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Ancient Curses Lacking?


Emp75

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Recently I came back to Runescape and decided to train my prayer to get all of the ancient curses. I reached my goal of 95 prayer and can access the ultimate prayer "Turmoil". Ancient Curses are great for melee because of the amazing stat boosts that Turmoil gives and Soul Split which is extremely helpful in many situations. However, the one thing about Ancient Curses that bothers me is the fact that Mage and Range boosting prayers are lacking. The leech curses give a mere 5% (equal to the tier 1 boosting prayers), yes they do "increase over time" and drain your opponents, but the drain and increase is so slow, that by the time it does anything, you or your opponent will be dead.

 

Magic and Range should at least get a curse that is equal to the regular prayers of 15%.

 

Do you believe that Magic and Range should get something like Turmoil where its a high boost + bonus from your opponent's levels? or do you believe that the curses are fine the way it is.

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Range and mage have ALWAYS got the [cabbage] end of the stick. It took years for mage and range to get +5%, 10%, 15% prayers, and they don't (and probably never will) have a piety equivalent.

 

No super range or super mage pots

 

Until recently no slayer helm

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Leech def + mage/range or whatever does the same thing basically, except it only works for stuff that has high hp/high def (basically bosses etc). For other things like ranging slayer you'll have to switch back to normal prayers, which is a good thing really bacause, as said before, this prevents normal prayers from being completely useless.

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Mage prayers only increase accurcy so I doubt many people care too much seeing as mage is only a secondary form of combat , but rangers could do with a 30% boost

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Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most

 

Unclear wording, are you saying that they confirmed that curses were...

 

1) Are melee based, revolve around melee (which we can tell since magic/range doesn't have a turmoil equivalent)

 

or

 

2) Were *intended* to revolve around melee?

 

If 2), I'm disappointed at Jagex.

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ancient curses are clearly biased to melee, but ancient curses are still better than normal prayers for magic

 

in the end magic prayers only boost accuracy, not damage.

And accuracy is only really necessary against targets with high magic defense.

 

-10 to 25% of a target's magic/def lvl will do alot more than an extra +5% to your own mage level in terms of accuracy when the target's magic defenses are high.

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From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks.

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From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks.

 

Also, most of the Mahjarrat are pathetic when it comes to melee combat -- Lucien has next to no ability to fight physically (I believe that one NPC called his attempts to use a sword "laughable"), and I would guess that most of the Mahjarrat are the same. They seem to rely too much on magic for the curses to be all based on melee.

 

Then again, it could be argued that the curses are melee based because Zaros's followers were so inept and needed the help.

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That would actually make sense, since prayers give a boost based upon your levels, whilst curses give a boost based upon the other persons levels.

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Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most

Thats the dumbest thing ever. Like Melee needs any more help being the best choice to use.

 

Agreed.

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Hypocrite. You tell others to be nice then attempt to murder people. Nice going, you just failed life.

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Because the curses are melee based. A mod confirmed it on the forum that they revolve around melee, and thus support melee the most

 

Unclear wording, are you saying that they confirmed that curses were...

 

1) Are melee based, revolve around melee (which we can tell since magic/range doesn't have a turmoil equivalent)

 

or

 

2) Were *intended* to revolve around melee?

 

If 2), I'm disappointed at Jagex.

 

::compares 5% leech curses to turmoil::

 

:mellow:

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Once leech def has lowered your opponets def by 25%, that is BETTER then whatever atk and str bonus turmoil gives.

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks.

 

Also, most of the Mahjarrat are pathetic when it comes to melee combat -- Lucien has next to no ability to fight physically (I believe that one NPC called his attempts to use a sword "laughable"), and I would guess that most of the Mahjarrat are the same. They seem to rely too much on magic for the curses to be all based on melee.

 

Then again, it could be argued that the curses are melee based because Zaros's followers were so inept and needed the help.

 

This is likely to have come from another Mahjarrat, who when comparing Lucien's abilities to his own was laughable, but compared to a normal person, might have been devastating.

 

Also, for all intensive purposes it appears that the Ancient Magiks were for only a few people to use back then. Anyone having done Making/Metting History quests would know standard spells were around very, very early on.

 

And who is to say that the majoirty of Zaros' followers used Magic? It's never really been properly explained. Also while it's true that the Mahjarrat are heavily based on Magic, why do we assume they use prayers either? Maybe prayers don't affect them because of their race. You are making a big assumption there.

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Biggest issue is animation lag. If they removed that I would use curses a lot lot more.

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Biggest issue is animation lag. If they removed that I would use curses a lot lot more.

 

True. I hate running through monsters with a Deflect curse on and having my character stop to do the littl knockback animation and screwing it up.

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Mage prayers only increase accurcy so I doubt many people care too much seeing as mage is only a secondary form of combat , but rangers could do with a 30% boost

 

Magic is not a secondary form of combat... I hate it when people say that.

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From RS history, it is actually quite strange that curses are melee based. They should be magic based, since zaros=ancient magiks.

 

Also, most of the Mahjarrat are pathetic when it comes to melee combat -- Lucien has next to no ability to fight physically (I believe that one NPC called his attempts to use a sword "laughable"), and I would guess that most of the Mahjarrat are the same. They seem to rely too much on magic for the curses to be all based on melee.

 

Then again, it could be argued that the curses are melee based because Zaros's followers were so inept and needed the help.

 

This is likely to have come from another Mahjarrat, who when comparing Lucien's abilities to his own was laughable, but compared to a normal person, might have been devastating.

 

Also, for all intensive purposes it appears that the Ancient Magiks were for only a few people to use back then. Anyone having done Making/Metting History quests would know standard spells were around very, very early on.

 

And who is to say that the majoirty of Zaros' followers used Magic? It's never really been properly explained. Also while it's true that the Mahjarrat are heavily based on Magic, why do we assume they use prayers either? Maybe prayers don't affect them because of their race. You are making a big assumption there.

 

It was from the warrior guy in the ghostly robes miniquest. He was a mercenary who worked for Zamorak and when questioned about Lucian, he said he was better with a sword then him.

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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