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PoorLepRecon

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Running animation and how the gun is held looks odd but that should be changed later on I hope.

Hopefully with BC3 they develop a good/smarter AI system, one where your team mates don't just stand around looking like clueless monkeys.

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I still find myself playing BFBC2 daily. I just love the gameplay and playerbase. Pumped for this game, and await the trailers. I really enjoy that theme sound at the end of the trailers. I basically threw away Black Ops.

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Poetry

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Killed my maxed Zerker pure April 2010

 

Rebooting Runescape

 

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More stuff from IGN.com.

[hide]

Battlefield: Bad Company 2 was an amazing first-person shooter. But with every Bad Company release and spin-off, I couldn't help but wonder what DICE was doing with its main Battlefield franchise. As it turns out, it had something to do with earthquakes.

 

The core games, including Battlefield 1942 and Battlefield 2, helped define what's possible in multiplayer first-person shooters. It's been more than five years since Battlefield 2 on PC, and now DICE is finally getting ready to deliver the next numbered entry. Battlefield 3 has a release date for this fall on Xbox 360, PlayStation 3 and PC, and from what's been shown off, it looks incredible.

 

That's because Battlefield 3 is being built using all-new technology developed in-house at DICE. It's the next version of the Frostbite engine used in the Bad Company games, appropriately called Frostbite 2. It allows for a range of advanced graphical effects and destructible terrain. "We actually started with the engine three years ago," said executive producer Patrick Bach. "When we finished Battlefield 2 and 2142 we talked about what's the next big step that changes gaming. We're good at technology and we wanted to create something that scaled better than Frostbite 1 did. The PCs were already -- three years ago -- starting to get ahead of the consoles. How could we make good use of that?"

 

The result was, at the end of a demo recently shown to members of the press, a detailed scene of a US Marine unit getting tossed around on a quaking bed of asphalt in a war-torn city on the border of Iraq and Iran. Buildings crumbled into pieces, sending up plumes of smoke and dust as the ground fluttered like a flag in the wind. One even toppled over onto an attack chopper hovering in mid-air. It looked strikingly realistic.

 

"We knew we could do better stuff with audio, we needed a core streaming system for the whole game," said Bach. "Everything from animations to objects to textures to audio we can stream. If you look at the consoles today they still have the same amount of memory, so how do you make a denser experience with the same amount of memory? You need to be able to flush things in and out of that memory that you have. Frostbite 2 was more or less a necessity for us to be able to build Battlefield 3. If we didn't build the engine we couldn't build the game because then it would just be an iteration instead of a big step forward."

 

So far DICE isn't showing off any gameplay footage of the multiplayer component, which is too bad. I really wanted to see jets streak across the sky and launch precision strikes against unsuspecting targets. But even without the spectacle of controllable vehicle sequences to gape at, the story mode still looks pretty good. The characters are in no way related to those in the Bad Company games. What you get in Battlefield 3 is a fresh start. It's set in 2014, and an early mission follows a squad of Marines as they charge through cramped, dangerous streets and take cover from sniper fire on rooftops. "It's based on a 'what if' scenario," said Bach. "We see the world as quite unstable. We see it as the shot in Sarajevo where a small event can create a butterfly effect to start a world war." Even though the mission was early in the game, it sounds as though the scale of the conflict shown is going to ripple out into the rest of the world.

 

Though the mission features a group of Marines, DICE notes that these characters won't necessarily be in subsequent sorties because it's not a squad-based game like Bad Company. You play as Sergeant Henry Blackburn who, at the mission's outset, emerges from an armored personnel carrier with an M16 equipped with an ACOG (that's a scope). The road ahead is packed with smoke and fire, cowering citizens, military humvees and an LAV reconnaissance vehicle.

 

According to Bach it's not possible to simply hop into these vehicles and start driving, as many Battlefield veterans may want to do. While there will be several vehicle sections in the single-player portion, the game makes it clear when you're meant to hop into a machine and when you're supposed to proceed on foot. "When you tell a story you need to control the player in some ways, even though we have very sandbox-y elements as well. We make sure you get to try out everything…so we pace the game as a tutorial so when you go into multiplayer you don't feel scared. If you play through single-player you will feel quite safe to go online because you tried everything once."

 

The PC version was beautiful even in its current pre-alpha state. DICE is focusing on using lighting and animations to create a more realistic look for Battlefield 3. For animation, DICE is utilizing Electronic Arts' technology called ANT, developed for sports games like FIFA. So what does that actually mean? "We can now more or less blend from any animation to any animation without any glitches. Some animation systems are very rigid. The cool thing with this is that you can blend from one animation to another at any time. You can see that with FIFA --, it's super quick and nimble."

 

The animations were especially impressive to watch during a first-person hand-to-hand combat sequence. Black was underground in a bunker attempting to disarm an explosive device when he was accosted by a waiting enemy. To subdue the assailant you need to hit buttons at specific times to deliver viscous strikes and chops. The attacker eventually crumples to the ground, but not without getting in a few solid shots on Black, which causes the perspective to tilt and whip appropriately with the force.

 

A lot of work is being done at DICE on the moment-to-moment mechanics of gun fights too. When you open fire the screen shakes, your weapon effects dominate the speakers, and the bits of user interface flicker when . "The challenge with weapons is actually not to get them to look realistic or record sounds, the research is quite easy. The hard part is to transform the emotion when you fire a gun and turn that into picture and sound."

 

The user interface shown off so far is not final, but it's clear DICE is hoping to minimize its appearance during play. Displays for ammunition and grenades are down at the bottom of the screen and take up only a small amount of space. An objective listing pops up only briefly when a goal is completed or added. There's a small compass in the bottom left that points you towards your current objective, and onscreen there's a single, unobtrusive icon to designate the fellow Marine you're supposed to follow into combat.

 

The UI will also let you know what's possible with any selected weapon. With the M16 you can switch between three firing modes – single shot, semi-auto, and full-auto – and can flip on a flashlight. At certain points there are also button prompts when, say, a teammate falls over and you have to drag him back to safety. According to Bach, dragging bodies will not be a feature in the multiplayer component.

 

DICE is also putting significant effort into tuning the artificial intelligence in Battlefield 3. There will be no respawning waves of enemies here. Every encounter has a finite amount of hostiles that react dynamically to the demands of battle. "I think the core to any AI is a good sensing system where you prioritize on vision but also sound. And then of course they need to exchange information between them. So when they scream and yell, that is actually stuff that is happening on the scene. We don't have random chatter. Some games do that quite a lot, but it doesn't reflect what's actually happening." In Battlefield 3 when enemies scream they're reloading or taking cover, that's exactly what they'll do. The idea is for DICE to create enemies that are challenging because they're smart instead of numerous.

 

The presence of smart enemies means you can expect to get shot quite often. DICE isn't yet confirming what type of health system will be implemented. It might be regenerative, it might be a hybrid style, or something else entirely. "We know there are pros and cons. We want to make sure that when we talk about that, we take it seriously. For some people that's a very important part [of the game]."

 

One aspect of video games that gets less attention from the press is the audio. DICE knows what it's doing in this department based on the sound design in Bad Company 2, and is hoping to improve on that tradition with Battlefield 3. This includes making sure every weapon is not only recorded accurately, but also recorded accurately depending on whether it's being fired in an indoor setting or outside. DICE is using what Bach calls HDR audio. "It's not about volume anymore, it's about decibel. If you go from 10 decibel to 120 decibel in real life, you would not hear the whisper as the explosion went off. Our brains are adapting to the audio landscape at that moment."

 

"What we're doing is we give all sounds a decibel and then we have our sound engine move your digital ear through that spectrum in real time. That's why we don't have to mix audio manually because the game engine does that for us." Essentially that means while enemies fire their weapons, they'll be loud up until the point where you fire your weapon, which will dominate the audio and drown out other lower decibel sounds, such as footsteps. "It's not that we cut out the footsteps, they're still there, but your ear doesn't pick that up because there are so many loud sounds."

 

I can understand if some are reading this and already worrying how expensive a system they may have to craft to take advantage of all these features. According to DICE, the demo shown was running on hardware that can be purchased in stores today. Considering the game hasn't been optimized yet it ideally means the game won't require a preposterous setup to look nice and run well.

 

Pulling friends to safety is not a multiplayer feature.

 

Some may not care as much about a single-player experience given Battlefield's multiplayer-only roots. DICE has already said that there will be jets, the ability to go prone, support for up to 64 players specifically for the PC version (24 on consoles), as well as a tweaked unlock progression so you can customize your class in a bunch of ways. It doesn't sound like the Commander mode from Battlefield 2 will return in the same form, which hardcore PC players may be a little ticked off to hear. "This is not Battlefield 2, so people might not love all the choices that we've done," said Bach. "The world has moved on, so has DICE. We are changing stuff for the better, but you never know what the fans will say."

 

There's little quite as satisfying in an online match of Battlefield as dominating the map through expert manipulation of the in-game vehicles, specifically those that take off into the air. It sounds like, for the jets at least, there'll still be a bit of a learning curve so not everyone will be able to hop into a plane and instantly turn the tide of a match. "I think the goal for all the Battlefield games and all the vehicles is that it's easy to control but hard to master. Everyone should be able to take off and fly, but not everyone should be an elite pilot. We're not building a simulation, but also we're not trying to make a stupid, dumbed down experience for vehicles."

 

Even though only the single-player has been put on display so far and DICE didn't want to talk about co-op at all, it's hard to be anything but excited for what's sure to be one of the most talked-about games of 2011, don't you think? It sounds like DICE is going all-out for Battlefield 3.

[/hide]

 

Honestly, the audio information sounds very interesting to me. AND WE CAN GO PRONE. Getting very realistic now :thumbup: Plus the article saying that you might NOT have to build a super-expensive rig to play this. My friends and I have a joke about BC2's system of only crouching. "They never taught me how to lay down in boot camp."

 

Also, 6 days till the next gameplay trailer :ohnoes:

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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=P~

Oh my god...

35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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I enjoyed episode 2 of the BF3 series, but not as much as the first episode. It was nice to see some use of the environment crumbling effects, but in all honestly that sniper sucked. Reminds me of some people I meet on BFBC2. :rolleyes:

91215531.png

 

Poetry

Indexed Picture 1

Indexed Picture 2

 

Killed my maxed Zerker pure April 2010

 

Rebooting Runescape

 

91215531.png

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I enjoyed episode 2 of the BF3 series, but not as much as the first episode. It was nice to see some use of the environment crumbling effects, but in all honestly that sniper sucked. Reminds me of some people I meet on BFBC2. :rolleyes:

:thumbup:

 

Im kinda worried guys. I really hope this game is good. I got super pumped for Medal of Honor and we saw where that went... I just don't want it to turn out like that.

35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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I knew Medal of Honor was going to be crap the second I saw it. DICE only helped out the main developer, they weren't in charge of the entire game. DICE won't disappoint us on the next version of their core game.

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I think it's pretty certain that this will be the best shooter of 2011, hands down.

"Let your anger be as a monkey in a piñata... hiding amongst the candy... hoping the kids don't break through with the stick." - Master Tang

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Played some Bad Company 2 today. Had fun playing Conquest. :thumbup:

 

 

They finally fixed the glitch where you couldn't get the award for getting bronze stars on all your weapon. I'm pretty happy about that. :cool:

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Played some Bad Company 2 today. Had fun playing Conquest. :thumbup:

 

 

They finally fixed the glitch where you couldn't get the award for getting bronze stars on all your weapon. I'm pretty happy about that. :cool:

I kinda wished I still had BC2 on the 360. I stopped when I hit level 34... that was my goal on that game :thumbup:

35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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  • 2 weeks later...

The graphics look great, but apart from that it looks like a generic lineair singleplayer. Battlefield is about big battles, show us some! Be it single- or multiplayer.

As Nadril said in this thread a while ago, single player campaign for a multiplayer game. And that one at the end looked like it could be good if they showed more of it. Hell, I'll be ecstatic if the campaign has decent AI that doesn't shoot at you when you stick a toe out from behind cover. THAT is what pissed me off so much in BC2. The ally AI would be out in the open shooting (and missing) while I was cowering behind a stack of boxes, and the MOMENT I pop up, red screened. Such BS.

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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The graphics look great, but apart from that it looks like a generic lineair singleplayer. Battlefield is about big battles, show us some! Be it single- or multiplayer.

As Nadril said in this thread a while ago, single player campaign for a multiplayer game. And that one at the end looked like it could be good if they showed more of it. Hell, I'll be ecstatic if the campaign has decent AI that doesn't shoot at you when you stick a toe out from behind cover. THAT is what pissed me off so much in BC2. The ally AI would be out in the open shooting (and missing) while I was cowering behind a stack of boxes, and the MOMENT I pop up, red screened. Such BS.

This.

I do enjoy multiplayer, but I still feel as though there should be a good single player story. BC2 was...eh at best. This one, even though we have only seen a little bit does look alright.

35bvvh1.png

[hide=Quotes]

Albel/Justin

Albel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probably
practising some euphonium

You nearly had me fooled, you fooler you

Euphonium/10.

9/10. To me, always associate Albel with musical stuff in OT.

Everyone with a goatee and glasses is Albel now.

lmfao albel m8 wat r u doin, hi though.

 

[/hide]

[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

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I know it's just to build hype in all, but I want to see a different level.

"Let your anger be as a monkey in a piñata... hiding amongst the candy... hoping the kids don't break through with the stick." - Master Tang

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http://www.gamespot.com/news/6307118.html?tag=latestheadlines%3Btitle%3B6

 

All add ons for Bad Company 2 are 50% off on Xbox Live this week. Also, Battlefield 1943 is 50% off as well. I bought myself the Vietnam expansion. :thumbup: Anyone who doesn't have BF1943 should look into it, it's a pretty fun game, and it should be less than $10 this week.

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hot, i picked up onslaught. not bothering with vietnam though

your such a mother [bleep]er. whats with all this bombchu [cabbage]? all everyone who likes this [cabbage] is stupid. ur a [bleep]ing cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur [cabbage]! videos

he mad?
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I have to say Vietnam is fun. My first match I got a triple kill with the flamethrower. The new helicopter is fun to fly, it's really easy to control too. I've only tried out 2 of the maps so far, but they're really fun. I'd say it's definitely worth the purchase.

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I have to say Vietnam is fun. My first match I got a triple kill with the flamethrower. The new helicopter is fun to fly, it's really easy to control too. I've only tried out 2 of the maps so far, but they're really fun. I'd say it's definitely worth the purchase.

The Huey is so terrible though... a determined Assault class can even take it down with only a rifle after a few clips. Everything else is pretty good though. The PTB's are fun to drive, and even moreso to shoot the front machine gun. For lol's, I like to get in the rickshaw and just drive around trying to dodge fire. Very funny, especially if you get two squadmates to be engineers and fire rockets around as you drive. :thumbup:

Unfinished netherrack symbol of Khorne.

 

Never forget. ~creeper face w/single tear~

 

DO YOU HEAR THE VOICES TOO?!?!

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