Jump to content

Knowledge Base Finds...?


Cheefoo

Recommended Posts

I was searching the knowledge base, and found these.

 

wb2lfn.jpg

 

103vd6x.jpg

 

16c8bro.jpg

 

So it seems magic defence now reduces damage, they're implying defence also reduces damage, and combat experience is somehow based off of the opponent's combat level now? I honestly don't know what else to say, but these could have a great impact on the game if they are true. I didn't notice anyone mention them before, however.

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Link to comment
Share on other sites

So can you confirm that defence and magic defence actually reduce damage now? Or do you mean you saw them before this update, and nothing changed?

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Link to comment
Share on other sites

It's all been widely known for a while now, that is a few years old and when fighting boss monsters you do get more experience I noticed it quite a while ago looking at my xp

smellysockssigbyblfazer.png
Link to comment
Share on other sites

It's all been widely known for a while now, that is a few years old and when fighting boss monsters you do get more experience I noticed it quite a while ago looking at my xp

So what of the "damage reduction"?

trains2.png

[spoiler=I LOVE MY STATION]

 

01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Link to comment
Share on other sites

One of the crew i know is currently researching the varying amounts of exp per hit from different monsters. Not sure how far along it is. The other two are well known, except the damage reduction, but I think that just means more 0's (old system)

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Link to comment
Share on other sites

I pretty sure you get a tiny bit more exp when fighting metal dragons.

 

 

Monsters regenerate 1hp (10 now) every minute, so if it takes longer than a minute to kill something, you will seem to recieve a small amount of extra exp from doing extra damage.

2imak3l.png

cf1d8043e1.png

Link to comment
Share on other sites

I pretty sure you get a tiny bit more exp when fighting metal dragons.

 

 

Monsters regenerate 1hp (10 now) every minute, so if it takes longer than a minute to kill something, you will seem to recieve a small amount of extra exp from doing extra damage.

No, from certain monsters you do get more xp and others you get less.

howlin1eeveesig.png

Link to comment
Share on other sites

Corp always gave 2.3 hp exp/damage compared to 1.3

Seriously, I never knew this... What all classifies as a "boss npc"? Or is that what the crew member is researching...?

*******

"All that is gold does not glitter..."

Link to comment
Share on other sites

Been playing since classic and have somehow completely missed the fact that bosses give more exp.

 

Probably because when fighting a boss, measuring your exp is the least of your worries.

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Link to comment
Share on other sites

Last night, playing FoG, I noticed that many of my opponents averaged 20's - 30's on me, even though their spells have a max hit of 12-16.

My magic level (I think?) is 87, and I was using the protect against magic, and mystic might against them. I also had GOP robes on...

 

Anyhow, this is one of the things that skews the combat triangle: passive magic defense. While in full rune (and having high magic), people in robes still splash on me.

 

I'll have to check and see if Greater Demons give more XP, if so, they may be the new thing I train on (with silverlight).

99 dungeoneering achieved, thanks to everyone that celebrated with me!

 

♪♪ Don't interrupt me as I struggle to complete this thought
Have some respect for someone more forgetful than yourself ♪♪

♪♪ And I'm not done
And I won't be till my head falls off ♪♪

Link to comment
Share on other sites

Corp always gave 2.3 hp exp/damage compared to 1.3

Seriously, I never knew this... What all classifies as a "boss npc"? Or is that what the crew member is researching...?

I'm pretty sure, unless I was hitting 75s with zs when I gained 100xp a hit

Link to comment
Share on other sites

Last night, playing FoG, I noticed that many of my opponents averaged 20's - 30's on me, even though their spells have a max hit of 12-16.

My magic level (I think?) is 87, and I was using the protect against magic, and mystic might against them. I also had GOP robes on...

 

Anyhow, this is one of the things that skews the combat triangle: passive magic defense. While in full rune (and having high magic), people in robes still splash on me.

 

I'll have to check and see if Greater Demons give more XP, if so, they may be the new thing I train on (with silverlight).

No they give the normal xp. Sorry :P

howlin1eeveesig.png

Link to comment
Share on other sites

I don't trust the KB a lot of the time-- your defence level has nothing to do with your magic defence

 

Don't mean to be rude or anything, but what is your source for this? I've seen this said before (along with similar things like the 20:80 ratio mentioned below your post) but only ever on these forums. I've seen it on Rune wiki too but they don't give a source.

Madouge.png

Click the pic if you wanna see a Ranged Slayer blog.

Link to comment
Share on other sites

I don't trust the KB a lot of the time-- your defence level has nothing to do with your magic defence

 

Don't mean to be rude or anything, but what is your source for this? I've seen this said before (along with similar things like the 20:80 ratio mentioned below your post) but only ever on these forums. I've seen it on Rune wiki too but they don't give a source.

 

Back before trade limits I was a mage staker and fought thousands of opponents... Several of which were 99 in all combat stats, and several were 1 defence but 99 mage. Regardless of their defence level, I'd always have the same accuracy against them. Sometimes I'd kill people w/ 1 defence with four casts, sometimes I'd kill maxed players with four casts. Sometimes I'd splash every spell against someone with 1 defence till they killed me, sometimes I'd splash every spell against a maxed person till they killed me. My opponents' defence levels offered no significant additional protection. Only their magic level and equipment mattered.

 

Also, I'd sometimes do mage vs melee stakes-- in which case I'd only fight people with lvl 85 magic or lower. Several of my opponents were maxed melees but with only like lvl 80 magic... As long as they were below about 85 magic, it was pretty much guaranteed that I'd win. Furthermore, I beat them with 4 casts pretty consistently.

77yLQy8.png

Link to comment
Share on other sites

I don't trust the KB a lot of the time-- your defence level has nothing to do with your magic defence

 

Don't mean to be rude or anything, but what is your source for this? I've seen this said before (along with similar things like the 20:80 ratio mentioned below your post) but only ever on these forums. I've seen it on Rune wiki too but they don't give a source.

 

Back before trade limits I was a mage staker and fought thousands of opponents... Several of which were 99 in all combat stats, and several were 1 defence but 99 mage. Regardless of their defence level, I'd always have the same accuracy against them. Sometimes I'd kill people w/ 1 defence with four casts, sometimes I'd kill maxed players with four casts. Sometimes I'd splash every spell against someone with 1 defence till they killed me, sometimes I'd splash every spell against a maxed person till they killed me. My opponents' defence levels offered no significant additional protection. Only their magic level and equipment mattered.

 

Also, I'd sometimes do mage vs melee stakes-- in which case I'd only fight people with lvl 85 magic or lower. Several of my opponents were maxed melees but with only like lvl 80 magic... As long as they were below about 85 magic, it was pretty much guaranteed that I'd win. Furthermore, I beat them with 4 casts pretty consistently.

 

Of course your anecdotal evidence from observations several years in the past is much more trustworthy than a direct quote from the developer...

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

Link to comment
Share on other sites

I don't trust the KB a lot of the time-- your defence level has nothing to do with your magic defence

 

Don't mean to be rude or anything, but what is your source for this? I've seen this said before (along with similar things like the 20:80 ratio mentioned below your post) but only ever on these forums. I've seen it on Rune wiki too but they don't give a source.

 

Back before trade limits I was a mage staker and fought thousands of opponents... Several of which were 99 in all combat stats, and several were 1 defence but 99 mage. Regardless of their defence level, I'd always have the same accuracy against them. Sometimes I'd kill people w/ 1 defence with four casts, sometimes I'd kill maxed players with four casts. Sometimes I'd splash every spell against someone with 1 defence till they killed me, sometimes I'd splash every spell against a maxed person till they killed me. My opponents' defence levels offered no significant additional protection. Only their magic level and equipment mattered.

 

Also, I'd sometimes do mage vs melee stakes-- in which case I'd only fight people with lvl 85 magic or lower. Several of my opponents were maxed melees but with only like lvl 80 magic... As long as they were below about 85 magic, it was pretty much guaranteed that I'd win. Furthermore, I beat them with 4 casts pretty consistently.

 

Of course your anecdotal evidence from observations several years in the past is much more trustworthy than a direct quote from the developer...

 

He's not forcing you to agree with him, he's just stating his opinion on the matter, which he has every right to believe is true...

 

I don't post here much, mainly because of all the little cliques there are going on.

Lanthode.png
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.