN. What do you expect? It can't do it all. There are only so many odd atmosphere effects that you can do to make it look like

 

 

 

 

 

 

 

a. hell

 

 

 

b. mars

 

 

 

c. some other unknown planet

 

 

 

 

 

 

 

and even if you keep finding more of them, those get boring too.

 

 

 

 

 

 

 

There is no inspiration that Nadril could find in this program that would suit anyone right now ,because it doesn't have the scope.

 

 

 

 

 

 

 

The fact that you based it off of a premade terrain only tells me that you didn't do as much of your own work, so we should be MORE harsh on the other aspects (composition, colors, etc.).

 

 

 

 

 

 

 

And in this piece the whole thing is washed out. Big time. And the hills have that oh so nasty rounded plastic cg feel to them. It kills ANY piece that has it. if anything what I liked about the one in your sig is that you avoided that problem. I don't expect miracles of originality. It is not possible with this program. But if you are going to impress us in terragen you MUST have stunning visual qualities, and this doesn't have it. The only thing more realistic about this one is the imported landscape--and that was not your work, and not THAT realistic.

 

 

 

 

 

 

 

Face it, you are experiencing what everyone here does if they stay long enough--raised expectations. Pretty soon you will see at least one person in ever thread you make saying....

 

 

 

 

 

 

 

"uh, it is ok. You can do MUCH better. " Which translates to ...that sucks. why did you post that?

 

 

 

 

 

 

 

When in fact it may BE better than your other work, but not sufficiently for anyone to notice.

 

 

 

 

 

 

 

You have an added problem. Your program might not ALLOW you to go to startling new heights.

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Nadril, I realize you are taking a beating in some of the comments lately, particularly on this and your previous work. So I don't really want to pile on. But ...having said that. I guess I will.

 

 

 

 

 

 

 

I don't mind that you named it Mt. St. Helens. That is fine, it tells us what the inspiration was. But ...um...and here is the crux of the matter for me, a mountain is not inspiration. The thing people were upset with before was that you had too many pieces that look the same. Hello people, it is TERRAGEN. What do you expect? It can't do it all. There are only so many odd atmosphere effects that you can do to make it look like

 

 

 

 

 

 

 

a. hell

 

 

 

b. mars

 

 

 

c. some other unknown planet

 

 

 

 

 

 

 

and even if you keep finding more of them, those get boring too.

 

 

 

 

 

 

 

There is no inspiration that Nadril could find in this program that would suit anyone right now ,because it doesn't have the scope.

 

 

 

 

 

 

 

The fact that you based it off of a premade terrain only tells me that you didn't do as much of your own work, so we should be MORE harsh on the other aspects (composition, colors, etc.).

 

 

 

 

 

 

 

And in this piece the whole thing is washed out. Big time. And the hills have that oh so nasty rounded plastic cg feel to them. It kills ANY piece that has it. if anything what I liked about the one in your sig is that you avoided that problem. I don't expect miracles of originality. It is not possible with this program. But if you are going to impress us in terragen you MUST have stunning visual qualities, and this doesn't have it. The only thing more realistic about this one is the imported landscape--and that was not your work, and not THAT realistic.

 

 

 

 

 

 

 

Face it, you are experiencing what everyone here does if they stay long enough--raised expectations. Pretty soon you will see at least one person in ever thread you make saying....

 

 

 

 

 

 

 

"uh, it is ok. You can do MUCH better. " Which translates to ...that sucks. why did you post that?

 

 

 

 

 

 

 

When in fact it may BE better than your other work, but not sufficiently for anyone to notice.

 

 

 

 

 

 

 

You have an added problem. Your program might not ALLOW you to go to startling new heights.

 

 

 

 

 

 

 

Hmm, i've done a hellish one once, that was preaty fun.

 

 

 

 

 

 

 

This is the first piece in a while that I used a stock terrain. Usualy I will make my own stuff in world-machine and combine a few things.

 

 

 

 

 

 

 

I didn't realy notice the washed out thing. Most of the time my stuff seems to be a lot more... Saturated with the contrast uped a lot. This sort of missed that point.

 

 

 

 

 

 

 

I do know, I need to find something unique..or new to do. My problem is, is I still continue to have fun in terragen. I like doing this sort of stuff, of course. However, like i've said, there is a lot I can do in this program which I haven't even touched yet.

 

 

 

 

 

 

 

One subject I've touched lightly is editing terrains as a .BMP in photoshop. Theoreticly I could create something.. such as a ruins, which will be my next project. One of the things I have yet to do in terragen is a futuristic piece.

 

 

 

 

 

 

 

Thing is, I know terragen can work better. I have seen others work and it amazes me. Caves (I haven't tried yet) and just... amazing pieces.

 

 

 

 

 

 

 

The post processing. This is the area I want to work on the most now. I've seen people such as Tiager and Alyn do some amazing stuff in post processing for terragen scenes.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

So, I know and don't mind the harsh words. I've heard them a lot before, and i've learned to learn from them. I've been hearing a lot of stuff latly though, and deffinitly differenting opinions. Right now i'm just trying to gather in what everyone thinks, think what I need to do to get better, and apply it to my work. So far, I will be working on this:

 

 

 

 

 

 

 

- Post processing. Curves/contrast/ect.

 

 

 

 

 

 

 

- More likely hood to what i'm trying to create. Don't take a st-hellens terrain and make it into a grassy piece.

 

 

 

 

 

 

 

- "expand out" and try different things in terragen, other than just a "mountain" or this and that.

 

 

 

 

 

 

 

- The composition.

 

 

 

 

 

 

 

 

 

 

 

I'm taking all of these into consideration about my next piece, and I have an idea for it that... well hopefully will work. to get an idea on what i'm doing, I'll explain a little bit:

 

 

 

 

 

 

 

I'm going to basicly make a "ruins". What I will do is start with making a simple terrain in world-machine. Something a bit more.. jaggedy than normal, a real futuristic type deal. I want the piece to have that.. nuclear winter feeling. Anyways, what i'm seeing is after I get the terrain like I want, and find a good POV, I will open the terrain in photoshop, and start to build my ruins.

 

 

 

 

 

 

 

It all starts out just kind of drawing out a "plan" for a base of some sort. Than after wearing it down (for example, clouds layer on mulitply or something) I will add it into the terrain. After a bit of playing, hopefully I can get the final piece.

 

 

 

 

 

 

 

 

 

 

 

Well, hopefully you guys can wish me some luck here. The whole ordeal will be something unlike what I have done before. I also think that if I get it to work right, it should look nice (I have a sort of..mental picture in my head)

 

 

 

 

 

 

 

 

 

 

 

~Nadril

 

 

 

 

 

 

 

ps: I apreciate all of the comments, both good and bad. Saying "I love it!" won't always help me improve my work, but if you do bring out what is wrong with it, that will help out a lot.

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