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Nerfed Drops? Or just Bad Luck?


udontnojak55

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Lately i have been noticing the decrease in decent slayer rewards being dropped (granite mauls, black masks, etc..)

 

 

 

I'm trying to figure out if they did in fact nerf the drops, or if I'm just having a spell of bad luck.

 

 

 

Any help or similar cases would be appreciated \'

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I'm not going to the argue with me having bad luck (best drop in 4 thats right FOUR years is a black mask), but I'm not the only one. I have a friend who has done 9 abby demon tasks and no whip, as for me 2 gargoyle tasks (124 and 146) with no maul, also when black masks peaked at 1m, i spent close to 8 hours down there with nothing, Before i used to be able to average a mask a day (still not sure how that worked out).

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Proudly achieved 99 fletching before the 'string x' option

Proudly achieved 99 firemaking before the Grand Exchange was introduced

Call me crazy but I alched all the way to 99 magic

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nothing is averaged every kill you have the same slim chances of getting a drop. and 2 garg tasks is nothing, i did 12 150+ tasks before my first maul

 

 

 

Normally I would agree with you, but there are somethings that I can't explain. Back when I first started ranging too long ago, I spent most of my time at Cave Horrors. I was pretty excited for the drops of black masks. i could spend an hour there and get 2 mask drops, come back the next day, be there for 8 hours and and get none. I could also go there spend maybe 2 hours every day and get a mask drop, The same kind of trend continued for some time up until recently, where i have been going for days with no mask drop.

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Proudly achieved 99 fletching before the 'string x' option

Proudly achieved 99 firemaking before the Grand Exchange was introduced

Call me crazy but I alched all the way to 99 magic

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7 Whipless tasks....hmm....I'm not saying they did nerf, but if they did it would be understandable, considering the old PvP brought a BUNCH of slayer items (Whips/D boots/Mauls...)

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They wouldn't have nerfed it, most likely just "bad luck" although it'll pick up, people have those days they have a streak of good luck.

 

 

 

Try not to think of mauls on gargoyles, whips on abyssal demons, you'll find not only the tasks go quicker but when you do get one it won't feel as bad as counting the monsters you've killed.

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There was a long thread on the RSOF about this where Mod Emilee checked and double-checked with the mod responsible for launching updates, and she reported that their drops haven't been nerfed.

 

 

 

If you flip a coin 10,000 times, there may be period where you flip 12 heads in a row or 20 tails in a row. It doesn't mean your coin is damaged. To further support the claim "it's all in your mind," Zarfot posted on that thread I mentioned and said that he logged every abyssal demon kill he did over the course of 85-99 slayer, and his numbers came up to around 1/446, which is what most people estimate the whip rarity to be.

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your bad luck is just a feeling. Unless you come up with drops log of decent sizes, there is not much discussion value in a feeling.

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Well, for me I've noticed lately an INCREASE in better drops for me. But then again, they're not really that big (ie. rune scimitars, 2handers, b axes).

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99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

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7 Whipless tasks....hmm....I'm not saying they did nerf, but if they did it would be understandable, considering the old PvP brought a BUNCH of slayer items (Whips/D boots/Mauls...)

 

 

 

 

 

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It's not nerfed, people go on streaks of tasks without look, I had an 11 task dry streak with abby demons, on the 12th I got 4 whips which still averages for a whip every 4 tasks so ;)

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All these posts about nerfing do my head in when it's clearly jsut bad luck.

 

 

 

I mean sheesh jsut suck it up, I've been playing my account for a gd 5 or 6 years now. Aside from a couple of barrows items and a d chain from doing barrows runs (whihc aren't technically drops) the absolutel best drop I have EVER had is a rune large

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All these posts about nerfing do my head in when it's clearly jsut bad luck.

 

 

 

I mean sheesh jsut suck it up, I've been playing my account for a gd 5 or 6 years now. Aside from a couple of barrows items and a d chain from doing barrows runs (whihc aren't technically drops) the absolutel best drop I have EVER had is a rune large

 

 

 

 

 

Which items would you expect to get with those stats then?

 

 

 

On topic: I always try to think it's just bad luck. Either that, or Jagex hates me.

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All these posts about nerfing do my head in when it's clearly jsut bad luck.

 

 

 

I mean sheesh jsut suck it up, I've been playing my account for a gd 5 or 6 years now. Aside from a couple of barrows items and a d chain from doing barrows runs (whihc aren't technically drops) the absolutel best drop I have EVER had is a rune large

 

 

 

 

 

Which items would you expect to get with those stats then?

 

 

 

On topic: I always try to think it's just bad luck. Either that, or Jagex hates me.

 

 

 

 

 

Well I can kill pretty much all the monsters that have the converted drops.

 

 

 

Eg KQ, KBD, Metal Dragons, GWD Bosses etc. The only few I can't do are the high end slayer ones such as gargoyles or abby demons.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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