October 29, 200916 yr While we're at it, make the magic attack prayers(like mystic might etc), give a magic damage boost.I'm not really sure whether that will work or not though... They probably should do that so Magic gets a good buff. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 29, 200916 yr Hell with PvP, how much focus does it need...It needs lots of focus, as there are lots of problems with it currently. With those artifacts that bring pure gp into the game... Sure, 76k-ing/26k-ing is made more difficult, but it's still possible. You just need 3 or more players to do this. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 29, 200916 yr Hell with PvP, how much focus does it need...It needs lots of focus, as there are lots of problems with it currently. With those artifacts that bring pure gp into the game... Sure, 76k-ing/26k-ing is made more difficult, but it's still possible. You just need 3 or more players to do this.Of course it does and it has gotten focus to the extend that it's being #1 most important thing to update and fix in Runescape... Artifacts could easily be fixed, but the stupidity of Jagex staff have no limit. They could have just made artifacts drop rate lower, but what did they do? 76King instead. PvP is one of the thing that's ruining the game, and it could be fixed but Jagex chooses not to. PvP fixing Jagex do is:Layer, by layer, by layer, by layer... Taking more updates than any other things in game.
October 29, 200916 yr Author Hell with PvP, how much focus does it need... It was the entire focus of the game at one point, you started Runescape to pvp, except for those interesting in wealth ( wealth mainly gained from selling to pkers ) such as bluerose, zezima etc etc. ( herblorist were among the most in demand ever, with super sets peaking at I believe 100k, equivalent today around 1 mil? - although I admit this was mainly a dueling focus ). Today however skilling has become very interesting, and the focus has shifted. And ... pking has become dull in comparision to its initial glory days. After reading over most of this, my suggestion would indeed place pvp as just another mini game, the serious buisiness factor will be lost. This is a huge concern, and I do not know how to fix this or invoke some risk / gain factor into pking without RWT and without it remaining dull. As a side note, I think activation for pvp on or off would be very fun on every world. You gain points over time for leaving your pvp on AND regular kills ( obviously you could only switch it on/off in banks ). And perhaps an end of week benefit would come of it, very interesting how the game would work after this addition. Naturally all items are kept upon death ( unless within a dedicated pvp / bounty hunter world ), and the annoyance of death would come with running back from lumbridge. ( Lumbridge campers anyone? ). So if you're against the initial suggestion, discuss the latter within this post. A bit of fun imo. Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 29, 200916 yr Since the start of Runescape, you played it to pk Maybe you did. I didn't and I'm quite sure I'm not the only one. Retired 2146 overall - 136 combat - 6 skillcapes Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.
October 29, 200916 yr As a side note, I think activation for pvp on or off would be very fun on every world. You gain points over time for leaving your pvp on AND regular kills ( obviously you could only switch it on/off in banks ). And perhaps an end of week benefit would come of it, very interesting how the game would work after this addition. Naturally all items are kept upon death ( unless within a dedicated pvp / bounty hunter world ), and the annoyance of death would come with running back from lumbridge. ( Lumbridge campers anyone? ).Maybe this sounds good, but then everywhere will be laggy due to people PvP-ing on each world. So, not really a good idea, as it makes everywhere exactly like the Grand Exchange. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 29, 200916 yr Since the start of Runescape, you played it to pk Maybe you did. I didn't and I'm quite sure I'm not the only one.I did never play Runescape to pk...
October 29, 200916 yr Author Since the start of Runescape, you played it to pk Maybe you did. I didn't and I'm quite sure I'm not the only one. This is taken the wrong way, many people have argued the point and I'm here to clear it up. Read the sentence carefully, since the start of runescape, you played to pk. I stand by it being 90% of the rs population was focused on pking in the early days of runescape, rsc, this does not mean since the start of yourRunescape time. I admit skilling has become real fun, I myself skill these days over pking. But the focus of Runescape at the time was pking, and any progression most people made was towards the wild. Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 29, 200916 yr This is taken the wrong way, many people have argued the point and I'm here to clear it up. Read the sentence carefully, since the start of runescape, you played to pk. I stand by it being 90% of the rs population was focused on pking in the early days of runescape, rsc, this does not mean since the start of yourRunescape time. I admit skilling has become real fun, I myself skill these days over pking. But the focus of Runescape at the time was pking, and any progression most people made was towards the wild.No i played Runescape for:- The adventure- Skills- Monster hunting
October 29, 200916 yr This is taken the wrong way, many people have argued the point and I'm here to clear it up. Read the sentence carefully, since the start of runescape, you played to pk. I stand by it being 90% of the rs population was focused on pking in the early days of runescape, rsc, this does not mean since the start of yourRunescape time. I admit skilling has become real fun, I myself skill these days over pking. But the focus of Runescape at the time was pking, and any progression most people made was towards the wild.No i played Runescape for:- The adventure- Skills- Monster huntingI play Runescape for everything in it, not just specific things you have there. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 29, 200916 yr Author Lol, I had a little chuckle there. I think this topic has neared it's end, and the conclusion is my intitial suggestion was too similar to the many mini games we already have. Pking is unique to Runescape in which you can obtain items from another who in turn loses his :thumbsup: This is not a discussion as to why you played Runescape in rsc, as being on a tip it board I am very confident many of the oldschoolers would have had no affiliation with pking. However, I still stand by saying 90% of the players at the time, did. Thanks all for the suggestions, I am out of ideas to maintain the wild as fun, anti-RWT and still containing loss of items (without this factor, it's not true Runescape pking I believe). By all means continue if you have some amazing suggestion :P Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 29, 200916 yr Lol, I had a little chuckle there. I think this topic has neared it's end, and the conclusion is my intitial suggestion was too similar to the many mini games we already have. Pking is unique to Runescape in which you can obtain items from another who in turn loses his :thumbsup: This is not a discussion as to why you played Runescape in rsc, as being on a tip it board I am very confident many of the oldschoolers would have had no affiliation with pking. However, I still stand by saying 90% of the players at the time, did. Thanks all for the suggestions, I am out of ideas to maintain the wild as fun, anti-RWT and still containing loss of items (without this factor, it's not true Runescape pking I believe). By all means continue if you have some amazing suggestion :PUnfortunately the only suggestion I have is to have PvP +1 worlds. That way, you will be able to PvP with your whip/godsword/whatever and not risk having to buy another. And, you can use these safely in places other than the wildy. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 29, 200916 yr Author Lol, I had a little chuckle there. I think this topic has neared it's end, and the conclusion is my intitial suggestion was too similar to the many mini games we already have. Pking is unique to Runescape in which you can obtain items from another who in turn loses his :thumbsup: This is not a discussion as to why you played Runescape in rsc, as being on a tip it board I am very confident many of the oldschoolers would have had no affiliation with pking. However, I still stand by saying 90% of the players at the time, did. Thanks all for the suggestions, I am out of ideas to maintain the wild as fun, anti-RWT and still containing loss of items (without this factor, it's not true Runescape pking I believe). By all means continue if you have some amazing suggestion :PUnfortunately the only suggestion I have is to have PvP +1 worlds. That way, you will be able to PvP with your whip/godsword/whatever and not risk having to buy another. And, you can use these safely in places other than the wildy. I hear the downside is wimpy claw users would be able to 1 item easily if this were the case. I think there needs to be some sort of huge disadvantage towards 1 iteming, as most of them can get lucky quite easy. I for one would love to see an increase in wealth risk the higher your lvl. 76k at 138 is nearly covered in your supplies ... Proper Daily blogging including Starcraft 2! Includes goal for 80+ all stats
October 29, 200916 yr I hear the downside is wimpy claw users would be able to 1 item easily if this were the case. I think there needs to be some sort of huge disadvantage towards 1 iteming, as most of them can get lucky quite easy. I for one would love to see an increase in wealth risk the higher your lvl. 76k at 138 is nearly covered in your supplies ...How about, if you 1-item, you will never get an artifact drop? Also, in F2P, it's hardly overpowered as the best weapons are rune scims, rune longs, and rune 2h's. And yeah, 76k/26k should be increased to 760k/260k regardless of level. Or even 7600k/2600k... BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention
October 29, 200916 yr However, I still stand by saying 90% of the players at the time, did. I'd really strongly disagree with this. Back in pre-wildy RSC you either a skiller or a killer and the vast majority were -illers with "sk" instea of just "k". I don't think I even need to describe the wildy era. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm
October 29, 200916 yr After reading this, I liked the idea in general, however, I think there are a few points which could make it better: - it should be limited to player killing for not loosing items, this way PvM can still be done without you risking absolutely nothing. - A system which reads your carried wealth when a PvP fight begins, and the wealth after you win (only for the winner) and give you 0-90% of the difference as a drop of coins, runes, pots, food etc. (this would stop pvp from being a total money sink, but would also prevent it from being totally free training, it would be just like fighting monsters.) -The same system would be counting the losing player, and would award the winner 0-50% of the difference in wealth of the losing player as a reward(note, the system currently in place does not allow you to drop your items, so no worries about making a 70m difference by dropping a GS) Conclusion- PvM ISNT safe, you gain back 0-90% of your lost wealth in a fight (from food/pots etc), and 0-50% of your opponents lost wealth (again from food/pots etc. the 0-90 could be affected by your EP, and the 0-50% would be random. I think this would balance PvP pretty well, it would make money, not much, not farmable, but still fun. Although keeping a chance of getting PvP equipment would be a great idea! still a chance of a 'rare' drop from pking, and beneficial to pkers, not effected by EP though! Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?Fear the church, the reverents have 85 magic!!!!
October 29, 200916 yr Fun Weapons only, enter at your own risk! "that novelty hammer has rounded edges, run!!!"
October 29, 200916 yr In MMORPGs fun comes from the rewards. If there is no rewards, it will just be grinding for nothing.
October 29, 200916 yr Go to Zybez pk gen and ask them about this. Then the people who respond will actually know what they're talking about.
October 29, 200916 yr What about: You lose your items for 24 hrs when you die. You can pick them up again after 24hrs at the bank collect option. Same as for lending. Semi-safe Pking. There is risk involved: losing your items for 24hrs, and therefore there are risks to PKing. But you will get them back in the end.
October 29, 200916 yr "You played it to pk" What I don't Pk EVER. "Being a HUGE pker" Well that explains it. Oh great another person who thinks that PKing is all Runescape has in it, and thinks that everyone else loves PKing.
October 29, 200916 yr I may have never PKed, but I did enjoy safe PvP. In effect I would definitely agree with this suggestion. The only reason that there would be animosity to this is that the current PKers out there are used to fighting for items and glory, and the new system might freak them out. But this would be a good idea anyway. Would it be something that allowed you to earn points to earn special items, such as Brawlers and PvP World Gear? That'd be pretty awesome. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago.
October 29, 200916 yr I'd prefer this to the current PvP, actually. But we already have this in various manifestations: clan wars, duel arena, et al. How to Chin Nechyraels for fast XP and profit
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