Unknown_Warrior Posted June 6, 2009 Share Posted June 6, 2009 ==== Intro ==== First, this threadll make use of the Dragon (short)sword. Probably the most undesired Dragon weapon of all, considering we already have Dragon longswords, which are more powerful, Dragon daggers, which can be poisoned, and Dragon Scimitars, which are simply preferred over swords. So how am I going to make it desirable? Add cool augmentations, which can be obtained from the Runecrafting skill. Bam, 2 birds in one stone. =========== Dragon Sword =========== Yes, I know its not released yet. I am terribly unimaginative when it comes to creating any sort of monster which would drop them. Suggest away, please. For this suggestion, I will assume the sword has these stats: Attack Bonuses: +58 +39 -2 +0 +0 Defence bonuses: +0 +2 +1 +0 +0 +0 Other: +59 +0 +0 Its special attack will deal increased damager (+15%). ============ How will it work ============ First of: youll need to obtain special orbs, called (unimaginatively) Runecrafting Orbs (Examine: Brimming with untapped potential!). You can obtain these from Wizard Elriss in the Runecrafting Guild for 4,000 tokens each. Next, youll need to take these to Runecrafting altars, alongside 10,000 of the corresponding rune (i.e. 10,000 air runes and the unpowered orb to the Air Altar). You will need a certain Runecrafting level for this. These cant be assisted. Examine: An orb, highly condensed with power of X runes. They are also untradeable. Air: lvl 51 Runecrafting: 10,000 Air runes + Runecrafting orb: Gale Orb Mind: lvl 52 Runecrafting: 10,000 Mind runes + Runecrafting orb: Enigmatic Orb Water: lvl 55 Runecrafting: 10,000 Water runes + Runecrafting orb: Flood Orb Earth: lvl 59 Runecrafting: 10,000 Earth runes + Runecrafting orb: Stone Orb Fire: lvl 61 Runecrafting: 10,000 Fire runes + Runecrafting orb: Flame Orb Body: lvl 65 Runecrafting: 10,000 Body runes + Runecrafting orb: Corporeal Orb Cosmic: lvl 68 Runecrafting: 10,000 Cosmic runes + Runecrafting orb: Galactic Orb Chaos: lvl 72 Runecrafting: 10,000 Chaos runes + Runecrafting orb: Oblivion Orb Astral: lvl 75 Runecrafting: 10,000 Astral runes + Runecrafting orb: Celestial Orb Nature: lvl 77 Runecrafting: 10,000 Nature runes + Runecrafting orb: Gaia Orb Law: lvl 82 Runecrafting: 10,000 Law runes + Runecrafting orb: Judgement Orb Death: lvl 88 Runecrafting: 10,000 Death runes + Runecrafting orb: Destiny Orb Blood: lvl 94 Runecrafting: 10,000 Blood runes + Runecrafting orb: Carnage Orb Soul: lvl 99 Runecrafting: 10,000 Soul runes + Runecrafting orb: Spiritual Orb ========== Combination ========== Using these on a Dragon sword will give a message, saying: You placed the orb on the pommel of the hilt, you feel a power surging through the blade!. The orbs are interchangeable (like Hilts) and removable. Dragon swords empowered with an orb are untradeable. You will also need 60 Attack and the corresponding Runecrafting level (see above) to wear it (much like the Inferno Adze). Examine: A Dragon sword with the power of X runes. Orb -> What the blade will turn into Air -> Sword of Wind Effect: The sword will become faster (by one block on the Speed scale seen in the KB). Provides infinite Air runes. Mind -> Sword of Focus Effect: +8 Stab attack bonus, +6 Slash attack bonus. Water -> Sword of Viscosity Effect: +10 to all defensive stats. Provides infinite Water runes. Earth -> Sword of Brutality Effect: -60 Stab attack, +4 Slash attack, +70 Crush attack, +10 Strength all Stab attacks options (in the combat interface) will be replaced by Crushing attacks. Provides infinite Earth runes. Fire -> Sword of Ferocity Effect: +35 Slash attack, +15 Strength, The slash/stab attack options will be inverted. Provides infinite Fire runes. Body -> Sword of the Cursed Effect: +4 To all attack bonuses, +2 Strength. 25% chance to either Confuse, Weaken or Curse your foe, 10% chance to Snare them. Effect ratio halved on other players. Cosmic -> Sword of the Unknown Effect: +6 to all attack bonuses., +4 Strength, +15 to all Defences. Decreased aggression by foes (You will only have to be 1,5x +1 their level to evade aggression). Chaos -> Sword of Destruction Effect: +20 to all attack bonuses, +18 Strength, -20 to all Defences. 15% Chance to deal double damage. Effect ratio halved on players. Astral -> Sword of The Analyst Effect: +10 to all attack bonuses, +6 Strength. Your sword will record a chain of monsters killed. As long as you kill of only one type of monster, your swords power is increased by 1/40th of the original strength. This will be capped at 120 kills (thus, 300% better than at first). Killing another type of monster or leaving their habitat (Random events excluded) will reset the chain. Switching weapons is allowed, but monsters killed this way wont add to the chain, nor will the sword experience the multiplication bonus. The current monster and amount killed can be checked by a right-click option (Check) or operating the sword. Nature -> Sword of the Wild Effect: +12 to all attack bonuses, +7 Strength. The weapon is poisoned with the poison dealing up to 8 damage. 10% chance of Entangling your foe. Effect ratio halved on players. Law -> Sword of Order Effect: +13 to all attack bonuses, +8 strength. Increased chance of rare drops (like Ring of Wealth). Stacks with the aforementioned ring. Greatly increased chance of bonus drops (Clues, heads/hand and Draconic Visage). This weapon is allowed on Entrana, but cannot be taken into the dungeon. It can also teleport the player to Heroes Guild Fountain (upon completion of Heroes Guild), Burgh de Rott (upon completion of In Aid of the Myreque), Nardah (upon completion of Spirits of the Elid) and Tai Boi Wannai Village (upon completion of Tai Boi Wannai Trio). 4 Charges. You can recharge it at the Law Altar. Death -> Sword of Demise Effect: +17 to all attack bonuses, +12 Strength. 20% chance to instantly kill all foes with HP lower than yours. Effect does not work on players. Blood -> Sword of Bloodshed Effect+ 20 to all attack bonuses, +15 Strength. 20% chance to deal increased damage (by 50%) and at the same time heal you the damage youve dealt (1:1 ratio). Effect ratio halved on players. Soul -> Sword of Life Effect:+25 to all attack bonuses, +20 Strength, +10 Prayer. 25% Chance to recover your HP by the damage dealt (1:1 ratio) and at the same time restoring your Prayer by a 1:2 ratio of the damage dealt. Effect halved on players. QuickFind: 76-77-859-58933805 Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Beethovens29 Posted June 6, 2009 Share Posted June 6, 2009 i thought you can't craft soul runes..;O but aside from that, i think this wud be a great idea in order to get dragon shortswords to become "popular" Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted June 6, 2009 Author Share Posted June 6, 2009 Soul runecrafting is not a matter of "if", rather a matter of "when". Once you can, the suggestion above applies. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Great_one Posted June 8, 2009 Share Posted June 8, 2009 i like the idea a lot. some of the effects are a bit overpowered though. not to mention. the way to make them not overpowered though is a degrade, something like a 1:1 ratio would work well. chaos and astral are way out there though as far as balance. Link to comment Share on other sites More sharing options...
Haaa_Haaa0 Posted June 8, 2009 Share Posted June 8, 2009 nice! i like the idea, although some of the effects, especially that of the sword of the demise, would need to be toned down though. All the rc'ers out there would go nuts over this :D Edit: I like the avvy, "If copperfield i must, then copperfield i shall." :lol: Rune Tips Merchanting Site!"rune tips cc" if you would like to learn some tricks of the merching trade! We have a great community as well.Each of us a cell of awareness/Imperfect and incomplete/Genetic blends with uncertain ends/On a fortune hunt thats far too fleet Link to comment Share on other sites More sharing options...
civie Posted June 8, 2009 Share Posted June 8, 2009 Pretty nice, but a few notes: 1. Death is overpowered. Tune down the ratio. 2. Can they be Assisted during creation, are the orbs tradable, levels required to put orbs in sword? 3. Sword of Order: It shouldn't be able to be used as weapon on Entrana. It could be allowed to take it with you but not be able to attack with it. Level 99's[hide]Mining level 99 achieved November 2010Smithing level 99 achieved February 2011Fishing level 99 achieved April 2011Cooking level 99 achieved May 2011[/hide]Goals[hide][/hide]Drops:Miscellanious: 1x Draconic Visage , 5x Focus Sight, 3x Abbysal Whip Offering Effigy Assistance in Herblore, Crafting. Contact me ingame by pm. Link to comment Share on other sites More sharing options...
ClimberKid Posted June 8, 2009 Share Posted June 8, 2009 I really like this idea. It would certainly make Runecrafting much more appealing to people like myself who just don't enjoy it. I think a new race of wizards would be a good monster to drop the Dragon Sword, since it relates to Runecrafting. That or a magic dragon of sorts. Current Goal Link to comment Share on other sites More sharing options...
JoeDaStudd Posted June 8, 2009 Share Posted June 8, 2009 Probably the most undesired Dragon weapon of all, considering we already have Dragon longswords, which are more powerful, Dragon daggers, which can be poisoned, and Dragon Scimitars, which are simply preferred over swords Your jumping the gun on this one. Maces are undesirable yet dragon mace has a powerful spec. Daggers are undesirable yet they are one of the most used dragon items. Halberds are undesirable yet dragon halberd is extremely powerful if used correctly. Claws are the most un-used weapon type in the game yet dragon claws are used a massive amount. Given a D mace special and infinite amount of water runes at 55 RC you would have the mages best friend. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Blutters Posted June 8, 2009 Share Posted June 8, 2009 I think you should drop Dragon Swords and use the Shadow Sword instead, although several stats would need to be tweaked. It's too odd for one piece of Dragon equipment to get such special treatment... Otherwise I like most of your ideas, except for the limitations on the Astral and Death effects. Astral shouldn't lose its charges so easily, and Death should have some special effect on players, even if it's not instagib. Link to comment Share on other sites More sharing options...
Will H Posted June 8, 2009 Share Posted June 8, 2009 I think you should drop Dragon Swords and use the Shadow Sword instead, although several stats would need to be tweaked. It's too odd for one piece of Dragon equipment to get such special treatment... Otherwise I like most of your ideas, except for the limitations on the Astral and Death effects. Astral shouldn't lose its charges so easily, and Death should have some special effect on players, even if it's not instagib. It could be said that the dragon sword is of the exact proportions which makes it magically stable and capable of holding enchantments. Not hard to make a back story here. I like these ideas, but some are too powerful and others not powerful enough. I think all of the versions of the sword should at least be useful in some situations. For example, the Sword of Focus is useless, I suggest giving it a +30% xp gain bonus for accurate styles. ~ W ~ Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted June 8, 2009 Author Share Posted June 8, 2009 Pretty nice, but a few notes: 1. Death is overpowered. Tune down the ratio. 2. Can they be Assisted during creation, are the orbs tradable, levels required to put orbs in sword? 3. Sword of Order: It shouldn't be able to be used as weapon on Entrana. It could be allowed to take it with you but not be able to attack with it. 1. I agree. The Sword of Demise, the Sword of Bloodshed and Sword of Life's HP heal should be toned down to 5%, 15% and 10% respectively. 2. Next, youll need to take these to Runecrafting altars, alongside 10,000 of the corresponding rune (i.e. 10,000 air runes and the unpowered orb to the Air Altar). You will need a certain Runecrafting level for this. These cant be assisted. Examine: An orb, highly condensed with power of X runes. They are also untradeable. Using these on a Dragon sword will give a message, saying: You placed the orb on the pommel of the hilt, you feel a power surging through the blade!. The orbs are interchangeable (like Hilts) and removable. Dragon swords empowered with an orb are untradeable. You will also need 60 Attack and the corresponding Runecrafting level (see above) to wear it (much like the Inferno Adze). Examine: A Dragon sword with the power of X runes. 3. I agree. I just wanted a proper way of recharging it, but the Entrana policies annoy me. Probably the most undesired Dragon weapon of all, considering we already have Dragon longswords, which are more powerful, Dragon daggers, which can be poisoned, and Dragon Scimitars, which are simply preferred over swords Your jumping the gun on this one. Maces are undesirable yet dragon mace has a powerful spec. Daggers are undesirable yet they are one of the most used dragon items. Halberds are undesirable yet dragon halberd is extremely powerful if used correctly. Claws are the most un-used weapon type in the game yet dragon claws are used a massive amount. Given a D mace special and infinite amount of water runes at 55 RC you would have the mages best friend. Regarding that, I posted this on the forums yesterday: First of, I am aware the Dragon sword has nothing to do with Runecrafting. But I thought this idea of augments out ages ago (3 years, to be precise). Then, a few weeks ago, I thought to myself whilst looking at the current dragon item roster: "If Dragon sword ever gets released, what would drive people to buy it?". A was: an overpowered Special attack (à la Dragon Claws) or B: Have something special going for it. I thought it would combine two neglected objects, Runecrafting and the Dragon sword. I wanted to make a Dragon sword desirable for a reason other than just another high-hit spec. I like these ideas, but some are too powerful and others not powerful enough. I think all of the versions of the sword should at least be useful in some situations. For example, the Sword of Focus is useless, I suggest giving it a +30% xp gain bonus for accurate styles. I agree, to some extent, but considering the RC requirement for Sword of Focus and the cost (90,000k in runes is quite cheap) I'd say 30% would be way too royal. Otherwise I like most of your ideas, except for the limitations on the Astral and Death effects. Astral shouldn't lose its charges so easily, and Death should have some special effect on players, even if it's not instagib. For a weapon that can deal up to 4x damage, risk of losing that should be involved. It'd be way too broken if you could simply go out and bank with a sword that's twice as powerful as a Godsword. Especially at bosses, the way I thought the spec was appropiate was because it allowed camping at low-level monsters but not break boss fights. For the effect on players: this is a suggestion forum, I'm open to all input. Edit: I like the avvy, "If copperfield i must, then copperfield i shall." :lol: * Cup a feel :roll: Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
EGmaestro Posted June 8, 2009 Share Posted June 8, 2009 I think you should drop Dragon Swords and use the Shadow Sword instead, although several stats would need to be tweaked. It's too odd for one piece of Dragon equipment to get such special treatment... i agree with that, no other dragon weapon gets all of that.. Darwin's Radio, stairway to stardom 2009 Link to comment Share on other sites More sharing options...
ibxtoycat Posted June 8, 2009 Share Posted June 8, 2009 good idea but: 2-3mil on runes for law/nature? considering dragon skim/etc is cheaper well.... Road to 99 in every skill [click] My flash game site. Play some games, it REALLY helps me out Enormously. Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted June 10, 2009 Author Share Posted June 10, 2009 good idea but: 2-3mil on runes for law/nature? considering dragon skim/etc is cheaper well.... It's better... It 's basically a Dragon Dagger twice as powerful, Sword of Nature has the strongest poison available and Sword of Order increases loot and teleports... I think you should drop Dragon Swords and use the Shadow Sword instead, although several stats would need to be tweaked. It's too odd for one piece of Dragon equipment to get such special treatment... That'd ruin the entire point. In that case, Sword of Life would be a bad SGS copy, with lower stats, lower speed, two-handed and much, much higher requirements. Sword of Bloodshed would be similarly a bad copy of Guthan warspear, Sword of Demise/Destruction a bad Dharok's Greataxe. Not exactly what I'm going for. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Blutters Posted June 11, 2009 Share Posted June 11, 2009 I think you should drop Dragon Swords and use the Shadow Sword instead, although several stats would need to be tweaked. It's too odd for one piece of Dragon equipment to get such special treatment... That'd ruin the entire point. In that case, Sword of Life would be a bad SGS copy, with lower stats, lower speed, two-handed and much, much higher requirements. Sword of Bloodshed would be similarly a bad copy of Guthan warspear, Sword of Demise/Destruction a bad Dharok's Greataxe. Not exactly what I'm going for. Read the bolded... :| Stats would include speed. It doesn't necessarily have to use the Shadow Sword; I was just throwing it out there as a possible alternative, since it is basically a special item, all by itself, that currently has no real use for the trouble put into getting it. That's the kind of weapon I think you should use, instead of pulling one weapon from an entire set of equipment and giving it favoritism. Link to comment Share on other sites More sharing options...
quelmotz Posted June 11, 2009 Share Posted June 11, 2009 Great idea! :thumbsup: Although some of the special abilities have to be tweaked (badly), and I agree that dragon swords shouldn't be given special treatment, I still think this idea is really good. Why not just make a totally new sword (pah, stupid swords - so overused)? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Blutters Posted June 11, 2009 Share Posted June 11, 2009 Why not just make a totally new sword (pah, stupid swords - so overused)? He's got a point. If you're going to make a totally new weapon, how about a chain (that visibly holds runes in each link)? It can still be interchangeable like the original idea. Link to comment Share on other sites More sharing options...
quelmotz Posted June 11, 2009 Share Posted June 11, 2009 Why not just make a totally new sword (pah, stupid swords - so overused)? He's got a point. If you're going to make a totally new weapon, how about a chain (that visibly holds runes in each link)? It can still be interchangeable like the original idea. Or a battlestaff with a orb attached or something? Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted June 11, 2009 Author Share Posted June 11, 2009 Why are you lot so hellbent on another weapon? Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Will H Posted June 11, 2009 Share Posted June 11, 2009 Why are you lot so hellbent on another weapon? I don't know, I would have thought that the Dragon Sword would be very appropriate here, otherwise it's doomed as soon as it's released. ~ W ~ Link to comment Share on other sites More sharing options...
The_Mather1 Posted June 11, 2009 Share Posted June 11, 2009 Maybe tune down the effects and add the effect of using the sword like a tally(like a tiara/r.c.staff). Support. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Will H Posted June 13, 2009 Share Posted June 13, 2009 Maybe tune down the effects and add the effect of using the sword like a tally(like a tiara/r.c.staff). Support. There's no point in doing that, we already have talismans that you can wield. ~ W ~ Link to comment Share on other sites More sharing options...
epicnuts Posted June 17, 2009 Share Posted June 17, 2009 About the death sword: killing any foo with lower hp instantly? That's a bit overrated, as most monsters people train on have low hp (armoured zombies, ghostly warriors,..) I think it should give less experience (because what you says is an easy 300 xp in one slash) Link to comment Share on other sites More sharing options...
Xizor12 Posted June 17, 2009 Share Posted June 17, 2009 I think some effects need to be tweaked slightly, but other than that it's a great idea In time we hate that which we often fear-William Shakespeare Link to comment Share on other sites More sharing options...
ford_landau Posted June 18, 2009 Share Posted June 18, 2009 I actually really like the idea of a noncomnbat skill giving such an awsome benefit to a skill, however i dont like the mix of skills. Runecrafting should be to magic and smithing is to mele or fletch is to range. Thats just my own personal opinion, and im sure everyone has different thoughts :) peace out Feel free to add me ingame if you want to chat :D Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now