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Easiest (COMBAT) Skillcape?


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A friend an I were just having an argument, and I thought I'd ask this: What do you think the easiest (NOT the most common) combat skillcape is?

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certainly magic, althou u need some budget to do this...

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Strength....

 

strenght/def and att are all as difficult... str is just more common because a lot of pll prefer to hit high in stead of not getting hit a lot

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Ranged by far. 350k + with chins is second to no other. Ofcouse you need some money.

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Well obviously money takes time, and if ur not including that the, its Magic

 

Magic still needs alot of money if you expect to get 100k exp an hour. A melee level is much easier then. 100k an hour at no cost.

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money is the most important factor. if you have money to spend its range with chins, then mage with alching/enchanting till 80 then stringing.

 

if you have little to no money to spend: melee

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If you have money - Range will be so easy you will have that cape on your back before you know it.

 

If your poor - I'd say Defence or Attack is the easiest since you can train with whip, whip=good damage and speed.

 

For strength you would need to use dscim and whip is far superior to scim.

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Last I checked mage Maxed at something like 150k exp/hour bursting... I am pretty sure range is faster than that with chinning.

 

 

 

Unless I got my information mixed up somewhere.

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If you have money - Range will be so easy you will have that cape on your back before you know it.

 

If your poor - I'd say Defence or Attack is the easiest since you can train with whip, whip=good damage and speed.

 

For strength you would need to use dscim and whip is far superior to scim.

 

How is a whip "far superior"? It's max hit is only one more, they have the same speed and more or less the same accuacy. D Scim + Def is almost exactly the same as Whip + Def.

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Depends on what you think "Easy" means.

 

 

 

If "Easy" means "Fast", not considering the time to make money, then Magic or Range can get well over 250k/hour in exp.

 

 

 

If "Easy" means "Less work/concentration involved", then Alching (Magic) or mindlessly AFK training melee would be the "easiest".

 

 

 

Prayer is also "Easy" since there is no danger involved, and is quite fast experience (Well, used to be; Don't really know about the new Altar Update [Offer-X]).

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If you have money - Range will be so easy you will have that cape on your back before you know it.

 

If your poor - I'd say Defence or Attack is the easiest since you can train with whip, whip=good damage and speed.

 

For strength you would need to use dscim and whip is far superior to scim.

 

How is a whip "far superior"? It's max hit is only one more, they have the same speed and more or less the same accuacy. D Scim + Def is almost exactly the same as Whip + Def.

 

Saradomin Sword is I got to say about strength training.

 

 

 

D Scimm+Rune Defender

 

090427155535.png

 

 

 

Whip+Rune Defender

 

<a href=090427155548.png' alt='090427155548.png'

 

 

 

Not only is the Strength bonus higher for the whip+def, it is also more accurate. Being more accurate means more hits, faster kills and more exp.

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HP is easy as it normally gotten along the way to other combat skills and can be leveled with soul wars fairly quickly.

 

Magic, prayer and range can be brought and are fairly easy skills to level.

 

 

 

But no 99 is easy as they still require a shed load of effort, concentration and time.

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Personally I'd say Hp is the easiest.

 

 

 

Str is the most common cause people like to hit hard

 

Rnage and Mage are the fastest if you have the funds.

 

 

 

But common and fast are not the same thing as easy.

 

 

 

Hp is the easiest because you don't have to invest huge amounts to train it, there no competing for ideal training spots that give uber xp you jsut go out and kill stuff and you level up

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Personally, I would say Attack. It helps you hit often more, and accurate hits that don't hit high are at least better than aggressive style "occasional 0's".

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Personally, I would say Attack. It helps you hit often more, and accurate hits that don't hit high are at least better than aggressive style "occasional 0's".

 

 

 

What does that have to do with being the easiest combat 99?

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Depends on what you think "Easy" means.

 

 

 

If "Easy" means "Fast", not considering the time to make money, then Magic or Range can get well over 250k/hour in exp.

 

 

 

If "Easy" means "Less work/concentration involved", then Alching (Magic) or mindlessly AFK training melee would be the "easiest".

 

 

 

Prayer is also "Easy" since there is no danger involved, and is quite fast experience (Well, used to be; Don't really know about the new Altar Update [Offer-X]).

 

 

 

1) Ranged is fastest, even if you consider the amount of time it takes to get the money.

 

2) It's NOT possible to get 250k xp/hour with magic, even if you don't inlucde the time it takes to make the money

 

3) alching is imo one of the tedioust ways of training. I would put it at the category: "lots of work"

 

 

 

So regarding to the ot's question: ranged by far

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Personally, I would say Attack. It helps you hit often more, and accurate hits that don't hit high are at least better than aggressive style "occasional 0's".

 

 

 

What does that have to do with being the easiest combat 99?

 

 

 

Melee is the easiest to train in F2P.

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Strength is NOT the easiest, simply because of the whip. No. of skill capes means nothing, because pures add bias to the data.

 

 

 

Attack is generally the easiest overall, however it depends on how you define easy. If you already have 100m you can buy prayer and it may seem easy there on, but that 100m would have been very difficult to obtain. Based on that, I say attack, closely followed by defence. HP is an awkward one to say, it's really something you shouldn't be directly training (you should never put SW/PC points into it, as tempting as it may be).

 

 

 

Range CAN be easier using chins, but when you consider the money you fork out, it's not easier. I'd say the same goes for mage (I haven't tried any lunar training techniques though). Prayer and summon are the hardest - considering money.

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