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Is melee a buyable skill?


RoxSabre

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Hi there guys. Right now I am having a nice discussion with my Slayer chat right now.

 

 

 

Basically this all started when one of my friends mentioned that he(for the sake of time is applied to a few more people) got 99 range off of chinning. I suggested 99 range was just another buyable skill (of course it doesnt have to be buyable but if you want it then it is)

 

 

 

Anyways, I said that atleast 99 str isnt buyable and he instantly retorts that it is.

 

 

 

I ask him how and later into the discussion these are the points brought up.

 

 

 

Stealing Creation Offers exp bonus...in which I opposed that the time to get the needed items was appalling to effieciency..and you aren't really buying the items (insert time is money saying)

 

 

 

Pots and Food-I said that Potting up doesn't make you hit a max hit everytime and food slows you down in the long run.

 

 

 

 

 

Going more into it they staarted saying that every skill was "buyable" then as it involved some sort of investment....

 

 

 

My definition is Mass buying "exp" to get to a point faster then more conventional means.

 

 

 

There definition is using money on a skill.

 

 

 

 

 

Discuss?

 

 

 

 

 

P.S. Sorry if this isnt up to par with whatever. Im not used to these.

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In a way, I think it may be a buyable skill, but not on a scale such as chinning in range. You could use piety all the time, although it's extremely expensive. Also, to increase the chance of your max hit, you could use expensive items such as bandos chestplate and tassets. But for the casual trainer, a whip and a super set are more than enough to level quickly. I wouldn't consider it really buying, as the quickest methods give 100k exp/hour, and you actually profit from it. You can't do that with chinning.

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No, melee is not a buyable skill. Ofcourse, buyable in the context of 'spending gold pieces to gain xp faster than conventional means such as Bandits or Armoured Zombies.'

 

 

 

I've had this argument before, and it roots down to people spamming 'Soul Wars!!!' and 'PC!', but it never seems to sink in the fact that it takes an investment of time, and you 'buy' xp with the invested time you spent on the particular xp rewarding minigame.

 

 

 

By definition, no, melee is not a buyable skill. Technically, it is, in the aspect that you 'spend' points (invested time) on xp.

 

 

 

Although buying expensive items such as Bando's armour to increase your max hit by a little involves spending money, it's technically an investment, it's a one off payment that will reap in benefits.

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Thats what I tried explaining to them and they just started calling my logic flawed.

 

 

 

The big points was sc someonhow getting them 300k an hour..Like I said I the time spent getting the sc armor for the melee boost out weights that.

 

 

 

In 3 hours you can get 300k opposed to spending 4 hours in sc getting equipent///etc.

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The only way that I can think that a melee is buy-able is with Chinchompas.

 

I'm fairly sure that you can train Defense faster with Chinchompas than other methods.

 

 

 

It's not faster than bandos+whip at armoured zombies :/

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Yes ^ Armoured Zombies are the fastest Melee exp.

 

 

 

Ranged is Chinning.

 

 

 

 

 

Technically, Neither or buyable because of choices in what to train...but it is still buyable whether you choose too or not.

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The only way that I can think that a melee is buy-able is with Chinchompas.

 

I'm fairly sure that you can train Defense faster with Chinchompas than other methods.

 

 

 

It's not faster than bandos+whip at armoured zombies :/

 

I dunno. A guide on here says that the max RANGED XP from using Chinchompas is 325k per hour.

 

Training long fuse just halves that, so...

 

162.5k Defense XP per hour?

 

And Armoured Zombies are like 100k... Right?

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The only way that I can think that a melee is buy-able is with Chinchompas.

 

I'm fairly sure that you can train Defense faster with Chinchompas than other methods.

 

 

 

It's not faster than bandos+whip at armoured zombies :/

 

I dunno. A guide on here says that the max RANGED XP from using Chinchompas is 325k per hour.

 

Training long fuse just halves that, so...

 

162.5k Defense XP per hour?

 

And Armoured Zombies are like 100k... Right?

 

 

 

Longfuse is considerably slower than the other attack styles, and hit's alot less than any other style. It's probably much like barraging defense exp, like ~80k exp/hour.

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defence xp with chins is fast, but not the fastest. i got from 1-58 def on my range tank with chins in one day... but i don't remember for sure what the xp/hr was for def with chins... i wanna guess around 60k xp/hr

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It's not buyable because with the fastest method to train it you actually make money :|

 

 

 

Well, zombie monkeys are a little faster, but even then they aren't really expensive.

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In my opinion, if you make money off of a skill, it's not being "bought." Yes, you are losing out on potential money from other sources, but, from the way I look at it, you are trading that for the exp and are therefore still making a profit.

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I thought the fastest Melee exp was Dharoking monkey skeleton under Ape Atoll? If that's the case, than Melee is a buyable skill, it's just to what extent.

 

^Yes. 145k+ xp per hour. No money gained.

 

This makes melee a buyable skill. Technically. There's no real skill that you can't buy anymore though, everything has a fast method that costs a lot.

 

And, because it's slower than buying other skills, it's less of a bought skill. 300k/hour range>145k/hour melee.

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Collection skills arent buyable, other than that, every skill is buyable up to some point.

 

lol....I love how some idiots say "you have to buy the pick/axe/harpoon!!"

 

 

 

they're just [mentally delayed].

 

 

 

but to the topic on hand, melee, particularly str in this case, is buyable. sara sword noobs, anyone? it's faster exp for str than anything else and you can pot and pray to make it faster, and those cost cash too

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If I would rate the skills, I would group them into 3 category

 

 

 

Non-buyable:

 

Woodcut

 

Fish

 

Mining

 

Hunting

 

 

 

Semi-buyable:

 

Melee

 

Agility - Energy Pot

 

Thieving

 

Slayer - Cannon

 

Farming - Mage/Palm seed

 

Runecraft - ZMI

 

Summon - Collecting charms takes time

 

 

 

Pure buyable:

 

Range

 

Prayer

 

Magic

 

Cooking

 

Fletching

 

Firemaking

 

Crafting

 

Smithing

 

Herblore

 

Construction

 

 

 

You can argue Range you still need to pay attention to drinking p pots, Prayer before pray-x needed clicking along with firemaking, and herblore takes prepping pots. Other than that, I would say it seems right. Construction takes clicking but the xp rate is just so fast it doesnt matter. Jagex's original intention for con was as a money drain anyways.

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This might be a little off topic, but simply because a skill is buyable, doesn't make it easy. The massive amount of cash that the more expensive buyables require (herblore, construction, summoning, etc) is much more difficult to obtain than getting 99 wc by semi-afking the whole time.

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I dislike the term "buyable". It implies you go to the ge at lv 1, fork over cash and get instant lv 99. Saying a buyable skill is one that you can spend money on to make it faster is silly. There exists no skill where that isn't true. Have fun hunting without traps and fishing without bait, every skill needs some amount of cash spent on it at some point for it to be efficient. Not to mention buying a super energy makes getting places faster, as well as buying teleports. You're getting a little excessive when you say melee is a buyable skill because you can buy gear, and thieving is buyable cause you can buy food. The term is meant more for con, where you spend ~30hours on a skill skilling it, and a bunch of cash buying materials.

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