Emp75 Posted February 17, 2010 Share Posted February 17, 2010 Recently I came back to Runescape and decided to train my prayer to get all of the ancient curses. I reached my goal of 95 prayer and can access the ultimate prayer "Turmoil". Ancient Curses are great for melee because of the amazing stat boosts that Turmoil gives and Soul Split which is extremely helpful in many situations. However, the one thing about Ancient Curses that bothers me is the fact that Mage and Range boosting prayers are lacking. The leech curses give a mere 5% (equal to the tier 1 boosting prayers), yes they do "increase over time" and drain your opponents, but the drain and increase is so slow, that by the time it does anything, you or your opponent will be dead. Magic and Range should at least get a curse that is equal to the regular prayers of 15%. Do you believe that Magic and Range should get something like Turmoil where its a high boost + bonus from your opponent's levels? or do you believe that the curses are fine the way it is. Link to comment Share on other sites More sharing options...
Robert_R Posted February 17, 2010 Share Posted February 17, 2010 They're fine the way they are but it would be nice to have a mage and range boosting prayer. I think the reason that they didn't add that is because it would make normal prayers completely useless. Link to comment Share on other sites More sharing options...
Bloodstain Posted February 17, 2010 Share Posted February 17, 2010 Range and mage have ALWAYS got the [cabbage] end of the stick. It took years for mage and range to get +5%, 10%, 15% prayers, and they don't (and probably never will) have a piety equivalent. No super range or super mage pots Until recently no slayer helm Link to comment Share on other sites More sharing options...
D Jay99 Posted February 17, 2010 Share Posted February 17, 2010 Leech def + mage/range or whatever does the same thing basically, except it only works for stuff that has high hp/high def (basically bosses etc). For other things like ranging slayer you'll have to switch back to normal prayers, which is a good thing really bacause, as said before, this prevents normal prayers from being completely useless. Link to comment Share on other sites More sharing options...
999134 Posted February 17, 2010 Share Posted February 17, 2010 Mage prayers only increase accurcy so I doubt many people care too much seeing as mage is only a secondary form of combat , but rangers could do with a 30% boost Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
glasscube Posted February 17, 2010 Share Posted February 17, 2010 I wish range and mage would be able to atleast get a defensive prayer similar to piety/turmoil. You are still stuck to using steel skin/leech defense if you want to use the mage or range boosters. Help drive change Canada Link to comment Share on other sites More sharing options...
Emp75 Posted February 17, 2010 Author Share Posted February 17, 2010 The main reason why I dislike the fact that magic or range doesn't have a prayer like melee is at clan wars or castle wars my magic lacks compared to everyone on normal prayers. Link to comment Share on other sites More sharing options...
brunokiller Posted February 17, 2010 Share Posted February 17, 2010 Well it drains your opponents magic as well(and so, his magic defence) thus it might be even better. My blog Link to comment Share on other sites More sharing options...
Wkw Posted February 17, 2010 Share Posted February 17, 2010 Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
glasscube Posted February 17, 2010 Share Posted February 17, 2010 Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the mostThats the dumbest thing ever. Like Melee needs any more help being the best choice to use. Help drive change Canada Link to comment Share on other sites More sharing options...
Ned Posted February 17, 2010 Share Posted February 17, 2010 Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most Unclear wording, are you saying that they confirmed that curses were... 1) Are melee based, revolve around melee (which we can tell since magic/range doesn't have a turmoil equivalent) or 2) Were *intended* to revolve around melee? If 2), I'm disappointed at Jagex. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
J35u5_M4 Posted February 17, 2010 Share Posted February 17, 2010 Yeah, they should add boosts to both of these Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted February 17, 2010 Share Posted February 17, 2010 ancient curses are clearly biased to melee, but ancient curses are still better than normal prayers for magic in the end magic prayers only boost accuracy, not damage.And accuracy is only really necessary against targets with high magic defense. -10 to 25% of a target's magic/def lvl will do alot more than an extra +5% to your own mage level in terms of accuracy when the target's magic defenses are high. Link to comment Share on other sites More sharing options...
stonewall337 Posted February 18, 2010 Share Posted February 18, 2010 From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
Mischlings Posted February 18, 2010 Share Posted February 18, 2010 From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks. Also, most of the Mahjarrat are pathetic when it comes to melee combat -- Lucien has next to no ability to fight physically (I believe that one NPC called his attempts to use a sword "laughable"), and I would guess that most of the Mahjarrat are the same. They seem to rely too much on magic for the curses to be all based on melee. Then again, it could be argued that the curses are melee based because Zaros's followers were so inept and needed the help. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. Link to comment Share on other sites More sharing options...
stonewall337 Posted February 18, 2010 Share Posted February 18, 2010 That would actually make sense, since prayers give a boost based upon your levels, whilst curses give a boost based upon the other persons levels. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide] Link to comment Share on other sites More sharing options...
howbadisbad Posted February 18, 2010 Share Posted February 18, 2010 Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the mostThats the dumbest thing ever. Like Melee needs any more help being the best choice to use. Agreed. Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life. Link to comment Share on other sites More sharing options...
Star_Fox Posted February 18, 2010 Share Posted February 18, 2010 Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most Unclear wording, are you saying that they confirmed that curses were... 1) Are melee based, revolve around melee (which we can tell since magic/range doesn't have a turmoil equivalent) or 2) Were *intended* to revolve around melee? If 2), I'm disappointed at Jagex. ::compares 5% leech curses to turmoil:: :mellow: Link to comment Share on other sites More sharing options...
Wkw Posted February 18, 2010 Share Posted February 18, 2010 Once leech def has lowered your opponets def by 25%, that is BETTER then whatever atk and str bonus turmoil gives. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Mazhar Posted February 18, 2010 Share Posted February 18, 2010 leech def + leech range > eagle eyeand in PVP leech def+attack+ strength pretty much negates their turmoil Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted February 18, 2010 Share Posted February 18, 2010 From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks. Also, most of the Mahjarrat are pathetic when it comes to melee combat -- Lucien has next to no ability to fight physically (I believe that one NPC called his attempts to use a sword "laughable"), and I would guess that most of the Mahjarrat are the same. They seem to rely too much on magic for the curses to be all based on melee. Then again, it could be argued that the curses are melee based because Zaros's followers were so inept and needed the help. This is likely to have come from another Mahjarrat, who when comparing Lucien's abilities to his own was laughable, but compared to a normal person, might have been devastating. Also, for all intensive purposes it appears that the Ancient Magiks were for only a few people to use back then. Anyone having done Making/Metting History quests would know standard spells were around very, very early on. And who is to say that the majoirty of Zaros' followers used Magic? It's never really been properly explained. Also while it's true that the Mahjarrat are heavily based on Magic, why do we assume they use prayers either? Maybe prayers don't affect them because of their race. You are making a big assumption there. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
JoeDaStudd Posted February 18, 2010 Share Posted February 18, 2010 Biggest issue is animation lag. If they removed that I would use curses a lot lot more. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted February 18, 2010 Share Posted February 18, 2010 Biggest issue is animation lag. If they removed that I would use curses a lot lot more. True. I hate running through monsters with a Deflect curse on and having my character stop to do the littl knockback animation and screwing it up. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
LatinII Posted February 18, 2010 Share Posted February 18, 2010 Mage prayers only increase accurcy so I doubt many people care too much seeing as mage is only a secondary form of combat , but rangers could do with a 30% boost Magic is not a secondary form of combat... I hate it when people say that. Link to comment Share on other sites More sharing options...
Wkw Posted February 18, 2010 Share Posted February 18, 2010 From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks. Also, most of the Mahjarrat are pathetic when it comes to melee combat -- Lucien has next to no ability to fight physically (I believe that one NPC called his attempts to use a sword "laughable"), and I would guess that most of the Mahjarrat are the same. They seem to rely too much on magic for the curses to be all based on melee. Then again, it could be argued that the curses are melee based because Zaros's followers were so inept and needed the help. This is likely to have come from another Mahjarrat, who when comparing Lucien's abilities to his own was laughable, but compared to a normal person, might have been devastating. Also, for all intensive purposes it appears that the Ancient Magiks were for only a few people to use back then. Anyone having done Making/Metting History quests would know standard spells were around very, very early on. And who is to say that the majoirty of Zaros' followers used Magic? It's never really been properly explained. Also while it's true that the Mahjarrat are heavily based on Magic, why do we assume they use prayers either? Maybe prayers don't affect them because of their race. You are making a big assumption there. It was from the warrior guy in the ghostly robes miniquest. He was a mercenary who worked for Zamorak and when questioned about Lucian, he said he was better with a sword then him. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
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