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15th July 2009 - PvP Changes

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Walk out, dark bow pj, run back in.

 

 

 

Its not amazingly hard, and dark bow is fairly cheap.

O.O

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Since Mod Benny mentioned that they're making 1 vs 1 fights more stable, I presume they would make eating during combat considered still-in-combat, and perhaps a short time of immunity (like 3-5 seconds) after KOing a target in a single combat zone.

 

 

 

 

 

By the way, does the so called multi combat zones in falador allow 2 person to attack a single target?

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"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

Now that we know the reasons for the update, I hope people can stop screaming about how this update is totally bad.

 

 

 

 

 

1.

 

Increases cost of gaining EP from 26k to 75k (small improvement)

 

 

 

2.

 

Makes PJers at least risk their 80mil and 30mil item when doing so, compared to zero risk with item protect in the past (medium improvement)

 

 

 

3.

 

Makes you think twice before getting your whips and claws out of your bank to attack those mages, especially the ones on Ancient. (small improvement)

 

 

 

4.

 

Slow down the the trickers (by a little), while allowing normal PKers to kill these sitting ducks (even with a welfare gear) who are going to be definitely legit kills now that they lose everything they hold on death.

 

 

 

5.

 

Kills of one-itemer, since if you die, you are bound to lose. No more "fun moments damaging normal PKers, dying and losing nothing" cycle. (medium improvement)

 

 

 

6.

 

Path the way for more incoming PVP updates to nerf tricking, stabilise 1VS1 combat, rid the PVP community of PJers that I think most PKers have been screaming about since the old wilderness was around?

 

 

 

 

 

This may seem like a delay strategy, but it's better than not doing anything. An it's impact on PVP community (like their attitude) can be benficial on the long run, so stop thinking that no item protect = bad update for normal PKers. The majority of you just calculate your risk VS reward based off ideas like 100% loss of wealth on death (yet you don't actually die 100% of the time the moment you step out of the safe zone). While the reward is random nowadays, you would agree that it's better payout than the old wilderness, if not where do all these trickers come from?

 

 

 

 

 

Edit: Added the point given by Philip_kolar

Zepheras.png

 

"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

I see flaws. They would have to make it a relative amount to the number of hp a normal pker would have. Therefor, you would get a new breed of ksing, where people fight eachother with an inventory of brews.

 

Yeah that's what I expected. But if there using a full inv of brews, that would not only cost a lot but would also take a lot of effort. Depending on how much damage per ep% it could actually cost money to use brews, that's my point.

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4972745284559197a18112.gifRsn: Scuba10

Just thought of a easy way of semi fixing the protect item prayer without fubar'ing the attempt.

 

Have it not work in the wildy. That way anyone who wants to fight with that restriction they can.

 

Before OMG that will promote PJ'ing. If the player chooses to fight in non-wildy and not risk all there items then it there choice.

 

Makes the wilderness worthly of its name.

 

 

 

Seriously what use is the Wildy in PvP (excluding BH) apart from brawlers and gaining ep at the agility course?

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

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Just thought of a easy way of semi fixing the protect item prayer without fubar'ing the attempt.

 

Have it not work in the wildy. That way anyone who wants to fight with that restriction they can.

 

Before OMG that will promote PJ'ing. If the player chooses to fight in non-wildy and not risk all there items then it there choice.

 

Makes the wilderness worthly of its name.

 

 

 

Seriously what use is the Wildy in PvP (excluding BH) apart from brawlers and gaining ep at the agility course?

 

 

 

No.

 

 

 

Wildy is for renavants to annoy you \'

arcane_stew.png

Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

Now AGS and claws are back to normal, and are being merched. One person is buying an AGS for 125M on the RSOF, and claws are going for 45M each in world 2. People are [bleep]ing stupid, that's all I have to say. I hope it crashes again and stays crashed so they all whine and quit.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

Now AGS and claws are back to normal, and are being merched. One person is buying an AGS for 125M on the RSOF, and claws are going for 45M each in world 2. People are [bleep] stupid, that's all I have to say. I hope it crashes again and stays crashed so they all whine and quit.

 

wow this is profitable to me. yea but people who wanted to buy them assuming they will crash are now probably thinking otherwise.

Iyaari.png


comp-regular.png

Now AGS and claws are back to normal, and are being merched. One person is buying an AGS for 125M on the RSOF, and claws are going for 45M each in world 2. People are [bleep] stupid, that's all I have to say. I hope it crashes again and stays crashed so they all whine and quit.

 

 

 

No, Jagex is [bleep]ing stupid for giving in to them. They should have known that the first PVP update would cause massive disapproval and economy turbulence, so if they had a planned fix ready, why did they not WARN people not to sell their items. :evil:

td2sig.jpg
Now AGS and claws are back to normal, and are being merched. One person is buying an AGS for 125M on the RSOF, and claws are going for 45M each in world 2. People are [bleep] stupid, that's all I have to say. I hope it crashes again and stays crashed so they all whine and quit.

 

 

 

No, Jagex is [bleep] stupid for giving in to them. They should have known that the first PVP update would cause massive disapproval and economy turbulence, so if they had a planned fix ready, why did they not WARN people not to sell their items. :evil:

 

Because you and I both know that the community receives updates that are controversial like a spoiled brat - either make that kid happy or they're going to destroy everything they hold dear.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
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...Alright, the Elf City update lured me back to RS over a year ago.

Agility brawlers are still practically unuseable. I tried to use mine last night and had 3 welfares and one ancient try for me in the course of an hour. Seems like all they did was give into the whiners. I agreed with their update to make Pvp more risky and if you wanted to win then you'd risk something like your whip. They still havn't done anything about bolters or trickers which is what they sought to destroy.

Click for My Blog

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

Erm, with these updates I think that building EP legitimately has been made much harder. I.E., skilling while building EP sucks- you've got to risk something now while chopping logs or mining ore to build it at any speed. I'd think that only slayer and PVM would be both productive and involve adequate risk of wealth.

 

 

 

On the other hand, sitting around with 76K worth of stuff in a hot zone, holding multiple kinds of teleports, really isn't that much more risky.

If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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tru dat.

 

 

 

I totally agree. Looks like my pvping days are now over...

Please visit my new account found

here for stats and other info.

 

My New Account

2zxwlxz.png

 

tru dat.

 

 

 

I totally agree. Looks like my pvping days are now over...

 

 

 

lol only a noob would say that

 

 

 

just brawlers (esp agility) need a little tweaking

arcane_stew.png

Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

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