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Dragon crossbow soon?


Anoobwith99defence

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So a long time ago in a developers blog mod mark answered a question that asked: "Ok i really only got one question that has probably already been asked, but are you guys planning to introduce a dragon crossbow anytime soon?" which he replied with: "yes, but not until we have rebalanced the combat triangle.".

 

Does anyone think the combat triangle has been rebalanced with the release of the staff of light or at least as good as it's going to get? And do you think this would mean we could be getting a dragon crossbow in the near future if that's the case.

 

 

 

 

 

Here's the link to the developers blog if you want to read it. developers blog

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I have a feeling that they meant something much bigger for rebalancing the combat triangle than adding one expensive mage item :^_^:

 

I would kind of agree, but the SOL is so badass that I don't see how they could add anything else to magic without making it overpowered for the first time in years. I'd say that the triangle is mostly perfect right now.

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I have a feeling that they meant something much bigger for rebalancing the combat triangle than adding one expensive mage item :^_^:

 

I would kind of agree, but the SOL is so badass that I don't see how they could add anything else to magic without making it overpowered for the first time in years. I'd say that the triangle is mostly perfect right now.

 

Not everything deals with PvP ya know. I'd whip out a random statistic, but I think it's easy enough to say that not even half the players of this game PvP enough to even notice the combat triangle.

 

If it's PvM we are talking about, then the combat triangle is no where near being balance. The best way to analize the system is by taking a step back and figuring out what style of combat is used the most. If the same amount of people use range as much as they use mage, and mage to melee to range to melee again, then the system would have no need to be changed. However that is not the case because Magic costs way too much to use and it doesn't have a high hit rate on all monsters, thus making it imbalanced because who would use Mage when you can use range or melee well over 1/10 of the cost. Range is not used as much as melee because if you want to actually train it with a reasonable cost you won't hit nearly as good. Not to mention every monster is created with melee being it's top priority, because there really aren't that many intentional safe spots in this game. Range and mage would be used more if there were monsters with safespots that hit so much and through prayer that tanking would be stupid to do. Simple to say, it's hard to range or mage when you might as well melee since you're going to be tanking anyways.

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I have a feeling that they meant something much bigger for rebalancing the combat triangle than adding one expensive mage item :^_^:

 

I would kind of agree, but the SOL is so badass that I don't see how they could add anything else to magic without making it overpowered for the first time in years. I'd say that the triangle is mostly perfect right now.

 

Not everything deals with PvP ya know. I'd whip out a random statistic, but I think it's easy enough to say that not even half the players of this game PvP enough to even notice the combat triangle.

 

If it's PvM we are talking about, then the combat triangle is no where near being balance. The best way to analize the system is by taking a step back and figuring out what style of combat is used the most. If the same amount of people use range as much as they use mage, and mage to melee to range to melee again, then the system would have no need to be changed. However that is not the case because Magic costs way too much to use and it doesn't have a high hit rate on all monsters, thus making it imbalanced because who would use Mage when you can use range or melee well over 1/10 of the cost. Range is not used as much as melee because if you want to actually train it with a reasonable cost you won't hit nearly as good. Not to mention every monster is created with melee being it's top priority, because there really aren't that many intentional safe spots in this game. Range and mage would be used more if there were monsters with safespots that hit so much and through prayer that tanking would be stupid to do. Simple to say, it's hard to range or mage when you might as well melee since you're going to be tanking anyways.

 

As I'm not PKer and I understand that a very low percentage of the population engages in PVP activity regularly, your first comment is unnecessary. The advent of staffs that save runes and myriad of ways to increase damage with mage has made it a viable training option in PVM. If you've played at all in the past week you'll have noticed a larger number of players wearing mage gear looking like they're banking between slayer tasks. I'm mage slaying myself right now.

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if you look at the content Q/A recently, jagex said that no new dragon items are coming until after new high lvl gear is released

Well that sucks.... But it's odd because a dragon crossbow (to me at least) seems like it would be high level gear.

 

I have a feeling that they meant something much bigger for rebalancing the combat triangle than adding one expensive mage item :^_^:

 

I would kind of agree, but the SOL is so badass that I don't see how they could add anything else to magic without making it overpowered for the first time in years. I'd say that the triangle is mostly perfect right now.

 

Not everything deals with PvP ya know. I'd whip out a random statistic, but I think it's easy enough to say that not even half the players of this game PvP enough to even notice the combat triangle.

 

If it's PvM we are talking about, then the combat triangle is no where near being balance. The best way to analize the system is by taking a step back and figuring out what style of combat is used the most. If the same amount of people use range as much as they use mage, and mage to melee to range to melee again, then the system would have no need to be changed. However that is not the case because Magic costs way too much to use and it doesn't have a high hit rate on all monsters, thus making it imbalanced because who would use Mage when you can use range or melee well over 1/10 of the cost. Range is not used as much as melee because if you want to actually train it with a reasonable cost you won't hit nearly as good. Not to mention every monster is created with melee being it's top priority, because there really aren't that many intentional safe spots in this game. Range and mage would be used more if there were monsters with safespots that hit so much and through prayer that tanking would be stupid to do. Simple to say, it's hard to range or mage when you might as well melee since you're going to be tanking anyways.

I don't pvp so I have no idea about the combat triangle in pvp. But with the recent release of the hexcrest along with the staff of light release jagex seems to be trying to make pvm mage a little more practical or at least worth using mage to slay some tasks.

 

I'm just gonna throw this out there too, I don't think the fact that there aren't many safe spots affects how many people use range for pvm that greatly.

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It seems to me that the combat triangle definitely needs rework before introducing such a powerful weapon. Mage would especially need a boost if that was the case. I would love it for monster hunting though. :^_^:

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Dragon crossbow would probably just be another item to unbalance the combat triangle.

 

cb triangle seems pretty good atm.

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Rangers need an item that can spec 70s without waiting for a lucky bolt special

also you have to remember that a d crossbow would only increase the accuracy and give a special(which would have to be good to be better than dds or handcannon/morrigan stuff.

Unless it had some sort of % damage boost which would be good.(or fires new bolts like the dark bow did)

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Rangers need an item that can spec 70s without waiting for a lucky bolt special

also you have to remember that a d crossbow would only increase the accuracy and give a special(which would have to be good to be better than dds or handcannon/morrigan stuff.

Unless it had some sort of % damage boost which would be good.(or fires new bolts like the dark bow did)

 

I believe that Jagex had this concept in mind when they stated the Drag C'bow would not come out until the game had been rebalanced.

 

What I mean is, before the balance is done, I can almost guarantee dragon claws and AGS specials will not be hitting 70-80% of your hitpoints in PvP. I can assume this, because that is the core reason why they are doing the re-balance in the first place. Not because magic can only hit 30's but because godswords can hit 70's.

 

Once defense and other things have been adjusted to remove those 2 hit KO's then, and only then, would they release a more powerful weapon like the dragon crossbow.

 

The game is going in a dramatic turn now. Now that magic is almost on par with damage that melee and range can deal out on a non-special basis, we are going to see things that deflect more damage across the entire triangle equally. Once those are in place we might get weapons like the dragon crossbow.

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Rangers need an item that can spec 70s without waiting for a lucky bolt special

also you have to remember that a d crossbow would only increase the accuracy and give a special(which would have to be good to be better than dds or handcannon/morrigan stuff.

Unless it had some sort of % damage boost which would be good.(or fires new bolts like the dark bow did)

 

I believe that Jagex had this concept in mind when they stated the Drag C'bow would not come out until the game had been rebalanced.

 

What I mean is, before the balance is done, I can almost guarantee dragon claws and AGS specials will not be hitting 70-80% of your hitpoints in PvP. I can assume this, because that is the core reason why they are doing the re-balance in the first place. Not because magic can only hit 30's but because godswords can hit 70's.

 

Once defense and other things have been adjusted to remove those 2 hit KO's then, and only then, would they release a more powerful weapon like the dragon crossbow.

 

The game is going in a dramatic turn now. Now that magic is almost on par with damage that melee and range can deal out on a non-special basis, we are going to see things that deflect more damage across the entire triangle equally. Once those are in place we might get weapons like the dragon crossbow.

Just read through some more Q&A and found this:

 

Question:

"1. As we all know, the "value" of Hitpoints is shrinking. This is due to higher hits, better burst damage, etc. Do you have plans to add a "resilience" effect to Defence or Hitpoints, or increase Hitpoints value (e.g. 2 points per level)? "

 

Answer:

"1. You are correct, yes, this is a problem and both your solutions would work, but we think we have another idea that will work..."

 

Apparently they're working on something to solve the 2 hit KO problems. Then maybe we can have one lol

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Deflect prayers where a move on the right direcion with a 60% damage reduce you don't have to take much damage if you don't want to.

Same for soul split healing you for more damage you do, allowing less eating to have to take place

unforutatly most kids in pvp refuse to fight prayer/deflects, soul split, safers, anyone with better gear(barrows etc),turmoil or anyone not meeling with a whip or d scim(scary hand-cannon noob' or pvp weapon kid) and i have a feeling anything put into place to reduce damage or increase hp would either be far too exspensive (divine) or you will be labled a 'sad noob' for using these new features because they either take a small amount of questing or stops peoples ags's they spent bank on wrecking you.

The combat triangle isn't the problem the general whiny pkers are. Upsetting meele dominance will cause much nerd-rage

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Deflect prayers where a move on the right direcion with a 60% damage reduce you don't have to take much damage if you don't want to.

Same for soul split healing you for more damage you do, allowing less eating to have to take place

unforutatly most kids in pvp refuse to fight prayer/deflects, soul split, safers, anyone with better gear(barrows etc),turmoil or anyone not meeling with a whip or d scim(scary hand-cannon noob' or pvp weapon kid) and i have a feeling anything put into place to reduce damage or increase hp would either be far too exspensive (divine) or you will be labled a 'sad noob' for using these new features because they either take a small amount of questing or stops peoples ags's they spent bank on wrecking you.

The combat triangle isn't the problem the general whiny pkers are. Upsetting meele dominance will cause much nerd-rage

True. It really is sad how a lot (not all) of pkers label people as a sad noob if they use good items instead of the crap the other person uses. That shouldn't be a factor as to when it's rebalanced or not because it's not a factor... it's just a bunch of little kids crying over something they're too cheap or don't have the level to use.

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You should see how annoyed the level 25's get at my dfs pure wearing 350+ defence boost and hitting 25 agasnt their yew shortbows. Thing is I spent so much time on that account that I really don't care if they complain they still get 1-hit but when I get higher leveled my turmoil and claws CAN be stopped by prayers. On-topic relevants is that is any weapons released will still be limited as long as we have people refusing to fight.

Many people ask me if my over-powered accounts are worth it, but at that level i don't have to deal with peoples crap because I'll kill em before they have enough time to complain , while at high levels can do far more damage buy protect prayers ,running and teleports.

Check it out, huge amount of effort has gone into this massive mod!

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Think about it, Staff of LIGHT. New spellbook? Perhaps it might have Darkness and light spells? Anyway, instead they should focus on the practicality of new gear, NOT its immense power or the fact every high level will have one, focus on the actual skill, not just shoving powerful weapons in.

 

@ fishy, didn't you just go to drop parties and collect all your money there for your dfs?

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if you look at the content Q/A recently, jagex said that no new dragon items are coming until after new high lvl gear is released

 

By Jagex's standards I believe the SOL counted as a part of that.

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Dragon crossbow would probably just be another item to unbalance the combat triangle.

 

cb triangle seems pretty good atm.

 

The you need to take another look at ranged because it is far more underpowered than melee or mage atm.

 

Dragon crossbow is something range needs to become part of the combat triangle again. (and if it fails like the hc i will will blow up Jagex ) :twisted:

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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

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Deflect prayers where a move on the right direcion with a 60% damage reduce you don't have to take much damage if you don't want to.

Same for soul split healing you for more damage you do, allowing less eating to have to take place

unforutatly most kids in pvp refuse to fight prayer/deflects, soul split, safers, anyone with better gear(barrows etc),turmoil or anyone not meeling with a whip or d scim(scary hand-cannon noob' or pvp weapon kid) and i have a feeling anything put into place to reduce damage or increase hp would either be far too exspensive (divine) or you will be labled a 'sad noob' for using these new features because they either take a small amount of questing or stops peoples ags's they spent bank on wrecking you.

The combat triangle isn't the problem the general whiny pkers are. Upsetting meele dominance will cause much nerd-rage

 

Hmm, you sound like one of those kids who doesn't actually PK but still thinks you know alot about it and the people who do PK.

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