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PoorLepRecon

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Right during this summer I'm hoping to pick up BF3 to play and I am wondering which of these 3 routes you would go for:

 

PS3 - This is the console I currently have. All my PS3 friends currently play COD or have given up on PS3 [Talking irl here]. I have also heard that there are serious problems with input lag on the PS3..

XBOX360 - Sell my PS3 and buy an Xbox. I currently have 3 good friends who play BF3 on the Xbox so would be able to squad up with them. Would involve slight extra cost of live subscription.

PC - Sell my PS3 and stick in a bit of extra cash and upgrade my desktop to be able to play BF3 on high graphics settings. Unfortunately not real big into PC gaming so I'm poor with a mouse and keyboard.. Also I would possibly have 1 irl friend who plays BF3 on the PS3 but that's if he get his comp up and running again.

 

Please give me some guidance

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your best bet is PC no doubt, anybody with a level head will tell you that.

 

However console is a lot cheaper and you can still enjoy the game thoroughly on a console.

 

Personally I'd save a bit of extra cash and go for the PC, but that's just me.

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PC if you have the cash, and get used to the controls. There are tons more people per team on the pc vs consoles (which is lame).

 

If you want to play with friends, however, go with Xbox.

 

I'm slowly finishing up getting 100 kills with each sniper, only have the SVD and SKS left. The EMR is pretty damn powerful o.O After snipers, I only have the m60 and QBZ left for support, and a lot of assault and engineer guns. Not to mention the pistols. :S It doesn't help that Support and Recon are my more favorite classes... Or that the m16 is my favorite gun.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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I was told I'd have to post this here, so here goes:

 

Hello,

 

I'm Le_Bassist from Console Army.

 

We are a well established clan with over 200 members and many more registering per day. We have a great military structure and center our clan around discipline and a professional public outlook. We have many ranges of players from our competitive to our recreational players.

 

We cover both Xbox 360 and PS3, and have divisions of (North and South) Americans, Australians, and Europeans so that we can cover anyone's game time preferences. Practices are held at appointed times (this varies by squad) and fun nights are also regularly scheduled. There is also a Call of Duty side to the clan for any interested there.

 

To Join Simply follow instructions below

 

- Register On Our Website

 

- Validate your account via Email

 

- Wait on our staff to process your account

 

- Post & Complete Boot camp

 

We require you to have a microphone/headset and be 15 or over

 

If you wish to join please visit our website below and register. I'd like to say we're "Top 5" blah blah blah, but aside from that we're a big group of folks that play the objective and use communication to win and have a good time. Tell 'em Le_Bassist sent you and they'll treat you right.

 

www.consolearmyhq.com

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PC if you have the cash, and get used to the controls. There are tons more people per team on the pc vs consoles (which is lame).

 

If you want to play with friends, however, go with Xbox.

 

I'm slowly finishing up getting 100 kills with each sniper, only have the SVD and SKS left. The EMR is pretty damn powerful o.O After snipers, I only have the m60 and QBZ left for support, and a lot of assault and engineer guns. Not to mention the pistols. :S It doesn't help that Support and Recon are my more favorite classes... Or that the m16 is my favorite gun.

 

You'll dig the M60E4. After the first 10 shots fired, it completely levels out whether you're bi-podded or not. It's a monster run and gun AND range killer.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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That's what it seems like, although I haven't used it much. I don't like run-and-gunning, I'm a very defensive player. Most of the time that I play with my friends, I have the higher K/D, simply because they are more aggressive and die more often. I like to camp defend an area, usually with claymores, and let kills come to me.

 

Had a pretty funny game today on Gulf of Oman, tank sniping people on cranes/those unfinished buildings/the hotels/doing anti-air duty from the RU spawn. 63-6 in the end :grin:. Got a few rage messages from enemies and teammates alike. Got my third MBT service star.

 

The games results.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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Had an epic moment in the last game I played. Gulf of Oman (again), I jump into the Huey, see a guy on the end of a crane, fly up to him, pitch forward so the nose hits him, I do a FRONTFLIP with the Huey since my nose was stuck, killing him, and I manage to level off safely. My friend was watching it and laughing hysterically the entire time.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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Tank sniping is my favorite activity in Op Firestorm. I picked off all three M1 Abrams from point A before they even came over the mountain haha

 

I saw my first 100 service star tag for helicopters today. It looks sexy as all hell.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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Next patch.

 

Before we dive into the full change list, we would like to focus on a few of the biggest additions in this update. Let us know what you think in the comments section below.

 

M26 dart situation resolved

Some of you have noticed lately how a certain loadout has been overpowered. When the M26 Lightweight Shotgun System was mounted under an assault rifle with a heavy barrel, the M26 would accidentally fire assault rifle bullets instead of shotgun pellets. This is fixed in the June update.

 

Somewhat reduced suppression effect

Since the last update, there has been an interesting debate on the increased suppression effect we introduced. While a lot of players like the increased effect and the possibilities it introduced, some players felt suppression was becoming too powerful. Now, we are dialing the suppression effect back a notch. It will still be higher than it was prior to any of our patches. Let us know what you think of this tweak.

 

Adding symbol for custom server rules (console)

 

The "§" makes it easier to spot servers running custom rules.

 

We know a lot of you want to know whether a server you’re about to join is running extreme custom rules (such as setting the ticket count to max, leading to marathon games). By adding a “§” symbol in the console server browser, we make it quicker and easier for you to make an informed decision on where to join and where not to.

 

The “§” (see image above) signifies a server running custom rules. Note that this can still be either a Ranked or Unranked server, as some rule changes will turn a server Unranked, while some (such as ticket counts) do not affect the server’s Ranked status.

 

We are not enforcing this symbol. Instead, the “§” is a manual optional flag you can set if you are a server admin and want players to know you are running custom rules. We hope this will make it easier for server admins to get the right players flocking to their servers, while players will more easily find the type of gaming experience they prefer. Let us know what you think.

 

Colorblind support (console)

 

No more accidental team kills! Click for full size.

 

Earlier, we introduced colorblind support for PC players. We are now very happy to extend this to console players as well. After installing the June update, you will find an option to turn colorblind support on in the options menu. This will affect the colors of HUD symbols to more clearly differentiate teams. You can see above what this will look like.

 

Improved VTOL fighter jet (F35) performance

Based on community feedback, we have improved the performance of the F35 in Back to Karkand to better match that of the SU35, particularly when it comes to turning speed.

 

FULL JUNE (“MULTIPLAYER UPDATE 3″) CHANGE LIST BELOW

Vehicle related changes

> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).

> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active. Why? The ECM already deflects most missiles while in a helicopter. Yes, the Jet needed this update, due to ECM being USELESS in it.

> Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.

> Fixed AA missiles not doing damage to vehicles moving at very high speeds.

> Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.

> Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.

> Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.

> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.

> Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended. Are you kidding me? What does dice have against the mortar? Now it's pretty much useless!

> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps. This is nice.

> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.

> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

 

Soldier and gadget related changes

> Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch (see above).

> Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.

> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.

> Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.

> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar. Shouldn't have even been a bug in the first place. Nice QA dice.

> When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen. Finally fixing their menus...

> Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.

> Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.

> The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.

> 40mm smoke now stays longer again.

> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).

> Tweaked the flashlight so it is less blinding at the edge of the screen.

> Fixed bug where you couldn’t pick up your deployed gadgets after being revived. Does this mean claymores won't disappear anymore?

 

Weapons related changes

> Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue, see above)

> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.

> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.

> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.

> Slightly reduced the suppression effect of SKS rounds.

> Decreased the long range damage of the SKS to highlight its close to medium range role. So this, coupled with the other updates, pretty much makes the SKS even worse than it is already.

> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.

> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.

> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.

> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.

> AEK971 foregrip recoil reduction bonus increased.

> SG553 foregrip recoil reduction bonus increased.

> FAMAS foregrip recoil reduction bonus increased.

> Fixed the M416’s M26 with Flechettes not having a name in the kill log.

> Fixed so all clip based LMGs have Extended Mags as an available unlock.

> All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.

> Improved the recoil and accuracy of the M26 to match the 870.

> Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.

> The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.

> Improved the accuracy of aimed shotguns when on the move.

> The Saiga’s recoil has been reduced.

> The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.

> The USAS-12 now fires 7 projectiles.

> The MK3A1 now fires 8 projectiles.

> Fixed so the weapon’s fire mode is saved between spawns.

 

Miscellaneous changes

> Added colorblind option for consoles (see above).

> Added colorblind icon for squad leader (all formats).

> Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect (see above).

> Fixed an issue where footsteps couldn’t be heard behind you.

> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.

> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.

> Fixed co-op ammo HUD not showing on first enter.

> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.

> Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.

> Fixed issue with commorose not working on soldiers in vehicles (PC).

> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.

> Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.

> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.

> Fixed some tracers appearing behind the soldier or vehicle that fired them.

> Potential random audio crash fix.

 

So... still no dogtag/medal glitch fixes, like with the claymore dogtag... No adjustment of the AEK (WAY TO OP)... Not fixing the RPK extended mags glitch apparently... And no changes to the utterly IDIOTIC "Squad leader spawn only as default" option on custom servers!

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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what's wrong with the aek?

 

every time I've used it just seems like a glorified shotgun lol

 

will they ever fix the dogtags? I've seen too many people with 50 million US army hours

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If you quote me please be sure to note that I'm extremely mad.

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The AEK and the M16 are easily two of the most OP guns in the game.

 

Battlefield Premium reminds me of CoD elite... $50.00 for all of the expansion packs, new knife, gun camos, soldier camos, stat reset ability, que priority, and a bunch of other stuff... And apparently the sniper tracers completely disappear after ~500 meters.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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I bought premium, but my PS3 crashes every time I load a map outside of BF3/B2K. So I have all the new tags/guns, but I can't play any of the new game types or maps.

 

I'm a little mad.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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I'm fairly certain I read somewhere that officially the maps come out tomorrow (today) for PS3, since they get them a week earlier. You're probably crashing because, technically, you don't actually have the maps. You just have the option to select them. Just a guess.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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will i need to do the first set of assignments to unlock the next ones?

 

eg, do i have to finsih both assult or engy assignments to unlock the next ones?

 

yes. you need the previous assignments per DLC to get the next one in line. The new DLC guns count as separate assignments though, so you can do both sets simultaneously. [b2K and CQC]

 

 

and I'm not sure that's true, because yesterday the servers had people in them, they just wouldn't fully load for me. But I suppose it wouldn't hurt to try again tonight.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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Yup I fixed it, what I needed to do was redownload the Premium package, then immediately turn off the system, and restart. Now everything works just fine :)

 

The ACW-R doesn't have dualshock rumble so firing it feels really weird, the MK5 has not nearly enough ammo, and the LSAT is meh at best. I despise the AUG A3 so far, but I do like the Scar-L. Also the MTAR-21 is ridiculous in close range combat.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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What are the assignments? Like, what do you need to do to get those guns?

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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The assignments are tedious, but simple for the most part. Basically just play the classes to their strengths and you'll unlock everything. The only "try hard" is getting a kill with an EOD bot.

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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Easiest would be any rush game. Plant in, back away, pray nobody sees you and burn them when they go for the disarm. I've actually gotten five or six kills in one "life" with that thing. It's hilarious to see them twitch for the second or two it takes to kills them.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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Easiest would be any rush game. Plant in, back away, pray nobody sees you and burn them when they go for the disarm. I've actually gotten five or six kills in one "life" with that thing. It's hilarious to see them twitch for the second or two it takes to kills them.

I fought a less-than-bright team in one of those one-vehicle-only deathmatch games once. Drove the EOD bot under the tank, their engineer came out to try fixing the damage I had done, I killed him, kept driving under the tank, and eventually destroyed it while the other soldiers were distracted by some fire from my allies.

 

Some days are just good days.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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